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Epic Cards Battle Game Cover

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Epic Cards Battle is a single player and multiplayer casual strategy game. It was developed by momoStorm Entertainment and was released on January 29, 2013. It received neutral reviews from players.

Experience legendary battles with friends and players all around the world!

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48%Audience ScoreBased on 380 reviews
graphics26 positive mentions
grinding17 negative mentions

  • The game features beautiful artwork and character designs, making it visually appealing.
  • The gameplay involves strategic deck building, requiring players to think carefully about their card combinations.
  • The campaign mode offers a variety of challenges and missions, providing a sense of progression.
  • The game is heavily pay-to-win, with powerful cards locked behind expensive microtransactions.
  • Battles are automated, removing player interaction and making the gameplay feel passive and unengaging.
  • Technical issues and bugs, such as account restrictions and server problems, hinder the overall experience.
  • graphics

    60 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the anime-inspired artwork and card visuals as exceptional and well-executed. However, some users criticize the overall graphical quality as mediocre or poorly optimized, suggesting that it falls short compared to larger titles in the genre. While the artwork is often highlighted as a strong point, the game's graphics are seen as inconsistent and lacking depth, leading to a divided opinion among players.

    • “A revolutionary next generation card fighting game in 3D with hundreds of stunning combat visuals.”
    • “The artwork on each card is exceptionally done, and the music conveys the intensity that the game can have, not to mention it sounds so awe-inspiring too.”
    • “Great visuals done by the artists and mind to establish idea in order to make better cards.”
    • “Yep, really trashy auto-battler mobile port with garbage graphics and basically no content.”
    • “I could forgive all its faults if the graphics were at least decent to look at on a larger screen, but they are so ugly.”
    • “The only selling point of the game is the graphics/art.”
  • gameplay

    59 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many users noting a lack of interactivity and depth, often describing it as repetitive and heavily reliant on pay-to-win mechanics. While some appreciate the strategic elements involved in deck building and card selection, others criticize the overall execution, stating that battles are largely automated and offer little player agency. Despite the appealing artwork and some interesting mechanics, the gameplay experience is often seen as shallow and unsatisfying.

    • “The gameplay is great, and in-game currency is fairly easy to come by, so you don't feel the need to splash out extra real-world cash, unless you want to.”
    • “All in all, it seems to be a good game so far, it has some interesting mechanics and all of the cards have unique abilities that greatly influence how a battle will play out.”
    • “The gameplay is deceivingly deep, the mechanics with attack types and defense types are extremely interesting, the cooldown-based system of units, spells, and trigger cards are brilliant game design.”
    • “There is no gameplay.”
    • “The actual gameplay is weird for Americans, or so I assume (I am American).”
    • “The game masquerades as a skill-based game but in reality has a massive set of pay-to-win mechanics laced into the underbelly; the game plays itself automatically with players setting up their choices before the game begins out of their pool of cards, they pick six, and then launch into battle.”
  • story

    46 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of depth and narrative, with many players noting that the campaign functions more as a challenge mode than a traditional story-driven experience. While there are missions with varying difficulty levels and daily quests that provide rewards, the absence of character development or a cohesive storyline leaves players feeling unsatisfied. Overall, the focus is on gameplay mechanics and card collection rather than an engaging narrative.

    • “The campaign offers solid play compared to a lot of other card games, with three different difficulty levels for the missions and those missions collected in different chapters (at least three chapters, as that's how far I'm at this point).”
    • “With each mission or level having three difficulty objectives, that give different rewards and get harder as you go through (also contains hints to help give you an idea of cards to use, which refresh each day).”
    • “Although the card you own is mainly based on luck and money you spend, you can still enjoy the missions and battles without these two elements.”
    • “It doesn't really have a story, apart from the few lines you get to read when starting and the tutorial, which explains the basics of gameplay.”
    • “My main concern is the story: the campaign mode has a series of battles but no story!”
    • “There is no real story or sufficient explanation of in-game factions.”
  • grinding

    18 mentions Positive Neutral Negative

    The reviews highlight that grinding is a central aspect of the game, often requiring extensive time investment or significant financial expenditure to progress effectively. Players express frustration with the pay-to-win mechanics, unfair matchmaking, and the feeling that grinding yields minimal rewards, particularly for higher-tier cards. While some enjoy the farming aspect, many find it tedious and unfulfilling, leading to a mixed reception regarding the game's overall balance between free-to-play and pay-to-win elements.

