- March 25, 2015
- Owlchemy Labs
- 4h median play time
Dyscourse
Platforms
About
"Dyscourse" is a single-player simulation game featuring fabulous visuals and a good soundtrack. As Rita, a plane crash survivor, players navigate choices that determine their group's survival on a deserted island, leading to diverse, emergent stories with over 120,000 words of unique, replayable content. Humorous and sometimes dark, the game forges your story through critical and interpersonal decisions.











- Dyscourse features a unique art style that is visually appealing and adds charm to the game.
- The game offers a high level of replayability, with multiple endings and choices that significantly impact the story.
- The dialogue is humorous and engaging, making the characters feel memorable despite their simplistic archetypes.
- The game is quite short, with a typical playthrough lasting around an hour, which may not justify the full price for some players.
- Character development is lacking, as many characters feel like one-dimensional stereotypes without depth.
- Some choices can feel arbitrary, leading to frustrating outcomes that may not align with player expectations.
story
236 mentions Positive Neutral NegativeThe game's story is a choose-your-own-adventure narrative centered around a plane crash on a desert island, where player decisions significantly impact the outcomes and character fates. While some players appreciate the branching paths and replayability, many criticize the overall plot as shallow and predictable, with a lack of depth in character development and storytelling. Despite its engaging art style and humor, the brevity of the main story and the repetitive nature of multiple playthroughs leave some players feeling unsatisfied.
“The story starts at a single point, and as you make decisions that branch out ever further from one another, you can end up with wildly different endings.”
“The story is fun, the graphics are fun, but after 4 hours it starts to get very old as you just try to get the last achievements.”
“The main story/campaign is super short (I spent 30 minutes my first time through), but with dozens of decisions that create butterfly effects that actually do follow through in future consequences, you're intended to quickly go through multiple playthroughs, each with vastly different outcomes.”
“Player decisions are shallow as the game holds your hand through the same story beats, regardless of most of your decisions.”
“The story is too mediocre and uninteresting to merit a second play, which is too bad since that is clearly the entire point of the game: to play multiple times.”
“The story is horrendously generic (plane crash, desert island, etc.), and none of the characters do anything to improve on that.”