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"Euclidean" is a single-player Horror Action game with excellent gameplay and stunning visuals, offering a tense and dense atmosphere. Players experience an endless fall through otherworldly environments, with 9 hand-crafted stages of terror across three difficulty levels: HARD, NIGHTMARISH, and IMPOSSIBLE. The game features tanks and spiders as enemies, instead of zombies, along with terrifying VR support, binaural 3D audio, and a haunting ambient soundtrack.

  • PC
  • Windows

Reviews

67%
Audience ScoreBased on 196 reviews
gameplay11 positive mentions
grinding3 negative mentions
  • The game features stunning visuals and a unique Lovecraftian atmosphere that immerses players in a surreal experience.
  • The sound design and narration effectively enhance the sense of dread and helplessness, making the gameplay feel intense and engaging.
  • Despite its short length, the game offers a memorable experience that is worth trying, especially for fans of Lovecraftian horror.
  • The gameplay can be frustrating due to its slow movement and the trial-and-error nature of avoiding obstacles, leading to repeated deaths.
  • Many players found the game to be too short and lacking in depth, with limited mechanics that may not satisfy those looking for a more traditional gaming experience.
  • The game can be difficult to navigate, with unclear objectives and a confusing menu system that detracts from the overall experience.
  • gameplay65 mentions

    The gameplay has been widely criticized for being confusing, slow, and lacking depth, with many players finding it frustrating and tedious. While the phasing mechanic and atmospheric elements are noted as interesting, they often fail to enhance the overall experience, leading to a sense of trial and error rather than engaging gameplay. Overall, the game is seen more as an artistic experience than a mechanically enjoyable one, with many reviewers suggesting it may not appeal to those seeking substantial gameplay.

    • “The mechanics are pretty cool yet simple.”
    • “Creepy design with really interesting gameplay; it creates something new among VR games with a combination that was never used before.”
    • “The gameplay consists of basic pathfinding: as you fall in slow motion, select a route; note where you die; take the route again and avoid the death.”
    • “The problem with the gameplay is that (1) it's extremely confusing (to the point that you will not know if the game is working when you open it up); (2) it's extremely slow and (3) it isn't well tuned at all.”
    • “You have a phase in/out mechanic to avoid the moving monsters which you can't use effectively because, again, the monsters (which are really just cubes strung together to look like fish) move far faster than you and don't allow for you to use the mechanic effectively, leading to trial and error gameplay which completely destroys any atmosphere as the game starts you five to ten minutes back and you have to hear the previously ominous voice say the same cryptic nonsense over and over and over.”
    • “Upon finishing the game I realized I wasted my time because the experience was awful and the gameplay was way too boring to warrant such an interesting world.”
  • atmosphere60 mentions

    The atmosphere of the game is widely praised for its immersive and haunting qualities, often described as deliciously atmospheric with a strong Lovecraftian essence. Players appreciate the unique sound design and visuals that create a sense of dread and mystery, although some note that the gameplay mechanics can detract from the overall experience. While the game excels in establishing a captivating atmosphere, opinions vary on its gameplay depth and execution.

    • “Nice atmospheric game that does a good job of encapsulating the dread of slowly delving into the inevitable depths of madness.”
    • “The mix of weird, geometric monsters and underwater ruins coupled with the ambience of the game makes for a very atmospheric experience that puts you constantly on the edge of your seat.”
    • “The atmosphere and narration are great, but the gameplay was just... bland and seemingly random for my taste.”
    • “It turns into an arcade game all of a sudden, right when you've finally sunk into the atmosphere, and then right when you're remembering how to deal with the arcade-like dodging elements, you're distracted by the cinematic dread again and wish you could just focus on that instead of having to look around paranoid for some random thing to side-swipe you and cause another cheesy, unrealistic 'instant death yelp'.”
    • “When I first started, I had no idea what the hell was going on and died a few times trying to figure out how the game worked. Then I went into settings to crank the brightness because I couldn't see anything. I understand using a dark atmosphere to make a game creepy, but there's a difference between atmosphere and 'I can't see a damn thing'. I beat it in a half hour and spent another half hour dying just to get a couple achievements... what kind of gaming experience is that?”
    • “You have a phase in/out mechanic to avoid the moving monsters which you can't use effectively because, again, the monsters (which are really just cubes strung together to look like fish) move far faster than you and don't allow for you to use the mechanic effectively, leading to trial and error gameplay which completely destroys any atmosphere as the game starts you five to ten minutes back and you have to hear the previously ominous voice say the same cryptic nonsense over and over and over.”
  • graphics34 mentions

    The game's graphics have received mixed reviews, with many praising the vibrant colors, atmospheric design, and unique art style that enhance the overall experience. However, some players noted issues such as glitches, poor performance on certain hardware, and a lack of consistency in visual quality throughout the game. Overall, while the visuals contribute positively to the game's immersive qualities, they are sometimes overshadowed by gameplay shortcomings.

