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Edge of Sanity

80%Game Brain Score
story, gameplay
replayability, grinding
80% User Score Based on 130 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4Playstation 5Playstation 5Steam DeckSteam DeckWindowsWindowsXbox OneXbox OneXbox Series X|SXbox Series X|SPlayStationPlayStationXboxXbox

About

"Edge of Sanity" is a psychological survival horror game set in the wilderness of Alaska, inspired by the Cthulhu Mythos. After a resupply mission goes wrong, you must explore caves, mines, and laboratories to uncover the truth. Manage your camp, scavenge for supplies, and make wise decisions to ensure survival in this hand-crafted 2D art style game.

Edge of Sanity screenshot
Edge of Sanity screenshot
Edge of Sanity screenshot
Edge of Sanity screenshot
Edge of Sanity screenshot
Edge of Sanity screenshot
Edge of Sanity screenshot

80%
Audience ScoreBased on 130 reviews
story28 positive mentions
replayability3 negative mentions

  • The game features stunning art and a fantastic atmosphere that immerses players in a Lovecraftian world.
  • Voice acting is well-executed, adding depth to the characters and enhancing the overall experience.
  • The gameplay combines resource management with survival horror elements, creating a unique and engaging challenge.
  • The gameplay can become repetitive and frustrating, especially with the loss of resources and slow pacing as the game progresses.
  • There are significant issues with save functionality, leading to lost progress and player frustration.
  • The story lacks depth and can feel predictable, with some mechanics feeling clunky and poorly explained.
  • story
    107 mentions Positive Neutral Negative

    The game's story is described as interesting but limited in scope, with a mix of predictable plot elements and engaging side stories. While some players appreciate the atmospheric and horror-inspired setting, others find the narrative dull and repetitive, leading to a lack of motivation to continue. Overall, the storytelling quality varies, with some praising its twists and character depth, while others criticize its execution and predictability.

    • “The story is interesting, the setting is a mix of Lovecraft/cosmic horror and SCP or Umbrella Corp vibes.”
    • “Having played it for several hours longer, the story starts to pick up and the game gets more interesting.”
    • “The story, while not entirely stunning, does have a couple of twists that are genuinely surprising.”
    • “I lost all motivation to keep going after this story event which caused me to lose everything.”
    • “The plot is boring and predictable, the enemies are just worms, and the characters are cut and paste archetypes.”
    • “But this game also fails on a storytelling level.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players finding it repetitive and frustrating due to slow pacing, while others appreciate its complex mechanics and engaging survival elements. The game features a blend of resource management, stealth, and exploration, reminiscent of titles like Darkest Dungeon, but opinions vary on its execution and overall enjoyment. While some players enjoy the atmosphere and innovative concepts, others criticize the clunky mechanics and lack of fun in the gameplay loop.

    • “Confusing at first, but a good game once you learn the mechanics.”
    • “Refreshing game concepts that bring a little variety to the AAA 3D graphics monsters; it doesn't promise endless open-world entertainment but still offers exciting gameplay and tricky challenges.”
    • “The gameplay loop is very reminiscent of the games I mentioned above: stress and resource management, with an upgradable base to keep resources coming in and stress levels low; scouting/scavenging, weapon durability, and stealth are also major mechanics here; there are multiple ways to dispatch or avoid enemy encounters, with each enemy type having exploitable weaknesses and strengths, making for fun and creative survival gameplay.”
    • “The gameplay is serviceable but repetitive, and the slow pacing gets more frustrating as the game goes on, making the repetitiveness a conscious flaw you're aware of.”
    • “The gameplay loop is one of the worst I've experienced in a long time.”
    • “It is just too clunky, with mechanics that are too haphazard.”
  • graphics
    36 mentions Positive Neutral Negative

    The graphics of the game have received high praise for their stunning and immersive art style, often described as reminiscent of "Darkest Dungeon" with a Lovecraftian twist. Players appreciate the detailed, hand-drawn visuals and the eerie atmosphere they create, which effectively enhances the gameplay experience. While some note that the game may not be high-budget or entirely original, the overall aesthetic and sound design contribute to a captivating and engaging world.

