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Shin Megami Tensei V: Vengeance

Shin Megami Tensei V: Vengeance Review
Shin Megami Tensei V: Vengeance Game Cover
89%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, monetization
95% User Score Based on 5,370 reviews
Critic Score 83%Based on 12 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 4Xbox OneXboxWindowsPlayStation
Shin Megami Tensei V: Vengeance Game Cover

About Shin Megami Tensei V: Vengeance

Shin Megami Tensei V: Vengeance is a single player role playing game with a anime theme. It was developed by ATLUS and was released on June 14, 2024. It received positive reviews from critics and very positive reviews from players.

The Shin Megami Tensei V: Vengeance Digital Deluxe Edition includes: • Shin Megami Tensei V: Vengeance Base Game • DLC Content - Mitama Dance of Wealth • DLC Content - Mitama Dance of EXP • DLC Content - Mitama Dance of Miracles • Demon Subquest - Sakura Cinders of the East • Demon Subquest - Holy Will and Profane Dissent *For more information on each DLC item, please refer to their ind…

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Games Like Shin Megami Tensei V: Vengeance

Looking for games like Shin Megami Tensei V: Vengeance? Here are top role playing recommendations with a anime focus, selected from player-similarity data — start with Disaster Plan Z, SVAKA: Lost Legends or InCyanSpace.

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Reviews

95%Audience ScoreBased on 5,370 reviews
story449 positive mentions
grinding207 negative mentions

  • Excellent and highly strategic Press-Turn combat system with deep demon fusion and party customization mechanics
  • Strong additions and quality-of-life improvements in Vengeance edition, including new story campaign, demons, and easier exploration
  • Outstanding soundtrack and atmospheric world design that greatly enhance immersion
  • Story and characters are underdeveloped, with pacing issues and lack of emotional impact making the narrative feel thin and sometimes confusing
  • Exploration is often repetitive and tedious due to vast barren desert environments and cumbersome map navigation
  • High grind requirement and occasional difficulty spikes; lack of autosave leads to frustrating loss of progress on failures
  • story

    2,362 mentions Positive Neutral Negative
    19% positive mentions, 74% neutral mentions, 7% negative mentions

    Shin Megami Tensei V: Vengeance features two distinct story paths—the original "Canon of Creation," which many find underdeveloped and lackluster, and the new "Canon of Vengeance," which significantly improves character development, narrative engagement, and pacing. While the overarching plot and storytelling remain somewhat minimalist and thematic rather than deeply character-driven, the added story content, meaningful choices, and enhanced side quests in Vengeance provide a more compelling experience that better complements the game’s acclaimed combat and exploration. Players seeking a story-rich JRPG may find it lacking, but fans of strategic gameplay and atmospheric world-building generally appreciate the improved narrative depth of this definitive edition.

    • “The new story is a highlight, packed with moral ambiguity, unexpected allies, and philosophical overtones the series is famous for. Players who felt the original story leaned too heavily on abstract ideology will find the vengeance route far more grounded and emotionally engaging.”
    • “Vengeance takes what was already the best game in the series thus far gameplay wise (imo) and gave it a narrative series of events that could actually be called a story-- namely, because it now includes characters, which most people would say is critical to a story being a story.”
    • “The new canon of vengeance storyline gives some much needed focus on characters that got very little attention in the original storyline (called canon of creation in this version) and generally feels more complete.”
    • “The story is the weakest part of the original release, sadly.”
    • “The original canon of creation story mode is kind of 'meh', but I've heard that the canon of vengeance story line more than makes up for it.”
    • “The original story is severely lacking and you can tell that it's a rushed product with content cut out to try and get as much of the narrative to work as possible.”
  • gameplay

    957 mentions Positive Neutral Negative
    39% positive mentions, 58% neutral mentions, 3% negative mentions

    The gameplay of Shin Megami Tensei V: Vengeance is widely praised as a refined, deep, and strategic turn-based JRPG experience, featuring an improved press-turn combat system and highly engaging demon negotiation and fusion mechanics. It offers a challenging yet fair difficulty, extensive customization, and many quality-of-life enhancements that make grinding and exploration more enjoyable. While the story often takes a backseat, the addictive and varied gameplay loop, combined with new mechanics and additional content, makes it a standout and essential title for fans of tactical RPGs and monster-collecting gameplay.

