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Endhall

Endhall might be small in stature, but it hits all the right notes for a compelling roguelike. Those that like to experiment will find an adventure worth their time, however short it may be.
Endhall Game Cover
86%Game Brain Score
Most mentioned positive aspects:gameplay, music
Most mentioned negative aspects:replayability, story
87% User Score Based on 112 reviews
Critic Score 80%Based on 1 reviews

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Endhall Game Cover

About

Endhall is a single player tactical turn-based strategy game with a science fiction theme. It was developed by Heartbeast and was released on December 4, 2018. It received mostly positive reviews from critics and positive reviews from players.

Endhall is a byte-sized roguelike. Become an artificial intelligence and combine tactical actions to defeat your enemies and reach the end of the hallway.

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87%Audience ScoreBased on 112 reviews
gameplay18 positive mentions
replayability5 negative mentions

  • Well-designed turn-based tactical roguelike with satisfying and strategic gameplay.
  • Charming pixel art and polished presentation, accompanied by a great, immersive soundtrack.
  • Engaging mechanics with meaningful decision-making and a good challenge for its length.
  • Extremely short game length with only about 10 levels and one boss, limiting content and replayability.
  • Limited variety in enemies, abilities, and environments leading to reduced long-term engagement.
  • Lack of additional modes, difficulty options, unlockables, or expansions to extend game longevity.
  • gameplay

    36 mentions Positive Neutral Negative

    The gameplay is praised for its simple yet deep turn-based strategy mechanics that provide satisfying challenge and emergent tactical opportunities. While engaging and supported by appealing art and soundtrack, the experience is notably short with limited replay value due to a lack of additional modes, unlockables, or content variety. Many reviewers express interest in expanded content, such as longer campaigns, diverse enemies, and new gameplay modifiers to enhance longevity.

    • “It took me a couple rounds to really start to develop my strategy, but when I did, it was very satisfying and there was some great emergent gameplay.”
    • “Endhall's gameplay is a turn-based strategy with an excellent sense of agency.”
    • “The gameplay loop is challenging yet rewarding to the point that it makes you feel good when you chain together some moves and attacks that clear the board.”
    • “My only complaints are that some of the UI elements and game mechanics were a little opaque, and the game is very, very short.”
    • “There do not seem to be any unlockable actions, nor any new mechanics added to runs after completing the game. Without any added incentives to replay, consecutive runs lose their charm after beating the game a handful of times.”
    • “The whole story is way too short and needs a boost to be more justified as a complete game. I would like to see a longer campaign, a hard mode, an endless mode, or versus mode to extend this style of gameplay.”
  • music

    34 mentions Positive Neutral Negative

    The game's music is widely praised for its relaxing, catchy, and atmospheric chiptune-inspired soundtrack that complements the retro pixel art and tactical gameplay perfectly. While some note the soundtrack is relatively short with limited variety and missing boss themes, its quality and mood greatly enhance the overall experience, often making players want to replay the game. The music is considered a standout element, sometimes valued enough to justify the game's price on its own.

    • “The pixel art is very appealing, and I really love the music — which has heavy Disasterpeace vibes, but still feels very original!”
    • “The gameplay loop is challenging yet rewarding to the point that it makes you feel good when you chain together some moves and attacks that clear the board; the music is soothing, catchy, and reminiscent of FTL, and the art is really cute.”
    • “Turn-based, tactical elements, awesome music (like really awesome), gorgeous style, beautiful pixel art.... the developer is awesome and seems to develop for one reason: passion for making games.”
    • “Given the length of the average run, it's vital that the music doesn't grate on the player.”
    • “The clean graphics and retro-synth soundtrack convinced me to play through one more time after that first victory, but there's not enough variety in the learned abilities to keep me coming back for many more runs down the hall.”
    • “However, I was really enjoying its aesthetic, including a pretty decent soundtrack.”
  • replayability

    29 mentions Positive Neutral Negative

    Replayability for this game is generally seen as limited due to its short length, low variety of content, and relatively simple design, though some players appreciate its randomization and occasional replay value from different level runs. Suggestions for improvement include adding more playable characters, upgrades, and bosses to enhance long-term engagement. Overall, while fun initially, the game may lack depth to sustain extended replay sessions for many players.

