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Dying Light: The Beast

Beastly A game that goes back to its roots incredibly well. Dying Light: The Beast captures the horror and survival horror RPG of the first game, and really helped to build where the future of the series is going.
Dying Light: The Beast Game Cover
84%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, grinding
88% User Score Based on 28,341 reviews
Critic Score 80%Based on 34 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxSteam DeckWindowsPlayStation
Dying Light: The Beast Game Cover

About

Dying Light: The Beast is a single player and multiplayer open world role playing game with horror, post-apocalyptic and violence themes. It was developed by Techland and was released on September 18, 2025. It received mostly positive reviews from critics and positive reviews from players.

Buy Dying Light: The Beast at PlayStation Store. Experience a unique blend of open world and survival horror as you hunt down the man who transformed you into half man, half beast.

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88%Audience ScoreBased on 28,341 reviews
story2.9k positive mentions
stability678 negative mentions

  • Strong return to series roots with a focused and emotionally engaging story centered on Kyle Crane, featuring memorable side quests and improved narrative moments.
  • Impressive atmosphere and visuals with dark, gritty environments, stunning lighting, detailed textures, and immersive sound design that recaptures the original game's vibe.
  • Well-optimized performance across a range of hardware, with smooth framerates and solid gameplay mechanics combining fluid parkour and visceral combat from previous entries.
  • Main story is relatively short, predictable, and clichéd, with some missions feeling repetitive and lacking depth; pacing and mission design issues persist.
  • Frequent bugs, glitches, and stability problems impacting parkour, combat, AI, and multiplayer experience, accompanied by downgraded vehicle mechanics and poor controls.
  • Grinding and resource farming are often tedious and repetitive, with combat sometimes feeling sluggish due to tanky enemies and unbalanced difficulty spikes.
  • story

    10,383 mentions Positive Neutral Negative

    Dying Light: The Beast offers a return to the series’ roots with a more focused and emotionally engaging story centered on Kyle Crane’s quest for revenge, featuring stronger narrative moments than its predecessors. While the main plot is relatively short, predictable, and at times clichéd, the side quests provide more depth, meaningful storytelling, and memorable character interactions that enhance the overall experience. Though some mission design and pacing issues persist, fans appreciate the game’s blend of intense combat, immersive world-building, and ties to prior entries, making it a satisfying continuation despite its narrative shortcomings.

    • “Dying Light: The Beast returns to the Dying Light universe, picking up after the events of Dying Light 2, but it tries to tell a somewhat standalone story. The main story is a tale about harsh choices, survival, betrayal, and human selfishness. The side quests often prove more interesting and nuanced than the main plot, with memorable characters and situations. The game offers plentiful audio logs, documents, and environmental storytelling about Castor Woods and its inhabitants.”
    • “The story is amazingly well made, continuing Kyle Crane's narrative brilliantly. It reflects years of torment and transformation, giving the plot a darker psychological side that fits well with the gameplay. Side quests add emotional weight and connect deeply with the world and characters. The narrative includes unexpected plot twists and a compelling villain, the Baron, making it one of the best stories in the franchise so far.”
    • “This game delivers exactly what longtime fans have been waiting for: intense action paired with a story that unifies the entire series into a powerful and satisfying conclusion. The story is tighter, more personal, and far more engaging than Dying Light 2's convoluted mess. Kyle Crane's grizzled attitude adds weight to every mission. The side quests are fully developed, with solid writing, meaningful rewards, and deepen the lore, making the world feel alive long after the main storyline ends.”
    • “One of the trashiest and badly written story known to man.”
    • “In general, this game disappointed me, the plot is generally terrible, I expected more from this game, in fact they have been making the same game for 10 years.”
    • “The story missions just feel unoriginal and despite it being extremely short it was still tedious at certain points.”
  • gameplay

    3,759 mentions Positive Neutral Negative

    The gameplay of "Dying Light: The Beast" is widely praised for combining the fluid parkour and visceral combat of the original game with refined mechanics inspired by Dying Light 2, including the exciting new "beast mode" ability that adds strategic depth without overpowering the experience. While many appreciate the smoother traversal, satisfying melee and gunplay, and the tense, terrifying night sequences, some critiques highlight issues such as clunky climbing, repetitive mission design, and uneven AI behavior. Overall, it delivers a solid, addictive zombie survival gameplay loop that honors the series' roots, though it is sometimes seen as an extended DLC rather than a groundbreaking new installment.

