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ESPER

As PSVR continues to grow, my fondness of VR puzzle games grows alongside it. Esper now enters the ring and brings its own charm.
ESPER Game Cover
57%Game Brain Score
gameplay, humor
replayability, stability
80% User Score Based on 15 reviews
Critic Score 70%Based on 2 reviews

Platforms

PCPlayStation VRTabletAndroidOculus RiftPhoneVirtual RealityMobile PlatformWindowsPlayStation
ESPER Game Cover

About

ESPER is a single player puzzle game. It was developed by Coatsink and was released on July 6, 2018. It received mostly positive reviews from both critics and players.

Esper is a first-person Oculus Rift / Samsung Gear VR puzzle game set in 1975. Certain members of the public begin to display extra-sensory abilities and, in the interests of national security, the government panic and start forcing citizens to undergo aptitude tests. As one of these people, you’ll be ‘encouraged’ by a contractor of the government to prove you’re not a threat. Put your wits to th…

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80%
Audience ScoreBased on 15 reviews
gameplay6 positive mentions
replayability1 negative mentions

  • Focused, polished telekinetic puzzle mechanics with straightforward and accessible controls.
  • Minimalist, clean visual design and clinical testing chamber aesthetic that enhances puzzle clarity and immersion.
  • VR compatibility adds intuitive and tactile interaction, making the telekinesis feel satisfying and immersive.
  • Very short gameplay duration, generally around one to two hours, limiting depth and replayability.
  • Controls and physics can be imprecise or buggy, requiring patience and sometimes causing frustration.
  • Narrative and voice acting are underwhelming, lacking strong personality or engaging story development.
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay focuses on minimalist, telekinetic puzzle mechanics that emphasize spatial reasoning, timing, and sequencing with accessible controls suitable for both traditional and VR devices. While straightforward and inspired by classic puzzle games like Portal, it offers a rewarding sense of mastery, though its VR implementation feels limited due to platform constraints. Overall, the game delivers a clean, engaging puzzle experience centered on its core mechanic without unnecessary narrative complexity.

    • “This minimalist approach is deliberate: by stripping away narrative clutter and environmental complexity, Esper ensures that your attention remains entirely on the mechanics of telekinesis and the logic of the puzzles themselves.”
    • “Though the mechanics are simple, the puzzles are structured in a way that requires attention to spatial reasoning, timing, and sequencing.”
    • “The sense of empowerment that comes from mastering your abilities adds a rewarding layer to the gameplay.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is characterized by witty, polished dialogue and a humorous, distant narrator that adds a Portal-like charm to the physics-based puzzles. While not deeply engaging or quotably funny, the light humor and clever commentary provide an enjoyable and entertaining atmosphere for players who appreciate subtle, narrative-driven comedy.

    • “Polished, witty and funny dialogue with a feel like you were in Aperture Science being tested.”
    • “Recommended for anyone wanting a solid working puzzle game involving physics with a bit of portal humor sprinkled in.”
    • “The narrator presents all the puzzles to you and comments on your actions in a funny way.”
  • story
    5 mentions Positive Neutral Negative

    The story serves mainly as a light, humorous framing device rather than a deeply engaging or complex narrative, supporting the gameplay without strong character development. It is brief, taking about an hour to complete across six chapters, and shares similarities with other similar games.

    • “The narrative, delivered primarily through a distant and somewhat humorous voice-over, provides context but never evolves into a deeply engaging storyline.”
    • “The story functions as light framing for the gameplay itself.”
    • “Esper is a short game and it should take you about an hour to complete all 6 chapters of the story.”
    • “From the shifting wall panels, to the disembodied voice, to a majority of even the story moments, there's nearly a 1:1 comparison between the two games.”
  • graphics
    4 mentions Positive Neutral Negative

    The game's graphics feature a clean, minimalist style that supports gameplay focus, though the office setting can feel visually bland. Performance is solid with minor, non-disruptive glitches when moving objects. Overall, the graphics are decent but not particularly striking.

    • “Performance was great, graphics were nice, voice was fabulous, and sound effects were accurate. There were no game-breaking bugs, and although there is occasional slight jankiness when moving objects, it is minor and easy to recover from.”
    • “Visually, the game uses a clean and minimalist style that helps keep the focus on the puzzles and your powers rather than flashy graphics.”
    • “The graphics are relatively bland as the game is set in an office building throughout, but they are not awful by any means.”
    • “The graphics are relatively bland; you're in an office building throughout the whole experience, but they're not awful by any means.”
    • “The worst part about all of this is how if literally a single one of those problems were fixed, either the puzzles, the writing, the voice acting, the graphics, or the controls, the game would be so easy to recommend.”
  • optimization
    2 mentions Positive Neutral Negative

    The game offers generally great performance with good graphics and sound, experiencing no major bugs. Minor jankiness occurs when manipulating objects but is easily manageable. Overall, the optimization ensures a smooth gameplay experience despite occasional small hiccups.

    • “Performance was great, graphics were nice, voice was fabulous, SFX were correct. I didn't encounter any game-breaking bugs, and while sometimes there is a bit of jankiness when moving objects around, it's not bad and easy to recover if something goes wrong.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers a brief, focused experience centered on mental manipulation and spatial logic, but lacks extensive depth or long-term replayability.

    • “It is not a sweeping adventure or a deeply replayable challenge, but rather a short, self-contained experiment in mental manipulation and spatial logic.”
  • stability
    1 mentions Positive Neutral Negative

    The game’s stability is inconsistent, with controls functioning properly about 75% of the time, while the remaining 25% experience bugs and unreliable performance.

    • “The controls work around 75% of the time; the other 25% is buggy and just not all the way there.”
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

ESPER is a puzzle game.

ESPER is available on PC, Phone, Virtual Reality, Windows and others.

On average players spend around 2 hours playing ESPER.

ESPER was released on July 6, 2018.

ESPER was developed by Coatsink.

ESPER has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its replayability.

ESPER is a single player game.

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