- May 17, 2017
- Tom Kitchen
EMPORIUM
Platforms
About
EMPORIUM is a single-player Horror Simulation game that offers a beautiful and wholesome story set in a visually striking world. With a minimal approach to gameplay, players will explore notions of escapism, loss, and self in the wake of a personal tragedy through sensational graphics, a good soundtrack, and sporadic dialogue choices. The game is a short but impactful experience, lasting roughly 30 to 45 minutes, and is best experienced using a controller or keyboard to interact with the game's environment.
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- Visually distinctive with beautiful minimalistic design and impactful storytelling.
- Explores dark themes like childhood trauma and depression, providing a thought-provoking experience.
- Short playtime with a low price point makes it accessible for those interested in experimental narratives.
- Gameplay is overly simplistic, primarily consisting of walking in a straight line with minimal interaction.
- The story can be vague and convoluted, making it difficult for players to connect with the characters or fully understand the narrative.
- Repetitive nature and slow pacing may lead to boredom, especially for those seeking more engaging gameplay.
story
152 mentions Positive Neutral NegativeThe story of *Emporium* is dark and tragic, often presented in a convoluted and abstract manner that can leave players feeling emotionally detached and confused. While it features poetic storytelling and a haunting atmosphere, many reviewers expressed a desire for more interactivity and clearer narrative elements to enhance engagement. Overall, the game is seen as a short, thought-provoking experience that may appeal to those interested in story-driven games, despite its limitations in gameplay and clarity.
“Beautiful minimalistic design and impactful storytelling in a short, well-paced package.”
“Emporium presents its story without judgement, without telling you what to feel, and without pretending to resolve anything.”
“The graphics and artwork are very dark and mesmerizing, and the story surrounding serves to accentuate the surreal atmosphere of the game.”
“The story is a little convoluted and even people who have beaten it can't all come to an agreement on what it was about.”
“The emotional hook to the story isn’t there, perhaps since the game is so determined to be vague and mysterious instead of letting you get inside anyone’s head.”
“With your only control being movement, running, and checking things, there’s not nearly enough gameplay to prop up a vague story that requires analysis and commitment.”