    • “The gameplay is fantastic and only got fantastic-er with vengeance as well.”
    • “Vengeance takes the fantastic gameplay and fine tunes it, making the best implementation of the press turn system in mainline SMT, while also finally giving it the story it deserves.”
    • “Shin Megami Tensei V: Vengeance is the definitive version of an already overlooked but fantastical JRPG that had flaws, but still hit like a truck in terms of gameplay depth, artistic beauty and overall experience: this release aims to achieve perfection and adds content both where it was needed and in places that now feel even more rich and compelling to explore, especially on the gameplay side.”
    • “Even the gameplay feels repetitive and boring.”
    • “Every single boss fight is just a tedious health sponge where you're not allowed to actually engage with the mechanics of the game as they're always immune to status effects and almost always have no weaknesses either, negating a good 75% of the game's combat system.”
    • “The gameplay loop is just 'run forward, fight a demon, repeat' for dozens of hours with no interesting variation.”
  • music

    700 mentions Positive Neutral Negative
    51% positive mentions, 46% neutral mentions, 3% negative mentions

    The music in this game is widely praised as a standout aspect, featuring an exceptional and diverse soundtrack by Ryota Kozuka that blends metal, electronic, ambient, and experimental elements to perfectly complement the game's dark and apocalyptic atmosphere. Many reviewers highlight the battle themes, boss tracks, and overall sound design as some of the best in the SMT series and an integral part of the experience, with the added new music in the expanded content considered especially strong. While a few find some ambient or overworld tracks less memorable or repetitive, the consensus is that the music significantly enhances the game's intensity and immersion, often worth playing the game for alone.

    • “The real winner here is the soundtrack, which is full of wonderful tracks, ranging from peaceful ethereal songs to one of the most diverse sets of high energy combat tracks you'll ever find.”
    • “The vengeance campaign adds even more music and it's definitely a game to keep the music volume maxed out for; there's hours of great battle music to just enjoy and it's one of those situations where a really great album happens to come with a cool game on the side.”
    • “The soundtrack is an absolute banger, Ryota Kozuka is without a doubt a god.”
    • “The music is kinda dull but I do love the character designs and the world but the world is badly designed, large open spaces with your character just light jogging around, no sprint or any other form of rewards when exploring, can't tell how many times I fell asleep just by going from one place to another.”
    • “Then you get to a wasteland with broken buildings and then a wasteland of broken buildings and each wasteland with broken buildings looks basically the same and plays the same and the music just becomes noise because the OST is honestly mostly awful.”
    • “Many reviews here say that the game has good story and music, but for me both suck.”
  • graphics

    255 mentions Positive Neutral Negative
    36% positive mentions, 59% neutral mentions, 5% negative mentions

    The graphics of the game receive mixed but generally positive reviews, praised for their distinctive and striking art style, detailed demon designs, and atmospheric world visuals that enhance immersion despite some technical and aesthetic limitations. While initial Switch performance constrained visual fidelity, the PC release and mods significantly improve resolution, frame rates, and graphical effects, making the presentation much smoother and visually appealing. However, some criticize repetitive environments, limited graphical options, and occasional texture pop-in, yet the art direction and thematic visuals consistently stand out as a highlight.

