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Death Mark

Death Mark Game Cover
78%Game Brain Score
story, gameplay
character development, grinding
78% User Score Based on 287 reviews

Platforms

Nintendo SwitchPCPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStationPlaystation Vita
Death Mark Game Cover

About

Death Mark is a single player survival survival game with horror and mystery themes. It was developed by EXPERIENCE and was released on April 4, 2019. It received mostly positive reviews from players.

You have been Marked... A strange rumor is spreading through the shadows of Tokyo's H City: a mysterious disfigurement, like a grotesque birthmark, has been appearing on the bodies of certain individuals. Anyone who receives the Mark will rapidly die of unknown, horrifying causes. Deprived of your memories, you arrive at a mansion rumored to protect the bearers of the Mark. As the doors swing op…

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78%
Audience ScoreBased on 287 reviews
story89 positive mentions
character development4 negative mentions

  • The artwork is stunning and contributes significantly to the game's atmosphere.
  • The story is engaging, with well-developed characters and intriguing backstories for each spirit.
  • The game successfully creates a sense of dread and suspense, making it a compelling horror experience.
  • The gameplay mechanics can be frustrating, with clunky controls and tedious navigation.
  • There are instances of unnecessary sexualization of characters that detract from the horror experience.
  • The text speed is painfully slow, and there is no option to skip or speed up dialogue, which can be tedious.
  • story
    216 mentions Positive Neutral Negative

    The game's story is a compelling blend of urban legends and supernatural elements, featuring slightly branching narratives influenced by player choices and partner dynamics. While the atmosphere and art are praised for their quality, some players feel the writing can be rushed or superficial, particularly in visual novel segments, leading to a lack of character development. Overall, the story is engaging and atmospheric, with intriguing twists, though it may not fully satisfy those seeking deep character exploration or flawless execution.

    • “The story is engaging and atmospheric, and the puzzles — along with the choices you have to make — offer a good level of challenge without feeling unfair.”
    • “I also love how the story progressively got deeper, more twisted and mysterious; the plot is very interesting in my opinion.”
    • “The incredible art and story kept me hooked for the entire time I played it; the twists were great, and the gameplay was unique and engaging.”
    • “The story doesn't particularly end with the endings and the explanation for what happened is literally 'ha ha ghost business, am I right fellas?'”
    • “The insufferable lack of self-awareness for its own triteness makes the story look like an ambitious project by a mildly talented 13-year-old.”
    • “Perhaps the biggest issue of all is that characters cycle in and out throughout the story, so nobody gets any substantial development; they just leave and don’t show up again until the ending and DLC story.”
  • gameplay
    106 mentions Positive Neutral Negative

    The gameplay of the game is a mixed bag, featuring a blend of visual novel elements, exploration, and puzzle-solving, which some players found engaging and unique. However, many reviewers criticized the clunky mechanics, tedious movement, and slow pacing, particularly during text-heavy sections and cutscenes, leading to frustration. While the atmosphere and art were praised, the overall gameplay experience was often deemed unsatisfactory, with some players feeling that it detracted from the narrative's potential.

    • “The gameplay and atmosphere are very well-made.”
    • “The incredible art and story kept me hooked for the entire time I played it, the twists were great, and the gameplay was unique and engaging.”
    • “Death Mark is an example of a well-balanced blend between horror and story with additional elements of gameplay.”
    • “It's definitely too slow with extremely slow text speeds, awkward movement mechanics, and long cutscenes during life/death scenes.”
    • “The gameplay is so tedious it ruins everything else.”
    • “The gameplay is clunky, basically a point-and-click adventure like the flash games of the early 2000s, but with some user-unfriendly design choices that make it worse than those flash games, while costing $50 more.”
  • graphics
    78 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their stunning and haunting art style, which effectively enhances the eerie atmosphere and horror elements. Many reviewers highlight the beautiful character designs and atmospheric visuals that contribute to a sense of mystery and tension, although some express concern over the portrayal of women in certain artworks. Overall, the visuals are considered a standout feature, elevating the game's overall experience despite some narrative and gameplay flaws.

