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"Dyscourse" is a single-player simulation game featuring fabulous visuals and a good soundtrack. As Rita, a plane crash survivor, players navigate choices that determine their group's survival on a deserted island, leading to diverse, emergent stories with over 120,000 words of unique, replayable content. Humorous and sometimes dark, the game forges your story through critical and interpersonal decisions.

Dyscourse screenshot
Dyscourse screenshot
Dyscourse screenshot
Dyscourse screenshot
Dyscourse screenshot
Dyscourse screenshot
Dyscourse screenshot
Dyscourse screenshot
Dyscourse screenshot
Dyscourse screenshot
Dyscourse screenshot
+1

77%
Audience ScoreBased on 337 reviews
story52 positive mentions
atmosphere3 negative mentions

  • Dyscourse features a unique art style that is visually appealing and adds charm to the game.
  • The game offers a high level of replayability, with multiple endings and choices that significantly impact the story.
  • The dialogue is humorous and engaging, making the characters feel memorable despite their simplistic archetypes.
  • The game is quite short, with a typical playthrough lasting around an hour, which may not justify the full price for some players.
  • Character development is lacking, as many characters feel like one-dimensional stereotypes without depth.
  • Some choices can feel arbitrary, leading to frustrating outcomes that may not align with player expectations.
  • story
    236 mentions Positive Neutral Negative

    The game's story is a choose-your-own-adventure narrative centered around a plane crash on a desert island, where player decisions significantly impact the outcomes and character fates. While some players appreciate the branching paths and replayability, many criticize the overall plot as shallow and predictable, with a lack of depth in character development and storytelling. Despite its engaging art style and humor, the brevity of the main story and the repetitive nature of multiple playthroughs leave some players feeling unsatisfied.

    • “The story starts at a single point, and as you make decisions that branch out ever further from one another, you can end up with wildly different endings.”
    • “The story is fun, the graphics are fun, but after 4 hours it starts to get very old as you just try to get the last achievements.”
    • “The main story/campaign is super short (I spent 30 minutes my first time through), but with dozens of decisions that create butterfly effects that actually do follow through in future consequences, you're intended to quickly go through multiple playthroughs, each with vastly different outcomes.”
    • “Player decisions are shallow as the game holds your hand through the same story beats, regardless of most of your decisions.”
    • “The story is too mediocre and uninteresting to merit a second play, which is too bad since that is clearly the entire point of the game: to play multiple times.”
    • “The story is horrendously generic (plane crash, desert island, etc.), and none of the characters do anything to improve on that.”
  • graphics
    113 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many players appreciating its unique and charming art style that complements the quirky tone of the game. However, some critics find the visuals lacking in depth and express dissatisfaction with character designs and animations. Overall, while the art style is often described as distinctive and engaging, it may not appeal to everyone, leading to a range of opinions on its effectiveness.

    • “Dyscourse has a unique art style that meshes well with its world and characters.”
    • “The art style is beautiful, and things can get pretty crazy pretty quickly.”
    • “The art style and colors are masterful, and the original soundtrack is beautiful.”
    • “I don't know why, but I hate everything about this game: the graphics, the animation, the music, the plot, the characters, dialogues.”
    • “Graphics and animations are bad.”
    • “Didn't like the controls, wasn't fond of the graphics, and the 'language' was just... strange.”
  • gameplay
    45 mentions Positive Neutral Negative

    The gameplay of *Dyscourse* is primarily centered around making choices that influence the narrative, resembling a choose-your-own-adventure format with light puzzle elements. While the decision-making mechanics can lead to different story outcomes, many players find the gameplay simplistic and lacking depth, often feeling that it sacrifices interactivity for storytelling. Overall, the game offers a short experience (1-4 hours) that encourages replayability for different endings, but some players feel it doesn't provide enough engaging gameplay to justify its price.

