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Dusk Diver Game Cover

About Dusk Diver

Dusk Diver is a single player hack and slash game. It was developed by JERA and was released on October 23, 2019. It received positive reviews from players.

This anime touch action game with stories base on Ximending. Players can carry on the phantom slaying adventures and fight along with guardians as story progresses. In game, you can experience the swiftness from the chain attacks and the fun of varies tactical skill combinations!

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Games Like Dusk Diver

Looking for games like Dusk Diver? Here are top hack and slash recommendations, selected from player-similarity data — start with The Vagrant, ANNO: Mutationem or Virelia.

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Reviews

80%Audience ScoreBased on 194 reviews
story42 positive mentions
grinding17 negative mentions

  • Charming and stylish anime-inspired art design with good voice acting.
  • Fun and accessible musou-style beat 'em up combat with satisfying combos and guardian summons.
  • Faithful and immersive recreation of Ximending, Taipei, with interesting characters and engaging side quests.
  • Combat becomes repetitive with limited variety and monotonous enemy design.
  • Story and character development are basic and rushed, lacking depth and memorable moments.
  • Technical issues including crashes, locked 30fps framerate, unskippable cutscenes, and no key remapping on PC.
  • story

    210 mentions Positive Neutral Negative
    20% positive mentions, 74% neutral mentions, 6% negative mentions

    The story in this game is generally seen as simple, short, and somewhat generic, following familiar anime tropes like a high schooler gaining powers to fight evil. While not groundbreaking or deeply complex, it offers a charming cast and an engaging enough narrative to complement the combat and setting, though pacing issues and lack of depth in characters and plot were noted. Overall, it serves more as a light, cozy backdrop rather than a major highlight, appealing primarily to fans of the genre or those who enjoy story-light action games.

    • “Players will follow the story of Yang Yumo as she is thrown into the world that hangs between the human and spirits realms.”
    • “The story is pretty good (very Persona-esque), and you can build relationships with characters to improve their assist stats/combos etc.”
    • “The game may be short, however it is just long enough to tell its story in a manner that keeps it interesting and fun, without needing filler during the main story for time.”
    • “The game does give them room to breathe with side quests and bonding events, but the main story and problems just never really got me buying into it.”
    • “You're forced to run up and down every single street after each story mission to search for every single side quest in the game, which can take 10+ minutes between each mission/chapter, and overall it just feels tedious.”
    • “I can't ignore that the story ends with a weird anime build-up moment that just doesn't work because there's been no build-up, there's no stakes, no risk, just a thing happens and the game expects me to care.”
  • gameplay

    91 mentions Positive Neutral Negative
    29% positive mentions, 66% neutral mentions, 5% negative mentions

    The gameplay is generally praised for its solid, fast-paced hack-and-slash mechanics combining elements from musou, beat-em-ups, and action RPGs, with satisfying combos, summons, and a stylish combat system. However, it is also criticized for being repetitive, somewhat shallow, and occasionally unbalanced due to difficulty spikes and some clunky mechanics, resulting in a less engaging experience for players seeking deeper or more varied gameplay. Overall, it is enjoyable especially for fans of the genre but best recommended on sale given its shorter length and simplicity.

    • “With a great focus on gameplay, while keeping all other elements at decent levels, the team has managed to make an excellent game.”
    • “Dusk Diver’s combat mechanics are already good, but once you max out your combo stat and unlock more moves, this game just feels amazing.”
    • “The game presents a high quality with a clear focus on gameplay, presenting a new way to chain combos in the genre and different styles to use.”
    • “While unclear if the narrative is a parody or overly sincere, the single button beat-em-up gameplay lacks enough depth to be satisfying.”
    • “The problem here, apart from this being a Nintendo Switch game on PC, is the weak story and even weaker gameplay.”
    • “The fight and gameplay in general is extremely repetitive with infinite hordes of enemy wasting your time, this makes the game overpriced.”
  • graphics

    51 mentions Positive Neutral Negative
    43% positive mentions, 47% neutral mentions, 10% negative mentions

    The game's graphics feature a vibrant, colorful anime art style with well-designed character artwork and faithful recreations of real-world locations, particularly the bustling Ximending district. While visuals are generally praised for their style and uniqueness, some criticisms include mediocre 3D graphics, occasional blurriness, limited graphics settings, frame rate drops, and somewhat simplistic NPC designs. Overall, the graphics complement the gameplay and story well, though technical polish and performance could be improved.

