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Dying Light: The Beast

Beastly A game that goes back to its roots incredibly well. Dying Light: The Beast captures the horror and survival horror RPG of the first game, and really helped to build where the future of the series is going.
Dying Light: The Beast Game Cover
85%Game Brain Score
story, gameplay
stability, grinding
89% User Score Based on 24,625 reviews
Critic Score 80%Based on 34 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingSteam DeckWindowsPlayStation
Dying Light: The Beast Game Cover

About

Dying Light: The Beast is a single player and multiplayer role playing game. It was developed by Techland and was released on September 18, 2025. It received mostly positive reviews from critics and positive reviews from players.

Dying Light: The Beast offers over 40 hours of intense survival adventure set in the sprawling open world of Castor Woods. Experience a rich blend of single-player and co-op gameplay filled with atmosphere, innovation, and thrilling horror elements. Prepare to face relentless dangers in this ambitious chapter of the Dying Light universe.

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89%
Audience ScoreBased on 24,625 reviews
story2.4k positive mentions
stability593 negative mentions

  • The gameplay features fluid parkour mechanics and intense combat, reminiscent of the original game, providing an addictive experience.
  • The atmosphere is darker and more immersive, effectively capturing the tension of nighttime exploration with stunning visuals and sound design.
  • The soundtrack enhances the game's atmosphere, with dynamic music that ramps up during intense moments, evoking nostalgia from the original title.
  • The story is criticized for being predictable and formulaic, often feeling like a basic revenge plot with shallow character development.
  • Many players report significant performance issues, including frame drops and bugs that disrupt gameplay, particularly in parkour mechanics and co-op modes.
  • The grinding aspect of the game is seen as tedious and repetitive, with a lack of fast travel options and scarce resources leading to monotonous gameplay.
  • story
    8,677 mentions Positive Neutral Negative

    The story of "Dying Light: The Beast" has received mixed reviews, with many players finding it engaging yet predictable. While some appreciate the emotional depth and character development, particularly in side quests, others criticize it for being formulaic and lacking originality, often feeling like a simple revenge plot. Overall, the narrative is seen as a step up from "Dying Light 2," but many players express a desire for more content and complexity, noting that the game feels shorter and less substantial compared to its predecessors.

    • “The story is engaging, the side missions are incredibly detailed and well voice acted.”
    • “The story pulls you in right away and leaves you wanting more.”
    • “The story was great; with a fun ending leaving room for a 4th game.”
    • “The story choices that I disagree with are frustrating; you are a beast, you tear enemies in half, rip heads off and go completely berserk, but there is one moment in the story where you get double-crossed, tased, pushed, and shot at, even before that you get locked in a container because someone shoved you. Yet we are able to rip huge behemoths apart, make it make sense!”
    • “The story is a basic revenge plot, it gets the player out the door to do his thing, not much to say here.”
    • “The story is short, shallow, and often times abuses suspension of disbelief to the point of where the narrative feels vapid and poorly written.”
  • gameplay
    3,158 mentions Positive Neutral Negative

    The gameplay of "Dying Light: The Beast" has received a mixed reception, with many players praising its fluid parkour mechanics and intense combat, reminiscent of the original game. While the introduction of the "beast mode" adds a new layer of excitement, some feel it lacks depth and can become repetitive. Overall, the game successfully combines elements from both previous titles, offering a satisfying experience, though some players express disappointment over certain mechanics and the story's predictability.

    • “The gameplay is awesome and addictive.”
    • “The gameplay and mechanics are genuinely the best we have gotten from any Dying Light game.”
    • “The core gameplay is as solid as ever and much closer to the original, which I'm sure will satisfy people who weren't happy with the second game.”
    • “The game relies too frequently on horrific 'monster closet' mechanics, with mobs popping out of nowhere, rising out of the dirt or jumping out of closets, over and over again.”
    • “Gameplay feels empty.”
    • “The gameplay is clunky and frustrating.”
  • graphics
    1,630 mentions Positive Neutral Negative

    The graphics of "Dying Light: The Beast" have received a mixed reception from players. Many praise the stunning visuals, improved gore effects, and atmospheric lighting, which enhance the overall experience, especially during nighttime gameplay. However, some users express disappointment with performance issues, graphical glitches, and a perceived lack of significant advancement over previous titles, particularly in terms of texture quality and optimization. Overall, while the graphics are often described as beautiful and immersive, they are also critiqued for not fully meeting the expectations set by modern gaming standards.

