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Endless Alice Game Cover

About Endless Alice

Endless Alice is a single player and multiplayer hack and slash game with anime and science fiction themes. It was developed by 響雨@OSAKA and was released on January 15, 2025. It received very positive reviews from players.

"Endless Alice" combines Rogue-lite random elements with RPG strategic character development. In the game, you can explore maps to collect enhancement elements and interact with various creatures to gain special effects or alter gameplay.

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Reviews

90%Audience ScoreBased on 725 reviews
gameplay57 positive mentions
optimization5 negative mentions

  • Enjoyable and addictive roguelike gameplay with a unique 'awakening' system per character that changes ability mechanics during runs.
  • Characters are highly differentiated with varied combat styles and skill sets, providing fun and satisfying combat experiences.
  • The game offers quality-of-life features absent in similar games, such as saving mid-run, rest areas between stages with item trading, and the ability to revive teammates in multiplayer.
  • Visually appealing anime aesthetic with attractive character designs, vibrant environments, and a dynamic, energetic soundtrack.
  • Active and responsive developer team listening to community feedback and regularly updating the game with new content and fixes.
  • Good value for the price with a fair amount of content, promising meta-progression, and multiplayer functionality enhancing replayability.
  • The game is heavily inspired by Risk of Rain 2, leading to perceptions of it being a clone with little originality.
  • English localization and translations are poor or machine-translated, causing confusion about item descriptions and game mechanics.
  • The game suffers from various polish issues including stiff animations, janky controls, repetitive level design, and occasionally poor performance even on high-end hardware.
  • Limited content and variety remain, including few maps, enemies, and boss fights, making longer-term engagement less compelling at this stage.
  • Certain character models and some visual effects are unpolished or inconsistent with the quality of artwork and splash art.
  • The presence of heavy fanservice and sexualized younger characters has been controversial and off-putting to some players.
  • gameplay

    139 mentions Positive Neutral Negative
    41% positive mentions, 52% neutral mentions, 7% negative mentions

    The gameplay is heavily inspired by Risk of Rain 2, featuring a familiar roguelike loop of exploration, combat, looting, and boss fights with solid core mechanics and smooth controls. Players appreciate the unique character abilities, enjoyable skill combos, and multiplayer co-op, though the experience currently feels repetitive with limited content, occasional roughness, and a need for more diverse enemies, maps, and upgrades. Despite early access polish issues, the gameplay is described as addictive and fun, especially for fans of the genre and thematic elements.

    • “There are a variety of classes with different skill ceilings; the small fox girl with a giant sword is harder to play but satisfying once you get the mechanics right, while the simpler characters are also enjoyable.”
    • “Or if you're like me and were hungry for more Risk of Rain style content, buy it blindly and play past the refund stage, as it has great standalone mechanics that distinguish it from RoR2, with character mechanics, element combos, skills, and awakenings (skill tree upgrades acquired during the run).”
    • “Now, a very short time later, early access has launched with more characters, cleaner movesets, better graphics, a really nice soundtrack, a crisp gameplay loop, unlockables, post-run progression, and high-rarity items that make your build go from 'this is nice' to 'this is nuts.'”
    • “The gameplay loop is there but it gets boring quickly; you can easily buff one single item and suddenly become invincible (such as ice armor).”
    • “Gameplaywise this game's maps are lacking coherence and gaminess, unlike in Risk of Rain 2 where the maps are more intriguing to traverse.”
    • “The tutorial is really bare bones and the gameplay is quite clunky; can't recommend this at the moment.”
  • music

    44 mentions Positive Neutral Negative
    43% positive mentions, 48% neutral mentions, 9% negative mentions

    The game's soundtrack receives mixed feedback, with many praising its electronic, trance, and synth-inspired tracks that enhance the mood and gameplay, while others find the music limited, repetitive, or uninspired. Several players highlight a few standout stages or tracks but note a general lack of variety and polish, leading some to prefer playing their own music instead. Overall, the music complements the fast-paced action well but could benefit from more diversity and refinement.