    • “In terms of visuals, the game is a bit of a treat.”
    • “Both the visuals and the audio are great, especially the effects that you only see when moving and interacting.”
    • “I feel 100% connected to the art style, almost as if the developers extracted the bits of my brain responsible for indulging in visual pleasure.”
    • “They've nailed the aesthetic, but the game is a complete mess.”
    • “Nothing much to see, and the graphics aren't much to show it with.”
    • “Poor graphics, stupid looking 'enemies', terrible controls, confusing menu, everything about this is poor.”
  • music13 mentions

    The music in the game receives mixed reviews, with some players appreciating the haunting ambient soundtrack that enhances the atmosphere, while others criticize it for being sparse or lacking in variety. Overall, the soundtrack is noted for its fitting and immersive qualities, contributing to the game's unique eldritch theme.

    • “Unique, absolutely crazy game with cool atmosphere and fitting music.”
    • “The music was quite pleasing and added to the game well.”
    • “Utterly forgivable though, considering the excellent realization of the forbidden dimension you steadily sink into, enveloped in a haunting ambient soundtrack.”
    • “Soundtrack: 3/10”
    • “Lots of your typical underwater sounds with eerie background music.”
    • “Music feels more like echoes from the world around you.”
  • story9 mentions

    The game's story is described as abstract and enigmatic, drawing comparisons to Lovecraftian themes of the unknown and the incomprehensible. While the atmospheric delivery and visual elements are praised, some players feel that the narrative lacks a satisfying conclusion, leaving them wanting more depth despite the short playtime of about an hour. Overall, the experience is seen as worthwhile, akin to enjoying a good comic book, but with room for improvement in storytelling.

    • “My girlfriend and I played it all in under an hour, and despite that playtime, the delivery, atmosphere, and even the indications of a story made it completely worth the same price as a good comic book.”
    • “I can almost see Lovecraft writing a story about a man falling into nothing that is everything.”
    • “A story about a man stumbling upon things that are unknowable before time or a human understanding of time.”
    • “Story completion: 1 hour”
    • “Story rating: 4/10”
    • “I understand that in the genre that they are shooting for, sometimes what you don't know is the most compelling portion, but they could have found a way to make the story feel more like it had a conclusion without harming the overall ambience and feel of the game.”
  • optimization4 mentions

    The game's optimization has received mixed feedback, with some users experiencing significant stuttering and frame rate issues, particularly in VR mode, while others find it functional and smooth overall. Despite the performance problems, players acknowledge that the game meets its intended goals.

    • “I won't use Steam's refund here because the game is functional, runs smoothly, and it accomplishes what it set out to do.”
    • “Stuttering white screens and loading.”
    • “Constantly stuttering frame rates in VR (no other game gives me trouble). As another reviewer mentioned, it's difficult to see the point of it as you're falling through space and constantly getting killed by unknown things you can't see or be careful to watch out for.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be tedious, particularly due to slow movement and repetitive deaths on the same level, which detracts from the overall enjoyment and immersion. Many reviewers feel that this grindy experience makes the game feel short and boring, ultimately questioning its value.

    • “For me, the biggest problems with the game are that sometimes it feels a little slower than necessary, although it helps with immersion, and that once you die a couple of times on the same level, it feels more tedious than interesting.”
    • “Apart from that, I don't think it's worth buying as it's short, boring, and tedious to play.”
    • “The gameplay is simple, though the slow movement through this geometric environment can be tedious.”
  • stability3 mentions

    The game features vibrant graphics but is marred by occasional glitches and bugs that, while noticeable, do not significantly detract from the overall experience. Players describe its stability as being between "buggy" and "broken," indicating that while issues exist, they are not game-breaking.

    • “The game also suffers from some weird bugs and glitches that the developer seemed to have overlooked, but they don't hinder the game at all.”
    • “It's somewhere between 'buggy' and 'broken'.”
    • “The game offers some pleasant graphics and really vibrant colors, although there are some ugly glitches here and there.”
  • replayability3 mentions

    Many users report a lack of replayability, stating that once the game is completed, there is little incentive to play it again, despite enjoying the overall experience.

    • “Even then, I ended up beating it and found no replay value whatsoever, but for what it's worth, I did enjoy the vibe and overall experience.”
    • “- 0 replayability”
    • “- In my opinion, there is no replay value once you finish the game.”
  • humor3 mentions

    The humor in the game is characterized by a dark and twisted tone, juxtaposing the beautiful visuals with sinister laughter from a god-like entity, creating a comedic yet unsettling experience. Players find the absurdity of feeling insignificant in a vast universe, while being taunted by a malevolent force, to be both hilarious and engaging.

    • “Being an insect under the eye of the dark and twisted god has never been so funny!”
    • “Hilarious.”
  • emotional2 mentions

    Reviews indicate a mixed emotional impact, with some players feeling a lack of depth in emotional engagement, while others appreciated the intense and immersive experience, particularly in the context of Lovecraftian horror.

    • “I enjoyed my short, yet emotionally intense and Lovecraftian horror ride down to the abyss and further.”
  • monetization1 mentions

    The monetization strategy of the game appears to be subtly influenced by Lovecraftian themes, which are not prominently featured in the advertising but are acknowledged by users through tags. This suggests a potential disconnect between the game's thematic elements and its marketing approach.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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