    • “The graphics are stunning, the atmosphere is immersive, and the gameplay feels smooth and engaging.”
    • “The visuals are a jaw-dropping leap forward, pulling you into the heart of this European hellscape with crisp, vibrant details—think shattered cobblestone streets and flickering streetlights rendered so vividly that every rooftop sprint feels cinematic, a huge step up from the original’s already solid graphics.”
    • “The graphics are beautiful, the lighting is on point, the parkour does feel a tiny bit clunky but it's still extremely good, the grappling hook in this game is so nice, I love how they made it the best of both the first and second game.”
    • “This game is a mess, no optimization at all, frame drops, the graphics are bad, and ray tracing barely does anything to make the game look good. I cannot enjoy this game because it's unplayable without heavy upscaling and frame generation; it's disappointing.”
    • “The graphics are subpar, the textures have low resolution, and the performance isn't good—especially for this graphics. It looks even worse than the first game in some areas, while the framerate is just a fraction in comparison.”
    • “The graphics are okay—not mind-blowing or next-gen level, but solid enough to keep the atmosphere going. I'll say that with the caveat that the graphics do look dated for a game coming out in 2025.”
  • optimization
    1,475 mentions Positive Neutral Negative

    The optimization of "Dying Light: The Beast" has received mixed feedback from players. While many praise its solid performance and smooth gameplay on a variety of systems, some users report significant frame drops, stuttering, and other performance issues, particularly in crowded areas or during intense gameplay. Overall, the game is generally considered well-optimized for a 2025 release, with many players experiencing satisfactory performance, though some still encounter notable issues that detract from the experience.

    • “On the technical side, it’s super well-optimized and runs smoothly on pretty much any PC, which is rare nowadays.”
    • “The game actually runs: compared to recent AAA titles which require you to take a mortgage in order to get a solid 60 fps, DLTB makes good use of my PC's assets, allowing me to achieve 144 fps on 1440p with high settings while managing to only use 60-70% of my GPU and 30-40% of the CPU, showing that the devs put in time into optimizing the game for it to run smoothly.”
    • “The game is well optimized and runs smoothly even in more demanding scenes, which is quite rare in open worlds these days.”
    • “This game is ass, no optimization at all. Frame drops, the graphics are bad and ray tracing barely does anything to make the game look good. I cannot enjoy this game because it's unplayable without heavy upscaling and frame generation; it's disappointing.”
    • “Game performance is severely unoptimized, runs the same on very low and on high graphics, so what is even the point?”
    • “The optimization is terrible, bugs from the previous part are still here, graphics are mediocre.”
  • stability
    754 mentions Positive Neutral Negative

    The stability of "Dying Light: The Beast" has been a significant point of contention among players, with many reporting a range of bugs and glitches that affect gameplay, particularly in parkour mechanics and co-op modes. While some users noted that the game runs well on various hardware setups and experienced fewer issues than previous titles, the overall consensus is that the game is still quite buggy, with frequent minor glitches and some game-breaking issues that can disrupt the experience. Players have expressed hope for future patches to address these stability concerns.

    • “The game runs great, looks great, and feels great to play.”
    • “Runs great, plays smoothly, and it’s actually a lot of fun.”
    • “The game looks great and runs great at max settings with solid FPS; it’s fun to run around and kill the zombies, very stable so far.”
    • “Fight for 10 minutes... and the boss somehow teleports/glitches into you and kills you, and you get to do the entire fight over again.”
    • “The game is a buggy mess; don't buy it. I have an i7 3060 card and the game crashes and lags non-stop.”
    • “The parkour feels so buggy and inconsistent to the point where I am losing my mind as to why Kyle seems to just not want to stay gripped onto surfaces or seems to glitch randomly at the absolute worst times.”
  • music
    688 mentions Positive Neutral Negative

    The music in "Dying Light: The Beast" has received widespread acclaim, with many reviewers praising its ability to enhance the game's atmosphere and evoke nostalgia from the original title. The soundtrack is noted for its dynamic quality, effectively ramping up during intense moments like combat and chases, while also incorporating remixed themes from previous games. However, some players have pointed out issues with repetitive tracks and occasional audio glitches, which detract from the overall experience.

