- July 18, 2022
- germanban
- 7h median play time
Escape from Mandrillia
Platforms
About
"Escape from Mandrillia" is a local asymmetric VR vs PC game where players must either escape the clutches of the evil Dr. Mandrill as the VR player or prevent their escape as the PC players. The game features fast-paced action, strategic decision-making, and a variety of weapons and tools to help players in their quest. With support for up to 4 players, "Escape from Mandrillia" provides a unique and engaging experience for fans of both VR and PC gaming.








- Highly engaging and fun to play with friends, offering a unique asymmetric VR experience that combines horror and action elements.
- The game is well-polished with a variety of mechanics, customizable settings, and an active developer who consistently updates the game.
- The atmosphere is immersive and tense, making for a thrilling experience whether playing as the VR character or the Mandrillia.
- The controls can be unintuitive and clunky, making it difficult for new players to jump in without prior experience.
- Currently, there is only one map available, which can lead to repetitive gameplay over time.
- The lack of online multiplayer options limits the ability to play with friends who are not physically present.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is engaging and well-balanced, offering a variety of mechanics that cater to different playstyles, particularly in VR, where it shines with unique features. While the learning curve can be steep, especially for newcomers, mastering the mechanics leads to a rewarding experience. However, some players have noted issues with specific mechanics, like the force pickup, which could benefit from improvement.
“The whole thing is balanced and fair, and there are like a million settings that let you tune the gameplay pretty much however you want.”
“Def one of the best asymmetrical VR games at the moment, plenty of cool and niche mechanics that can all be combined differently to form almost any play style, guns-blazing with C4 and landmines, sneaky slow with cameras and radars, one of the best experiences in VR I have had in a while.”
“The gameplay loop is actually fun!”
“Oh, and improve the force pickup mechanic... that just isn't reliable to use in its current state.”
“Maybe that can be an additional setting/mechanic added eventually, but for now it's anti-climactic to die over and over just to get one kill, even though they're the big scary monster!”
“In terms of complaints/feedback (besides the improvements you've already planned on): using the mandrillia is a bit confusing when you first start; figuring out how the attacking and the smelling mechanic works took a while, and I still don't know what the power-ups are.”