- December 1, 2016
- Ibrahim Indra Baskara
Eurgava: Fight for Haaria
43%Game Brain Score
story
gameplay, graphics
65% User Score 17 reviews
Platforms
About
Fight for Haaria, a reaction-based combat rpg where you struggle to rebuild your broken village, learn the fate of your home country, and restore its order. Get ready!







Audience ScoreBased on 17 reviews
story5 positive mentions
music3 negative mentions
- The game features a unique concept and an interesting story that adds depth to the gameplay.
- The hand-drawn art style is visually appealing and contributes to the game's charm.
- The gameplay can be enjoyable once players adapt to the mechanics, providing a sense of accomplishment through its challenging nature.
- The combat mechanics are clunky and can be frustrating, especially with issues like double-clicking not registering properly.
- There is a lack of guidance and clarity in the game, making it difficult for players to understand objectives and resource management.
- The game can feel overly punishing, with significant setbacks upon failure, which may deter players from continuing.
gameplay
12 mentions Positive Neutral NegativeEurgava - Fight for Haaria features rhythm-based combat mechanics that some players find clunky yet unique, making the gameplay accessible with a bit of practice. While the combat can be frustrating due to its awkwardness and a sparse interface, the overall gameplay is easy to grasp, complemented by appealing graphics. Players who appreciate a strong narrative may still find enjoyment despite the mechanical shortcomings.
“Eurgava - Fight for Haaria is an action RPG with rhythm-style combat mechanics (click in response to attacks, etc.).”
“I consider the gameplay to be quite uncommon, and that's a good thing!”
“The gameplay is easy to understand, and the graphics are cool.”
“The combat mechanics are very clunky.”
“Between the clunky battle mechanics and the bare interface with little hints on what to do with them, I just couldn't find myself the desire to invest my time in this.”
“But the thing is, I don't think I should be dead when I did because of the aforementioned battle mechanics, and thus fail to retreat in time.”