    • “The demon designs in this are the best the series has ever been, and the crisped up graphics make Da'at and all of its bizarre, dream-like vistas positively stunning.”
    • “Being able to play at a constant 60 fps with some gorgeous visuals makes this easily the best way to play Shin Megami Tensei 5 and makes for an excellent entry into the series for anyone coming from Persona or anyone who has never touched SMT or its spin-offs.”
    • “The improved performance and visuals alone make this game a treat to play, transforming the stuttering cutscenes into visuals that actually do justice to the team's art style.”
    • “The graphics are muddy, the maps are empty and bland, the music is repetitive, the writing is whatever, and the end result is just painfully, underwhelmingly okay.”
    • “Exploration is fun, with big open zones to roam around in, but the Switch-tier graphics really hurt it with single-textured, empty environments that clash with the character and demon models.”
    • “Poor framerate, questionable design choices, and rough textures/graphical features were all things that ruined the experience of the game.”
  • grinding

    213 mentions Positive Neutral Negative
    1% positive mentions, 2% neutral mentions, 97% negative mentions

    Grinding in this game is frequently described as tedious, grindy, and time-consuming, especially in late-game areas and for certain character or demon upgrades. While some players appreciate the strategic depth and quality of life improvements that reduce grind, many find mandatory grinding—particularly without DLC boosts—dulls pacing, makes progression slow, and can feel like a slog. Overall, grinding is a significant aspect that may appeal to hardcore JRPG fans but frustrate those seeking a more streamlined experience.

    • “The game mechanics are fun and not grindy, the level design is plentiful, and the UI is beautiful.”
    • “Once you understand that this game is about strategizing and not grinding for hours until you're overleveled, you'll have much more fun.”
    • “It's grindy, usually feels boring and slows down the game.”
    • “It doesn't help the game that it is fairly grindy and I believed this grind to be worth something, but now I feel like I wasted my time spending hours upon hours on fusing the strongest monsters, just to fight 3 battles and then the game ends.”
    • “The grinding and story felt like a huge slog.”
  • optimization

    152 mentions Positive Neutral Negative
    26% positive mentions, 55% neutral mentions, 19% negative mentions

    Shin Megami Tensei V: Vengeance is widely praised for its significant performance improvements and optimization over the original Switch release, offering smooth gameplay at 60+ fps on PC and Steam Deck with minimal stuttering or frame drops. The PC/console versions eliminate the Switch's performance limitations, delivering higher resolution, better visuals, and enhanced stability, making the game feel more polished and enjoyable. Some minor UI resolution issues and occasional rare crashes are noted, but overall optimization and performance are considered excellent and a major upgrade.

    • “This version enhances the game in every possible way, biggest is the performance and graphical fidelity, running through the no-longer-pixelated game world at 150+ fps feels so good.”
    • “For those wondering about performance, it runs smoothly on the Steam Deck (can pretty much lock at 60fps), and on my desktop (currently a setup with an i5-13600k and 6900xt, 3440x1440 with 75% resolution scaling and TAAU), even with some extra graphical effects forced on (GTAO and SSGI), I can lock the game at 144fps.”
    • “Honestly Atlus probably could have got most people like myself who already owned the game on Switch to buy it again on Steam just from the performance improvements alone (no fps limit, higher resolution, etc), but they went out of their way to provide so much more value that I don't even feel gipped buying it at full price again.”
    • “The menu performance is terrible with constant low fps.”
    • “The fact that players need to download an external third-party mod just to fix the interfaces and even then, it doesn't look good enough, says everything you need to know about the lack of optimization.”
    • “Shin Megami Tensei V: Vengeance serves you the content you were left wanting more of in the original title that was a Switch exclusive, giving it awful optimization and a frame lock at 30fps, which has since been delisted.”
  • atmosphere

    108 mentions Positive Neutral Negative
    52% positive mentions, 44% neutral mentions, 4% negative mentions

    The atmosphere of the game is widely praised for its dark, oppressive, and post-apocalyptic setting that is richly immersive and enhanced by a standout, often 1980s-inspired synth-rock soundtrack. While some feel it lacks the focused bleakness of earlier entries like SMT3 or 4, most agree it successfully delivers a unique, haunting vibe with striking art direction and memorable demon designs. Overall, the atmosphere is considered one of the game's strongest assets, deeply complementing the gameplay and narrative experience.

