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Eternity Egg Game Cover

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Eternity Egg is a single player action adventure game. It was developed by USERLANDS and was released on December 10, 2025. It received positive reviews from players.

Eternity Egg is a 3D platformer with action-adventure elements. ★ KINEMATIC MOVEMENTBounce, wall-run, wall-flip, dash, slide, and ground-pound around a grotesque world with responsive, fast-paced kinematic movement. ★ GARBAGE MECHPilot an upgradeable municipal waste disposal unit and navigate the overworld. ★ THERMODYNAMIC EQUILIBRIUMWield the entropic staff, gather & harness displac…

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83%
Audience ScoreBased on 466 reviews
graphics71 positive mentions
stability41 negative mentions

  • Incredibly unique and captivating art style with a nostalgic 90s/early CGI aesthetic and a fitting, memorable soundtrack.
  • Complex, fluid, and rewarding movement system that is satisfying to master and central to gameplay.
  • Large, open, and surreal worlds with many secrets and collectibles encouraging exploration and discovery.
  • Completely lacks tutorial or clear guidance, leaving players confused about controls, mechanics, and progression.
  • Game is plagued by bugs, glitches, and unstable save system causing frustration and progress loss.
  • Combat is clunky, unrewarding, and often tedious; combined with punishing level design, lack of checkpoints, and poor UI, it hinders enjoyment.
  • graphics
    129 mentions Positive Neutral Negative

    The game's graphics feature a distinctive and striking retro 90s and early 2000s CGI-inspired art style, blending nostalgic PS1/N64 aesthetics with surreal, trippy visuals that many find unique and captivating. While the visuals and character designs are widely praised for their creativity and atmosphere, some users note performance issues and a lack of graphical customization settings. Overall, the graphics are considered the standout element, greatly contributing to the game's immersive and memorable experience.

    • “The art style replicates a retro 90s animation aesthetic, with added shaders and effects that really sell it to you even at the title screen.”
    • “For early access, there is a large amount of content with odd characters, stunning visuals in a unique style, immense world building and lore already, as well as many unique areas to visit and explore, highlighted by funky music that fits each area.”
    • “They really nailed the old 90's/2000's CG computer aesthetic; it looks beautiful for 'bad' graphics!”
    • “I have a Ryzen 7 5800XT, 4060, and 32GB of RAM, I should not be experiencing any performance issues for a game with this art style, yet I do.”
    • “Strip the 90's aesthetic from this game and I find hardly anything about this game noteworthy.”
    • “At its current state, it's also missing several key customization options, such as graphics quality and mappable buttons.”
  • gameplay
    82 mentions Positive Neutral Negative

    The gameplay offers innovative and rewarding movement mechanics with a high skill ceiling, combining platforming and soulslike elements in a visually striking world. However, the lack of tutorials or clear explanations makes it initially confusing and inaccessible for many players, with some bugs and clunky combat dampening the experience. Despite its early access state, the game shows strong potential for those willing to invest time in mastering its challenging yet satisfying mechanics.

    • “Gameplay is deep, fun and innovative with the pogo stick staff and wallrunning.”
    • “The hopping, wall running, and momentum systems make the gameplay feel incredibly zippy and leave a high margin of error as well as an incredibly high skill ceiling.”
    • “The controls and game mechanics, while hard to understand at first, are very rewarding and fun as you progress; I cannot understate how fun it is to parkour around the map looking for things to do.”
    • “Some sections you just can't complete, some mechanics are straight up broken.”
    • “My problems with the game stem mostly from the fact that almost nothing actually works properly, and that the bosses slow the game down to a crawl in a way that makes the in depth movement mechanics feel out of place.”
    • “None of the game mechanics are explained anywhere. Not only that because there is no tutorial, important game mechanics are just left for the player to figure out.”
  • music
    73 mentions Positive Neutral Negative

    The game's music is widely praised for its unique, atmospheric, and immersive soundtrack that perfectly complements the visual style and environments, often drawing from techno, trance, and 90s influences. While many find it engaging and integral to the game's identity, some note repetitive loops and occasional audio glitches, such as music cutting out during death or random silence, which detract from the experience. Overall, the soundtrack is considered a standout feature that adds significant charm and appeal despite early access bugs.

    • “The soundtrack is especially exceptional, an incredible amount of detail and passion has gone into developing themes and sound effects to perfectly fit each area.”
    • “An aesthetically perfect piece of art with an incredible soundtrack and the greatest movement system of any platformer I have ever had the pleasure of playing.”
    • “The movement system is superb, the game world and soundtrack are equally impressive.”
    • “The soundtrack might have been trying to imitate older game's music, but it was just like 5 notes on loop forever and after an hour it was driving me insane.”
    • “Music comes and goes without being able to turn it on or off, so you will randomly have music and then not for a period of time.”
    • “Death animations are incomplete, and music track often glitches upon death.”
  • stability
    41 mentions Positive Neutral Negative

    The game is notably buggy and unstable, with frequent glitches including freezing, clipping, soft locks, broken quests, and occasional save issues, reflecting its very early access state. While these bugs can be frustrating and hinder progress, many players acknowledge this is expected from an indie solo-developer early build and still find the core gameplay enjoyable. Significant polish and bug fixes are needed to improve overall stability and user experience.

