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Dungeons of Hinterberg

Dungeons of Hinterberg immaculately captures the idyllic spirit of a small mountain village with its vibrant characters, and the heightened sense of adventure that comes from exploring its many intricately designed magical dungeons.
Dungeons of Hinterberg Game Cover
85%Game Brain Score
story, gameplay
grinding
94% User Score Based on 1,957 reviews
Critic Score 76%Based on 22 reviews

Platforms

Xbox Series X|SPCXbox Game PassCloudXbox Cloud GamingXboxSteam DeckWindows
Dungeons of Hinterberg Game Cover

About

Dungeons of Hinterberg is a single player role playing game. It was developed by Microbird Games and was released on July 18, 2024. It received mostly positive reviews from critics and very positive reviews from players.

Welcome to Hinterberg, a new tourist hotspot in the idyllic Austrian Alps! You play as Luisa, a burnt-out law trainee taking a break from her fast-paced corporate life to conquer the Dungeons of Hinterberg. There are plenty of dungeons to find and adventures to be had in Hinterberg – will Luisa be sent packing on her first day, or remain to become a Master Slayer? Only one way to find out… Snowb…

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94%
Audience ScoreBased on 1,957 reviews
story305 positive mentions
grinding55 negative mentions

  • Beautiful, unique art style with vibrant, picturesque environments and a distinctive cel-shaded comic book look.
  • Engaging mix of Zelda-like dungeon crawling, puzzle-solving, and light hack-and-slash combat with varied magical abilities per region.
  • Well-integrated social sim system inspired by Persona, allowing meaningful character interactions that unlock perks and build relationships.
  • Immersive storyline with relatable protagonist, nuanced characters, and thoughtful themes about burnout, tourism impact, and escapism.
  • Smooth gameplay flow that balances adventure, relaxation, and exploration with accessible difficulty and forgiving mechanics.
  • Creative and varied dungeon designs with clever puzzles, interesting bosses, and impressive level construction.
  • Excellent pacing encouraging players to take their time without pressure and enjoy a virtual vacation experience.
  • Combat can feel repetitive and shallow, especially late in the game, with limited enemy variety and occasional clunky controls.
  • Social interactions may become tedious or feel forced for some players, with grinding required to max out all relationships.
  • Platforming is limited by lack of manual jump button, causing awkward navigation and accidental deaths.
  • Some dungeons and puzzles are overly simplistic or linear, with few challenging or complex puzzle mechanics.
  • Late-game sections and boss fights can feel underwhelming or unbalanced in difficulty pacing.
  • Occasional graphical issues like foliage pop-in, frame drops in some areas, and disorienting camera angle shifts.
  • Narrative can be too on-the-nose or uneven in tone, and some minor bugs or design decisions (strict day schedule, limited open world) impact enjoyment.
  • story
    793 mentions Positive Neutral Negative

    The story in Dungeons of Hinterberg is generally regarded as charming, well-paced, and thought-provoking, blending cozy character-driven narratives with themes around tourism, environmental impact, and personal growth. While not groundbreaking or highly complex, it effectively supports the gameplay by engaging players with relatable characters and an intriguing setting, though some find it predictable or occasionally slow to develop. Overall, it forms a heartfelt, atmospheric backdrop that appeals especially to players looking for a relaxing and meaningful adventure.

    • “The story, without going into too much depth, is a meditation on what a tourism boom does to a small town, and I was pleasantly surprised to find the game has some teeth in that regard!”
    • “The story was interesting and thought-provoking, and the characters were written so well I started caring deeply about some of them.”
    • “The writing handles this with subtlety rather than moralizing, letting players draw their own conclusions while still telling a heartfelt personal story.”
    • “The story is full of plot holes but takes itself very seriously.”
    • “Story: story is absent, plot is unbelievable in a way that is not fanciful but just plainly something you want to ignore, dialogue is boring and tedious, characters are shallow and forgettable.”
    • “Sincerely, garbage story press skip on all dialogue.. the fighting is simple and not hard at all.”
  • gameplay
    600 mentions Positive Neutral Negative

    The gameplay of "Dungeons of Hinterberg" is a well-crafted blend of Zelda-style dungeon crawling, light action RPG combat, and Persona-like social relationship mechanics, offering a satisfying and varied loop of exploration, puzzle-solving, combat, and character interactions. While combat and puzzles tend to be accessible and not overly challenging, each dungeon introduces fresh, unique mechanics that keep gameplay engaging and prevent monotony. Some reviews note occasional clunky movement or simplicity in combat depth, but overall, the game delivers a cozy yet addictive experience with clever design, balanced progression systems, and a captivating atmosphere.

