- June 14, 2023
- ATLUS
Etrian Odyssey II HD
Platforms
About
"Etrian Odyssey II HD" is a role-playing game that takes place in a floating castle above the five remaining islands after civilization sank beneath the seven seas. Players must build their own party from twelve different classes and climb through the Yggdrasil tree to uncover the truth of High Lagaard. The game features touch screen mapping functionality, newly remastered graphics and soundtrack, and difficulty selection for a personalized experience.
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- Etrian Odyssey 2 introduces several new classes and improves the balance of existing ones, making for a more engaging combat experience.
- The game features enhanced quality of life improvements, such as better mapping options and more memorable characters, contributing to a richer exploration experience.
- The music and aesthetics of the game are praised, with many players enjoying the atmospheric soundtrack and visual design.
- The game suffers from balancing issues, with some classes being overpowered while others are rendered nearly useless, leading to frustration in party composition.
- FOEs no longer grant experience points, which diminishes their role in gameplay and forces players to grind bosses for leveling, making the experience feel tedious.
- Many quests and events require specific classes to complete, leading to excessive grinding and backtracking, which can detract from the overall enjoyment of the game.
grinding
22 mentions Positive Neutral NegativePlayers find the grinding in the game to be excessive and often tedious, particularly in postgame content, where progress feels artificially limited by tedious objectives. While grinding bosses can provide experience, the overall balance is criticized, as some enemies are disproportionately difficult compared to others. This design choice discourages experimentation with different classes and builds, leading to frustration rather than enjoyment in the grinding experience.
“Doing all these quests will also involve making and leveling each class to some extent to fulfill prerequisites, so be prepared for some extra grinding.”
“The biggest reason for this was that the progress doesn't feel balanced at all; the game artificially limits your progress quite often by brute force (e.g., can't go to the next floor until some tedious objective is completed) and when combined with weird balance, some of the stuff can be blazed through while some of the foes are harder than the final boss at the regular level cap (70).”
“The normal content is fine, but the post-game content for the 6th stratum is just tedious and annoying.”