Endless RPG
- December 4, 2019
- Kezarus
- 20h median play time
"Endless RPG" is a game that offers a procedurally generated, living world with a medieval, high fantasy setting. Create a unique party of customized characters with no restrictions, choosing from five races and a variety of abilities. The world changes dynamically with day/night cycles, seasons, and weather, impacting the game's markets and gameplay. Generate a new world to explore with your favorite party whenever you want.
Reviews
- The game offers a high level of customization for characters and party composition, allowing players to create unique builds and strategies.
- The procedurally generated worlds and evolving towns provide a sense of replayability and dynamic gameplay, making each playthrough feel fresh.
- Combat is engaging and allows for tactical decision-making, with the option to flee battles, which adds a layer of strategy for players.
- The game suffers from technical issues, including crashes and performance problems, which can disrupt gameplay and lead to lost progress.
- The lack of a rich story and repetitive fetch quests can make the gameplay feel shallow and unfulfilling over time.
- Some players find the combat mechanics, particularly the mini-game aspect, to be frustrating and not intuitive, leading to a steep learning curve.
- story24 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The game's story is minimal to non-existent, with players primarily engaging in simple, repetitive quests that lack a cohesive narrative. While there are opportunities for character customization and tactical gameplay, those seeking a rich storyline or character development will likely be disappointed. Instead, the game encourages players to create their own experiences within a sandbox environment, focusing more on gameplay mechanics than on storytelling.
“Don't expect a sweeping story or anything like that, but if you just like a casual, tactical RPG, you will probably like this one.”
“There are no predefined stories to follow like some JRPGs; instead, you create your own story.”
“For the price tag, and if the cartoony look and lack of story don't turn you off, then it's a perfect sandbox itch scratcher :)”
“Story and graphics - there is minimal story.”
“There's no story in this game.”
“The world is alive around you and it's up to you to set your goals, there's no story to follow.”
- graphics12 mentions
- 8 % positive mentions
- 67 % neutral mentions
- 25 % negative mentions
The graphics are generally described as simple and serviceable, resembling a high-end SNES game, with a flat and somewhat lifeless art style. While they effectively illustrate characters and customization options, some players note occasional performance issues like freezing. Overall, the graphics may not impress, but they do not detract significantly from the enjoyment of the gameplay, especially for fans of sandbox tactical fantasy games.
“Graphics look like a top-end SNES game.”
“The graphics are simplistic, but the game is a lot of fun.”
“The art style is flat and almost lifeless.”
“What you see is what you get from the screenshots - the graphics do enough to illustrate and distinguish characters and their equipment, and some small customization options around appearance, but that's the extent of it.”
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay is a turn-based, grid-based tactical battle system that emphasizes quick reflexes and fast-paced combat, with battles initiated on a world map. Players can recruit characters and utilize strategic and tactical layers, while the forgiving combat mechanics allow for fleeing without penalties. However, the limited main menu options and a unique "golf swing" mechanic may detract from the overall experience.
“Gameplay is a turn-based, squad-focused, grid-based tactical battle game.”
“Combat is very forgiving because you can flee at any time, and there's no hunger or other mechanics to sap your gold.”
“In this scene, you move your troops around, similar to a tactical RPG like Final Fantasy Tactics, mixed with gameplay elements from games like Paper Mario and Mario RPG.”
“There's really only one primary gameplay area, and that's relatively quick playing battles triggered by encountering enemies on the world map.”
“You have to have fast reflexes and click as fast as you can in combat; the video cuts off the bottom of the screen showing this silly 'golf swing' style mechanic that's blindingly fast. The developer says you can skip it, but there's no way in-game to turn it off.”
“The main menu options are also quite limited, aside from offering unique twists to the mechanics such as permadeath.”
- music8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The music in the game is described as having a grandiose soundtrack that enhances the experience, particularly during battles, with some players expressing a strong appreciation for it. However, there are technical issues where the music plays without the game launching properly, and some users suggest playing their own music in the background instead. Overall, while the soundtrack is enjoyable, the audio experience is marred by these glitches.
“Great fun though, with an awesome soundtrack.”
“It has a sort of grandiose soundtrack, which flows from menus, world map, and battles.”
“Some of the battle music I have even fallen in love with.”
“Not really, some nice sound effects, but audio-wise I would actually recommend playing music in the background while you play.”
“You have to back out to the main menu to tweak basic things such as music and sound volume.”
“When you run the game, about half the time launching it, you hear the music, but don't see the game and it doesn't appear in the taskbar.”
- replayability5 mentions
- 80 % positive mentions
- -40 % neutral mentions
- 60 % negative mentions
Players find the game to have high replayability, particularly due to the variety of character builds and the ability to create new worlds while retaining their groups. Many reviewers express surprise at the game's depth and replay value, suggesting that it offers more content and diversity than initially expected. Overall, the potential for unlimited replayability is a significant highlight.
“Replayability - so far, I'm finding the game highly replayable, particularly regarding character builds, and I'm enjoying seeing how alternate world builds develop in terms of towns and enemies.”
“It honestly has a great deal more replayability than I thought it would, which is why I held out on purchasing it for as long as I did.”
“On top of that, you can roll up a new world at any time and keep your group, so there is theoretically unlimited replayability.”
“Replayability is lacking; once you've completed the main story, there's little incentive to go back and play again.”
“The game feels repetitive after the first playthrough, and the lack of meaningful choices makes it hard to justify replaying.”
“While the initial experience is enjoyable, the limited variety in quests and outcomes significantly reduces replayability.”
- optimization3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The game's optimization has been criticized for performance and crash issues, leading to a frustrating experience for players. While there are some high-capabilities, many feel that the challenges presented do not justify the need for further optimization efforts.
“(High cap though - most of the optimization is with these)”
“Unfortunately, I just can't recommend it due to performance and crash issues, making it a frustrating experience.”
“It doesn't feel like any of the challenges are significant enough to warrant the need for further optimization.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious, although recent updates have improved hit detection, making combat feel more rewarding.
“The game is as tedious as ever, making grinding feel like a chore rather than an enjoyable experience.”
“Grinding in this game is a mind-numbing experience that takes away from the fun.”
“Even with improvements, the grinding still feels excessively repetitive and draining.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
As of now, there are no DLCs or microtransactions available or announced for the future, indicating a straightforward monetization approach.
“As of this date, no DLC or microtransactions exist or have been mentioned for the future.”
“The monetization strategy feels non-existent, which is surprising for a game of this scale.”
“I hope they don't introduce aggressive monetization later on, as it could ruin the experience.”