- March 13, 2015
- ClorithStudio
Empty Soul
Platforms
About
"Empty Soul" is a narrative-driven game featuring a young scientist girl. After an experiment goes wrong, she finds herself in a haunted and surreal world. Players must navigate through this disturbing reality, solving puzzles and making choices that impact the story's outcome. The game is available on Steam and Itch.io.
- The story is engaging with plenty of twists and turns, keeping players invested in Solan's journey.
- The pixel art and graphics style are visually appealing, contributing to the overall atmosphere of the game.
- The game includes a variety of endings and has a chapter select feature, allowing for replayability and exploration of different outcomes.
- The game suffers from poor design choices, such as unskippable dialogue and cluttered environments that hinder gameplay.
- There are significant technical issues, including framerate slowdowns and glitches that can disrupt the experience.
- The implementation of jumpscares and health mechanics feels forced and can detract from the overall enjoyment of the game.
story
38 mentions Positive Neutral NegativeThe story of "Empty Soul" follows a young woman named Solan through four chapters, featuring intriguing twists and well-developed characters, particularly her sister. While the narrative is engaging and atmospheric, some players noted issues with pacing and grammatical errors that detracted from the experience. Overall, the game is praised for its imaginative storytelling and ability to maintain player interest, despite some dialogue being slow and tedious.
“The story is very good with plenty of great twists and turns.”
“A very well done (and long) game with a story that keeps you wanting to play.”
“Great story, surprisingly imaginative use of RPG Maker, and just the right amount of creepiness to make the puzzles enjoyable whilst keeping the atmosphere intense, but not over the top.”
“I also would like the option to speed up the dialogue in the game, as the waiting often created a sense that the game's story was starting to drag on longer than it should have.”
“The game can also be kind of slow; I don't mean the game has a lagging problem, but after a puzzle or some part of the story, the dialogue takes its time, which can be tedious, especially in the alternate ending where the text can't be skipped.”
“At times the plot got a little too complex, and instead of feeling intrigued, I just felt fatigued.”