- March 11, 2014
- Klei Entertainment
Eets Munchies
Platforms
About
"Eets Munchies" is a physics-based puzzle game where players feed a cute creature, Eets, with various foods while avoiding obstacles and enemies. The game features numerous levels, challenging puzzles, and different types of food that affect Eets' behavior. Players can also create and share their own levels with the community.







- Eets Munchies features charming graphics and animations that create a fun and engaging atmosphere.
- The game offers a variety of puzzles that can be both enjoyable and challenging, especially with the inclusion of a level editor and Steam Workshop support for user-generated content.
- The gameplay is simple and accessible, making it suitable for players of all ages, while still providing moments of clever problem-solving.
- The game feels more like a mobile port, lacking depth and complexity compared to traditional PC puzzle games, which may disappoint some players.
- Many puzzles rely on pixel-perfect placement and timing, leading to frustration when solutions require precise execution rather than logical thinking.
- The overall length of the game is short, with some players feeling that it doesn't justify the price, especially when compared to other puzzle games available.
- gameplay56 mentions Positive Neutral Negative
The gameplay of "Eets Munchies" is characterized by its simple mechanics and puzzle-solving elements, drawing comparisons to mobile games like "Cut the Rope" and "Lemmings." While some players appreciate the charming graphics and unique mechanics, many find the overall experience lacking due to frustrating controls, underutilized features, and a short gameplay duration. Despite its potential, the game often leaves players wanting more depth and variety in its puzzles and mechanics.
“Beautifully crafted with deep mechanics.”
“Challenging puzzles, fun gameplay, and cute characters each with different mechanics bringing a complex twist to a simple game.”
“The gameplay is very enjoyable and I like the fact that you can switch between three different speeds ranging from slow to fast.”
“The lack of real attention-grabbing gameplay becomes apparent quickly, leaving players wanting more.”
“The problem in level design is, in part, derived from those very mechanics.”
“I don't normally write reviews, but when I encounter three serious design flaws in the first thirty seconds of gameplay, I have to say something.”