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Europa Universalis V

A new bar for complexity in the historical grand strategy genre that sometimes buckles under the weight of its ambition.
Europa Universalis V Game Cover
80%Game Brain Score
gameplay, story
optimization, stability
77% User Score Based on 13,236 reviews
Critic Score 82%Based on 10 reviews

Platforms

PCWindows
Europa Universalis V Game Cover

About

Europa Universalis V is a single player and multiplayer strategy game with a historical theme. It was developed by Paradox Tinto and was released on November 4, 2025. It received positive reviews from critics and mostly positive reviews from players.

Europa Universalis V Premium Edition offers a rich grand strategy experience focused on historical conquest and diplomacy. Command nations to shape history through warfare, politics, and colonization, with unique regional DLCs like restoring Byzantine power and Iberian conflicts. Explore enhanced gameplay with added sacred sites and immersive challenges.

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77%
Audience ScoreBased on 13,236 reviews
gameplay605 positive mentions
optimization141 negative mentions

  • The game features great depth and complexity in its mechanics, particularly in population management and trade, which integrate elements from previous Paradox titles.
  • The soundtrack is highly praised for its quality and emotional impact, with standout tracks enhancing the overall experience.
  • The atmosphere is immersive, blending historical authenticity with dynamic gameplay, making each campaign feel unique.
  • The grinding aspect of the game is excessively tedious, with micromanagement leading to repetitive and unengaging gameplay.
  • The game suffers from numerous bugs, glitches, and performance issues, particularly in the late game, making it feel unstable and unpolished.
  • The absence of mission trees significantly detracts from the storytelling and unique identity of nations, leading to a bland and directionless experience.
  • gameplay
    2,750 mentions Positive Neutral Negative

    The gameplay of "Europa Universalis V" has garnered mixed reviews, highlighting both its ambitious mechanics and significant issues. Players appreciate the depth and complexity of the new systems, such as population management and trade, which integrate elements from previous Paradox titles like "Victoria" and "Crusader Kings." However, many criticize the game for its numerous bugs, unbalanced mechanics, and a convoluted user interface that can make gameplay feel tedious and overwhelming. The core gameplay loop, while engaging for some, often leads to repetitive experiences, especially in the late game, and the lack of unique nation mechanics diminishes replayability. Overall, while the game shows great potential, it is currently marred by technical issues and a need for further refinement.

    • “As a strategy enthusiast, the core gameplay loop is extremely fascinating and works well.”
    • “The game has great depth to the core mechanics that will only get fleshed out as paradox continues to add to this title.”
    • “The mechanics are incredibly complex and that might be why the UI doesn't feel quite intuitive.”
    • “However, the game (and in particular the late game) feels very unfinished with institutions not spawning, excessive colonial rebellions, and other gameplay and balance issues.”
    • “The gameplay lacks any kind of flavor or distinction, with every nation playing more or less the same.”
    • “The core gameplay loop boils down to doing a lot of micro, that gets more and more tedious over time as your country grows.”
  • optimization
    682 mentions Positive Neutral Negative

    The optimization of the game has received overwhelmingly negative feedback, with many players reporting severe performance issues, particularly in the late game. Despite some users experiencing decent performance on high-end systems, the game struggles to run smoothly even on recommended hardware, leading to stuttering, crashes, and significant slowdowns during gameplay. Overall, players express a strong need for optimization updates to address these critical performance problems.

    • “Unlike the previous games in the series (and other similar ones), this one has a lot of content, and they’ve fixed the optimization and bugs, so it’s now more than playable.”
    • “The performance is surprisingly good for such a complex game/simulation, though, as expected, it significantly degrades in the endgame.”
    • “The game runs smoothly on my system.”
    • “The performance is extremely unbearably bad, unplayable in some moments.”
    • “The actual game performance drops noticeably over time as time goes on.”
    • “The game's performance is abysmally bad, especially once there are more large nations and bigger wars.”
  • story
    512 mentions Positive Neutral Negative

    The consensus among users is that the absence of mission trees in the game significantly detracts from the storytelling and unique identity of nations, making gameplay feel bland and directionless. Many players miss the structured goals and historical context that mission trees provided in the previous installment, EU4, which allowed for diverse playstyles and a sense of progression. While some appreciate the potential of the new dynamic events system, they feel it lacks the depth and engagement that mission trees offered, leading to a less immersive experience overall.

    • “What made the series special—flavor, immersion, and emergent storytelling—is stripped away in favor of overcomplicated, generic mechanics.”
    • “The historical events don’t just happen to you; they reshape your story, making every run feel distinct.”
    • “While there are aspects I don’t love - such as the absence of mission trees - the new dynamic historical events system has a lot of potential and could become even better with refinement.”
    • “The biggest content cut when compared to EU4 is, in my eyes, the removal of mission trees.”
    • “Without mission trees, every nation feels bland.”
    • “The lack of missions and unpredictable diplomacy just make the roleplaying quite displeasing.”
  • stability
    329 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with users reporting numerous bugs, glitches, and performance issues that hinder gameplay. Many players describe it as a "buggy mess," with frequent crashes and unresponsive features, particularly during critical moments like monthly ticks. While some acknowledge the game's potential and express hope for future patches, the consensus is that it is currently too unstable and unpolished for a satisfying experience.