    • “The gameplay and dev support is why this game is so solid, just like with the first Dying Light.”
    • “The core mechanics are built on from the previous entries and I've enjoyed this one the most gameplay wise, the map is also very nice, it's great for parkour and isn't a massive city with extreme verticality.”
    • “What does happen in this game is excellent gameplay with parkour, combat, crafting, exploration, driving; I mean this game just has it all.”
    • “30 hours of gameplay for same price compared to dl 1 & 2, this should be dlc not a full price game.”
    • “- bad control mechanics (bad design, bad choices, not responsive, not intuitive).”
    • “Gameplay-wise ... I just didn't 'feel' it.”
  • graphics

    1,890 mentions Positive Neutral Negative

    Graphics in "Dying Light: The Beast" are widely praised for their stunning visuals, detailed environments, and improved gore, delivering a vivid, immersive atmosphere that surpasses its predecessors. The game offers high-quality textures, dynamic lighting, and smooth animations, though some note it lacks next-gen features like ray tracing at launch and occasionally shows minor graphical glitches. Performance is generally solid with good optimization, but some players experience frame rate drops and stuttering on lower-end hardware, making a powerful PC ideal to fully enjoy the game's graphical fidelity.

    • “Zero stutters, great framerate, and the graphics look amazing from start to finish.”
    • “As usual with the franchise, the post-apocalyptic atmosphere is excellent, the graphics are absolutely stunning compared to the previous entries, and the soundtrack is genuinely wonderful.”
    • “The visuals are a jaw-dropping leap forward, pulling you into the heart of this European hellscape with crisp, vibrant details—think shattered cobblestone streets and flickering streetlights rendered so vividly that every rooftop sprint feels cinematic, a huge step up from the original’s already solid graphics.”
    • “In terms of visuals, I honestly don't really like how it looks: the game isn't really pretty to look at, the palette is very washed and dull.”
    • “The graphics are underwhelmingly bad and the parkour is horrible.”
    • “Bad graphics, missing or nonfunctioning settings that would help the gameplay be at all tolerable, lackluster, boring combat from the start, boring, uninspired bossfight to get you "excited" (it's a giant walking healthbar that you hack away at while adds drop in constantly, and healing has you press h out of all the accessible buttons it could be instead and hold it for 3 seconds to heal a little bit when you get hit, which you definitely will for the first fight at least), "beast mode" is just spam click to speed up the fight a little, animations are crude at best, generally a terrible game, let alone for this price and released in 2025 for god's sake this is literally unacceptable for a decent PS2 game, let alone for a game with this amount of money, hype, and level of technology available to it at the time of making.”
  • optimization

    1,554 mentions Positive Neutral Negative

    The game is generally praised for its strong optimization and smooth performance on a wide range of hardware, including older and mid-range PCs, with stable frame rates and minimal stuttering at launch—a rarity in 2025 AAA games. However, some users report occasional stuttering, frame drops, and memory leaks, particularly after extended play or in certain areas, with a few noting degraded performance over time or post-updates. Overall, it stands out as a well-optimized title compared to many contemporary releases, though future patches are anticipated to further polish stability and performance consistency.

    • “The game runs incredibly well and is really well optimized, if you liked dying light and dying light 2 I would highly recommend it; it feels like a throwback to the first game with nice parkour and combat from the second.”
    • “The beast runs like it was carved straight out of optimized code perfection, no shader compilation stutters, no frame dips, just pure velocity.”
    • “The game is extremely well optimized and an all-around blast to play.”
    • “I can't play this game for more than 2 hours without it suddenly stuttering, dropping frames, and losing audio.”
    • “This game is poorly optimized for PC somehow after being out for nearly a year.”
    • “Even on high-end PCs, the performance is pathetic with constant stuttering, frame drops, and issues that make the game unplayable without heavy upscaling and frame generation.”
  • stability

    853 mentions Positive Neutral Negative

    Dying Light: The Beast launches with numerous bugs and glitches affecting parkour, combat, AI, and co-op gameplay, often causing frustration and occasional softlocks, though many are minor or humorous. Vehicle mechanics are notably downgraded compared to previous entries, with less customization and less satisfying handling. Despite these stability issues, the game generally runs well across various hardware, and ongoing developer support suggests improvements over time.

