- September 13, 2024
- Vixa Games
Edge of Sanity
Platforms
About
"Edge of Sanity" is a psychological survival horror game set in the wilderness of Alaska, inspired by the Cthulhu Mythos. After a resupply mission goes wrong, you must explore caves, mines, and laboratories to uncover the truth. Manage your camp, scavenge for supplies, and make wise decisions to ensure survival in this hand-crafted 2D art style game.







- The game features stunning art and a fantastic atmosphere that immerses players in a Lovecraftian world.
- Voice acting is well-executed, adding depth to the characters and enhancing the overall experience.
- The gameplay combines resource management with survival horror elements, creating a unique and engaging challenge.
- The gameplay can become repetitive and frustrating, especially with the loss of resources and slow pacing as the game progresses.
- There are significant issues with save functionality, leading to lost progress and player frustration.
- The story lacks depth and can feel predictable, with some mechanics feeling clunky and poorly explained.
story
107 mentions Positive Neutral NegativeThe game's story is described as interesting but limited in scope, with a mix of predictable plot elements and engaging side stories. While some players appreciate the atmospheric and horror-inspired setting, others find the narrative dull and repetitive, leading to a lack of motivation to continue. Overall, the storytelling quality varies, with some praising its twists and character depth, while others criticize its execution and predictability.
“The story is interesting, the setting is a mix of Lovecraft/cosmic horror and SCP or Umbrella Corp vibes.”
“Having played it for several hours longer, the story starts to pick up and the game gets more interesting.”
“The story, while not entirely stunning, does have a couple of twists that are genuinely surprising.”
“I lost all motivation to keep going after this story event which caused me to lose everything.”
“The plot is boring and predictable, the enemies are just worms, and the characters are cut and paste archetypes.”
“But this game also fails on a storytelling level.”