    • “The gameplay loop strikes a nice balance: mornings chatting with NPCs at the inn, daytime dungeon crawling, evenings shopping and mingling, then back to bed.”
    • “Each dungeon has unique mechanics and themes that keep the gameplay fresh and engaging, with some focusing on combat arenas while others emphasize environmental puzzles.”
    • “Dungeons of Hinterberg combines Zelda-esque dungeon crawling with Persona-like social simulation gameplay, creating an addictive and satisfying mix of exploration, combat, puzzles, and relationship building.”
    • “The most annoying thing though is the horrible jumping mechanic.”
    • “While I like the setting and the art, the gameplay and level design are so boring that I can't recommend it to any Zelda-like player.”
    • “It doesn't do anything bad, and it's well made enough, but most of the environments are boring, the combat is lackluster, the movement is slow compared to the zone size, there's tons of climbing and it's the most brain-dead boring mechanic that there's no reason for it to even exist (hold stick up, press a, over and over), the puzzles generally take 5 seconds to solve but then 2 minutes to execute.”
  • graphics
    451 mentions Positive Neutral Negative

    The game features a charming and unique cel-shaded, comic book–inspired art style that many find vibrant, cozy, and visually striking, effectively enhancing the atmosphere and setting. While some players note occasional stiffness in animations and minor graphical quirks, the overall aesthetic, colorful environments, and attention to detail are widely praised for creating an engaging and inviting visual experience. Performance is generally smooth across platforms, though limited graphic options and occasional motion sickness for some users have been mentioned.

    • “The art style is absolutely gorgeous, blending a unique cell-shaded comic-book feel with vibrant colors and intricate details that bring every environment and character to life.”
    • “Each level is beautifully crafted with a charming and distinctive graphic style, featuring colorful visuals, painterly textures, and a handcrafted aesthetic that makes exploration truly enjoyable.”
    • “The stunning cell-shaded graphics and colorful design not only create a pleasant environment to explore but also surprise with sweeping vistas, unique regional appearances, and playful art direction reminiscent of beloved titles like Borderlands and Persona.”
    • “Look, the art style is good but not good enough for the game to run like crap sometimes.”
    • “The graphics gave me a headache.”
    • “Unfortunately, the other aspects of the game don't match up to the excellence delivered by the visuals.”
  • music
    160 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, relaxing, and fitting qualities that enhance the overall vibe and immersive experience. While some find it soothing and perfectly matched to gameplay and locations, others note a limited variety and occasional repetitiveness, yet it generally complements art, combat, and storytelling without overpowering them. Overall, the soundtrack is considered a strong asset that enriches exploration, combat, and emotional engagement.

    • “The art style is another huge highlight and the soundtrack matches perfectly too, shifting from chill to energetic depending on where I am and what I’m doing.”
    • “The music is fantastic, too, but the music isn't great in the sense that you could listen to it on its own and it would be amazing, but the music is great because it synergizes with the art and the atmosphere so well.”
    • “Absolutely adore this game, everything about it is great, especially the soundtrack!”
    • “It suffers from an ungodly generic 'non copyright sounds' soundtrack.”
    • “The only thing that let me down was the music — it's pretty much absent, which is a shame.”
    • “4) unnoticeable music”
  • atmosphere
    76 mentions Positive Neutral Negative

    The game is widely praised for its charming, cozy, and relaxing atmosphere, blending a serene alpine vacation vibe with well-crafted dungeons and engaging puzzles. The harmonious combination of art style, music, and world-building creates an inviting and immersive experience that balances lightheartedness with subtle depth. While combat and gameplay vary in reception, the atmosphere remains the standout feature, offering players a warm, thoughtful, and atmospheric adventure.