    • “The graphics are breathtakingly surreal, pulling you deeper into its twisted world with every frame.”
    • “The hand-drawn art style is visually stunning, creating an eerie and immersive world.”
    • “The art style is fantastic, with detailed multi-layered 2D environments.”
    • “But, this game only took inspiration from the Lovecraft lore and the art style of Darkest Dungeon.”
    • “Edge of sanity with Lovecraft elements, together with Darkest Dungeon-inspired art style, make this game a thrill to play with.”
    • “The 2D graphics are really well done too.”
  • atmosphere
    34 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its Lovecraftian elements, creating a deeply unsettling and immersive experience that keeps players on edge. The combination of gorgeous art, effective voice acting, and foreboding music enhances the overall vibe, making it particularly appealing to fans of horror and survival genres. While some players noted repetitive gameplay elements, the atmospheric setup and intriguing story still captivated many.

    • “The atmosphere in this game is incredible—it constantly made me feel uneasy, like something horrible was always lurking around the corner.”
    • “Edge of sanity is an enthralling Lovecraftian survival horror game that masterfully combines resource management with a deeply unsettling atmosphere.”
    • “Edge of Sanity is an enthralling Lovecraftian survival horror game that masterfully combines resource management with a deeply unsettling atmosphere.”
    • “Creepy atmosphere combined with some retro sci-fi.”
    • “The music is also, as I said, satisfactorily foreboding and adds a lot to the atmosphere.”
  • replayability
    16 mentions Positive Neutral Negative

    The game's replayability is a mixed topic among users; some appreciate the opportunity to explore different decisions and save various survivors, suggesting multiple playthroughs are possible. However, others criticize it for being a linear experience with limited variety, arguing that it lacks significant replay value beyond minor variations in survivor outcomes. Overall, while there are elements that encourage replay, the linear nature of the game may deter those seeking extensive replayability.

    • “I recognize the replay value in returning to areas to explore alternative decisions, such as opting to save a sick individual who might jeopardize your group's security, instead of prioritizing safety and dealing with the burden of guilt that lingers until the following day.”
    • “I haven't finished the game yet, but I know that replayability is a given, considering that you can save different survivors with different skill sets.”
    • “This is entirely linear, and there's no replayability or variety.”
    • “So there's not that much replay value, except maybe in getting different survivors (you can't get all of them in one playthrough unless a couple die off, and they don't affect the ending anyways).”
    • “It assumes replayability and multiple playthroughs.”
  • grinding
    14 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, often requiring hours of resource farming to prepare for challenges. This repetitive gameplay detracts from immersion and enjoyment, as players face frustrating setbacks that undermine their efforts. While the overarching story provides some engagement, the grinding ultimately feels inelegant and detracts from the overall experience.

    • “It wouldn't be the biggest deal if I didn't spend literal hours farming to build up a healthy supply in preparation for chapter 3.”
    • “After spending an hour grinding metal and wood and upgrading my food and water stations, I got one bad event that destroyed my food stockpile, another that poisoned my water, another where some survivors were thieves and punishing them ruins morale, and finally one that destroyed my upgrade to water and food stations.”
    • “Act 3 requires more repetitive grinding, so that's not exactly the most fun, but the overarching story helps keep you marginally invested.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is widely praised for its quality and atmospheric contribution, enhancing the Lovecraftian themes and overall experience. Reviewers highlight the dynamic and foreboding soundtrack, which effectively complements the gameplay and narrative elements. Despite the game's low budget and lack of originality, the music stands out as a significant strength.

    • “The soundtrack is terrific and dynamic, and is one of my favorite elements of this game.”
    • “Because the writing, music, voice acting, and story are excellent.”
    • “The introductory scene involves the moon suddenly being replaced by a gigantic eye while a stressful musical 'sting' plays.”
    • “It's supposed to be a survival affair, but it's really a bad game of musical chairs.”
    • “The music is also, as I said, satisfactorily foreboding and adds a lot to the atmosphere.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is a blend of funny and sad moments, all well-crafted and engaging. Notably, the character Carter's dialogues, where he often appears to talk to himself, create particularly hilarious situations that enhance the overall experience.

    • “This leads to hilarious situations when Carter sounds like he talks to himself in a couple of dialogues. :D”
    • “Sometimes funny, sometimes sad, but all well written and interesting.”
  • emotional
    2 mentions Positive Neutral Negative

    Players consistently highlight the game's exceptional atmosphere, which evokes a persistent sense of unease and anticipation, making them feel as though something ominous is always nearby. This emotional tension significantly enhances the overall gaming experience.

    • “The atmosphere in this game is incredible—it constantly made me feel uneasy, like something horrible was always lurking around the corner.”

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