- January 29, 2013
- momoStorm Entertainment
- 30h median play time
Epic Cards Battle
Platforms
About
"Epic Cards Battle" is a 3D trading card game with real-time battles against players worldwide. The game features strategic gameplay with three types of cards, and well-designed systems such as ladder, leaderboards, and cards looting. Experience stunning visual effects and challenging campaign quests, all for free, in this immersive and engaging TCG.






- The card artwork is beautifully designed and visually appealing.
- The game offers a unique approach to strategy by requiring players to select cards before battles, adding a layer of tactical planning.
- The campaign mode provides a variety of challenges that encourage players to think critically about their card choices.
- The gameplay is largely automated, with players having no control over battles once they select their cards.
- The game heavily relies on microtransactions, making it difficult for free-to-play players to compete effectively.
- There is a lack of depth in gameplay, leading to repetitive experiences and a feeling of grind without significant rewards.
gameplay
60 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with many users criticizing it for being overly simplistic and lacking interactivity, often reducing player involvement to merely selecting cards and watching battles unfold. While some appreciate the strategic elements in deck-building and the depth of mechanics related to card types, others find the experience repetitive and heavily reliant on pay-to-win mechanics, leading to frustration. Overall, the game offers a visually appealing card collection experience but falls short in delivering engaging gameplay.
“The gameplay is great, and in-game currency is fairly easy to come by, so you don't feel the need to splash out extra real-world cash, unless you want to.”
“All in all, it seems to be a good game so far, it has some interesting mechanics and all of the cards have unique abilities that greatly influence how a battle will play out.”
“The gameplay is deceivingly deep, the mechanics with attack types and defense types are extremely interesting, the cooldown-based system of units, spells, and trigger cards are brilliant game design.”
“There is no gameplay.”
“The actual battles themselves are completely non-interactive; in campaign mode at least, selecting the right cards for each challenge increasingly involves strategy and careful forethought, but don't be fooled - it lacks real gameplay.”
“The game masquerades as a skill-based game but in reality has a massive set of pay-to-win mechanics, with gameplay that plays itself automatically after players set up their choices.”