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Eternity Egg is a single player open world platformer game. It was developed by USERLANDS and was released on December 10, 2025. It received positive reviews from players.

Eternity Egg is a 3D platformer with action-adventure elements. ★ KINEMATIC MOVEMENTBounce, wall-run, wall-flip, dash, slide, and ground-pound around a grotesque world with responsive, fast-paced kinematic movement. ★ GARBAGE MECHPilot an upgradeable municipal waste disposal unit and navigate the overworld. ★ THERMODYNAMIC EQUILIBRIUMWield the entropic staff, gather & harness displac…

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82%Audience ScoreBased on 514 reviews
graphics73 positive mentions
stability40 negative mentions

  • Unique and captivating art style with nostalgic early 90s CGI and vaporwave aesthetics that create an immersive, surreal dream-like world.
  • Highly satisfying and fluid movement mechanics including pogo bouncing, wall running, and momentum-based platforming that offer a high skill ceiling and fun traversal.
  • Expansive and open-ended worlds full of exploration, secrets, collectibles, and quirky characters which provide a strong sense of discovery and curiosity.
  • Steep and confusing learning curve due to lack of tutorials or clear control explanations, making initial movement and combat difficult to grasp for new players.
  • Numerous bugs and technical issues including clipping, softlocks, save corruption, inconsistent controls, and UI/Menu problems impacting accessibility and smooth gameplay.
  • Combat is underdeveloped, unrewarding, and clunky with poor enemy design and lack of healing options; also large areas often feel empty or unfinished with little direction or progression guidance.
  • graphics

    138 mentions Positive Neutral Negative

    The game features a highly unique and nostalgic art style reminiscent of early 90s and PS1-era CGI aesthetics, which many find visually striking and charming. Its vibrant, trippy visuals and character designs are widely praised for creating an immersive atmosphere, although some users note occasional performance issues and a lack of graphical customization options. Overall, the graphics are a standout feature that strongly appeals to fans of retro and surreal visuals, despite being part of an early access release.

    • “The art style replicates a retro 90s animation aesthetic, with its added shaders and effects it really does sell it to you even at the title screen.”
    • “The movement is fluid and fun, the combat is pretty good, the visuals are incredible, and the music is amazing.”
    • “They really nailed the old 90's/2000's CGI computer aesthetic, it looks beautiful for "bad" graphics!”
    • “I have a Ryzen 7 5800XT, 4060, and 32GB of RAM; I should not be experiencing any performance issues of any kind for a game that uses this art style, yet I do.”
    • “The visuals are really cool, but the lack of mappable controls or even an adjustable sensitivity setting makes the game extremely frustrating to play.”
    • “It just needs graphics options for better performance on my PC, besides that it’s good.”
  • gameplay

    92 mentions Positive Neutral Negative

    The gameplay of this early access game is praised for its unique, fluid movement mechanics and rewarding exploration but criticized for its steep learning curve, lack of tutorials, and unintuitive controls. While veteran players may enjoy mastering its innovative platforming and combat systems, newcomers often find the absence of guidance and various bugs frustrating. Overall, gameplay shows great potential but requires refinement and clearer mechanic explanations to be fully accessible and engaging.

    • “The hopping, wall running, and momentum systems make the gameplay feel incredibly zippy and leave a high margin of error as well as an incredibly high skill ceiling.”
    • “Gameplay is deep, fun and innovative with the pogo stick staff and wallrunning.”
    • “The controls and game mechanics while hard to understand at first are very rewarding and fun as you progress, I cannot understate how fun it is to parkour around the map looking for things to do.”
    • “Some sections you just can't complete; some mechanics are straight up broken.”
    • “My problems with the game stem mostly from the fact that almost nothing actually works properly, and the bosses slow the game down to a crawl, making the in-depth movement mechanics feel out of place.”
    • “None of the game mechanics are explained anywhere, and with no tutorial, important game mechanics are just left for the player to figure out.”
  • music

    77 mentions Positive Neutral Negative

    The music in the game is widely praised for its unique, atmospheric, and fitting soundtrack that greatly enhances the game's surreal art style and immersive experience. While players appreciate the passion and detail put into the music, some note issues such as repetitive loops, occasional bugs causing music to stop unexpectedly, and lack of volume or toggle options. Overall, the soundtrack is considered a standout element that adds significant charm and depth to the game despite some early access glitches.

    • “The soundtrack is especially exceptional, an incredible amount of detail and passion has gone into developing themes and sound effects to perfectly fit each area.”
    • “An aesthetically perfect piece of art with an incredible soundtrack and the greatest movement system of any platformer I have ever had the pleasure of playing.”
    • “The visuals, the sound design, the music, it's amazing.”
    • “The soundtrack might have been trying to imitate older game's music, but it was just like 5 notes on loop forever and after an hour it was driving me insane.”
    • “Music comes and goes without being able to turn it on or off so you will randomly have music and then not for a period of time.”
    • “Death animations are incomplete, and music track often glitches upon death.”
  • stability

    40 mentions Positive Neutral Negative

    The game in its early access state is notably buggy and unstable, with frequent glitches such as character freezing, clipping issues, and areas lacking proper death barriers that can cause players to get stuck. While these technical problems are acknowledged as expected for an indie early access title, they often disrupt gameplay and progression, highlighting the need for improved stability features like reset options. Despite this, many reviews express enjoyment of the game's core mechanics and potential once the bugs are addressed.

