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Dying Light

Dying Light is an enjoyable yet clichéd zombie game that successfully injects Parkour into its mechanics
Dying Light Game Cover
84%Game Brain Score
story, gameplay
stability, grinding
94% User Score Based on 132,525 reviews
Critic Score 73%Based on 20 reviews

Platforms

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Dying Light Game Cover

About

Dying Light is a single player and multiplayer open world hack and slash game with horror, post-apocalyptic and violence themes. It was developed by Techland and was released on May 27, 2021. It received mostly positive reviews from critics and very positive reviews from players.

Enjoy Dying Light in its richest form. Containing all four major DLCs and seventeen skin bundles, the Platinum Edition brings together everything you need to explore all the post-apocalyptic world has to offer.

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94%
Audience ScoreBased on 132,525 reviews
story12.7k positive mentions
stability1.8k negative mentions

  • Impressive and visually stunning graphics that remain immersive and detailed despite age, with smooth animations and realistic lighting.
  • Outstanding gameplay featuring fluid and exhilarating parkour mechanics, satisfying melee combat, and a dynamic day-night cycle that enhances tension and challenge.
  • Exceptional atmosphere with a gripping open world, intense sound design, and a haunting synthwave soundtrack that deeply immerses players in the post-apocalyptic setting.
  • The game suffers from various technical issues including graphical glitches, inconsistent optimization, stuttering, frame drops, and occasional crashes on some hardware configurations.
  • Some gameplay elements feel clunky, repetitive, or inadequately tested, with frustrating parkour mechanics and tedious grinding for resources and experience.
  • The story and character development are uneven, with some players finding the narrative predictable, cliché, and populated by forgettable or one-dimensional characters.
  • story
    34,650 mentions Positive Neutral Negative

    The story of Dying Light is generally considered engaging yet not groundbreaking, featuring a solid but somewhat cliché zombie survival narrative with memorable characters like Kyle Crane. While the main plot is straightforward and at times predictable, it effectively supports the immersive atmosphere and gameplay, and the side quests often add depth and personality to the world. However, some players find the story uneven and repetitive, with pacing issues and an unsatisfying ending, but overall, the story sufficiently motivates players through the tense, action-packed parkour and combat experience.

    • “Dying Light is in my opinion the fundamental best zombie game, from the story (which is actually coherent) to the gameplay it hooks its teeth, I dumped 60+ hours in a week, and that was an awesome time.”
    • “The story and character development are incredible; it's definitely replayable.”
    • “The developers created the perfect combination: adrenaline-pumping parkour, incredibly satisfying zombie slaughter, and a genuinely amazing story that keeps you hooked until the very end.”
    • “The story is laughably bad.”
    • “The main story itself is also very intense, emotionally charged and well deserving of some award, as it will make you both lean forward in your seat in anticipation, as well as cry like a little girl out of sadness for some of the characters that are killed off during the game's story.”
    • “The story and characters – bland and forgettable, the main storyline and characters are somewhat clichéd and lack depth.”
  • gameplay
    14,723 mentions Positive Neutral Negative

    The gameplay of Dying Light is widely praised for its fluid and exhilarating parkour mechanics, satisfying melee combat, and dynamic day-night cycle that significantly alters the experience by introducing heightened tension and challenge at night. The blend of traversal, crafting, and survival elements creates an addictive and immersive loop that remains engaging even years after release, particularly in co-op play. While some find the story and certain mechanics repetitive or lacking polish, the core gameplay — with its open-world design, weapon variety, and intense zombie encounters — consistently stands out as the game's strongest aspect.