    • “The game masterfully captures the uneasy and scary atmosphere, blending it seamlessly with an art style that oozes creepiness and an eerie musical score that intensifies the overall experience.”
    • “Let's first spend some time to appreciate the graphical art in this game: beautiful, stunning and haunting at the same time, it's such a great job done that it helps increase the overall game quality tremendously.”
    • “Death mark is visually beautiful, yet disturbing and horrifying aesthetics in high quality.”
    • “I think I would have been more upset if I had bought it at full price; even if I had the patience to deal with the annoying mechanics, there's a lack of polish and care in this game's visuals and translation that wouldn't make it worth the money.”
    • “Despite this, the visuals are without a doubt disturbing and achieve the goal of shocking the player, leaving memorable images (pleasant or not) that stay in the player's mind long after completing the game.”
    • “The gameplay was enjoyable as far as visual novels go: nothing too crazy, but very similar to games of this genre (e.g. Phoenix Wright) where you go from location to location (static backgrounds), speak with characters (a few emotive artworks overlain on top of the background), investigate each location, and make decisions to solve puzzles.”
  • atmosphere
    73 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unsettling and immersive qualities, enhanced by beautiful, grotesque art and a haunting soundtrack that effectively builds tension and dread. Players appreciate the blend of traditional Japanese ghost stories with modern horror elements, creating a deeply engaging experience that captivates and terrifies. Despite some gameplay flaws, the overall atmosphere remains a standout feature, drawing players into its eerie world and keeping them on edge throughout.

    • “The game excels in creating a very unsettling atmosphere accompanied by beautiful and disturbing art, and an unnerving soundtrack.”
    • “The game masterfully captures the uneasy and scary atmosphere, blending it seamlessly with an art style that oozes creepiness and an eerie musical score that intensifies the overall experience.”
    • “There was just something about the looming dread, the unpredictability, the whispers, the jump scares… all of them creating this unique atmosphere that I can hardly compare to any other games I’ve played.”
    • “I'm not sure why it feels the need to completely deflate its atmosphere by forcing the player to meet very narrow item/character requirements that funnel you into asinine deaths and restarts, only for chapters to end in a hilarious turn-based combat puzzle thing.”
    • “The atmosphere is really well done, as you constantly get the sense of foreboding dread every area you enter.”
    • “Solid horror visual novel with a generally creepy and sad atmosphere.”
  • music
    50 mentions Positive Neutral Negative

    The music in the game is widely praised for its ability to create an unsettling atmosphere, effectively complementing the beautiful and eerie art style. Reviewers note that the soundtrack enhances the horror experience, with specific tracks tailored to heighten tension and evoke emotions, making it a standout feature of the game. Overall, the sound design, including ambient effects, contributes significantly to the immersive and creepy vibe, making it a key element of the gameplay experience.

    • “The game masterfully captures the uneasy and scary atmosphere, blending it seamlessly with an art style that oozes creepiness and an eerie musical score that intensifies the overall experience.”
    • “The music alone is worth the full price of this game; the normal tracks perfectly hit the exact feeling they're searching for, and the horror tracks still gave me chills no matter how many times I heard them played.”
    • “The overall ambience and music work well with the art style to create a creepy vibe.”
    • “The music is extremely well suited to every scene that it has become flawless; the main theme perfectly captures the elements of horror, pressure, persecution, and death, evoking the pleasure of death's horror.”
    • “The second game has better music, slightly better live or die sections, better art, better character sprites, etc. It's still not great, but it seems like a more fleshed-out experience than this one.”
    • “The ambient sound during exploration, such as cracking wood, cicadas, dog barking, or weird whispering sounds from nowhere, can easily chill my spine and create an eerie atmosphere without any music.”
  • character development
    11 mentions Positive Neutral Negative

    Character development in the game is largely criticized for its lack of depth, as the episodic structure and the protagonist's amnesia hinder meaningful connections with both main and side characters. While the imaginative character designs and overall artistic elements are praised, many players feel that the absence of character growth prevents them from forming attachments, ultimately detracting from the emotional impact of the story.

    • “Character designs, especially the spirits, are imaginative and deeply disturbing without relying on cheap jump scares.”
    • “The art, the sound design, the story design, the character design... it's all fantastic.”
    • “From distinctive character design to grainy detailed backgrounds, it creates a mature style and unsettled environment that works so well.”
    • “The episodic structure aids the ghost investigations, but hinders any ability for character development to happen.”
    • “Some aspects of the story did get rather redundant, such as having to explain the situation with the mark to each new character, along with not having much character development with side characters, hence being the reason as to why the plot is rated a 4/5.”
    • “Given that the chapters can feel rather short, I was a bit disappointed at the lack of character development.”
  • grinding
    7 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily criticized for its tedious gameplay, characterized by repetitive environments and a lack of intrigue, particularly in the longer chapters. Players find the investigative elements frustrating due to arbitrary mechanics and the need for trial and error, which detracts from the overall experience and leads to a sense of wasted time and effort. Overall, the gameplay is seen as a significant drawback, overshadowing any potential enjoyment.