    • “The beast is like if Dying Light 2 was actually good, everything I disliked about Dying Light 2 feels better designed now and better overall, with that being said, it's still not as good as Dying Light 1. Now The Beast has easily the best writing in the franchise history (IMO), graphics can look fantastic although a bit blurry on 1080p, but at 1440p and higher the game looks stunning. Best of all, it actually runs great with solid FPS and no frame stuttering.”
    • “Performance - 9/10 (runs great on my RTX 4070 Super at 1440p, getting roughly 90-100 FPS without frame generation and using DLSS balanced for 100 FPS / quality for 90 FPS. DLSS frame generation causes me to hit my monitor refresh rate of 180Hz at DLSS quality using high settings, so this is my preferred setting. Despite my Ryzen 5 5600X being below the minimum spec requirements, my experience was completely smooth without stutters and remained near my refresh rate about 95% of the time.)”
    • “It runs great right from the start, no need for 30 patches, and it looks phenomenal as well.”
    • “What an absolute joke that was - you delayed the game 3 times over 1.5 years and it still released a buggy mess; save files getting wiped, black screen crashes during cutscenes, terrible multiplayer synchronizing, among other issues.”
    • “The game feels like an alpha (see what I did there?) or maybe a beta release and that it should've been kept in production for at least 2 more years to deal with the insane amount of issues (bugs, glitches, bad combat/parkour/gameplay, grappling hook being awful etc) it has.”
    • “So buggy and just not well put together.”
  • music

    774 mentions Positive Neutral Negative

    The music and soundtrack in "Dying Light: The Beast" receive widespread praise for their atmospheric, immersive, and nostalgic qualities, often evoking themes from the original game and enhancing tension during combat and exploration. While some users note repetition and occasional bugs with music volume or placement, the overall score by composer Olivier Deriviere is deemed a standout aspect that significantly contributes to the game's mood and player engagement. The soundtrack balances subtle ambiance with intense chase and boss fight tracks, making it a major highlight despite minor criticisms.

    • “The soundtrack is incredible, reusing and remixing songs from the first game, while adding completely new tracks to the mix.”
    • “The soundtrack absolutely nails it.”
    • “The atmosphere, environments, and soundtrack are all really nice and fit the game well.”
    • “The ambient sounds from the soundtrack are also a major turn off, with weird growls and whatever, so much so that you end up zoning them out after a while since you don't know if it's a legit zombie growl or if it's only ambient noise.”
    • “Music plays at weird times and randomly cuts in and out.”
    • “Audio constantly cutting in and out, sometimes in the middle of dialogue, more often the soundtrack doesn't know which track to play and just stutters over and over.”
  • atmosphere

    722 mentions Positive Neutral Negative

    The atmosphere of Dying Light: The Beast is widely praised for recapturing the dark, gritty, and tense vibe of the original game, blending eerie sound design, moody lighting, and immersive environmental detail. It delivers intense nighttime fear and oppressive tension absent in Dying Light 2, with a haunting post-apocalyptic world that keeps players engaged and on edge. While some note minor shortcomings compared to the first game, the overall atmosphere is regarded as a successful, atmospheric return to the series' roots.

    • “From the moment the game starts, it becomes clear that Techland has pushed its formula to new heights, blending intense action, fluid movement, and a darker, more atmospheric narrative into a cohesive and deeply engaging experience.”
    • “The atmosphere is incredible, dark, terrifying, and immersive, much closer to the horror vibe of Dying Light 1.”
    • “The first thing that really grabbed me is how gorgeous the game looks: Techland absolutely nailed the atmosphere with stunning visuals, detailed environments, and some really impressive lighting that makes both day and night feel alive and dangerous.”
    • “There's also something missing from the atmosphere: that oppressive tension and fear that made Dying Light so memorable.”
    • “However, the music completely ruined the atmosphere and immersion — in combat, exploration, and even cutscenes.”
    • “Map is too empty and tiny, not enough to do post game, atmosphere lacking, story is lackluster and ending level is awful - seems like something someone would make on the community workshop.”
  • grinding

    415 mentions Positive Neutral Negative

    Grinding in the game is widely described as tedious and repetitive, often involving excessive looting, farming, and backtracking without fast travel that slows progression and dampens pacing. Combat and boss fights frequently feel drawn-out and frustrating due to tough, spongy enemies and resource scarcity, which forces players into grinding to upgrade gear and skills. While some players enjoy the challenge and find certain aspects satisfying, the overall consensus is that the grind can overshadow the fun, making exploration and missions feel like chore-like fetch quests rather than engaging gameplay.

