- March 25, 2015
- Owlchemy Labs
- 4h median play time
Dyscourse
Platforms
About
"Dyscourse" is a single-player simulation game featuring fabulous visuals and a good soundtrack. As Rita, a plane crash survivor, players navigate choices that determine their group's survival on a deserted island, leading to diverse, emergent stories with over 120,000 words of unique, replayable content. Humorous and sometimes dark, the game forges your story through critical and interpersonal decisions.
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- The art style is charming and visually appealing, enhancing the overall experience.
- The game offers a wide variety of choices that significantly impact the story, encouraging multiple playthroughs.
- The humor and quirky character interactions add a fun element to the gameplay.
- The game is very short, with a typical playthrough lasting around an hour, which may not justify the price.
- Character development is lacking, with many characters feeling like one-dimensional stereotypes.
- Some choices feel arbitrary and do not lead to meaningful consequences, diminishing the impact of player decisions.
story
190 mentions Positive Neutral NegativeThe game's story is characterized by its branching paths and the significant impact of player choices, allowing for multiple playthroughs to explore different outcomes. However, many players find the narrative to be clichéd and lacking depth, with some expressing disappointment in the limited decision points and character development. While the art style and humor are praised, the overall storytelling experience is seen as inconsistent, with some players feeling that it fails to fully engage them.
“The great thing about this game is that there are so many ways to go through it and see a story unfold... who lives... who dies... all the zany situations... and all in a nice relaxing game atmosphere with easy mood music that still suits the scenes.”
“Dyscourse is a wonderfully unique little game, with gameplay somewhere between a 'choices matter' consequences game and a choose-your-own-adventure/visual novel with storyline branching, character affinity, and multiple endings.”
“Going through the story once hasn't taken me more than 2 hours, but don't let that make you think this game is small-- it's packed with tons of different paths to take in the storyline, with each path revealing a different part of the story.”
“How can you have a story-based game with just no interesting story?”
“The short days (1 day consisted of feeding 2 people and sleeping) and poor storytelling deterred me as a player.”
“The story is horrendously generic (plane crash, desert island, etc.), and none of the characters do a lick to improve on that.”