Dusk Diver 2 Game Cover
Dusk Diver 2 is a solid, enjoyable ARPG experience.
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Dusk Diver 2 is the sequel to the action game set in Ximending, Taipei. College student Yang Yumo, still recovering from the Youshanding incident, must battle Chaos Beasts once again. The game features an evolved combat system, expanded locations throughout Taipei, and extensive customization options for equipment, skills, and outfits. Notable voice actors in Japanese/Mandarin include Rina Sato, Ryota Takeuchi, and Atsumi Tanezaki.

Reviews

58%
Audience ScoreBased on 17 reviews
story2 positive mentions
monetization1 negative mentions
  • The combat system has been significantly improved, offering smoother and more dynamic gameplay with the ability to switch between characters, each with unique abilities.
  • The game features a vibrant and beautifully designed world, expanding the exploration opportunities compared to the first installment, making it feel more alive and engaging.
  • The story and character development are enjoyable, with returning characters being more fleshed out and the overall narrative providing a satisfying continuation from the first game.
  • The game suffers from pacing issues, with some players feeling that combat is slower and less intense than in the first game, leading to a less engaging experience.
  • Many side quests are repetitive and lack creativity, often feeling like copy-pasted fetch missions that do not add much to the overall gameplay.
  • The AI for companion characters can be frustrating, as they often do not perform well in combat, leading to a reliance on the player to manage all aspects of the fight.
  • story9 mentions

    The story is generally well-received, featuring interesting characters and engaging plot elements, though some players note that it suffers from a lack of depth in certain areas, such as character introductions and quest variety. While the main cast is likable and the narrative has its compelling moments, many quests feel repetitive and uninspired. Overall, the story provides a solid foundation but could benefit from more impactful moments and character development.

    • “If it wasn't for my curiosity about how this story will go, I'd go back and play more of the first instead.”
    • “Plus the story is reasonably interesting, and the main cast is still highly likeable and engaging to hang out with.”
    • “The final mission is a true point of no return.”
    • “If it wasn't for my curiosity about how this story will go, I'd go back and play more of the first instead.”
    • “There are a lot of quests, but most of them showcase nothing novel and are copy-pasted fetch missions.”
    • “The plot is also a bit lacking in places, like the introduction and weight of the important new characters, especially higher-ups who are intentionally evasive or suspicious but we never get much reason to care for them outside of their stereotypical, 'they're the heads of these shady organizations, fear them!'”
  • gameplay5 mentions

    The gameplay features smooth combat mechanics that encourage players to utilize meter management and a break mechanic for strategic advantages, though initial difficulty may arise from enemy health pools. While there is a decent variety of enemies that require specific tactics, the overall combat can feel repetitive due to reliance on similar combos, lacking the necessity for character-switching that could enhance the experience. Despite these issues, unique character abilities, like Uncle Leo's crowd control and reloading mechanic, offer some diversity in playstyle.

    • “Combat flows nicely; it can be difficult at the start, though, and seem rather long as enemies have large health pools. However, as time goes on, you get much stronger and realize they wanted players to use their meter more. It also encourages players to utilize the break mechanic, which can be activated from repeated hits or knocking enemies into a wall. You get a heavy, highly damaging attack in, free invincibility frames, and it even hurts nearby enemies. This is essential for dealing with sturdier foes if you want to end battles quicker. The enemies have decent variety too, even down to how some attack. One set of enemies truly terrified me every time I encountered them due to their ferocity, but they also looked pretty cool, making you play in very specific ways.”
    • “Fundamentally, the gameplay hasn't changed much, although the brawler action does feel a bit smoother in this one.”
    • “From my progress so far, Uncle Leo is a slow-hitting, high-damage dealer crowd control character with a unique reloading mechanic, giving me more options to style my combat based on my mood.”
    • “The problem with musou (無雙) combat is that the player will be using the same combo over and over again to clear the enemies and technical moves against boss/mini-boss instead of experimenting with different moves, resulting in a repetitive gameplay loop. Dusk Diver 1 didn't escape from this boring clutch.”
    • “More than anything else, this really should have had some sort of mechanic which made character-switching genuinely necessary, such as in Genshin Impact or the last few Ys games.”
    • “Combat flows nicely, but it can be difficult at the start and seem rather long as enemies have large health pools. As time goes on, you get much stronger, but the game wants players to abuse the break mechanic, which can lead to a very specific way of playing.”
  • music2 mentions