    • “Basically the gameplay is mostly taking decisions at key points; it took interesting turns and each run is short enough to be easy to replay again.”
    • “Dyscourse is a wonderfully unique little game, with gameplay somewhere between a 'choices matter' consequences game and a CYOA/visual novel with storyline branching, character affinity, and multiple endings.”
    • “The depth of gameplay consists of exploring different choices and seeing how they pan out; doing so will allow you to unlock all the 'stamps' (read: in-game achievements).”
    • “Dyscourse is a game that understands the mechanics of a choose-your-own-adventure game, but doesn't understand what makes them appealing.”
    • “Gameplay is reduced to a minimum - in reality, Dyscourse is a Telltale adventure light, or a visual novel with the ability to walk around if only to glue it all together instead of adding any meaningful mechanics this way.”
    • “Absence of gameplay: it's pretty tough to call this game a game, there isn't really anything game-like involved with it.”
  • humor
    41 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players finding it genuinely funny and charming, particularly in its quirky characters and dark comedic elements, while others criticize it for being shallow or lacking depth. Many appreciate the lighthearted dialogue and slapstick moments, though some feel the humor doesn't always land effectively, especially in more serious contexts. Overall, the game offers a blend of silly and dark humor that may appeal to those who enjoy quirky, choice-driven narratives.

    • “It's hilariously funny and over the top.”
    • “The writing is really entertaining; the humorous dialog combined with the cartoonish style definitely help to keep the mood light, even when you're dealing with stuff like murder and cannibalism.”
    • “Add that to the fun characters, humor, and gorgeous graphics and this game is an easy recommendation!”
    • “Some rather blatant and therefore unfunny references here and there, along with sometimes unwitty writing. It seems that this style isn't in vogue nowadays, so no sweat.”
    • “The humor often falls flat, relying on tired clichés and predictable punchlines that fail to elicit any genuine laughter.”
    • “While the game attempts to be funny, most of the jokes miss the mark, leaving a sense of awkwardness rather than amusement.”
  • music
    39 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its beauty and ability to enhance the atmosphere, while others find it grating or lacking depth. Many highlight the soundtrack as a standout feature that complements the unique art style and contributes to the overall experience, though opinions vary on its effectiveness across different playthroughs. Overall, the music is seen as a significant aspect of the game, with a notable divide in player enjoyment.

    • “The aesthetic and music work very well and help set a perfect tone.”
    • “The music is wonderful and the art style is distinctive.”
    • “The stylish artwork and music will help immerse the player into the struggles of these misfits.”
    • “I couldn't bring myself to like any of the characters, and the music was pretty grating by the end.”
    • “On the other hand, I didn't enjoy the music.”
    • “The music isn't great.”
  • replayability
    39 mentions Positive Neutral Negative

    Overall, the game exhibits a high level of replayability due to its branching paths, multiple endings, and engaging decision-making mechanics, with many players noting that each playthrough lasts under an hour and offers new experiences. While some reviewers found the game short and lacking in depth, the variety of choices and outcomes encourages repeated play. Despite mixed feelings about character design and humor, the consensus is that the game is worth revisiting, especially for fans of the genre.

    • “Dyscourse has very short sessions; however, the utilization of branching paths and multiple endings encourages replayability.”
    • “A visually beautiful game that doesn't take long to finish, but it has almost infinite replay value thanks to the choose-your-own-adventure format and the huge variety of paths your choices can take you.”
    • “The true enjoyment comes in the replay value of Dyscourse though.”
    • “Plus, you can't really speed through a lot of the game that you've seen so many times already, so the replay value is a little low for me.”
    • “It's true that this game is replayable, but as I mentioned about the annoying character design, I hardly find reasons to play it a second time.”
    • “However, the game does claim to have a large amount of replayability, but I have yet to find it.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while some players appreciate the depth of character backstories and moments of emotional connection, many criticize the overall lack of genuine emotional resonance and humor, often feeling that the characters come off as bored or sociopathic. Comparisons to more successful titles highlight its shortcomings in delivering impactful choices and emotional engagement, leaving players wanting more from the narrative experience.