    • “The soundtrack is immersive and amazing, but I can write essays about how there is no dynamic parkour soundtrack (pretty please add it).”
    • “The sound design is punchy, and the music ramps up perfectly during combat encounters, giving the whole experience a rush of adrenaline.”
    • “The atmosphere is underscored by composer Olivier Deriviere's musical soundtrack, which combines synthetic tones with orchestral elements.”
    • “Music plays at weird times and randomly cuts in and out.”
    • “If you skip a single line of dialogue, the music cue from the previous scene might still be blasting while the character talks.”
    • “The soundtrack feels just like the dying light 1.”
  • atmosphere
    609 mentions Positive Neutral Negative

    The atmosphere in "Dying Light: The Beast" has been widely praised for its return to the darker, grittier tone reminiscent of the original game, effectively capturing the tension and fear of nighttime exploration. Players appreciate the immersive sound design, stunning visuals, and the sense of danger that permeates the environment, particularly with the terrifying presence of volatiles at night. Overall, the game successfully blends the atmospheric elements of its predecessor with refined gameplay mechanics, creating a compelling and engaging experience for fans of the series.

    • “The atmosphere is darker, the action is faster, and the new mechanics make every encounter feel brutally satisfying.”
    • “The gripping narrative immerses players in a gritty world filled with tension, complemented by impressive visuals and eerie sound design that heightens the atmosphere.”
    • “The atmosphere is incredible — old town feels alive, dangerous, and full of stories waiting to be discovered.”
    • “The overly bright, washed-out palette hurt the atmosphere and made the world feel less threatening.”
    • “There’s zero atmosphere, zero tension, zero reason to keep playing.”
    • “The atmosphere - barely there.”
  • grinding
    334 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive due to the scarcity of resources and the lack of fast travel options. While some appreciate the initial fun of resource farming and crafting, the overall consensus is that the gameplay becomes monotonous over time, especially with the need to repeatedly traverse the map for quests and materials. Despite some improvements in crafting mechanics, many players still feel that the grind is excessive and detracts from the overall enjoyment of the game.

    • “The crafting, looting, and upgrade systems are fun and rewarding and not grindy like some other open world games.”
    • “Levelling system is simple and not too grindy, world is beautiful, not too big but not too small so there's enough to explore.”
    • “Satisfying combat, enjoyable but not grindy scavenging and crafting, and a variety of interesting quests.”
    • “The entire fight felt so tedious and frustrating.”
    • “The lack of fast travel means a lot of time is spent running or driving long distances just to turn in missions, which quickly becomes tedious.”
    • “You’ll always be short on crafting materials = more farming = more wasted time doing the same thing over and over.”
  • humor
    190 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding it unintentionally funny due to its clichéd story and awkward dialogue, often leading to hilarious moments during gameplay, such as ragdoll physics and glitches. While some appreciate the balance of humor and serious tones, others feel the writing lacks the charm of previous installments, resulting in a blend of cringe-worthy and amusing interactions. Overall, the game's comedic elements shine brightest in co-op play, where chaotic scenarios and funny glitches enhance the experience.

    • “The story acts like a friendly voice in your ear saying, 'maybe stop killing things for a second and talk to people.' The world is engaging, the characters have personality, and the humor stings like a cold shower — in a good way.”
    • “It's the kind of game where you spend half the time running, the other half looking for loot… and the rest laughing because someone kicked a zombie out the window by accident and it actually worked.”
    • “The only major glitch I've come across so far is I went to sleep until night time... wasn't night time it stayed sunny and daytime but it was night out and volatiles were everywhere, it was hilarious and frightening at the same time.”
    • “Holy crap, the story writing is so hilariously bad that I was laughing the whole time!”
    • “Good game, but I can't help but give it a bad review. The music sucks, the dialogue is unfunny and corny, and performance is awful even with low graphics.”
    • “I play this game with hacks. The game is good, but it's not funny; don't hack.”
  • emotional
    180 mentions Positive Neutral Negative

    The emotional aspect of the game has been widely praised, with many players highlighting the impactful side quests that evoke strong feelings of nostalgia, sadness, and connection to the characters. The return of beloved character Kyle Crane adds significant emotional weight, while the narrative's darker themes and moral complexities resonate deeply with players. However, some critiques mention that certain emotional moments feel rushed or lack depth, leaving a mixed impression on the overall emotional engagement of the story.