    • “Risk of Rain 2-like roguelite action game with a lovely soundtrack, nice enemy and player designs, and entertaining combat.”
    • “The soundtrack is amazing and complements the action and mood well.”
    • “Now, a very short time later, early access has launched with more characters, cleaner movesets, better graphics, a really nice soundtrack (turn battle sound effects down and put some headphones on), a crisp gameplay loop, unlockables, post-run progression, and high-rarity items that make your build go from "this is nice" to "this is nuts".”
    • “While I've only played for roughly 20 minutes, the music felt uninspired and generic, with a general lack of polish that makes it hard to enjoy the rest of the game.”
    • “The level music isn't good; it's very basic and doesn't really sound great, and the sound effects are inconsistent in volume and quality.”
    • “The music is overall just meh.”
  • graphics

    40 mentions Positive Neutral Negative
    33% positive mentions, 59% neutral mentions, 8% negative mentions

    The game's graphics feature a vibrant, stylized anime aesthetic with appealing character designs, colorful environments, and fluid animations that many players find visually engaging. However, performance optimization is lacking, causing frame rate issues even on mid-range hardware. While some appreciate the unique art style and polished visuals, others note rough edges in certain assets and express mixed feelings about the overall graphical polish.

    • “Everything is presented in a fantastic aesthetic that is fun and appealing.”
    • “Visually, Endless Alice leans heavily into a stylized anime aesthetic, with vibrant color palettes, striking character designs, and slick attack animations that make every encounter a visual spectacle.”
    • “The graphics are stunning, but badly optimised for the non-hyper-realistic approach they were going for.”
    • “But the game as a whole would benefit from a graphical upgrade, as right now it all feels really weird to look at.”
    • “The graphics are stunning, but badly optimised for the, non-hyper-realistic approach they were going for.”
    • “Also, the performance optimization is subpar for a game with this kind of visuals; expect your GPU to cry at higher than 60 fps settings.”
  • optimization

    19 mentions Positive Neutral Negative
    16% positive mentions, 58% neutral mentions, 26% negative mentions

    Optimization in the game is generally better than expected for an early access title, running smoothly on mid-range systems and even lower-end hardware, showcasing solid UE5 expertise. However, performance issues persist on high-end rigs and during late-game scenarios with many effects, leading to occasional frame drops and reliance on upscaling technologies like DLSS. Ongoing updates have improved stability and optimization, but there remains room for further performance enhancements.

    • “Optimization is better than I thought it would be on long runs with tons of items.”
    • “Even my potato can run it smoothly; getting this level of optimization out of UE5 really shows the devs know their stuff.”
    • “Runs perfectly on my GTX 1060; it’s rare to see a UE5 game optimized this well.”
    • “Performance unacceptable.”
    • “Also, the performance optimization is subpar for a game with this kind of visuals; expect your GPU to struggle at settings higher than 60 fps.”
    • “Either way, my main problem with it is definitely the performance; the game does not run well at all for me, and only on the lowest settings is it actually playable, even though my PC should meet the recommended specs.”
  • character development

    15 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The character development is praised for its visually appealing, unique, and stylish anime-inspired designs, complemented by fun abilities and a variety of costumes. Players appreciate the clear passion from the developers and express eagerness for more characters and customization in future updates. Overall, the character design significantly enhances the game's enjoyment and aesthetic appeal.

    • “It has really fun character abilities so far, good character designs, and a lot of costumes.”
    • “Playable character design seems really solid too. After they release the 6th character, I really hope more get added, either in the base game or DLC, along with some unlockable alternate costumes for the characters, which would be a nice addition down the line.”
    • “The character designs are fun and unique, and I definitely feel the passion from the devs. I'm rooting for them and looking forward to future updates!”
  • replayability

    12 mentions Positive Neutral Negative
    58% positive mentions, 42% neutral mentions, 0% negative mentions

    The game offers high replayability with diverse character playstyles, an engaging "awakening" system that adds depth and variation, and meta progression elements enhancing long-term interest. Players appreciate the combination of fun gameplay, customizable features, and multiplayer potential, although some feel they've experienced most content after extended play. Overall, the replay value is strong and expected to grow with future updates.

    • “The "awakening" system gives you fun variations to how your character plays and adds another level of depth to the replayability and fun experimenting this game offers.”
    • “Fantastic gameplay, great-looking skins, simple UI, and tons of replayability that will keep you coming back again and again.”
    • “Add in the potential for multiplayer chaos and the game becomes even more replayable.”
  • humor

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is characterized by its cute and funny characters, skins, and playful anime-inspired style, which many players find endearing and amusing. Quirky visual elements like stiff animations and mistranslations add an extra layer of unintended comedy, contributing to the game's overall charm. Additionally, item interactions can create hilarious builds, enhancing the lighthearted and entertaining experience.