    • “The parkour mechanics are a game-changer, offering fluid movement that makes traversal both fun and strategic. While the story and some of the missions might not be as engaging, the core gameplay and sense of freedom make it well worth your time.”
    • “Dying light perfectly blends open-world exploration, parkour movement, and intense survival gameplay into something that still feels fresh even after many hours. Being able to run across rooftops, climb buildings, and escape hordes of zombies with smooth free-running mechanics makes movement incredibly satisfying and different from typical zombie games.”
    • “The gameplay shines the brightest, especially the parkour. The parkour mechanics are so good that just running around the world is satisfying by itself. The parkour system is smooth and super fun, and the tension during night gameplay is real.”
    • “Gameplay is kinda garbage; the parkour is the only fun part, and even that is really limited. Everything else is just clunky and slow.”
    • “After suffering through 47 agonizing minutes of gameplay, I found myself unable to accomplish even the most basic task of making a simple jump. Basic mechanics such as jumping are not reliable, defying logic and reason.”
    • “A jumbled mishmash of various gameplay mechanics and ideas that weren't tested properly and don't mix well. The game often leaves me feeling frustrated and infuriated with both the gameplay and story, as the gameplay is hindered by RPG elements and the story is contrived and nonsensical.”
  • graphics
    7,611 mentions Positive Neutral Negative

    Despite its 2015 release, the game's graphics remain impressive and visually stunning, boasting detailed environments, realistic lighting, and smooth animations that continue to immerse players effectively. While some textures and effects show their age and occasional glitches affect performance, recent updates and optimizations have helped the game age well, maintaining competitiveness with newer titles. The parkour mechanics and fluid combat are complemented by the strong visual design, making the graphics a standout aspect that enhances the overall experience.

    • “Way ahead of its time with outstanding graphics and gameplay.”
    • “The graphics hold up incredibly well, the atmosphere is immersive, and the overall experience is simply breathtaking.”
    • “The graphics are absolutely stunning especially for the time.”
    • “The graphics are outdated: textures look blurry, lighting can feel flat, and animations are clearly behind modern standards.”
    • “Performance: despite the game saying it is compatible with M series Macs, I'd strongly disagree; there are several major graphical glitches which make it almost unplayable.”
    • “Even today, the graphics hold up surprisingly well, but the game has some graphical and technical bugs at launch and several optimization issues that cause frame drops even on high-end hardware.”
  • stability
    1,894 mentions Positive Neutral Negative

    Dying Light is generally praised for its engaging gameplay and parkour mechanics, but it is also noted to be quite buggy and glitchy, with issues ranging from minor visual glitches to frustrating parkour and buggy controls. The "Following" DLC adds a sizable countryside map and a drivable, upgradeable buggy, which many find to be a fun and refreshing addition, although it shifts focus away from parkour and introduces its own set of glitches and performance problems. Despite these technical issues, the game runs well on most platforms with occasional frame drops and freezes, and the bugs often add a humorous element rather than severely detracting from the experience.

    • “I have played on both console and Steam and it runs great regardless of specs (from GTX 1660 to RTX 5080).”
    • “The physics are amazing, it has almost no glitches and bugs so the immersion is just amazing like you just turn the volume all the way up and you can hear the zombies, the wind, the environment, everything.”
    • “Conclusion: Dying Light stands out as a very good and successful attempt at making a post-apocalyptic zombie game, delivering a pleasant and relatively bug free experience for the players.”
    • “The game constantly freezes, stutters, and delays actions.”
    • “The story is good but it is not optimized for modern day hardware at all, random fps drops, random glitches you name it and it's there.”
    • “And then there's the dlc where they give you a very large open map and force you to drive a crappy buggy around the place, getting rid of pretty much all the parkour... which also has a game-breaking bug where, if you are not the host, booting your own save file causes it to wipe all your progress and place you right back at the start of it.”
  • atmosphere
    1,730 mentions Positive Neutral Negative

    Dying Light is widely praised for its immersive and intense atmosphere, especially during nighttime when tension and fear peak due to aggressive enemies and dynamic lighting. The detailed open world of Harran, combined with atmospheric sound design and a compelling day-night cycle, creates a gripping and realistic post-apocalyptic experience. Despite some criticism of the story, the game's atmosphere, parkour mechanics, and soundscape stand out as key strengths that keep players engaged even years after release.