    • “The mashups of themes from the earlier games blend nostalgia with new energy, hitting those emotional beats exactly when they should.”
    • “The story is surprisingly strong, emotional, dark, and full of choices that actually matter.”
    • “The side quests delve into Kyle's past in meaningful and emotional ways, and are well worth playing.”
    • “I didn't want to give this game a negative review, but after experiencing the same boring story, quests, and artificial difficulty for 14 hours, I cannot give it a good review.”
    • “Very short, and mostly absolutely boring story with rinse and repeat missions.”
    • “Boring story and characters.”
  • replayability
    104 mentions Positive Neutral Negative

    The reviews for replayability in the game are mixed, with some players praising its potential for endless gameplay through varied side missions and co-op options, while others criticize the lack of meaningful content and progression after the initial playthrough. Many express disappointment over the absence of features like New Game+ and the overall short length of the game, which limits replay value. Overall, while some find it highly replayable, others feel it falls short compared to previous installments in the franchise.

    • “The map is quite big if you never use the cars, there is a lot of melee and firearms to choose from, the melee combat feels satisfactory and impactful when hitting the zombies, there are a lot of side quests and the replayability from multiple gameplays feels like a Nephalem rift from Diablo 3, kind of infinite but it's always more challenging and harder each time.”
    • “Whether you're a long-time fan or completely new to the franchise, this expansion delivers constant adrenaline, great replayability, and some of the best zombie-survival gameplay the genre has to offer.”
    • “Dynamic parkour, immersive dark atmosphere, high replayability thanks to varied side missions and explorable zones.”
    • “I liked the overall gameplay, but it just feels like it has little to no replayability compared to the other games in the franchise.”
    • “The game is incredibly short and doesn't feel fleshed out, so it could do with some content updates and new missions added, or some replayable missions for bonuses, etc.”
    • “I already know this is a 'play it once and never again' type of game, and that's so sad considering past Dying Lights had hundreds of hours of content to explore and replayability.”
  • monetization
    57 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn significant criticism, with many players labeling it a "cash grab" due to its reliance on advertisements and perceived lack of innovation. While some appreciate the absence of microtransactions, the frequent in-game ads and forced account sign-ups detract from the overall experience, leading to frustration among users. Overall, the game's pricing and monetization strategies have left players feeling disappointed, as they believe it falls short of the quality expected from the franchise.

    • “Another great thing is that this game has no microtransactions and no Denuvo.”
    • “The game also doesn't use predatory microtransactions like some games are doing these days, so it is a plus.”
    • “For heaven's sake, don't ruin this game with your god damn microtransactions and other FOMO crap!”
    • “This game is a shameless cash grab that manages to downgrade gameplay, plot, and the RPG aspects.”
    • “The devs have zero innovation and just put this trash out for a cash grab with zero effort to make a better game.”
    • “It feels like a cash grab, it's just a DLC for Dying Light 2 sold at a premium price.”
  • character development
    43 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising the depth and emotional moments in side missions, while others criticize the overall lack of meaningful growth for both main and side characters. Many players express disappointment over missed opportunities to enhance attachment to characters, particularly with key figures like the baron, and note that the pacing and execution of character arcs feel shallow or underdeveloped. Overall, while there are glimpses of strong character design and development, many feel it falls short of expectations, leading to a sense of disconnection from the narrative.

    • “Certain side missions have great character development and emotional moments.”
    • “The character developments not only for Kyle Crane, but the NPCs you talk to, are phenomenal.”
    • “They really improved on their writing and character development.”
    • “There is no character development in any way, not even for the main character.”
    • “Another massive disappointment is character development... like what is this, it is literally shallow and could as well not be there to be fair.”
    • “Overall this game does feel like an expensive DLC to DLC 1 (reheated burgers is the phrase I know to describe this) with clunky gameplay and almost non-existent character development.”
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23h Median play time
48h Average play time
8-50h Spent by most gamers
*Based on 198 analyzed playthroughs
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Frequently Asked Questions

Dying Light: The Beast is a role playing game.

Dying Light: The Beast is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 48 hours playing Dying Light: The Beast.

Dying Light: The Beast was released on September 18, 2025.

Dying Light: The Beast was developed by Techland.

Dying Light: The Beast has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

Dying Light: The Beast is a single player game with multiplayer and local co-op support.

Similar games include Dying Light 2 Stay Human: Reloaded Edition, Dead Island Steam Key GLOBAL, Dying Light, Assassin's Creed Shadows, Days Gone and others.