    • “Astonishingly detailed game and surprisingly not buggy (by Paradox standards).”
    • “For a Paradox game on launch, this is surprisingly well optimized and not very buggy. This game has a lot of content and mechanics, which is nice for launch; most Paradox games launch with barely anything, and it's all added through updates and DLCs.”
    • “It's surprisingly bug free for being a Paradox 1.0 game, though there will be a lot of balancing and (especially) UI tweaks over the coming time.”
    • “The game is a buggy mess and feels incredibly restricting in terms of player freedom and potential viable playstyles.”
    • “It's a fun game, but it's currently too buggy and the devs are pushing out bad, poorly thought-through patches right now.”
    • “The game is incredibly buggy at the moment, and the AI often fails to function properly.”
  • graphics
    297 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players noting a significant improvement over its predecessor, EU4, particularly in map detail and overall visual fidelity. However, numerous users have reported severe performance issues, requiring them to lower graphics settings to maintain stability, even on high-end systems. While some appreciate the aesthetic and immersive qualities of the graphics, others criticize the UI and art style as bland or poorly optimized, leading to a frustrating experience for many players.

    • “The graphics are much improved, the map looks great, and the mechanics feel tighter overall.”
    • “The graphics look beautiful, the performance consistent and stable, and the scale is simply monumental.”
    • “This game offers much more content, improved graphics, updated interface, and a better starting timeline in my opinion than its predecessor.”
    • “The graphics look like they were generated by AI, the UI is awful, and it's also horribly unintuitive.”
    • “The graphics are a massive step down from Victoria 3, and while I understand the stuttering is coming from the simulations, it's a bit disappointing to have it run like this while visuals are not in line with today's expectations either.”
    • “The performance, on my pretty good laptop that seems to be able to handle other more demanding games' graphics with ease, is bad at the start and atrocious from the mid-game onwards.”
  • music
    233 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its quality and emotional impact, particularly highlighting tracks like "Pain is Salvation" as standout pieces. However, players have expressed frustration over the lack of a music player, inconsistent volume levels, and issues with tracks abruptly stopping or skipping. Overall, while the soundtrack is considered a significant strength, the absence of basic music controls detracts from the experience.

    • “The soundtrack is a true triumph.”
    • “The music is astounding, the map is gorgeous, the economy is authentic and rich.”
    • “The music is beautiful, the game super deep and the learning curve is high.”
    • “Music volume is all over the place; sometimes soundtracks skip one after the other before finally stopping entirely.”
    • “The biggest flaw is that there is no music player!”
    • “The music constantly cuts out; it'll play maybe half a second of one song, then change to another, then another, and then silence from anywhere to 1 minute to 5ish before starting all over again.”
  • grinding
    184 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being excessively tedious and cumbersome, with players expressing frustration over the micromanagement required for various systems, such as trade, military, and economy. Many reviewers noted that the complexity of the mechanics often leads to repetitive and unengaging gameplay, prompting the use of automation to alleviate the burden of constant management. Overall, the experience is described as a slow and tedious slog, detracting from the enjoyment of the game.

    • “Moreover, micromanaging everything is tedious, boring, and a joy-killer.”
    • “The gameplay loop boils down to doing a lot of micro, that gets more and more tedious over time as your country grows.”
    • “The game is a chore to play, a micromanagement hell where nothing actually happens, just you attempting to manage the economic system before you give up and automate it because it's incredibly tedious, and then engage in the boring warfare system.”
  • replayability
    68 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with many players noting the depth and variety of mechanics that allow for unique campaigns. While some reviews express concerns about current bugs and a lack of content at launch, the potential for future updates and expansions is seen as promising for enhancing replay value. However, a few users feel that it currently falls short compared to its predecessor, EU4, in terms of long-term replayability.

    • “Each campaign feels unique, which greatly enhances replayability.”
    • “Incredible depth and replayability - would recommend if you're after a grand strategy game!”
    • “Amazing depth and scope, with probably unlimited replayability - backed by solid production values.”
    • “This is just a bad economic simulator that lags a lot right now with minimal replayability.”
    • “Just wait for them to start actually making a coherent product before you buy it as right now eu4, vic3, and hoiv all do the mechanics they have 1000x better than eu5, this launch is just the alpha designed to get new people into paradox games, but its replayability is awful.”
    • “The ai is currently the biggest issue, followed closely by concerns about the game’s long term replayability.”
  • humor
    47 mentions Positive Neutral Negative

    The humor in the game is often described as unintentional and chaotic, stemming from AI quirks, historical inaccuracies, and gameplay imbalances that lead to absurd situations. Players find amusement in the game's complexity and the often ridiculous outcomes of strategic decisions, such as nations failing to form or AI armies being easily defeated. While some aspects are genuinely funny, others reflect a frustrating lack of polish, making the overall experience a mix of hilarity and disappointment.

