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Assassin’s Creed Shadows

Assassin’s Creed Shadows Game Cover
78%Game Brain Score
story, gameplay
stability, grinding
78% User Score Based on 14,694 reviews

Platforms

Nintendo SwitchPlaystation 5Xbox Cloud GamingXboxiPhoneWindowsPlayStationXbox Series X|SPCXbox Game PassCloudMac OSPhoneiPadMobile PlatformNintendo Switch 2
Assassin’s Creed Shadows Game Cover

About

Assassin’s Creed Shadows is a single player open world role playing game with a historical theme. It was developed by Ubisoft Montreal and was released on May 9, 2024. It received mostly positive reviews from players.

A new Creed rises over Japan

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78%
Audience ScoreBased on 14,694 reviews
story1.9k positive mentions
stability270 negative mentions

  • Stunning next-gen graphics with richly detailed environments, dynamic weather, and seasonal changes create an immersive and atmospheric depiction of feudal Japan.
  • Polished and engaging gameplay, especially the stealth mechanics with protagonist Naoe, alongside a dual-protagonist system that offers varied playstyles and keeps gameplay fresh.
  • Authentic and emotionally resonant performances with some strong character moments, enhanced by a soundtrack blending traditional Japanese instruments with modern elements to complement the atmosphere.
  • The story is widely regarded as weak, disjointed, repetitive, and lacking emotional depth, with uneven character development and an abrupt, incomplete ending.
  • Optimization and technical performance are inconsistent; many players experience crashes, freezes, stuttering, and poor performance even on high-end systems.
  • The presence of aggressive microtransactions and grind-heavy progression detract from the experience, feeling exploitative and sometimes forcing players into repetitive tasks.
  • story
    7,138 mentions Positive Neutral Negative

    Assassin’s Creed Shadows offers a visually stunning and immersive feudal Japan setting with solid stealth and combat gameplay; however, its story is widely regarded as its weakest aspect—feeling disjointed, repetitive, and lacking emotional depth or coherence. The dual-protagonist structure divides narrative focus unevenly between Naoe and Yasuke, with many players finding the main plot overshadowed by filler quests and an unfocused progression that culminates in an abrupt and incomplete ending, leaving much of the story to be continued in paid DLC. While some enjoy character moments and cultural themes, overall the storytelling falls short compared to earlier franchise entries, making the experience more about the gameplay and exploration than a compelling narrative.

    • “Assassin's Creed Shadows is a breathtaking evolution of the open-world formula, blending masterful storytelling, refined stealth mechanics and stunning visuals.”
    • “The storytelling is cinematic and emotional, with some really strong moments – but unfortunately, the animations don’t always do them justice. Unfortunately, even important main story sequences suffer from this.”
    • “The dual protagonists offer a fresh take on the franchise, providing varied gameplay styles and making the story more engaging.”
    • “The story is incredibly awful. Not just the worst story in the AC series, but maybe in gaming as a whole. It could've just been a basic revenge tale, a c-tier story with nothing special behind it. But Ubisoft somehow managed to butcher even that, turning it into a masterclass in how to ruin the simplest plot imaginable. The narrative has its moments of brilliance that stand out from the overall story. However, these high points are isolated within an otherwise unremarkable storyline that fails to maintain consistent quality or emotional impact throughout the experience. The potential for a truly engaging narrative is evident in these stronger moments, making the overall mediocrity of the story all the more disappointing.”
    • “The story was absolutely terrible, it was not interesting at all compared to some of the other AC games. The story felt like Ubisoft forgot to pay their writers more than $10 and a slap in the face halfway through development so they just used AI to finish the rest and it copied Kill Bill and Ghost Recon Wildlands and threw in some references to the assassins so you didn't forget what series the game was from. The story is utterly pathetic, seemed like someone wrote a prompt to a large language model and generated the script and the team used that in the game. Very repetitive gameplay and a story that fails to keep me interested.”
    • “The story is the weakest part of this entire game. The story is flat, forced, and predictable. Every major story beat feels stitched together purely for dramatic effect, with zero respect for narrative cohesion. The story is so stupid that within the prologue you just want to skip all the boring dialogues and cutscenes. The story is so boring and way too long. The story is pure nonsense. The story is so bad it's comical at times, and I really struggle with linking this game's story of the creed of assassins to the rest of the creeds. The story is a convoluted, disjointed mess. The story is basically a checklist of quests with no rhyme or reason.”
  • gameplay
    3,522 mentions Positive Neutral Negative