    • “The atmosphere is amazing, the music is 10/10 and it's the good old mainline Megami Tensei.”
    • “The game's soundtrack and atmosphere is simply great.”
    • “The dense atmosphere and post-apocalyptic setting are there.”
    • “The developers took massive shortcuts in the environments and atmosphere of the exploration sections.”
    • “Unfortunately, the atmosphere, which is otherwise one of the many things that draws me to the SMT franchise, leaves much to be desired in this entry.”
    • “It was just missing the atmosphere and charm Nocturne and IV had.”
  • character development

    64 mentions Positive Neutral Negative
    41% positive mentions, 46% neutral mentions, 13% negative mentions

    Reviews praise the game's distinctive and stylish character designs, which many consider a highlight, but commonly criticize the character development as weak, shallow, or lacking depth, often reverting to simplistic or edgy tropes. While the "Canon of Vengeance" update is noted for improving character growth and story engagement, the overall narrative and secondary character arcs still leave many players wanting more meaningful development and emotional connection.

    • “I really enjoyed the Cov story, but I've been told that's because Cov is a very Persona-like story relying on character and character development.”
    • “Canon of Vengeance does a good job addressing the original story's shortcomings in character development.”
    • “That being said, SMT V, after its Vengeance update, includes two routes the player can go through: the original Canon of Creation, which in many ways once again mimics the structure of SMT III Nocturne, as the player is primarily focused on the ideal of how the world should be rebuilt after its destruction, and the newly added titular Canon of Vengeance, which in some ways feels like a callback to earlier SMT entries due to the stronger focus on alignment representatives and genuine character development.”
    • “And a story/character development that comes off lacking, and edgy for the sake of being edgy.”
    • “It's 99% talking heads with no action, no animations, no character development, just mobile game level garbage.”
    • “Almost every side and secondary character are dull with their character development just as bland.”
  • humor

    51 mentions Positive Neutral Negative
    96% positive mentions, 0% neutral mentions, 4% negative mentions

    The humor in the game is a mix of dry, clever, and sometimes silly dialogue primarily delivered through demon interactions, side quests, and negotiations, often eliciting genuine laughs and lightening the otherwise bleak atmosphere. While some players find certain humor elements cringe-worthy or hit-or-miss, the demon personalities and quirky scenarios are consistently praised for adding charm and levity to the experience. Overall, the comedic tone enhances engagement, balancing dark themes with amusing, memorable moments.

    • “Intriguing story, interesting dynamics, really funny dialogue from the demons; gameplay is fun.”
    • “The demon contracting and negotiation mechanics are fun and lead to some hilarious moments.”
    • “Every demon has their own personality, and they are all hilarious.”
    • “Not funny, Japan.”
    • “I know that it's supposed to be funny, but I did not laugh.”
  • replayability

    44 mentions Positive Neutral Negative
    45% positive mentions, 48% neutral mentions, 7% negative mentions

    Shin Megami Tensei V offers exceptional replayability through its dual story paths, multiple endings, and extensive content including fusion, demon collecting, and varied team-building strategies. The game's well-paced open world, challenging optional bosses, and quality-of-life updates further enhance its appeal, encouraging multiple playthroughs and diverse gameplay experiences. Overall, its replay value is consistently praised as one of the best in turn-based RPGs.

    • “There's a lot of flexibility and replayability here and the sense of growth over time is very well done.”
    • “There are two distinct story paths and six endings between them with seemingly endless optional bosses leading to a massive amount of replay value.”
    • “[h2]Shin Megami Tensei: V is an extremely strong JRPG, featuring far and beyond the best iteration of the series’ press-turn combat system, extreme freedom for team building and character progression, a solid story, and superb replayability.”
    • “It has a lot of missable content, which affects replayability.”
    • “I really appreciated the replayability built into the game, though playing six times—even with the New Game Plus option—feels beyond my personal taste.”
    • “The vengeance story has many new quests and demons to discover, which gives the game more replayability.”
  • emotional

    42 mentions Positive Neutral Negative
    93% positive mentions, 0% neutral mentions, 7% negative mentions

    The game's emotional impact is mixed, with some players praising its deeply personal conflicts, rich character development, and a powerful, fitting soundtrack that enhances key moments. Conversely, others find the story uneven and underdeveloped, with certain narrative choices and dialogue diminishing emotional engagement. Overall, while it offers moments of genuine emotional connection and a more grounded, character-driven experience in certain routes, it may not consistently resonate on a deeper emotional level for all players.