    • “I can count on my fingers games that translate real world locations to an anime art style so well, and those mainly include the Yakuza, Persona and Akiba's Trip games.”
    • “The world is nice to look at and the graphics pop out a lot on the deck with a very colorful and stylized artstyle that honestly just looks better when looked at from a distance.”
    • “Dusk Diver is made using the Unreal Engine and has a very bright in-your-face anime art style in the over-world of Ximending, while there is a dark color palette when in the dungeons of Youshanding.”
    • “They tried much too hard to copy and paste Persona with a Dynasty Warrior fight system that doesn't feel too good. The graphics are plain boring and the character art style is not good.”
    • “No decent graphics settings—can't turn off depth of field and motion blur.”
    • “Graphics need to be a bit more polished; it's too blurry, as you can see in the screenshots on the main page.”
  • music

    28 mentions Positive Neutral Negative
    61% positive mentions, 28% neutral mentions, 11% negative mentions

    The music in the game is generally well-received, praised for its good soundtrack and how it complements the action, with some tracks notably hyping up key moments. However, several users mention a lack of variety, especially in dungeon themes, leading to repetitiveness, and some prefer to mute the game and listen to their own music instead. Overall, the soundtrack is decent and charming but could benefit from more diverse and frequent musical updates.

    • “Honestly the game isn't bad, there's a lot to like here in the characters, theme, music, etc.”
    • “The game is graphically impressive, and the music perfectly complements the action.”
    • “I will say, once you get to the last chapter you'll hear some amazing music that is definitely made to hype you up for the events near the end of the game.”
    • “Just put on some music, podcast, ASMR, or whatever and put the game on mute.”
    • “No interesting music that I want to listen to.”
    • “Music is mind-numbing; honestly, there are like 5 tracks and that's it.”
  • grinding

    17 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is described as tedious and repetitive, with low enemy variety and frequent running around for side quests and collectibles. While not overly difficult, the experience often involves button-mashing against similar foes and extensive material farming, which may deter players who dislike lengthy, monotonous tasks. However, some find the grinding loop engaging enough to encourage continued play beyond the story.

    • “I don't recommend going for all achievements because it is incredibly grindy but I do recommend doing all the side quests for collectibles.”
    • “It really just plays second fiddle to the combat system and the core gameplay loop is very much akin to that of a KR MMORPG, so much so that it reminds me a lot of Closers, Dungeon and Fighter, and Elsword when it comes to the late game grinding for mats, rewards, and whatnot.”
    • “You're forced to run up and down every single street after each story mission to search for every single side quest in the game, which can take 10+ minutes between each mission/chapter, and overall it just feels tedious.”
  • character development

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Character design in the game is visually appealing and detailed, with praise for its graphics and artistic touches. However, character development within gameplay is lacking, as quests tend to be repetitive and do not meaningfully advance the characters' stories.

    • “Loved the character design and battle mechanics.”
    • “Wonderful graphics and character design.”
    • “Then splashed exactly the right amount of yellow on to get a phenomenal character design!”
    • “The character design is lacking compared to the cover art and the unlocked concept arts inside the game.”
    • “The game falls flat in character development because the gameplay quests are just start-kill-finish with no meaningful character growth.”
    • “Ugly 3D character design detracts from the overall experience.”
  • replayability

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Replayability in this game is mixed, with engaging side quests, companion missions, and some challenging boss fights adding extra playtime beyond the 11 main chapters. While certain levels offer infinite replay potential and a fun main hub with diverse activities, overall replay value is limited and sometimes feels forced. The game is enjoyable but relatively short, with roughly 6-18 hours of total playtime including replay content.