    Assassin’s Creed Shadows revitalizes the franchise with polished and engaging gameplay, particularly excelling in stealth mechanics through the character Naoe, whose agility and shadow-based tactics offer the best stealth experience in the series. The dual-protagonist system provides variety—Naoe’s stealth contrasts with Yasuke’s brute-force combat—but Yasuke’s gameplay is often viewed as less satisfying and somewhat out of place. Despite some repetitive open-world quest elements and occasional technical issues, the fluid parkour, refined combat, dynamic seasonal effects, and improved environmental interactions create a compelling, immersive gameplay experience that balances classic Assassin’s Creed elements with fresh innovations.

    • “The dual protagonists offer a fresh take on the franchise, providing varied gameplay styles and making the story more engaging.”
    • “Naoe brings back the series' classic stealth gameplay—rooftop traversal, silent assassinations, hidden blades and all—while Yasuke offers a more brutal, honorable path, wielding heavy weapons and commanding the battlefield with raw force. The dynamic between the two is more than a gimmick; it’s a meaningful evolution that keeps the gameplay fresh without feeling like you’re being yanked between genres. Lighting is especially noteworthy, with shadows playing a major role in both gameplay and aesthetic. Enemy patrols are more responsive to environmental cues, and stealth mechanics finally feel like they’ve caught up to modern standards.”
    • “Gameplay is fun and improved from previous games; Yasuke is a tank that excels in combat, while Naoe is perfect for stealth and assassination. The gameplay is crisp, with long cutscenes with motivated characters, optimized fairly decently, and I have been paying since AC 1 released and truly think this is a great comeback for Ubisoft. The gameplay is fresh and fun with a very interesting story.”
    • “The gameplay loop is terrible.”
    • “Gameplay mechanics often center around infiltrating a castle and that mechanic is just so overused, and just not fun to play.”
    • “The gameplay is clunky, shallow, and slow.”
  • graphics
    2,146 mentions Positive Neutral Negative

    Assassin’s Creed Shadows features stunning, next-gen graphics with richly detailed environments, dynamic weather, and seasonal changes that create an immersive depiction of feudal Japan. While visuals and art direction are widely praised as some of the best in the series and comparable to top-tier titles like Red Dead Redemption 2, performance issues and optimization challenges persist on lower-end systems. Overall, the graphics are a standout strength, elevating the experience even when other aspects like story and gameplay receive mixed feedback.

    • “The graphics are stunning, and the seasonal changes are genuinely incredible.”
    • “Graphically, this is easily one of the most stunning games I have ever encountered.”
    • “The graphics are absolutely stunning, with breathtaking landscapes, intricate character designs, and a richness of detail that constantly pulled me in.”
    • “Graphic wise it keeps seam tearing despite me doing everything to prevent it and the graphics glitch despite having a good system.”
    • “Despite literally having the recommended specs for this game (the AMD processor and graphics card) and well over the 16GB recommended RAM, I cannot run this game without constant freezes and rendering issues at the lowest possible settings.”
    • “After the latest patch, the game constantly crashes, I've made sure everything was up to date, even running the graphics at the lowest settings, it still just randomly crashes.”
  • optimization
    914 mentions Positive Neutral Negative

    Optimization for the game is highly mixed, with many users praising its smooth performance and graphical fidelity on high-end systems, while others report frequent crashes, stuttering, forced ray tracing that severely impacts performance, and poor optimization particularly on mid to low-end PCs. Although some patches have improved stability and frame rates, many note unresolved issues such as inconsistent frame rates, long loading times, and bugs that hinder a stable experience. Overall, optimization is seen as inconsistent and a key area needing improvement for broader playability.