    • “The crafting, looting, and upgrade systems are fun and rewarding and not grindy like some other open world games.”
    • “Levelling system is simple and not too grindy, world is beautiful, not too big but not too small so there's enough to explore.”
    • “Satisfying combat, enjoyable but not grindy scavenging and crafting, and a variety of interesting quests.”
    • “The combat is sluggish, enemies are overly tanky, they spam the annoying grab attack. There's no benefit to fighting enemies because they give like 20 XP for a kill when you need 30,000 to level up. I guess you can farm ingredients to upgrade your throwables if you like mindless grinding. Boss fights had trash mobs spawning, which made fights tedious. The beast mode wouldn't make a difference if it wasn't there.”
    • “The endless collecting, looting, farming – it doesn’t feel rewarding, it feels like unpaid work.”
    • “Many specific design choices make the game tedious, frustrating, and repetitive to play. You’ll always be short on crafting materials = more farming = more wasted time doing the same thing over and over.”
  • humor

    232 mentions Positive Neutral Negative

    The humor in the game is a mix of intentional witty dialogue, quirky character moments, and a variety of unintentionally funny glitches and ragdoll physics that often elicit genuine laughter. Players enjoy the comedic relief from dropkicks, absurd situations like volatiles appearing in daytime, and amusing bugs, although some find the story and writing cringe-worthy or "so bad it's funny." Co-op play enhances the humor, making the game enjoyable for those who appreciate its blend of dark, cheesy, and slapstick comedy amidst the zombie chaos.

    • “The co-op makes the game even better (it is hilarious to see your buddy dropkick a guy off of a building) and the servers seem to be pretty stable.”
    • “Yeah, trust me... being chased by a pack of volatiles while barely seeing where you're going has led to some hilarious (and terrifying) moments... the kind where we'd rather drown in a muddy swamp than let them catch us!”
    • “Holy crap the storywriting is so hilariously bad that I was laughing the whole time!”
    • “Holy crap, the story writing is so hilariously bad that I was laughing the whole time!”
    • “Good game but I can't help but give it a bad review; the dialogue is unfunny and corny.”
    • “Did have a few genuine good laughs but I'm not sure the Baron fight was supposed to be funny.”
  • emotional

    213 mentions Positive Neutral Negative

    The emotional impact of the game is mixed but generally positive, with many players finding the main story too short and somewhat underdeveloped, while side quests offer deeper, more meaningful, and often heartbreaking narratives. Kyle Crane's return and nostalgic callbacks provide strong emotional resonance for longtime fans, though some criticize the main antagonist and certain story elements as lacking depth or emotional weight. Overall, the game balances intense action with moments of genuine emotional connection, especially through side missions and atmosphere, creating a heartfelt if sometimes uneven experience.

    • “The story of Kyle Crane is masterfully unpacked—his years of torment and transformation make for a gripping, emotional ride that ties beautifully into the series' lore.”
    • “Kyle Crane's return adds real emotional weight, and the focus on more personal storytelling makes the experience hit harder.”
    • “The side missions don't feel like fetch and reward quests; they have genuine depth that at times will make you feel some sort of way—especially 'Stay Human'—and the ending is very satisfying but emotional.”
    • “Boring story, bloated dialogues, boring characters.”
    • “I didn't want to give this game a negative review, but after experiencing the same boring story, quests, and artificial difficulty for 14 hours, I cannot give it a good review.”
    • “Very short, and mostly absolutely boring story with rinse and repeat missions.”
  • replayability

    137 mentions Positive Neutral Negative

    Replayability in this game is mixed, with many praising the addition of new game modes, co-op play, and dynamic combat that offer varied, enjoyable replays, while others criticize the lack of substantial post-campaign content, new game+ features, and meaningful side quests, leading to a relatively short lifespan after initial completion. Updates and expansions have improved replay value for some, but overall, replayability is considered lower compared to previous entries in the series, often relying heavily on limited challenges or repetitive gameplay beyond the main story.