    • “Rare cute and funny game.”
    • “Lots of cute and funny, though that's not the only focus.”
    • “The items feel nice and stacking a bunch of the same or similar items (ex: attack speed) can lead to some hilarious builds.”
  • story

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game currently lacks a traditional story mode or clear narrative context, leaving players without background on characters or world state. While some enjoy the gameplay despite this, many suggest adding a more defined storyline and character motivations to enhance engagement. Occasional optional mini-quests provide minimal narrative elements, but overall the story and narrative structure feel underdeveloped.

    • “My only suggestion is to add a bit of story, just some context of like.. are we trying to break out of the simulation, or a bit of an indicator what the state of the world is and the characters' motivation.”
    • “There's not a lot of characters or 'personalisation' since it's mostly RNG (for the items and upgrades) but it's a fun game to play; it kinda reminds me of One Piece Pirate Warriors, but without the story, plus a little bit of MOBAs since you start every run at level 1.”
    • “Levels are done well, wish there were more side quests for the character to do within the level.”
    • “My only suggestion is to add a bit of story, just some context like are we trying to break out of the simulation, or an indicator of the world's state and the characters' motivation.”
    • “It should be noted the game has no story at all.”
    • “The overall narrative structure and the storyline need to be more clearly defined.”
  • stability

    8 mentions Positive Neutral Negative
    38% positive mentions, -1% neutral mentions, 63% negative mentions

    The game currently experiences several bugs and glitches, typical for an early access title, but none are game-breaking or severely impact enjoyment. Performance runs smoothly even on low-end PCs, and ongoing updates are improving stability and polish. The final release is expected to be smooth and largely bug-free.

    • “Runs great even on my potato PC.”
    • “The final release is smooth and bug-free so far.”
    • “The game runs great and I look forward to more characters.”
    • “But also speaking of broken, because it's early access, I managed to encounter a lot of glitches, such as if someone votes to enter the main portal rather than the boss portal, the game glitches and will bring you to the boss room, then into limbo, forcing a reset of the game. Once you continue where you left off, the game seems to go into a slight 'endless' mode before you can fight the boss again.”
    • “Also very buggy, but it's early access.”
    • “It's a bit buggy and it lacks some polish, but not enough to ruin the fun.”
  • monetization

    6 mentions Positive Neutral Negative
    17% positive mentions, 33% neutral mentions, 50% negative mentions

    The monetization is seen as aggressive and somewhat costly, with microtransactions largely limited to skins, some of which can be unlocked through gameplay. While the core characters are accessible without additional purchases, users feel the game's pricing and microtransactions give it a cash grab impression, especially for an early access title.

    • “Aside from this, all characters are available and the only microtransactions are the skins (some are unlockable by beating the game on nightmare with that specific character, as far as I know).”
    • “It has microtransactions that rival the game's own price.”
    • “An early access title should not be slinging microtransactions.”
    • “After playing Megabonk and having such a blast unlocking new stuff for weeks, this seems like a cheap cash grab.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is a mixed experience: while fans of grind-heavy roguelite shooters will enjoy the coin farming and repetitive loot runs, the lack of variety in environment design and confusing map navigation can make the process tedious and frustrating.

    • “It doesn’t help that the environment design is repetitive and uninteresting, which makes grinding feel even more tedious.”
    • “You have an indicator to show the direction of the portal but 50% of the maps I played had a portal or boss arena removed from the explorable area, requiring a jump pad (which does not appear on the minimap even with rare items that reveal interactable objects). The portal indicator does not point to this jump pad, making the search on large maps with vertical gaps rather tedious.”
    • “Absolutely, if you like or love the roguelite formula of grindy 3rd person shooter boomer looter runs, it's a blast... literally.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users found the game emotionally uplifting, appreciating its positive impact on their self-esteem and the wholesome nature of both the development team and community.

    • “That made me feel better about myself.”
    • “Such a wholesome dev team and community.”
  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The atmosphere is consistently praised for being well-crafted and immersive, enhancing the overall experience.

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Play Times

16h Median play time
11h Average play time
2-20h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Endless Alice is a hack and slash game with anime and science fiction themes. Common tags for Endless Alice include first-person, futuristic, indie, roguelite, third person and others.

Endless Alice is available on PC, Steam Deck and Windows.

On average players spend around 11 hours playing Endless Alice.

Endless Alice was released on January 15, 2025.

Endless Alice was developed by 響雨@OSAKA.

Endless Alice has received very positive reviews from players. Most players liked Endless Alice for its gameplay but disliked it for its optimization.

Endless Alice is a single player game with multiplayer and local co-op support.

Similar games include Gatekeeper, Gunfire Reborn, Deadzone: Rogue, Roboquest, Rogue: Genesia and others.