    • “Ac shadows has some of the best optimization in the series and very solid core mechanics.”
    • “Performance is really good, playing it maxed out at 4k.”
    • “Performance-wise, i had next to zero technical difficulties, which deserves recognition.”
    • “This game is almost 1 year old but optimization is so bad.”
    • “Performance is abysmal... I have an RTX 5090, 96GB of RAM and Ryzen 9 7950X and still cannot even reach 30FPS in cities... so it is unplayable.”
    • “Was excited giving Shadows a shot but it's currently being held back by crazy bad performance even on a 5080; it was constantly stuck between 35-40FPS and no setting changes fixed it. The devs have known about the issue for 3-4 months but haven't bothered fixing it. The issue seems to be a BIOS setting but requiring that to play is unacceptable.”
  • music
    551 mentions Positive Neutral Negative

    The music in Assassin’s Creed: Shadows receives mixed reactions; while many praise its blend of traditional Japanese instruments with modern and genre-crossing elements, including J-rock, hip-hop, and cinematic styles, others find these choices jarring and immersion-breaking, particularly the use of modern or hip-hop beats during combat and key moments. Ambient and stealth music generally enhance the atmosphere, but issues such as repetitive tracks, occasional audio bugs, and odd placement of certain songs detract from the overall experience. Nevertheless, the soundtrack’s boldness and emotional weight stand out as a notable aspect of the game.

    • “The soundtrack, on the other hand, less inspired but still blends traditional Japanese instruments with modern tones, creating a unique experience reminiscent of Tarantino films.”
    • “The music and sound design fit the setting well and don’t get annoying, perfectly complementing the atmosphere and enhancing every moment of gameplay.”
    • “The soundtrack perfectly complements the atmosphere — calm and haunting one moment, intense and powerful the next — adding depth and immersion to the game.”
    • “The music... I don't know who Ubisoft hires for music for their games but it's always so bad. They get some feudal Japanese music that plays most of the time and when you get into a fight it gets remixed into some actual garbage trap remix that literally makes me laugh every time because of how bad it is. I wish more games cared about how influential their soundtracks can be.”
    • “The trap remix Japanese music is some of the cringiest stuff I've ever heard and took me out of the game every time because I was laughing; please stop that.”
    • “Some music is really bad and mismatched. For example, during emotional or important cutscenes, there are instances of rock music or punk rock that just don't fit the atmosphere and completely break immersion.”
  • stability
    334 mentions Positive Neutral Negative

    Assassin's Creed Shadows suffers from widespread stability issues, including frequent glitches, freezes, crashes, and performance drops even on high-end systems. Many users report persistent bugs affecting gameplay, animations, AI, rendering, and UI, often requiring extensive troubleshooting; while patches have improved stability for some, the game remains plagued by numerous technical problems that disrupt immersion and smooth play. Nonetheless, some players have experienced relatively stable and enjoyable runs with only minor glitches.

    • “It just runs so well—no glitches, no lags, stable framerate, good flow of gameplay. Nothing will stop you from playing it on the technical side—unlike, let's say, Helldivers 2, Stalker 2, or Cyberpunk.”
    • “10 hours in and a bug free experience on launch, something virtually unheard of these days.”
    • “It's rare to see such an ambitious game launch in such a polished state—no bugs, no glitches, just seamless gameplay.”
    • “The rest of the game time is from constantly troubleshooting the crash error or the crazy GPU rendering issue causing the screen to go green/black/purple (across all the GPUs, not only the 9060xt 16GB).”
    • “Every update breaks this game and requires various troubleshooting and/or Windows update to get it running again.”
    • “Buggy mess can't go five seconds without the UI giving out or the whole game completely freezing, even after turning down settings.”
  • grinding
    290 mentions Positive Neutral Negative

    Grinding in this game is widely criticized as tedious, repetitive, and excessive, often disconnecting players from the narrative and making progression feel like a chore. Resource farming and upgrade systems require significant time investment, with some players feeling forced into monotonous side activities and slow pacing, exacerbated by clunky mechanics and limited exploration freedom. While a few find the grind manageable or even enjoyable, the overall consensus points to grinding as detracting from immersion and enjoyment.

