Escape the Ayuwoki DEMAKE
- May 31, 2022
- DeadlyCrow Games
Re-experience the classic Escape the Ayuwoki adventure through this Demake, solving more complex puzzles and exploring new places with the old camera angles of 90’s horror games.
Reviews
- The game successfully captures the essence of 90s survival horror with its fixed camera angles, pixellated graphics, and challenging gameplay.
- Players appreciate the addition of new puzzles and areas, which enhance the overall experience and provide a fresh take on the original game.
- The developers are responsive to feedback and have made numerous patches to improve the game, addressing many bugs and enhancing gameplay.
- The game suffers from significant bugs that can hinder progress, including crashes and AI issues that disrupt gameplay.
- Controller support is reported to be problematic, making it difficult for players to navigate and respond during critical moments.
- Some players find the difficulty level excessively punishing, comparing it to a souls-like game, which may deter those not accustomed to high-stakes gameplay.
- graphics3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The graphics of the game are intentionally pixellated, evoking a nostalgic feel reminiscent of 90s PlayStation survival horror titles. Reviewers appreciate the fixed camera angles and overall aesthetic, which successfully capture the essence of that era, making it a delightful experience for fans of classic gaming.
“As an older gamer in my 40s, I was a teenager when the PSX survival horror boom took off and grew up on games like Resident Evil, Dino Crisis, Silent Hill, etc. This was a nostalgic trip down memory lane for me, and I love the pixellated aesthetic.”
“Just to be really clear, this is the original Escape the Ayuwoki Steam game in third-person, with fixed camera angles and deliberately pixellated graphics, reminiscent of 90s PSX survival horror.”
“As an older gamer in my 40s, I was a teenager when the PSX survival horror boom took off and grew up on games like Resident Evil, Dino Crisis, Silent Hill, etc., so this was a nostalgic trip down memory lane for me and I love the pixellated aesthetic.”
“They've done a great job capturing the essence of 90s gaming, down to the controls, fixed camera angles, and graphics.”
- gameplay3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The gameplay is characterized by a lack of combat mechanics, focusing instead on stealth and evasion, which some players find too punishing, especially with the one-hit kill mechanic from the ayuwoki. While it offers a unique experience for speedrunners and fans of hardcore stealth games, the overall execution has been criticized for poor AI and frustrating gameplay elements.
“The difference here is that other games had characters with dodge mechanics, weapons to fight back, and energy bars - here you can't fight back (don't mistake that crowbar for a weapon!) and if the ayuwoki catches you, you're greeted with a horrific jumpscare and a one-hit kill.”
“My favorite of the Deadlycrow Ayuwoki series is still by far Horror Night with its unique look and feel, character customization, and procedurally generated multiplayer gameplay. Demake is still a great game; it's just a little bit too hardcore for me, but I can see that this will be a speedrunner's delight given it's a stealth game where how quickly you complete the game depends on how long you hide under tables and behind boxes where the ayuwoki can't find you - but don't forget to turn off your flashlight as he can see you as well as hear you.”
“The difference here is those other games had characters with dodge mechanics, weapons to fight back, and energy bars - here you can't fight back (don't mistake that crowbar for a weapon!) and if the ayuwoki catches you, you're greeted with a horrific jumpscare and a one-hit kill.”
“Terrible AI, terrible gameplay, terrible everything.”
- story1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The story remains familiar, featuring the original protagonist awakening in a dark mansion, but it introduces new gameplay elements such as an inventory system, new puzzles, and potentially new areas, enhancing the overall experience. However, the core narrative does not deviate significantly from the original.
“The game masterfully expands on the original storyline, introducing new puzzles and areas that enhance the experience while maintaining the essence of the protagonist's journey in the dark mansion.”
“While the core narrative remains familiar, the addition of an inventory system and new gameplay elements breathes fresh life into the story, making it engaging for both new players and returning fans.”
“The integration of new areas and challenges enriches the storyline, providing a deeper exploration of the protagonist's journey and the mysteries of the mansion.”
“The story feels recycled, as it still revolves around the original protagonist waking up in a dark mansion, lacking any fresh narrative elements.”
“While the game introduces new gameplay mechanics like an inventory system and puzzles, the overall storyline remains unchanged and uninspired.”
“Despite some new areas and puzzles, the narrative fails to engage, leaving players wanting a more original and compelling story.”
- music1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The music in the game plays a crucial role in enhancing the suspense and terror, particularly through its jangly tones that signal the presence of the ayuwoki, effectively utilizing fixed camera angles to heighten the player's reliance on audio cues.
“The jangly music that plays when the ayuwoki is near adds to the suspense and terror, especially with the fixed camera angles.”
“The music is repetitive and lacks variety, making it feel monotonous after a short while.”
“While the sound effects are decent, the background music is forgettable and doesn't enhance the gameplay experience.”
“The soundtrack feels out of place and doesn't match the game's atmosphere, detracting from the overall immersion.”