    • “11 re-playable chapters and small/large open world areas including the main hub, Ximending, which has plenty of fun gacha machines ranging from character art to outfit cosmetics, to eat-in restaurants, some of which will be surprisingly familiar, or stalls with actual menus with mouthwatering food and photo descriptions!”
    • “It's not the longest but it's a lot of fun with some solid replayability.”
    • “Average playtime is around 6-8 hours with another 5-10 hours of replayability; there are side quests and companion quests in addition to the main chapters.”
    • “Overall great game, a bit on the easy side and with no real replay value except for one level which I think can go infinite.”
    • “I don't see any replay value in it.”
    • “Replayability is forced upon the player.”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    Optimization is generally solid, with good performance overall and minimal slowdowns, though a few missions may cause occasional minor lag. Some users are uncertain whether certain design choices were stylistic or aimed at boosting performance.

    • “Performance was nice overall, with minimal slowdowns during missions.”
    • “Only experienced performance issues during two missions, otherwise the game ran smoothly.”
    • “The optimization seems well-balanced between style and performance.”
    • “Two missions where my game slowed down; the only performance issue I encountered.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is light and occasionally entertaining, with some amusing character interactions and quirky moments like NPC shadows moving awkwardly. While not the main focus, it adds a fun touch to the overall experience.

    • “Can be quite funny at times.”
    • “Worth playing, good story, love the conversations; some are quite funny!”
    • “It was funny to watch a shadow of an NPC moving at 15fps in front of me while I was moving around at 60fps.”
  • atmosphere

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is widely praised for its engaging style and enjoyable character presentation, evoking a vibe similar to games like Persona 5, Tokyo Mirage Sessions, and the Musou series. Despite some repetitiveness in combat and a less memorable story, the overall ambiance is considered a strong and appealing aspect of the game.

    • “I really enjoyed the characters, atmosphere, and style presented within the game, even though it's somewhat inspired by Persona 5.”
    • “That's a nice game with an atmosphere similar to Tokyo Mirage Sessions and battles from the Musou series.”
    • “Great atmosphere.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotional connections by capturing the nostalgic beauty of its setting and delivering a heartfelt story centered on friendship and kindness. While the main narrative is heartwarming, some side quests feel repetitive but occasionally offer wholesome moments. Overall, it successfully creates a sentimental and emotionally engaging experience.

    • “When I started playing this for the first time, it did something no other game has done: the way the city appeared and felt made me feel like I was back on one of my trips.”
    • “This game holds a lot of sentimental value to me personally, but in terms of story, Dusk Diver is a roller coaster heartwarming ride with friendship and kindness reflecting the beauty of Taiwan.”
    • “Side quests involve a lot of fetch quests, running around the small confusing map, some are mildly amusing, some wholesome.”
  • stability

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Stability experiences are mixed, with some users reporting smooth gameplay without crashes, while others encounter glitches and bugs that cause the game to become unresponsive or crash, particularly during certain actions like movement at dungeon ends.

    • “While I did encounter some glitches and bugs in the game that were very tedious, such as any type of movement at the end of a dungeon causing my game to become non-responsive or crash.”
    • “I personally didn't have any issues regarding crashing or glitches, but I've heard some users experience some.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game features no microtransactions, which users appreciate, though some suggest minor adjustments could further improve the monetization approach.

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Play Times

24h Median play time
24h Average play time
24-24h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Dusk Diver is a hack and slash game. Common tags for Dusk Diver include trading, female protagonist, third person and character action game.

Dusk Diver is available on Nintendo Switch, PC, PlayStation 4, Steam Deck and others.

On average players spend around 24 hours playing Dusk Diver.

Dusk Diver was released on October 23, 2019.

Dusk Diver was developed by JERA.

Dusk Diver has received positive reviews from players. Most players liked Dusk Diver for its story but disliked it for its grinding.

Dusk Diver is a single player game.

Similar games include The Vagrant, ANNO: Mutationem, Virelia, Biomutant, DEAD OR SCHOOL and others.