    • “The atmosphere of the quarantined, hopeless city is nailed perfectly.”
    • “The day-and-night cycle completely changes the atmosphere, making nighttime genuinely scary and thrilling.”
    • “The post-apocalyptic atmosphere is incredibly immersive, and even after ten years, the gameplay is still engaging.”
    • “The game atmosphere makes you feel like you're back in 2014.”
    • “If they remaster TS, they better make the story better and the atmosphere darker though, because those are my only complaints (although the atmosphere issue is more of a personal preference).”
    • “But it lacks the post-apocalyptic atmosphere, at least I can say I expected more.”
  • optimization
    1,679 mentions Positive Neutral Negative

    "Dying Light" demonstrates a mixed optimization profile: while many users report smooth performance and solid optimization, especially on mid- to high-end systems, others experience significant stuttering, frame drops, and poor performance particularly on laptops, AMD hardware, and some newer graphics cards. The developer has provided ongoing patches improving stability and performance, but persistent issues—such as inconsistent framerates, poor multi-core CPU utilization, and occasional crashes—continue to affect the experience for certain configurations. Overall, the game runs well for many players but struggles in optimization on diverse hardware setups, notably on laptops and AMD GPUs.

    • “The game is well optimized, even on mid-tier systems.”
    • “Optimization is flawless and I truly believe any system could run this game with minimal tweaking, and finally, the combat still being incredible -- just improved from Dead Island is a major plus.”
    • “The game runs at a stable high frame rate on modern hardware, optimization is excellent, and game-breaking bugs are rare.”
    • “Optimization is disastrous, I was about to give up on the game before finishing the story as it is so frustrating to play with such horrible performance, but somehow I persisted and finished it.”
    • “This game was absolutely one of my favourites back when it was released, but the constant stuttering, lag on inputs, loss of frames and audio degradation have made this game absolutely impossible for me to play.”
    • “My PC runs any game, but this game, often I had to play it at 20fps because some areas are so poorly optimized, even with the lowest graphics settings possible.”
  • music
    1,584 mentions Positive Neutral Negative

    The music and soundtrack in "Dying Light" receive widespread acclaim for their atmospheric, eerie, and often 80s-inspired synthwave style that perfectly complements the game's tense, apocalyptic setting. The dynamic and immersive score heightens suspense during night chases and combat, creating a uniquely haunting and memorable audio experience that many players continue to enjoy long after playing. While some find the music repetitive or less prominent in free-roam, overall it is considered a standout element that greatly enhances the mood and immersion of the game.

    • “The music doesn’t just play — it whispers to your soul.”
    • “The soundtrack is a 10/10 actually peak.”
    • “The soundtrack beautifully complements the tension and mood, sticking with you long after the game ends.”
    • “The soundtrack just didn't belong.”
    • “The music is terrible (fortunately you can turn it off).”
    • “The ost in the game is bad, the same track is played at all times, some bad gibberish gypsy song.”
  • humor
    1,494 mentions Positive Neutral Negative

    The humor in "Dying Light" is widely praised for its hilarious ragdoll physics, funny glitches, and the comedic interactions during co-op play, especially when drop-kicking zombies or causing chaotic moments with friends. While the main story and characters can be generic or mediocre, the side quests, quirky NPCs, and unexpected slapstick moments provide a healthy dose of humor that balances the game’s intense and scary atmosphere. Overall, the humor—ranging from dark and quirky to outright silly—enhances the game's enjoyment, particularly when playing with others.