    The music in the game is praised for its variety and quality, particularly during key story moments, though some users feel it could benefit from additional tracks. Overall, the soundtrack enhances the engaging narrative and character development, complementing the game's animation and anime style effectively.

    • “Music is great, with a nice variety, but it could have used one or two more tracks for particularly impactful moments of the story. However, for the most important scenes, they had some really good music, which every game should have for their endgame content. The story was interesting, and the characters were very much themselves, which is always a good thing.”
    • “Love the music! I'm enjoying the animation and anime style.”
  • monetization1 mentions

    The monetization aspect of the game is positively received, with players feeling that the improvements and expanded content justify the full price, especially in contrast to many other games that are perceived as cash grabs. The enhancements in gameplay and character depth contribute to a sense of value for the investment.

    • “The monetization in this game feels excessive, with too many paywalls that hinder the overall experience.”
    • “I was really disappointed to see that many features are locked behind a paywall, making it hard to enjoy the game fully without spending extra money.”
    • “It seems like the developers are more focused on making money than providing a balanced gameplay experience, which is frustrating.”
  • replayability1 mentions

    The game offers high replayability due to its diverse roster of unique characters, each with distinct combat styles and elemental abilities that encourage players to experiment with different strategies. The refined combat mechanics and the need for skillful timing add depth, making each playthrough feel fresh and engaging. Players are likely to return to explore various character combinations and master their abilities.

    • “The addition of more playable characters makes the combat feel more refined and impressive, with each character offering a unique playstyle that encourages experimentation and replayability.”
    • “The diverse character abilities and elements create a dynamic combat experience, making each playthrough feel fresh and engaging.”
    • “With the variety of characters and their unique mechanics, every run feels different, providing a strong incentive to replay the game and master each character's strengths.”
  • humor1 mentions

    Users find the humor in the game to be enjoyable and entertaining, contributing positively to the overall experience.

    • “The humor in this game is absolutely hilarious, making every moment enjoyable!”
    • “I couldn't stop laughing at the witty dialogue and clever jokes throughout the game.”
    • “The comedic timing and absurd situations had me in stitches from start to finish!”
  • emotional1 mentions

    The emotional aspect of the game is highlighted as a heartwarming continuation of its predecessor, featuring deeper character backstories and explorations of previously hinted topics and locations. Fans appreciate the thoughtful additions, such as the spotlight on the little lady clothing store, which enhances the overall emotional experience.

    • “A legitimate heartwarming continuation of the first game, with backstories for the characters, explorations of topics and locations only hinted at before, and many bonuses for fans of the first game. I was really happy that the little lady clothing store got the big break it needed.”
  • grinding1 mentions

    Players often find the grinding aspect of the game to be tedious, leading to a sense of monotony over time.

    • “This makes the gameplay start feeling tedious.”
    • “The grinding feels repetitive and uninspired.”
    • “I find myself spending too much time on grinding instead of enjoying the game.”
  • graphics1 mentions

    The graphics are heavily inspired by local graffiti art, showcasing a vibrant and authentic representation of the community, which reflects the developer's appreciation for local artists.

    • “The graphics are stunning, with vibrant colors and intricate details that bring the world to life.”
    • “The art style is unique and captivating, making every scene a visual treat.”
    • “The character designs are beautifully crafted, showcasing a high level of creativity and attention to detail.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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