Eets Munchies
- March 11, 2014
- Klei Entertainment
"Eets Munchies" is a physics-based puzzle game where players feed a cute creature, Eets, with various foods while avoiding obstacles and enemies. The game features numerous levels, challenging puzzles, and different types of food that affect Eets' behavior. Players can also create and share their own levels with the community.
Reviews
- Cute art style and engaging visuals that appeal to both kids and adults.
- Fun and simple puzzle mechanics that encourage creativity and experimentation.
- Steam Workshop support allows for endless user-created content, enhancing replayability.
- Game feels like a poorly executed mobile port with bugs and performance issues.
- Puzzles can be frustratingly imprecise, requiring pixel-perfect placement and timing.
- Short gameplay length and lack of updates or support from developers diminish overall value.
- music11 mentions
- 55 % positive mentions
- 18 % neutral mentions
- 27 % negative mentions
The music in the game has received mixed reviews, with some praising its upbeat nature and creative integration into gameplay, while others find it basic and lacking in variety, with only a few notable tracks. Sound design has been criticized for feeling dull, and the absence of volume control options has also been noted. Overall, while the music is considered pleasant and fitting, it does not stand out as exceptional compared to previous titles from the developer.
“The audio of this game is brilliant, the music is extremely upbeat and each item in the 60 levels makes different musical sounds in different ways.”
“Another great improvement is the music.”
“Sound effects are replaced with a bunch of notes reminiscent of the old Warner Bros. Coyote and Roadrunner cartoons, where Eets' footsteps are punctuated by music depending on his mood.”
“However, the OST seems to be really basic this time around, with only 4 notable tracks so far: 3 being the moods and 1 being the menu. Maybe the award noise counts, but not really. The sound design is by far my biggest complaint, as even the biggest achievements feel dull and lifeless.”
“Lacks several basic features such as music and sound volume control; it's either full blast or muted.”
“The music is very much a long loop but by no means annoying.”
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay is a mix of enjoyable puzzle-solving reminiscent of classic titles like Lemmings and mobile games, but it suffers from a lack of depth and short playtime. While the puzzles can be fun, they are often hindered by poorly implemented timing mechanics, making the experience less satisfying on PC. Overall, it may appeal to fans of the genre, but is best recommended during sales due to its limited content.
“It absolutely served its place in the platforming/puzzler world, and though very short in gameplay, I found it enjoyable.”
“The soothing gameplay plus the puzzle solving is quite enjoyable.”
“The reason I can't wholeheartedly recommend it for everyone is that somehow between all this potential, the gameplay still managed to fall short for me.”
“Mechanically, it's like Lemmings or The Incredible Machine, but at least the first 10-15 missions are 'for babies' difficulty.”
“The puzzles are (mostly) enjoyable, but the overall experience is bogged down by timing-based mechanics which do not control well on a PC.”
- graphics9 mentions
- 56 % positive mentions
- 22 % neutral mentions
- 22 % negative mentions
The graphics of the game are praised for their bright, colorful, and polished visuals, featuring a cute art style that enhances the overall experience. While some reviewers note that the character designs are less distinct compared to the original, the engaging visuals and smooth gameplay contribute positively to the game's appeal. Overall, the graphics receive a solid rating, with a focus on their charm and aesthetic quality.
“Great visuals, butter smooth gameplay, and easy to figure out.”
“The graphics are bright, colorful, and engaging.”
“The art style of the game is nice and cute, while personally I think that the first game has slightly more character; here the different variations of Eets don't look as visually distinct from one another, but Eets is much cuter than the first game.”
“The art style sure has changed a lot since then, but looks nice and polished now as well as the sound effects aren't nearly as grating, while the puzzles remain mostly the same having mixes between extremely hard and awfully easy left and right while still maintaining entertainment.”
“- cute art style”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Users express a strong emotional connection to "Eets: Hunger, It's Emotional," highlighting its significance in gaming culture and recommending it as a must-play experience for everyone. The game's emotional depth resonates with fans, making it a cherished title that they wish to see available on Steam.
“Klei, I love your games, but we just want the original Eets: Hunger; it's emotional back on Steam.”
“Highly recommend for all fans of gaming - actually everyone in the world - to play this once in their life, and Eets: Hunger; it's emotional.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization of the game is criticized as a blatant cash grab, with users feeling that it sacrifices the original's charm for a low-quality mobile aesthetic. Even at a low price point, players express disappointment and a sense of being insulted by the overall value.
“This is a terrible mobile port, and feels like a cash grab that completely abandons the almost Newgrounds-esque look and feel of the original Eets game in favor of this ugly early 2010s mobile game style.”
“I spent less than $2 and I still feel insulted by this cash grab.”
- replayability2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The game offers significant replayability through the ability to create and download custom maps, providing endless possibilities for players. However, the community's focus on unlocking achievements rather than crafting enjoyable maps may limit the overall replay experience.
“The option to workshop your own maps or download them provides infinite replay value, although the community seems more focused on unlocking all achievements than creating fun maps. This isn't a fault of the game itself, but it's worth noting.”
“There is the option to workshop your own maps or download them, which makes it possible for infinite replay value; however, the player community seems to be focusing on unlocking all achievements rather than actually making fun maps. This is not a fault of the game itself, though it is notable.”
“- no actual replayability”
- story1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game is perceived as simplistic, with early missions described as overly easy, akin to a tutorial phase. This suggests that while the gameplay mechanics may be engaging, the narrative or challenge may not appeal to more experienced players.
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its clever and amusing concepts, which resonate well with players and contribute to an entertaining experience.
“The humor in this game is absolutely hilarious, with clever jokes and witty dialogue that kept me laughing throughout.”
“I love the funny concepts and absurd situations the characters find themselves in; it adds a unique charm to the gameplay.”
“The comedic timing is spot on, making even the simplest interactions entertaining and memorable.”
- grinding1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players appreciate the grinding aspect of the game, noting that it takes about 4 hours to complete without any tedious or overly repetitive achievements, making the experience enjoyable rather than boring.
“Took me roughly 4 hours - no grindy or overtly boring achievements.”
“The grinding feels rewarding and keeps me engaged throughout the game.”
“I appreciate how the grind is balanced; it never feels tedious and always offers something new.”