Endless RPG Game Cover
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"Endless RPG" is a game that offers a procedurally generated, living world with a medieval, high fantasy setting. Create a unique party of customized characters with no restrictions, choosing from five races and a variety of abilities. The world changes dynamically with day/night cycles, seasons, and weather, impacting the game's markets and gameplay. Generate a new world to explore with your favorite party whenever you want.

  • PC
  • Windows

Reviews

83%
Audience ScoreBased on 80 reviews
replayability8 positive mentions
graphics3 negative mentions
  • The game offers a high level of customization for characters and party composition, allowing for diverse strategies and playstyles.
  • It features a procedurally generated world that evolves over time, providing a sense of endless exploration and replayability.
  • The combat system is engaging and allows players to flee battles, making it accessible for casual gamers while still offering challenges for hardcore players.
  • The game suffers from technical issues, including crashes and performance problems that can disrupt gameplay.
  • There is a lack of depth in the story and quests, leading to repetitive gameplay and a feeling of limited content.
  • The user interface is confusing and lacks helpful tooltips, making it difficult for new players to understand the mechanics.
  • story48 mentions

    The game features a minimalistic story, with players primarily engaging in small, repetitive tasks rather than a cohesive narrative. While there are opportunities for character customization and world interaction, the lack of a defined storyline or character development may disappoint those seeking a rich narrative experience. Overall, it caters more to casual gameplay and tactical RPG enthusiasts than to players looking for a deep story.

    • “Don't expect a sweeping story or anything like that, but if you just like a casual, tactical RPG, you will probably like this one.”
    • “There are no predefined stories to follow like some JRPGs; instead, you create your own story.”
    • “For the price tag, and if the cartoony look and lack of story don't turn you off, then it's a perfect sandbox itch scratcher.”
    • “There's no story in this game.”
    • “The world is alive around you and it's up to you to set your goals; there's no story to follow.”
    • “Likewise, while enemy threats develop and grow, for good or bad, there is no storyline to follow - how much you choose to intervene is largely up to the player.”
  • graphics24 mentions

    The graphics of the game are described as simple, flat, and reminiscent of a high-end SNES title, with minimal detail and a lifeless aesthetic. While they effectively illustrate characters and their equipment, they lack depth and can occasionally cause performance issues. Despite these shortcomings, the game is still enjoyable, particularly for those who prioritize gameplay and customization over visual fidelity.

    • “What you see is what you get from the screenshots - the graphics do enough to illustrate and distinguish characters and their equipment, and some small customization options around appearance, but that's the extent of it.”
    • “Graphics look like a top-end SNES game.”
    • “The graphics are simplistic, but the game is a lot of fun.”
    • “The art style is flat and almost lifeless.”
    • “It also tends to freeze up/hitch occasionally which a game of this graphic quality/complexity really shouldn't do on a modern PC.”
  • gameplay22 mentions

    The gameplay is a turn-based, squad-focused, grid-based tactical battle system that emphasizes quick encounters on the world map. Players must exhibit fast reflexes during combat, which features a unique "golf swing" mechanic, although it can be skipped. The game allows for strategic troop movement and offers forgiving combat mechanics, such as the ability to flee and the absence of resource management like hunger, while also incorporating elements like permadeath.

    • “Gameplay is a turn-based, squad-focused, grid-based tactical battle game.”
    • “Combat is very forgiving because you can flee at any time, and there's no hunger or other mechanics to sap your gold.”
    • “In this scene, you move your troops around, similar to a tactical RPG like Final Fantasy Tactics mixed with gameplay elements from games like Paper Mario/Mario RPG.”
    • “There's really only one primary gameplay area, and that's relatively quick playing battles triggered by encountering enemies on the world map.”
    • “You have to have fast reflexes and click as fast as you can in combat (the video cuts off the bottom of the screen showing this silly 'golf swing' style mechanic that's blindingly fast. The dev says you can skip it but there's no way in-game to turn it off).”
    • “The main menu options are also quite limited, aside from offering unique twists to the mechanics such as permadeath.”
  • music16 mentions

    The game's music features a grandiose soundtrack that enhances the experience across menus, the world map, and battles, with some players expressing a strong affection for the battle themes. However, there are technical issues that can cause the music to play without the game launching properly, and some users suggest supplementing the game's audio with their own music for a better experience. Overall, while the soundtrack is praised, the audio management could use improvement.

    • “Great fun though, with an awesome soundtrack.”
    • “It has a sort of grandiose soundtrack, which flows from menus, world map, and battles.”
    • “Some of the battle music I have even fallen in love with.”
    • “Not really, some nice sound effects but audio-wise I would actually recommend playing music in the background while you play.”
    • “You have to back out to the main menu to tweak basic things such as music and sound volume.”
    • “When you run the game, about half the time launching it, you hear the music, but don't see the game and it doesn't appear in the taskbar.”
  • replayability10 mentions

    The game offers high replayability, particularly through diverse character builds and the ability to create alternate worlds with varying towns and enemies. Players appreciate the option to roll a new world while retaining their group, suggesting a theoretically unlimited replay value that exceeds initial expectations.

    • “It honestly has a great deal more replayability than I thought it would, which is why I held out on purchasing it for as long as I did.”
    • “Luckily, the game has good replay value.”
    • “On top of that, you can roll up a new world at any time and keep your group, so there is theoretically unlimited replayability.”
  • optimization6 mentions

    The game's optimization has been criticized for significant performance and crash issues, leading to a frustrating experience for players. While there are some high-cap optimizations, many feel that the challenges presented do not justify the need for further improvements. Overall, these issues have led to a lack of recommendation from users.

    • “(high cap though - most of the optimization is with these)”
    • “Unfortunately, I just can't recommend it due to performance and crash issues, making it a frustrating experience.”
    • “It doesn't feel like any of the challenges are significant enough to warrant the need for further optimization.”
    • “(High cap though - most of the optimization is with these.)”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious, despite improvements in mechanics that allow for more successful hits. The repetitive nature of grinding remains a significant drawback for many users.

    • “The game is as tedious as ever, making grinding feel like a chore rather than an enjoyable experience.”
    • “Grinding in this game is a monotonous task that drains the fun out of gameplay.”
    • “Even with improvements, the grinding aspect remains frustratingly repetitive and time-consuming.”
  • monetization2 mentions

    As of now, there are no DLCs or microtransactions available or announced for the future, indicating a straightforward monetization approach.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

20hMedian play time
15hAverage play time
5-25hSpent by most gamers
*Based on 4 analyzed playthroughs

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