    • “Co-op makes everything even better, turning the game into a chaotic, hilarious survival adventure.”
    • “Dying light remains one of the best zombie games, particularly due to the physics based interactions enemies have, which results in both satisfying and hilarious ragdolls that never get old.”
    • “The drop kick is my favorite feature as it allows for all kinds of creative and funny kills.”
    • “The 'be a zombie' mode is like unfunny fun, not spoken about enough.”
    • “While I enjoyed the game long ago, I tried to replay it and honestly have no idea how I used to play such garbage. The game's story and writing are much better than DL2, but the gameplay is some of the worst ever made. No block button yet enemies can block, the parkour is so janky it's not funny. Fighting human NPCs feels like a sick joke by the devs!”
    • “The story just seems random and unfunny.”
  • grinding
    1,345 mentions Positive Neutral Negative

    Grinding in the game is widely described as a significant and often tedious aspect, with many players finding the extensive leveling, crafting, and side missions to be repetitive and time-consuming. Although progression through skill trees and weapon upgrades is rewarding, the necessity to grind for resources and experience can detract from enjoyment, especially in solo play or late-game content. Despite this, some players appreciate the grind as part of the game's addictive loop, particularly in co-op mode, where it is more engaging.

    • “Scavenging for supplies feels essential, not tedious, and the sheer number of weapon blueprints keeps things fresh.”
    • “Skill-tree isn't too grindy, but adds fun to continue playing and improving.”
    • “The day/night cycle makes for decent gameplay, while crafting is a powerful tool, but isn't too grindy.”
    • “Every single mission, main and side missions are tedious fetch quests.”
    • “Each zombie drops individual loot, and picking up each loot pack uses an animation, making loot collection painfully slow and ultimately tedious with little worthwhile reward.”
    • “The final mission is an especially tedious borefest, dragging down the overall game experience.”
  • replayability
    830 mentions Positive Neutral Negative

    Dying Light offers exceptional replayability driven by extensive content, diverse playstyles, a robust co-op mode, and continual developer updates including DLCs and community mods. While the main story may have limited replay value for some players, the game's dynamic open world, challenges, multiplayer modes, and frequent events sustain long-term engagement and player enjoyment. Overall, it is widely regarded as one of the most replayable zombie survival games available.

    • “But at the end of the day, the story is such a small part of the game as Techland have updated the game so much over the last ten years that there is so much replay value. Paired with a fantastic DLC which offers a decent story, content patches with new game modes, and 4-player co-op, you can see why so many play this game still even after 10 years.”
    • “It offers infinite replayability, way too many playstyle differences, the best physics and interactions in any of the three in the series, an amazing storyline that you can skip most of, and Roger Craig Smith in your ear for a good 4 hours.”
    • “Despite a somewhat predictable story and occasional repetitive missions, Dying Light excels in creating an intense, atmospheric, and endlessly replayable zombie survival experience.”
    • “After playing the whole of the story with my friend, it's safe to say there is a lot of replay value.”
    • “Sadly replayability is really non-existent with this game, which is a bummer.”
    • “The downsides to this game are: 1) the online is almost dead after almost 3 years since its release, 2) 90% of missions are just going from point A to point B and back to A, and 3) after you beat the game it really doesn't have much replay value.”
  • emotional
    518 mentions Positive Neutral Negative

    Players have mixed feelings about the emotional aspect of the game: while many praise its engaging, sometimes heart-wrenching story, strong voice acting, and memorable moments that made them cry or feel deeply connected, others find the characters one-dimensional with forced emotional scenes that lack genuine attachment. The narrative includes touching side quests and a few powerful character arcs, but some criticize the plot as predictable, cliché, or failing to establish meaningful bonds, reducing overall emotional impact. Despite narrative flaws, the combination of suspense, atmosphere, and character-driven moments often creates a compelling, emotionally immersive experience.