    • “The story and the level of emotional attachment in this game is through the roof.”
    • “While evidently lacking some of the emotional resonance of, say, the Telltale Walking Dead games, Dyscourse more than makes up for this in sheer lunacy and a genuine feeling of choice-and-consequence to your actions.”
    • “There's a few emotional moments, too, as you learn about the other characters: if you speak to them enough and spend enough time with them, you slowly unravel details about their backstories.”
    • “The story feels so predictable and cliched that it fails to evoke any real emotional response.”
    • “I found the narrative to be boring and lacking depth, which made it hard to connect with the characters.”
    • “The emotional impact is diminished by a lackluster storyline that doesn't engage the player.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The atmosphere in the game is noted for effectively supporting storytelling and character design, with some players appreciating its relaxing mood and distinctive graphics. However, opinions are mixed, as some users express dissatisfaction with the overall atmosphere, rating it low despite its narrative strengths.

    • “The great thing about this game is that there are so many ways to go through it and see a story unfold... who lives... who dies... all the zany situations... and all in a nice relaxing game atmosphere with easy mood music that still suits the scenes.”
    • “It's like you choose what you will be to others, whether you will plot against yourself or maybe build alliances - the distinctive cutout graphics and atmosphere are really well done.”
    • “The atmosphere really supports the storytelling and the character design, but I just kind of didn't like that atmosphere.”
    • “Atmosphere - 4/10”
    • “It's like you lost the choice of who you will be to others, whether you will plot against yourself or maybe build alliances - the distinctive cutout graphics and atmosphere are really well done.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is criticized for being inconsistent and relying on coincidental plot points, which detracts from the overall storytelling experience. While the atmosphere and art style offer a unique backdrop, the character designs and their development fail to resonate with some players, leading to a lack of engagement in replayability.

    • “The character development is engaging and adds depth to the story, making you care about the characters' journeys.”
    • “The growth of the characters throughout the game is well-crafted, allowing players to connect with their struggles and triumphs.”
    • “The narrative does a great job of exploring the complexities of each character, making their development feel organic and meaningful.”
    • “It does suffer with some character development and deaths that are a bit cheap and coincidental and just try to fit the story.”
    • “It's true that this game is replayable, but as I said about annoying character design, I hardly find reasons to play it a second time.”
    • “The atmosphere really supports the storytelling and the character design, but I just kind of didn't like that atmosphere.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, particularly after the initial playthrough, as repeated gameplay can feel monotonous. However, the achievement system serves as a motivating factor for unlocking new paths, adding some incentive to the grind despite the overall lack of tension.

    • “Besides the artistic graphics style, I found this game tedious.”
    • “I've played through three times (and my sister played it halfway through once). The thing is, the game lacks tension and can be really tedious—especially after the first playthrough.”
  • optimization
    2 mentions Positive Neutral Negative

    The optimization of the guide is lacking, leading to frustration due to time wasted on repetitive text. Players may find it necessary to restart and adjust their approach to progress effectively in the game.

    • “The optimization mechanics really encourage you to rethink your strategies and adapt to the challenges presented.”
    • “I love how the game rewards you for fine-tuning your approach, making each playthrough feel unique and engaging.”
    • “The balance between resource management and optimization creates a satisfying gameplay loop that keeps you coming back for more.”
    • “The guide isn't optimized, but it's good enough; if I wanted to do it normally, I'd just give up after a few runs from all the wasted time seeing text.”
    • “So you must begin again, repeating your path, altering what you can, performing your duty as a participant in the island's grand performance.”
  • stability
    1 mentions Positive Neutral Negative

    Users report minor stability issues, such as the cursor disappearing in-game during subsequent sessions, but note that opening the Steam overlay can resolve the cursor freeze when alt-tabbing. Overall, these problems are considered manageable.

    • “I haven't seen the cursor in-game on subsequent sessions, and opening up the Steam overlay unfreezes the cursor on alt+tab, so for me these are minor issues.”

Buy Dyscourse

4h Median play time
3h Average play time
3-4h Spent by most gamers
*Based on 4 analyzed playthroughs

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