    • “Progression feels fair and not grindy in the least (so far).”
    • “Great, also it is not grindy at all. Barely gotten done with the beginning and I am almost level 30. I am glad it's not the Odyssey leveling system.”
    • “Ubisoft formula, but not tedious.”
    • “I've spent hours grinding through disconnected tasks, completely losing the narrative.”
    • “After 100 hours in the game, completing every single kill list, grinding out every base upgrade, I still have not even reached 80.”
    • “One other type of progression you have is the hideout, while I find the hideout cool and the upgrades are meaningful, the resources required to upgrade the hideout at the later levels is just absurd; it either requires a lot of boring grind of doing the same repeatable mission in every zone every season and farming castle stashes or buying them in the shop at ridiculous prices. This is probably the reason why it is so hard to max the hideout, so they can squeeze a bit more money from the players.”
  • atmosphere
    254 mentions Positive Neutral Negative

    The atmosphere of Assassin’s Creed Shadows is widely praised for its richly detailed, immersive portrayal of feudal Japan, featuring dynamic weather, seasonal changes, and authentic sound design that enhance exploration and stealth gameplay. Despite some critiques on soundtrack consistency and occasional technical issues, the game's visual splendor and cultural atmosphere create a captivating experience that many consider among the franchise’s best. Overall, the game excels at transporting players into a vibrant, atmospheric world that balances serene beauty with underlying tension.

    • “Assassin's Creed Shadows delivers an exquisitely crafted journey through feudal Japan—a world rendered with a reverence for detail and atmosphere that borders on transportive.”
    • “The forests are dense and alive, the weather effects feel dynamic and atmospheric, and the changing seasons add a layer of immersion that constantly refreshes the experience.”
    • “The atmosphere alone kept pulling me back in, especially with the dynamic weather and day-night cycle that genuinely affects stealth and exploration.”
    • “Even The Witcher 3, a ten-year-old game, still offers a stronger sense of adventure and atmosphere.”
    • “You just barge in, stab, and escape — with zero tension or atmosphere.”
    • “The atmosphere is flat, the world-building weak, and the usual attention to historical detail that Assassin’s Creed is known for is nowhere to be found.”
  • monetization
    238 mentions Positive Neutral Negative

    Reviews unanimously criticize the presence of microtransactions in this full-priced, single-player game, describing them as aggressive, unnecessary, and undermining the experience. While mostly cosmetic, their inclusion—alongside timed events and paid DLC—feels exploitative and detracts from immersion, with many viewing the monetization model as a blatant cash grab rather than an enhancement. Some note that microtransactions can be ignored and do not block progression, but overall, they tarnish the game's appeal and reflect poorly on the developer's priorities.

    • “Additionally, the monetization model is fun, adding nonintrusive cosmetics and battle passes to enhance fun well past the story's conclusion.”
    • “Yes, Ubisoft still throws a ton of microtransactions at you but you don't need to spend a dime extra to enjoy the game to its fullest.”
    • “One point to clarify: contrary to what those above would imply, the microtransactions are completely unintrusive and mostly cosmetics.”
    • “I paid $70 for this game, microtransactions should not exist.”
    • “The presence of microtransactions in a single-player game is intrusive, unnecessary, and greedy.”
    • “It feels like Ubisoft deliberately designed the game to be as grindy as possible in order to push microtransactions.”
  • emotional
    232 mentions Positive Neutral Negative

    Reviews on the game's emotional aspect are mixed, with many praising the authentic and emotionally resonant performances—especially in Japanese voice acting and through the dual protagonists, Naoe and Yasuke—who offer distinct and sometimes deeply moving narratives. However, a significant number of players criticize uneven character development, stiff animations, and pacing issues that undermine emotional engagement, leading to a story that feels repetitive, diluted, or lacking in impactful moments. Overall, while the setting and certain scenes deliver genuine emotional depth, the narrative often falters in sustaining player investment throughout the experience.

    • “Yasuke and Naoe offer two distinct yet emotionally resonant perspectives, blending samurai ferocity and shinobi finesse in a narrative that feels both authentic and deeply personal.”
    • “The narrative is rich, emotional, and deeply engaging, with well-developed characters that you genuinely care about.”
    • “The emotional journey with Naoe—dealing with the murder of her father, the brutality of war, the destruction, and the suffering of civilians—combined with the story of the unusual samurai Yasuke, constantly motivates you to keep going.”
    • “Repetitive mindless gameplay, boring story and characters; dislike having to play two characters just to do what one could in past games.”
    • “I regret buying this game. I thought it would be an improvement in gameplay compared to other Ubisoft games, but it's just the same as the others: boring storyline, bad characters, bad voice acting, generic gameplay mechanics, bare bones and boring RPG elements, repetitive quest lines and setup, uninteresting exploration, and awful enemy AI. My 7 hours were just boring with no highlights, and I will not be playing much more.”
    • “Terrible voice acting, boring story and dialogue, with terrible facial animations.”
  • humor
    94 mentions Positive Neutral Negative

    The humor in Assassin's Creed Shadows is often described as unintentionally funny due to clumsy animations, cheesy voice acting, and awkward cutscenes, leading to moments of unplanned comedy. While some players appreciate its quirky bugs and occasional lighthearted banter, many find the story and humor less refined compared to previous entries like Odyssey, with humor ranging from charming to cringeworthy. Overall, the game mixes moments of genuine amusement with a sense of silliness that detracts from its seriousness.