    • “There was an area 'castle bogplex' with no death barrier where I got stuck at the bottom of the map, and I couldn't fix it without messing with save files. It's a shame as I was pretty far along.”
    • “The jester freezes in place, can't get him to fall back down, can't even access the pause menu, though I can move the camera around.”
    • “As of this review, almost every island (including Upper Frogton) is incomplete, buggy, locked off, or broken.”
  • story
    32 mentions Positive Neutral Negative

    The story in this early access game features a range of interesting and personable characters with creative, albeit abstract, narratives, but is hindered by numerous bugs, broken or incomplete quests, and lack of direction or a quest tracking system. Players often encounter frustration due to quest glitches, missing rewards, and unclear goals, making the story feel fragmented and difficult to follow. Overall, while the storytelling shows promise and intrigue, it currently requires significant improvement and polish to provide a coherent and engaging experience.

    • “Lots of quests from interesting characters.”
    • “The story is even fun and creative.”
    • “Eternity Eggs story (while still in progress) is very interesting and shows lots of promise.”
    • “You will phase through a bunch of walls and floors, get soft locked, or have to edit your cords in the game files to escape, and you will be frustrated wondering why the quest you complete isn't giving you your reward.”
    • “If you put in the effort to actually obtain 10 cores, you'll notice that most of the quests stop before you can start them or aren't very interesting, making it feel like you're missing out on half the content.”
    • “There is really no story or way to track the story, and all the NPCs, if you can read what they're saying with the current font, bring honestly nothing to the table besides edgy 'entropy soul paradox chaos' buzzwords.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique, surreal, and vividly psychedelic aesthetic, complemented by immersive music and creative world design. Reviewers highlight its mesmerizing, trippy vibe that enhances exploration and movement, though some note that the intentionally obscure elements can hinder gameplay clarity. Overall, the atmosphere stands out as a major strength, creating an engaging and memorable experience despite the game's early development stage.

    • “The world and music have a surreal atmosphere that together create something mesmerizing.”
    • “The atmosphere is unmatched.”
    • “So far it's a very fun game to jump around and explore in with a perfectly executed atmosphere.”
    • “I get the feel that a lot is left unexplained and open for the sake of atmosphere, but it seriously hinders the ability to enjoy playing - for example, there's upgrades and stats but it's not hugely clear what they do, if anything.”
  • grinding
    8 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and slow, with boss fights and enemy encounters feeling drawn-out and underwhelming. Limited experience gain makes leveling up grind-heavy, while sluggish movement and lack of checkpoints further contribute to a frustrating and repetitive gameplay experience.

    • “The combat is super underbaked; experience points are very limited from killing enemies, making leveling super grindy.”
    • “Some bosses I've encountered, like the robot in Orb Hollow and Pot Hydra in Upper Frogton, are kind of tedious to whittle down.”
    • “I tend to just avoid enemies, and the boss fights are so tedious, especially the second world's boss.”
  • optimization
    6 mentions Positive Neutral Negative

    Optimization is inconsistent, with many users experiencing poor performance and long loading times despite having capable hardware. The lack of sufficient graphics options and unoptimized areas contribute to frame rate issues and an incomplete feel, though some players report smooth gameplay in certain sections.

    • “It runs smoothly and feels nice to play.”
    • “Edit: I forgot to mention that the performance in some areas is absolutely atrocious.”
    • “I have a Ryzen 7 5800XT, 4060, and 32GB of RAM. I should not be experiencing any performance issues of any kind for a game that uses this art style, yet I do.”
    • “Suffers from poor performance also, and it's not just me with my low-end laptop; I have seen many people mention it on the Discord server.”
  • character development
    5 mentions Positive Neutral Negative

    Users appreciate the game's art style and original character design, often praising the visuals and overall aesthetic. However, there is little mention of meaningful character development, indicating it may be lacking or underdeveloped.

    • “Gorgeous visuals and character design.”
    • “Good game, good music, good character design, good writing, good level design, good exploration.”
    • “Overall, fabulous colours and amazing original character design.”
  • humor
    3 mentions Positive Neutral Negative

    Users find the humor somewhat appreciated, describing moments as funny, but overall feel that the game's lack of polish in early access undermines its comedic impact.

    • “Funny little guy”
    • “The funny way”
  • emotional
    2 mentions Positive Neutral Negative

    Players report that the game evokes a strong sense of confidence and excitement, while its eerie, minimalistic environments create an unsettling yet engaging emotional experience.

    • “Doing so actually made me feel a lot more confident in my abilities.”
    • “Though it is far from a full game at this point, I found myself bouncing around at super speed for hours, exploring liminal spaces of nothingness that made me feel so uneasy, and had a great time doing it.”
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21h Median play time
17h Average play time
9-25h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Eternity Egg is a action adventure game.

Eternity Egg is available on PC and Windows.

On average players spend around 17 hours playing Eternity Egg.

Eternity Egg was released on December 10, 2025.

Eternity Egg was developed by USERLANDS.

Eternity Egg has received positive reviews from players. Most players liked this game for its graphics but disliked it for its stability.

Eternity Egg is a single player game.

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