    • “The story is engaging and emotional, keeping you invested from start to finish, while the main character, Kyle Crane, is well-written and easy to connect with.”
    • “The protagonist, Kyle Crane, is voiced by an exceptionally talented actor, whose intense and dramatic performance draws you deep into the emotional fabric of the game.”
    • “From its thrilling start to its emotional finish, Dying Light is an unforgettable experience.”
    • “The game had one or two unique new gameplay ideas and proceeded to package them in one of the most boring, grindy, repetitive zombie games I've ever played, complete with an insufferably boring storyline with a boring, one-dimensional cartoony villain who kills more of his own men than anyone else, and an end-game boss fight that is an extended quick time event spam.”
    • “Boring story, boring characters, too many scripted events, too much boring dialogue and gimmicks to drag the game out.”
    • “6: boring story that is hard to be invested in, when you have NPCs saying the same dialogue about you being the new guy over and over like it's the start of the game, despite the fact you've been doing tons of missions for them.”
  • monetization
    294 mentions Positive Neutral Negative

    The monetization of this game is heavily criticized due to aggressive, intrusive advertisements for the developer's other titles, such as sequels and DLC, often shown at startup and within menus, disrupting the gameplay experience. Many players feel these forced ads in a paid game are manipulative and detract significantly from enjoyment, leading to dissatisfaction and reluctance to purchase future titles from the developer. While some acknowledge reasonable pricing and content support, the pervasive and unavoidable advertising overshadows these positives.

    • “The true Dying Light, no microtransactions, tons of content, and an overall great experience.”
    • “I always respect this kind of achievement, especially when an unknown company makes a masterpiece like this and not a typical triple-A company that would have flooded this kind of game with microtransactions, loot boxes, season passes, and what not.”
    • “No microtransactions; just a game that you can tell the developers put a lot of thought and love into.”
    • “Launching the game gives you an advertisement for the sequel and a forced advertisement for The Beast that crashed my game when mashing buttons to figure out how to skip it.”
    • “Each time you launch the game the developers show you three different ads, one of which is full sound and unskippable for the first 5 seconds.”
    • “It's tedious that they turned the act of starting Dying Light 1 into an advertisement opportunity for Dying Light 2.”
  • character development
    232 mentions Positive Neutral Negative

    Character development in the game, particularly of the protagonist Kyle Crane, is widely praised for its depth, emotional resonance, and pacing, contributing significantly to the immersive storytelling experience. However, reviews note that many supporting characters lack development, with some players finding the overall narrative and character arcs shallow or underdeveloped. Despite mixed opinions, the character progression system and Crane's growth are frequently highlighted as strong points that enhance player engagement.

    • “The depth of character development and your in-game choices add layers of complexity to the storyline, making it an engaging rollercoaster from start to finish.”
    • “The game allows one to understand Crane and others as more than just flat character designs meant to fulfill progression, and see their emotions and fears, leading to topics of sacrifice, duty, compassion, identity, and an appeal to one's sense of humanity.”
    • “The story, the atmosphere, the combat, the graphics, the character development and building, every aspect of this game was amazing.”
    • “The developers realized they didn't have any strong story points or character development, so they just dragged out gameplay with worthless cut scenes and parkour puzzles that were more annoying than fun.”
    • “Literally every character in the story is abhorrent, and worst still - lore dumps on you the moment you interact with them - and the only character development is in the protagonist who goes from 'mindless worker ant' to 'mindless worker ant for somebody else'.”
    • “You will cringe at the cheesy one-liners and unending torrent of trite dialogue, you will lament the non-existent character development and the fact that you don't care about anyone in the story, you will marvel at the forced and speedy plot that ruins the suspension of disbelief.”
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73%Critics’ scoreBased on 20 critic reviews
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31h Median play time
84h Average play time
11-80h Spent by most gamers
*Based on 620 analyzed playthroughs
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Frequently Asked Questions

Dying Light is a open world hack and slash game with horror, post-apocalyptic and violence themes.

Dying Light is available on Nintendo Switch, PlayStation 4, Steam Deck, Windows and others.

On average players spend around 84 hours playing Dying Light.

Dying Light was released on May 27, 2021.

Dying Light was developed by Techland.

Dying Light has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Dying Light for its story but disliked it for its stability.

Dying Light is a single player game with multiplayer and local co-op support.

Similar games include Dying Light 2 Stay Human: Reloaded Edition, Dying Light: The Beast, Dead Island 2, Dead Island Steam Key GLOBAL, Days Gone and others.