- July 27, 2020
- Jack Twin
Emerald Lake
18%Game Brain Score
gameplay, story
29% User Score 14 reviews
Platforms
About
The Emerald Lake is a children's camp located next to the lake. This camp has long been abandoned due to a series of strange events that happened a long time ago. The main character is Michael, went to this camp to find his brother.





Audience ScoreBased on 14 reviews
gameplay3 negative mentions
- Emerald Lake features a unique horror theme reminiscent of the Friday the 13th franchise, which may appeal to fans of the genre.
- Some players appreciate the effort put into creating dynamic and interactive environments, noting that it stands out among other FPS Creator games.
- The game includes English subtitles, making it accessible to a wider audience despite its Russian origins.
- The game suffers from numerous technical issues, including crashes, glitches, and a lack of graphical options, making it nearly unplayable for many users.
- Emerald Lake is criticized for being a poorly executed asset flip, with little original content and reliance on stock assets from GameGuru.
- Gameplay is described as tedious and repetitive, with frustrating mechanics such as escort quests and awkward object interactions.
gameplay
4 mentions Positive Neutral NegativeThe gameplay of Emerald Lake is visually impressive and offers engaging variations on the "find the key" mechanic, complemented by well-crafted scripted encounters. However, players have reported significant issues with stability, as many experienced frequent crashes and lengthy loading times, resulting in only a fraction of the gameplay being actually playable.
“It's visually extremely well crafted and manages to keep you interested with enough variation on the 'find the key' mechanic and enough well-made scripted encounters to fill its runtime.”
“When checking out YouTube videos of the gameplay from July 2020, Emerald Lake appeared to be in a semi-playable state.”
“I recorded an hour of gameplay and after cutting out all of the game crashes and loading screens (which were a couple of minutes each), only 25 minutes of the 60 minutes was playable.”
“Easy to break down the gameplay.”