Eternower
- March 6, 2020
- Rokas
Eternower is a Tower Defense game with a minimalistic theme and opportunistic mechanics. It features branching tower building, dynamic enemy pathing, and supports a variety of strategies. With discrete game logic, players can expect reliable and fair gameplay, making for a fun and engaging experience.
Reviews
- The game features a clever twist on tower defense mechanics, allowing for dynamic strategies through freeform tower placement that alters enemy paths.
- It's a minimalist yet polished game that offers a surprising depth of gameplay, rewarding experimentation and strategic planning.
- At its low price point, the game provides excellent value, with many players finding it fun and engaging despite its challenging nature.
- The user interface, while neat, can be frustrating to navigate, with little tolerance for mistakes and a lack of an undo option.
- The game has a steep learning curve and can feel unforgiving, especially when players have to replay levels after making mistakes.
- Limited content and replayability, with only a single map available, may leave some players wanting more variety in gameplay.
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The gameplay is characterized by minimalist mechanics that encourage experimentation and trial and error, with a focus on strategic map manipulation. Players appreciate the blend of classical mechanics and complex gameplay, which evolves with each update, enhancing the overall experience. The game's affordability complements its simple graphics and emergent gameplay.
“A minimalist tower defense game with an emphasis on changing the map's routes, and gameplay that evolves with every update.”
“I love to come across strategy games that are presented minimalistically - in both gameplay and UI.”
“This game is about experimenting with the minimalist mechanics, and there's a lot of trial and error.”
“Also dirt cheap, which I guess reflects the minimalist graphics and mostly emergent gameplay.”
“A minimalist tower defense game with an emphasis on changing the map's routes, and gameplay that changes with every update.”
- graphics4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The graphics are generally praised for their good visuals and dynamic nature, with adjustable settings that enhance the experience. While some users note the minimalist style reflects the game's low cost, the overall aesthetic is considered appealing, complemented by solid sound effects. There is a desire for more content, but many appreciate the current graphical approach.
“Good visuals and sound effects and an interesting upgrade system.”
“Wish the developer can release more content but let the graphic content remain the same.”
“Also dirt cheap, which I guess reflects the minimalist graphics and mostly emergent gameplay.”
“Wish the developer could release more content but let the graphic quality remain the same.”
“The graphics are surprisingly dynamic and can be adjusted and changed easily through the settings with shaders and different palettes.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is generally well-received for its harmonic quality, while some players noted the absence of music altogether, opting instead for sound effects that can be muted.
“The music is harmonic and is pretty good.”
“There is no music, but there are sound effects, which can be muted.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story is perceived as lacking in documentation, which some players view as an opportunity to engage in an additional quest to understand the mechanics of the six towers.
“The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
“Character development is shallow, leaving me with little emotional investment in their journeys.”
“The plot twists are predictable and fail to deliver any real surprises or excitement.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's replayability is somewhat limited due to the presence of only one available map, which may reduce the incentive for players to revisit the experience.
“The only small downside is limited replayability with the single available map.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is enhanced by the strategic requirement that new towers must connect to existing ones, fostering a sense of attachment and continuity in gameplay.