    • “The gameplay is also super tedious, slowly moving around really samey environments, most of which get recycled across chapters, making 3 and 4 especially completely devoid of intrigue (not helped by 4 being the longest of the main chapters) and investigating all the things to pick up items.”
    • “In doing so, it loses any sort of suspense or tension - it just feels tedious and frustrating and like it wasn't even playtested.”
    • “However, the mind-numbing tedious combinations to advance the story, as well as the broken chapter 6 that can no longer be accessed on Windows 10, means this is a waste of time and money for any would-be buyer.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is characterized by likable characters and unexpected comedic moments, despite its horror marketing. Players find some enemy designs unintentionally funny, and the simplistic animations contribute to a humorous atmosphere that occasionally undermines the intended eeriness. While the game successfully blends horror and humor, some players feel that the comedic elements could be better balanced with more terrifying designs and improved gameplay mechanics.

    • “Additionally, the characters are pretty likable and funny, and I want to know more about everyone.”
    • “But the funny thing is, although this game marketed itself as a 'horror' game, you will be surprised by some fanservice moments throughout the gameplay.”
    • “It may startle the first time, but it becomes rather hilarious as the exploration progresses.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is polarizing; while some players appreciate its eerie art and immersive storytelling, particularly in the context of Japanese horror, others find it lacking in emotional investment and pacing. Many express frustration with the gameplay mechanics, which detract from the overall emotional experience, leading to feelings of boredom and disconnection. Additionally, some achievements and narrative elements are perceived as underwhelming or confusing, further diminishing the emotional impact for certain players.

    • “With its eerie art, emotionally driven ghost stories, and immersive writing, it’s a must-play for fans of Japanese horror and visual novels.”
    • “Maybe I'm the dumb one, but some of them felt like the solutions were very smartly set up earlier on in the story and made me feel rewarded by remembering a certain detail or having figured out a part of the mystery before an encounter by reading up on files I found while exploring.”
    • “It made me giggle how some of the achievements literally said 'you witnessed heartwarming passing of [insert ghost name]', no I didn't: all I saw was a sprite I literally just saw once disintegrate with white particles.”
  • replayability
    4 mentions Positive Neutral Negative

    "Death Mark" offers moderate replayability with multiple endings that encourage players to explore different choices throughout the chapters and the game's conclusion. However, the replay value is somewhat limited, particularly in the next entry, as players can only save during partner switches and exploration, which may restrict experimentation.

    • “There are multiple endings to Death Mark, which allows for some interesting replay value, with different outcomes in each chapter, as well as with the game's conclusion.”
    • “Players are allowed to save while switching partners in the mansion and exploration areas, enabling them to experiment with choices and endings, enhancing replayability.”
    • “Not much replayability as the next entry negates it.”
    • “Players are allowed to save while switching partners in the mansion and exploration area, which allows for experimentation with choices and endings, enhancing replayability.”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent visual, audio, and gameplay glitches that can lead to crashes. Users report that it is particularly problematic on the Steam Deck, where it is not "verified," resulting in a frustrating experience despite its strong art, story, and writing.

    • “It often started to have visual, audio, and even gameplay glitches as it approached crash time—character portraits not appearing when they spoke, audio cues not playing.”
    • “While the art, story, and writing are all amazing, this game is a buggy mess, at least on Steam Deck and not 'verified' at all.”
    • “Buggy as hell; I should have refunded it if I knew that was just another bug.”
  • optimization
    3 mentions Positive Neutral Negative

    While players praise the game's stunning art and engaging story, some have reported performance issues on the Steam Deck. However, overall, the game maintains solid performance during extended playtime, with one user completing 21 hours without significant issues.

    • “The art is gorgeous, the story is amazing, and overall I had a great time (Steam Deck performance issues notwithstanding).”
    • “Death Mark runs in solid performance during my completed 21 hours.”
    • “Death mark runs in solid performance during my completed 21 hours.”
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26h Median play time
26h Average play time
24-27h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Death Mark is a survival survival game with horror and mystery themes.

Death Mark is available on Nintendo Switch, PC, PlayStation 4, Xbox One and others.

On average players spend around 26 hours playing Death Mark.

Death Mark was released on April 4, 2019.

Death Mark was developed by EXPERIENCE.

Death Mark has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its character development.

Death Mark is a single player game.

Similar games include Spirit Hunter: NG, Tokyo Dark, Return to Shironagasu Island, Song of Horror, Call of Cthulhu and others.