    • “Good game but maybe add a reset button because you might get stuck in places that are hard to get out of due to the game's prototype being sometimes buggy. I got stuck in the void inside the green castle level by accidentally bypassing its kill trigger, so in case a problem like that happens, there's a helpful reset button to get you unstuck and put you at the start of the level.”
    • “This game is good with a lot of content but a little buggy right now. There was an area 'castle bogplex' where there is no death barrier, so I am stuck at the bottom of the map and I don't care to mess with the save files (if accessible). It's a shame because I am pretty far along too.”
    • “The jester freezes in place, can't get him to fall back down, can't even go to the pause menu, though I can move the camera around.”
  • story

    36 mentions Positive Neutral Negative

    The game's story is currently fragmented and largely undeveloped, with many quests bugged or incomplete, leading to frustration due to lack of clear objectives, guidance, or a cohesive narrative. While some characters and abstract worldbuilding show creativity and potential, the absence of quest tracking, tutorials, and coherent progression makes the story difficult to follow or fully experience in its early access state. Players appreciate the intriguing setting but often feel the storytelling is too esoteric and obscured by technical issues.

    • “Lots of quests from interesting characters.”
    • “The story is even fun and creative.”
    • “Eternity Eggs story (while still in progress) is very interesting and shows lots of promise.”
    • “Every time I unlock fast travel and explore, I find empty areas, locked doors, or missions with no guidance at all.”
    • “If you put in the effort to actually obtain 10 cores, you'll notice that most of the quests stop before you can start them, or aren't very interesting, making it feel like you're missing out on half the content.”
    • “The almost-completed zone's quest lines lack coherency or meaning.”
  • atmosphere

    13 mentions Positive Neutral Negative

    The game’s atmosphere is widely praised for its unique, surreal, and dreamy aesthetic, complemented by vibrant art and atmospheric music that create an immersive, nostalgic experience. While the early access state leaves some aspects feeling unfinished and obtuse, the overall mood and creative design strongly enhance exploration and gameplay enjoyment.

    • “Dreamy music, really cool atmosphere and art style, and a blast to play once you get over the learning curve of using the pogo stick without losing all your energy every 5 seconds.”
    • “First of all, the atmosphere and general aesthetic this game offers is very unique and, by all means, trippy.”
    • “This game is surreal as it gets, feels like an old lost freeware game from the late 90s. Although it is in early access making the game feel pretty unfinished, the movement, music, and atmosphere are superb.”
    • “I get the feel that a lot is left unexplained and open for the sake of atmosphere, but it seriously hinders the ability to enjoy playing - for example, there's upgrades and stats but it's not hugely clear what they do, if anything.”
  • grinding

    7 mentions Positive Neutral Negative

    Grinding in the game is generally seen as tedious and slow, with limited experience gain making leveling up a grind. Boss fights, especially in early areas, are noted to be tedious and drawn out, while lack of checkpoints and a steep difficulty curve contribute to a frustrating and unfun learning experience.

    • “The combat is super underbaked and experience points are very limited from killing enemies, making leveling extremely grindy.”
    • “Some bosses I've encountered, like the robot in Orb Hollow and Pot Hydra in Upper Frogton, are tedious to whittle down.”
    • “The lack of checkpoints makes trying to learn how to play the game really tedious and unfun.”
  • optimization

    6 mentions Positive Neutral Negative

    Optimization is inconsistent, with some users experiencing poor performance and long loading times even on high-end hardware, while others report smooth gameplay. The lack of comprehensive graphics options limits performance tuning, contributing to dissatisfaction among players. Overall, optimization needs improvement, especially in certain areas and for lower-end systems.

    • “It runs smoothly and feels nice to play.”
    • “Edit: I forgot to mention that the performance in some areas is absolutely atrocious.”
    • “I have a Ryzen 7 5800XT, 4060, and 32GB of RAM. I should not be experiencing any performance issues of any kind for a game that uses this art style, yet I do.”
    • “Suffers from poor performance also, and it's not just me with my low-end laptop, I have seen many people mention it on the Discord server.”
  • character development

    5 mentions Positive Neutral Negative

    The character development is praised primarily for its stunning and original character design, complemented by excellent writing. While the visuals and art style receive high acclaim, some users feel the character development could be further enhanced as the game progresses beyond early access. Overall, the characters are well-crafted and visually appealing.

    • “Gorgeous visuals and character design.”
    • “I adore the art style and character design, the game is super awesome in general. Of course, when early access ends, it'll probably have a lot more to it, but I enjoy almost everything about this game so far; it's great.”
    • “Overall, fabulous colours and amazing original character design.”
  • humor

    3 mentions Positive Neutral Negative

    Users find the game's humor to have potential, describing it as funny at times, but many feel the overall unpolished state of the early access version undermines the comedic experience.

    • “Funny little guy”
    • “The funny way”
  • emotional

    2 mentions Positive Neutral Negative

    The game evokes a strong emotional experience by boosting players' confidence and creating an unsettling yet enjoyable atmosphere through its exploration of eerie, liminal spaces. Despite being incomplete, it captivates players with its unique mood and sense of discovery.

    • “Doing so actually made me feel a lot more confident in my abilities.”
    • “Though it is far from a full game at this point, I found myself bouncing around at super speed for hours exploring liminal spaces of nothingness that made me feel so uneasy, and had a great time doing it.”
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21h Median play time
17h Average play time
9-25h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Eternity Egg is a open world platformer game.

Eternity Egg is available on PC and Windows.

On average players spend around 17 hours playing Eternity Egg.

Eternity Egg was released on December 10, 2025.

Eternity Egg was developed by USERLANDS.

Eternity Egg has received positive reviews from players. Most players liked Eternity Egg for its graphics but disliked it for its stability.

Eternity Egg is a single player game.

Similar games include Bleak Faith: Forsaken, Shattered: Tale of the Forgotten King, Penny’s Big Breakaway, Demon Peak, Hyper Light Breaker and others.