    • “Stealth and exploration practically mandate the use of Naoe, since Yasuke is hilariously inept at doing anything an Assassin's Creed protagonist would do regularly, aside from fighting head-on.”
    • “The collectibles you will find in castles are problematic; only Yasuke can move heavy objects. If you mainly play as Naoe and want to collect specific flags, you need to leave the castle, change to Yasuke, return to the flag, move the object obstructing access to the flag, collect it, then either finish the castle as Yasuke or change back to Naoe. If you trigger a season change during this, the castle resets, so good luck clearing it from scratch for the reward.”
    • “Some of the (probably dramatic) cutscenes made me laugh uncontrollably because of the sheer stupidity and lack of proper staging.”
  • character development
    70 mentions Positive Neutral Negative

    Character development in the game is widely seen as uneven and underwhelming, often described as shallow or surface-level, with many players feeling the dual-protagonist narrative dilutes emotional engagement and character growth. While some reviews praise moments of strong and touching character arcs—particularly for certain characters like Naoe—overall, the story frequently suffers from pacing issues and lack of meaningful progression, leaving many characters feeling forgettable or flat. However, superb character design and immersive visuals often provide some compensation for these storytelling shortcomings.

    • “You follow her journey as she learns the creed and grows into her role, which makes the character development feel much more grounded and personal.”
    • “The narrative is both emotionally impactful and action-packed, with some of the best character development I’ve seen in a long time.”
    • “Fantastic facial expressions and deep character development and the story is actually interesting for a change.”
    • “Character development is uneven, and the story never fully commits to either perspective, resulting in a narrative that feels diluted and emotionally flat.”
    • “It is my opinion that it is impossible to build a good story where after first few hours of story and character development/introductions, it all grinds to a massive halt and you are let loose to kill 50+ forgettable boss enemies that you honestly could not care less about.”
    • “Yasuke's whole story and character development feels like an afterthought; he could have been easily an ally NPC like Leonardo in the Ezio trilogy or Adewale in Black Flag and it would feel the same. It feels like they added him late into production to appeal to players that don't like stealth.”
  • replayability
    32 mentions Positive Neutral Negative

    Replayability is generally seen as limited, with some appreciation for the dual protagonist system providing varied playstyles, but lacking deeper differentiation or content to encourage multiple playthroughs. While side content and strategic contrasts add some appeal, many users feel the game offers little incentive to replay beyond achievements or minor updates. Overall, replay value is modest and could be improved with more characters, story paths, or mod support.

    • “I like having two different builds to play as and the new mechanics make this very replayable.”
    • “The contrast between the two characters adds strategic depth and replayability.”
    • “Dual protagonist system: switching between stealthy and brute-force gameplay adds variety and replayability.”
    • “The lack of support for character model mods severely limits replayability and player expression.”
    • “Single playthrough, there is no replayability value to be found here.”
    • “Unfortunately, replayability is very low, and there is not much to do after completing the game and making your perfect hideout.”
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24h Median play time
52h Average play time
7-65h Spent by most gamers
*Based on 169 analyzed playthroughs
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Frequently Asked Questions

Assassin’s Creed Shadows is a open world role playing game with historical theme.

Assassin’s Creed Shadows is available on Nintendo Switch, PlayStation 5, iPhone, Windows and others.

On average players spend around 52 hours playing Assassin’s Creed Shadows.

Assassin’s Creed Shadows was released on May 9, 2024.

Assassin’s Creed Shadows was developed by Ubisoft Montreal.

Assassin’s Creed Shadows has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Assassin’s Creed Shadows is a single player game.

Similar games include Assassin's Creed Valhalla, Assassin's Creed Origins, Assassin’s Creed Syndicate, Assassin's Creed Odyssey, Horizon Forbidden West and others.