    • “It's funny because they have all these cool situations like the Wars of Religion and the Hundred Years' War, but the problem is all the nations are gone before you get to them, so it's just France, Bohemia, and a one-province German Protestant no one bothered to kill.”
    • “As for armies, the AI is hilariously incapable of putting up a serious fight.”
    • “It’s funny, because in EU4 - when peacetime was supposed to be more boring - I rarely played on speed 5, because I always had stuff to do.”
  • emotional
    19 mentions Positive Neutral Negative

    Reviews highlight a significant emotional disconnect with the game, as players express frustration over gameplay mechanics and design choices that lead to boredom and a lack of emotional payoff. While some find the game to be a wholesome experience, many others describe it as a soulless simulation that feels punishing and unfulfilling, often leaving them disheartened and reluctant to continue playing. Overall, the emotional responses range from disappointment and anguish to moments of enjoyment, reflecting a divided sentiment among players.

    • “It is fascinating as a simulation, but as a game, it quickly becomes a routine with no emotional payoff.”
    • “I cried in anguish as my first run is over before the first 50 years.”
    • “This lack of clarity in design makes the game feel heartbreaking.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The atmosphere of the game is described as immersive and engaging, blending historical authenticity with dynamic gameplay, enhanced by a captivating soundtrack and beautiful visuals. While some players find it magnetic and addictive, others feel it lacks the depth and tone established by its predecessor, leading to mixed opinions on its overall atmospheric quality. Despite these critiques, many appreciate the game's complexity and replayability, highlighting its ability to create a unique and engrossing experience.

    • “The atmosphere is immersive, blending historical authenticity with dynamic gameplay that makes every campaign feel unique.”
    • “It has vast depths, is engrossing, makes you use your brain, looks fantastic and captures the atmosphere of history, in no small amount due to its beautiful soundtrack.”
    • “I play with music density at 100% because the soundtrack is just that good—epic, atmospheric, and deeply enriching to the gameplay experience.”
    • “It completely ruins the atmosphere for me.”
    • “Even the very first things that should set the tone, main menu music and loading screen lack the atmosphere that defined EU IV.”
    • “In conclusion, especially considering that at the time of writing EU4 and EU5 have roughly the same number of active players, I feel confident in saying that the improvements in UI, graphics, and 'modernity' are not worth the loss of content, mods, atmosphere, and the established gameplay loop.”
  • monetization
    14 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn mixed reactions, with some players feeling it leans towards a cash grab through excessive DLCs and microtransactions that seem to prioritize profit over gameplay quality. Critics highlight the aggressive advertising campaign and the reliance on future content to fill gaps in the current game, while others appreciate the game's passion project feel despite concerns over its monetization approach. Overall, players are divided on whether the monetization enhances or detracts from the gaming experience.

    • “So long as they don't begin trying to sell us the solutions to the problems they cause through microtransactions or flavor DLC, I'll be keeping this positive.”
    • “Missing a lot of features and functions due to future monetization plans with DLCs.”
    • “Furthermore, if you aren't on board with Paradox's monetization policy with DLCs, just don't buy it.”
    • “Overall feels like a developer making a cash grab using the brand name rather than putting out a new product.”
    • “The game has been out for 3 months and there are already 27 cash grab DLCs priced $1.99-$29.99 that give you 50MB of content, but you absolutely need to make the game work.”
    • “Paradox invested heavily in video ads and an army of content creators to generate hype, pushing many players, including myself, to preorder or buy the game at full price.”
  • character development
    1 mentions Positive Neutral Negative

    Reviewers find the character development in the game to be satisfactory, especially when compared to titles like Crusader Kings III. There is a desire for future installments, such as Hearts of Iron V and Imperator Rome 2, to enhance character design and development further, aligning with the quality seen in Crusader Kings III and Europa Universalis V.

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50h Median play time
427h Average play time
12-200h Spent by most gamers
*Based on 156 analyzed playthroughs
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Frequently Asked Questions

Europa Universalis V is a strategy game with historical theme.

Europa Universalis V is available on PC and Windows.

On average players spend around 427 hours playing Europa Universalis V.

Europa Universalis V was released on November 4, 2025.

Europa Universalis V was developed by Paradox Tinto.

Europa Universalis V has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

Europa Universalis V is a single player game with multiplayer and local co-op support.

Similar games include Victoria 3, Imperator: Rome, Distant Worlds 2, Millennia, HUMANKIND and others.