    • “It's short, but also very replayable; I keep coming back to it to play through all the levels yet one more time.”
    • “The randomization in level/enemy spawning plus the additional actions to your overall repertoire per level means that the game has a good amount of replay value, despite it being a fairly short game.”
    • “After the first hour of failures it can take anything between 10 and 20 minutes to beat the whole game but the replayability is definitely there.”
    • “After about 1 hour you run out of content and the replay value is pretty low compared to other roguelikes.”
    • “It may be pretty fun the first time through but the replayability, low difficulty, and lack of content makes this game a bit of a waste of money.”
    • “It is a neat little game that is fun for 1-2 hours, but it lacks content and replayability so I can't recommend it.”
  • graphics

    18 mentions Positive Neutral Negative

    The graphics feature clean, charming pixel art with a retro 16-bit style that many find appealing and nostalgic. Combined with an atmospheric aesthetic, the visuals effectively contribute to the game's engaging atmosphere, though some users note a desire for more variety to keep the experience fresh. Overall, the graphics are praised for their style and clarity, enhancing the game's appeal.

    • “The clean graphics and retro-synth soundtrack convinced me to play through one more time after that first victory.”
    • “Graphically, Endhall is a throwback to the retro 16-bit era.”
    • “The overall atmosphere, graphics, (limited) story, and sound design are really well put together, leading me to grow surprisingly attached to what is essentially a very bare-bones protagonist.”
    • “The clean graphics and retro-synth soundtrack convinced me to play through one more time after that first victory, but there's not enough variety in the learned abilities to keep me coming back for many more runs down the hall.”
    • “It's probably not that hard to change the aesthetic and add a few more worlds to the game (since they already have the mechanics down), so I definitely want to see more content in order to justify $5.”
  • story

    12 mentions Positive Neutral Negative

    The story is generally minimal and straightforward, serving more as a backdrop to the gameplay rather than a focal point. While some appreciate its thematic elements and the concept of generational cycles, many find it brief and lacking depth, suggesting that additional content or modes could enhance the narrative experience. Overall, the story complements the atmosphere but is not a primary draw for players.

    • “The overall atmosphere, graphics, (limited) story, and sound design are really well put together, leading me to grow surprisingly attached to what is essentially a very bare-bones protagonist.”
    • “These concepts might be simple but make for interesting gameplay that slowly, level by level reveals the story.”
    • “It has a nice story, short as it is, but it leaves room for future upgrades or added levels.”
    • “The whole story is way too short and needs a boost to be more justified as a complete game. It wouldn't mind if it kept its "byte-sized" stages but with more content to keep it refreshing.”
    • “While it's fun to replay it over and over, I failed to notice any differences in the story other than counting AI generations.”
    • “Maybe it's because I didn't play it enough or managed to beat the final boss too quickly, but some of the story screens you see in the trailer seem to not be present in the game itself.”
  • atmosphere

    5 mentions Positive Neutral Negative

    The atmosphere of Endhall is praised for its cohesive blend of retro graphics, chiptune-inspired music, and sound design, creating a compelling and immersive experience. Its puzzle-like, turn-based gameplay enhances the strategic and atmospheric feel, making it engaging despite a relatively simple story and short length.

    • “The overall atmosphere, graphics, (limited) story, and sound design are really well put together, leading me to grow surprisingly attached to what is essentially a very bare-bones protagonist.”
    • “Endhall is a turn-based roguelike puzzle, with retro graphics and atmospheric chiptune-inspired music.”
    • “Overall, I can recommend Endhall for people who are looking for a fun, atmospheric, strategy experience that doesn't mind having this enjoyable experience being cut a bit short.”
  • optimization

    2 mentions Positive Neutral Negative

    The game lacks significant optimization improvements, which may hinder its performance and overall impact on players. Without enhancements, it risks failing to stand out in terms of smoothness and efficiency.

    • “[h3]System info & performance report[/h3]”
    • “However, without any new content or optimizations, Endhall will struggle to leave a lasting impression on many players.”
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Frequently Asked Questions

Endhall is a tactical turn-based strategy game with science fiction theme.

Endhall is available on PC, Mac OS, Windows and Linux.

Endhall was released on December 4, 2018.

Endhall was developed by Heartbeast.

Endhall has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Endhall for its gameplay but disliked it for its replayability.

Endhall is a single player game.

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