    • “You'll need a second life for grinding.”
    • “I played for over 400 hours on this game, so I know what the other reviewers are talking about when they say that you can only get ahead through hours of grinding and daily play (to get the daily bonuses) or by coughing up boatloads of cash to guarantee your shot at the elite cards so you can stomp everyone else in matches.”
    • “I probably spent about 60 dollars or more on this game (maybe even twice that if I'm honest), along with daily grinding for months, and I still wasn't even close to the top-level players (maybe top of the mid-level at best).”
    • “In short, unless you have a significant sum of money, you'll not get into the upper levels of the ladder of this game. You might finish the perfunctory campaign (which hasn't been finished off), but as for PvP, your success is strictly defined by either wasting a lot of time grinding or pumping in vast sums of real, actual money and converting it into funny currency.”
  • monetization

    15 mentions Positive Neutral Negative

    The monetization in *Epic Cards Battle* is heavily reliant on microtransactions, which many players feel creates a pay-to-win atmosphere, making it difficult to progress without spending money. While some users appreciate the option to play for free, the game is criticized for its numerous in-app purchases and the pressure to buy cards and resources to remain competitive. Overall, the monetization strategy has drawn mixed reactions, with some players enjoying the game without spending, while others find it frustratingly cash grab-oriented.

    • “This is a very fun game, and you won't need to spend a cent to play it (in-game purchases optional).”
    • “I have no problem making in-app purchases here and there.”
    • “An interesting collectible card game with some unusual gameplay mechanics; Epic Cards Battle is not a traditional trading card game, and its roots as a freeware mobile game are blatantly obvious, from the numerous microtransactions built into the gameplay.”
    • “Epic Cards Battle (TCG) is a free strategy-based card game with microtransactions that give you that pay-to-win feeling.”
    • “Just another crappy cash grab game.”
    • “Microtransactions are needed to get decent cards within this millennium.”
  • music

    14 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its intensity and fitting nature, while others criticize it for being poorly compressed and repetitive. Many users appreciate the quality of the music and its complement to the artwork, though some find it familiar and lacking originality. Overall, while the music enhances the experience for some, it also detracts for others due to its quality and looping issues.

    • “The artwork on each card is exceptionally done, and the music conveys the intensity that the game can have, not to mention it sounds so awe-inspiring too.”
    • “On one hand you have brilliant art and music.”
    • “Music is very fitting.”
    • “Opened it up and it was blaring terrible menu music.”
    • “Plays itself while you listen to the music with looping issues and wonder why the art styles are so inconsistent.”
    • “Poorly compressed, low-quality music.”
  • humor

    5 mentions Positive Neutral Negative

    The humor in the game is described as hit-or-miss; while some aspects, like the short music tracks, are amusing, the overall experience is marred by frustrations related to gameplay mechanics and monetization. Players find humor in the absurdity of the game's design, but many feel that the underlying issues detract from the enjoyment.

    • “The music tracks are hilariously short, which is understandable because the matches are supposed to be.”
    • “Which is hilarious.”
    • “And no, it's not funny at all.”
  • character development

    3 mentions Positive Neutral Negative

    While the game's visuals and character design are praised for their detail and quality, the female character development is seen as lacking and in need of improvement. Overall, the gameplay is considered adequate, but the depth of character development does not meet expectations.

    • “First of all, the game looks nice and clean, the animations are top-notch, and the character design is generally stunning. I usually spend a lot of time just staring at each card, zooming in and out; they are so detailed!”
    • “While the gameplay is serviceable, the female character development in the game needs work.”
    • “The characters feel one-dimensional and lack meaningful growth throughout the story.”
    • “I was disappointed by how predictable the character arcs were; they didn't evolve in any interesting ways.”
  • stability

    2 mentions Positive Neutral Negative

    The game has been reported to have numerous bugs, glitches, and performance issues, leading to a generally unstable experience for players. While it shows potential, these stability concerns detract from overall enjoyment.

    • “Like I said, the game isn't bad, but it has its fair share of bugs, glitches, and errors that need to be addressed.”
    • “Buggy and laggy.”
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30h Median play time
25h Average play time
2-43h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Epic Cards Battle is a casual strategy game.

Epic Cards Battle is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 25 hours playing Epic Cards Battle.

Epic Cards Battle was released on January 29, 2013.

Epic Cards Battle was developed by momoStorm Entertainment.

Epic Cards Battle has received neutral reviews from players. Most players liked Epic Cards Battle for its graphics but disliked it for its story.

Epic Cards Battle is a single player game with multiplayer support.

Similar games include Tactical Monsters Rumble Arena, Spellweaver, Star Crusade CCG, Infinity Wars: Animated Trading Card Game, KROSMAGA and others.