    • “The central conflict becomes much more personal, several boss fights gain additional emotional weight, and, of course, you'll eventually be able to recruit all four demon girls.”
    • “Players who felt the original story leaned too heavily on abstract ideology will find the vengeance route far more grounded and emotionally engaging.”
    • “Yuzuru's development was just amazing and extremely emotional; his relationship with his sister just touched me so much.”
    • “Cannon of Creation has a somewhat boring story; I haven't played Cannon of Vengeance yet, but I bet that it is really good.”
    • “I came from SMT4 on 3DS, and there's literally no comparison. It's as if they stripped all that made the series amazing and left it with a bunch of busy quests while cutscenes try to tell you a very boring story.”
    • “Boring gameplay, boring maps, boring story, boring OST.”
  • stability

    23 mentions Positive Neutral Negative
    52% positive mentions, 0% neutral mentions, 48% negative mentions

    Stability varies significantly across platforms: the game runs smoothly and well-optimized on Steam Deck, Linux, and gaming PCs with minimal glitches, but suffers frequent crashes, long load times, and occasional control bugs on other systems. Some users report frustrating crashes at key moments, while others experience no issues, indicating inconsistent stability overall.

    • “Runs great on Steam Deck and gaming PC.”
    • “Runs great on Linux and is very well optimized.”
    • “The game runs great on Linux!”
    • “The game crashes or freezes at the cutscene where the bridge collapses (apparently the first combat); I never got to see the battle screen.”
    • “The game is very buggy and crashes almost every time I try to load it; I have to try about 20 times before I can actually play.”
    • “Through various troubleshooting and reinstalling, I was given an error sending me to a Denuvo page saying the game could not be reauthenticated for 24 hours.”
  • monetization

    7 mentions Positive Neutral Negative
    29% positive mentions, 14% neutral mentions, 57% negative mentions

    Users express strong criticism toward the game's monetization, viewing it as overly greedy and indicative of a cash-grab mentality, especially compared to previous titles by Atlus. However, some acknowledge that this particular game is worth its price and free from irritating microtransactions, despite reservations about the publisher's general approach.

    • “No stupid souls-like mechanics, no ridiculous microtransactions, just a quality game designed to challenge you without being irritating and is easy to play but hard to master.”
    • “This game has put me in the incredibly fortunate position of being amazing, worth the asking price, and released from the prison of Switch.”
    • “Personally, I'm not a fan of monetization like this, and I think it deserves criticism.”
    • “It's as if Atlus planned for this game to be a quick cash grab with the bare minimum of effort put into its development.”
    • “Atlus can make good games but my god are they ever so greedy when it comes to the monetization of their games.”
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Play Times

42h Median play time
76h Average play time
6-116h Spent by most gamers
*Based on 37 analyzed playthroughs
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Frequently Asked Questions

Shin Megami Tensei V: Vengeance is a role playing game with anime theme. Common tags for Shin Megami Tensei V: Vengeance include story rich.

Shin Megami Tensei V: Vengeance is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 4 and others.

On average players spend around 76 hours playing Shin Megami Tensei V: Vengeance.

Shin Megami Tensei V: Vengeance was released on June 14, 2024.

Shin Megami Tensei V: Vengeance was developed by ATLUS.

Shin Megami Tensei V: Vengeance has received positive reviews from players and positive reviews from critics. Most players liked Shin Megami Tensei V: Vengeance for its story but disliked it for its grinding.

Shin Megami Tensei V: Vengeance is a single player game.

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