    • “The map is quite big if you never use the cars, there is a lot of melee and firearms to choose from, the melee combat feels satisfactory and impactful when hitting the zombies, there is a lot of side quests and the replayability from multiple gameplays feels like a nephalem rift from Diablo 3, kinda infinite but it's always more challenging and harder each time.”
    • “Whether you're a long-time fan or completely new to the franchise, this expansion delivers constant adrenaline, great replayability, and some of the best zombie-survival gameplay the genre has to offer.”
    • “Best of all, the advanced skill mechanics add serious depth without losing that classic dying light vibe—Crane’s beastly mutations introduce branching abilities that invite creative playstyles, blending familiar crafting with innovative rage-driven powers that keep fights fresh and replayable.”
    • “Almost every time we get an update it's just boring challenges; the replay value in this game is low and I regret supporting this on release.”
    • “This game also really needs New Game+ and legend levels before introducing weekly challenges because there's zero replayability after you have done all missions, side quests, collected everything, and completed the achievements.”
    • “In its current state (all of this is my opinion), the game has no replayability.”
  • monetization

    77 mentions Positive Neutral Negative

    Users widely criticize the game’s monetization as a blatant cash grab, highlighting intrusive ads, aggressive marketing tactics, and overpriced paid DLC presented as full games or expansions. While some appreciate the lack of microtransactions or battle passes initially, recent introductions of paid content and in-game advertisements have led to feelings of betrayal and frustration among the community. Overall, the monetization approach is seen as exploitative, detracting from the game experience and undermining trust in the developer.

    • “Triple-A game publishers need to take notes on how to create a good game and not scam their customers with microtransactions.”
    • “The game is priced correctly and there are no microtransactions; in today's economy this can still be considered a good game.”
    • “Another great thing is that this game has no microtransactions and no denuvo.”
    • “The developer lied to the community again, microtransactions were recently introduced into the game, including paid DLCs with absurd prices. Don't trust Techland again; they promised to focus on the game's story and promised there would be no microtransactions in several interviews and game promotions—all lies!”
    • “Can't adjust ads sensitivity, what the actual hell are you thinking Techland?”
    • “Force opens request to link to Epic Games account on every game startup and instead of main menu shows advertisements.”
  • character development

    52 mentions Positive Neutral Negative

    Character development in the game receives mixed feedback, with some praising significant improvements, emotional moments, and well-designed NPCs, while others criticize it as shallow, rushed, or lacking depth—especially for the main character. Many note missed opportunities to deepen attachment to characters, inconsistent storytelling, and a tendency to underdevelop key figures, though certain side missions and writing stand out positively. Overall, character development is seen as uneven, with some highlights but also notable shortcomings compared to prior entries.

    • “Some great new characters too and a lot of heart and character development, which I was pleasantly surprised by.”
    • “Extremely fun game with a ton of depth in character development and a great pace of side quests with the main quest tied in.”
    • “The character development not only for Kyle Crane, but the NPCs you talk to, are phenomenal.”
    • “There is no character development in any way, not even for the main character.”
    • “Another massive disappointment is character development... it is literally shallow and could as well not be there to be fair.”
    • “Overall this game feels like an expensive DLC to DL1 with clunky gameplay and almost no character development.”
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24h Median play time
49h Average play time
8-50h Spent by most gamers
*Based on 215 analyzed playthroughs
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Frequently Asked Questions

Dying Light: The Beast is a open world role playing game with horror, post-apocalyptic and violence themes.

Dying Light: The Beast is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 49 hours playing Dying Light: The Beast.

Dying Light: The Beast was released on September 18, 2025.

Dying Light: The Beast was developed by Techland.

Dying Light: The Beast has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Dying Light: The Beast for its story but disliked it for its stability.

Dying Light: The Beast is a single player game with multiplayer and local co-op support.

Similar games include Dying Light 2 Stay Human: Reloaded Edition, Dying Light, Dead Island 2, Assassin’s Creed Shadows, Dead Island Steam Key GLOBAL and others.