- September 25, 2015
- Alpha Wave Entertainment
Euclidean
Platforms
About
"Euclidean" is a single-player Horror Action game with excellent gameplay and stunning visuals, offering a tense and dense atmosphere. Players experience an endless fall through otherworldly environments, with 9 hand-crafted stages of terror across three difficulty levels: HARD, NIGHTMARISH, and IMPOSSIBLE. The game features tanks and spiders as enemies, instead of zombies, along with terrifying VR support, binaural 3D audio, and a haunting ambient soundtrack.






- The game features stunning visuals and a unique Lovecraftian atmosphere that immerses players in a surreal experience.
- The sound design and narration effectively enhance the sense of dread and helplessness, making the gameplay feel intense and engaging.
- Despite its short length, the game offers a memorable experience that is worth trying, especially for fans of Lovecraftian horror.
- The gameplay can be frustrating due to its slow movement and the trial-and-error nature of avoiding obstacles, leading to repeated deaths.
- Many players found the game to be too short and lacking in depth, with limited mechanics that may not satisfy those looking for a more traditional gaming experience.
- The game can be difficult to navigate, with unclear objectives and a confusing menu system that detracts from the overall experience.
gameplay
65 mentions Positive Neutral NegativeThe gameplay has been widely criticized for being confusing, slow, and lacking depth, with many players finding it frustrating and tedious. While the phasing mechanic and atmospheric elements are noted as interesting, they often fail to enhance the overall experience, leading to a sense of trial and error rather than engaging gameplay. Overall, the game is seen more as an artistic experience than a mechanically enjoyable one, with many reviewers suggesting it may not appeal to those seeking substantial gameplay.
“The mechanics are pretty cool yet simple.”
“Creepy design with really interesting gameplay; it creates something new among VR games with a combination that was never used before.”
“The gameplay consists of basic pathfinding: as you fall in slow motion, select a route; note where you die; take the route again and avoid the death.”
“The problem with the gameplay is that (1) it's extremely confusing (to the point that you will not know if the game is working when you open it up); (2) it's extremely slow and (3) it isn't well tuned at all.”
“You have a phase in/out mechanic to avoid the moving monsters which you can't use effectively because, again, the monsters (which are really just cubes strung together to look like fish) move far faster than you and don't allow for you to use the mechanic effectively, leading to trial and error gameplay which completely destroys any atmosphere as the game starts you five to ten minutes back and you have to hear the previously ominous voice say the same cryptic nonsense over and over and over.”
“Upon finishing the game I realized I wasted my time because the experience was awful and the gameplay was way too boring to warrant such an interesting world.”