    • “The developers have created a charming and lighthearted atmosphere that really feels like you're taking a vacation in the Alps.”
    • “A beautiful game, more about vibes and atmosphere than gameplay and story.”
    • “A delightfully cozy and atmospheric exploration and puzzle platforming adventure in the Alps.”
    • “It rarely contributed to the atmosphere.”
    • “Only thing I'm not a fan about so far is how similar some of the dungeons' atmosphere are.”
    • “I suppose the game is all about atmosphere and style (if you're into this kind of visual presentation), because, in my opinion, the gameplay does not do very well: the fighting lacks momentum and inertia, the acrobatics are quite tedious, the camera moves all over the place (at least when using mouse), and the battles are both scarce and beyond easy.”
  • grinding
    58 mentions Positive Neutral Negative

    Grinding in the game is a mixed experience: while some find the social link building and certain collectible achievements tedious and grind-heavy, others appreciate that progression requires genuine effort without excessive farming. Combat and dungeon completion can become repetitive and boring toward the end, but the pacing generally avoids overwhelming players with grinding. Overall, grinding is more prominent for completionists and in late-game content, though it's balanced by enjoyable characters and a satisfying gameplay loop.

    • “A 100% clear requires investing additional time and feels very grindy compared to the rest of the game.”
    • “I have to say I usually don't bother to 100% because I find it too grindy, but this is my second ever 100% which just goes to show how much I enjoyed it.”
    • “Unfortunaly the only thing that pissed me off is that it's easy to get to the last dungeons and you will have a lot of social links to improve and quests to do which require grinding which is the opposite compared to Persona 4 Golden.”
  • emotional
    43 mentions Positive Neutral Negative

    The game delivers a heartfelt, wholesome, and emotionally resonant experience centered on charming characters and a touching story that explores themes like mental well-being and human connection. Its blend of puzzle-solving, social interactions, and exploration creates a cozy atmosphere that many players found both relaxing and unexpectedly moving, often evoking genuine emotional moments and a sense of warmth. Overall, it stands out as a deeply personal and thoughtful adventure that fosters emotional attachment and reflection.

    • “It started out cute and it truly had a heartfelt ending that I was not expecting and it did hit me in the feels!”
    • “The writing handles this with subtlety rather than moralizing, letting players draw their own conclusions while still telling a heartfelt personal story.”
    • “Story was surprisingly engaging once it starts moving, the characters are very charming and relatable, and the dialogue can get surprisingly heartfelt, introspective, thoughtful, touching on things like mental wellbeing, human connections, the effects of tourism and commercialization on nature etc. It's all just great stuff, and since there's no time limit, the day structure is never too stressful.”
  • optimization
    38 mentions Positive Neutral Negative

    The game generally offers good optimization, maintaining stable 60fps performance on platforms like the Steam Deck and mid-range PCs, with both performance and quality modes available. However, some users report occasional stuttering, minor frame drops, and occasional bugs—especially in open-world or late-game areas—and performance can be less stable when running on battery power. Overall, it's well-optimized for its visuals, though a few optimization issues remain that slightly impact the experience.

    • “Of special note, I want to highlight the bafflingly quick in-location fast travel and an overall stable 60fps performance.”
    • “I played it on my Steam Deck, and it ran beautifully — smooth performance, sharp visuals, and a truly enjoyable experience on the go.”
    • “Performance wise the game is very lightweight; I was able to play max settings 1080p at 60 fps locked with a 1650 Super. There were only some very rare drops to 50-55 fps in specific environments.”
    • “Technically, the game runs fairly smoothly but suffers from occasional bugs, pop-in, and minor performance hiccups—especially on lower-end hardware.”
    • “Even if you limit your frames to 60/s, you're still going to experience inopportune moments of stuttering/lagging in the middle of tricky fights.”
    • “I recommend it... for six-year-olds... everyone else should think carefully about what they want to buy and the developers should perhaps learn some optimization... there's still a lot of work to be done.”
  • character development
    23 mentions Positive Neutral Negative

    Character development in the game is often praised for its depth, relatable and well-structured narratives, and engaging relationship systems that enhance the overall experience. However, opinions on character designs are mixed, ranging from unique and visually appealing to bland, uninspired, or stylistically off-putting. Some players appreciate satisfying character arcs and expansive development trees, while a few criticize forced story elements and stagnant character growth.

    • “The character designs are good, and the whole "relationship" system between your main character and the side characters in this game really adds to the overall experience.”
    • “Getting to know these characters was a lot of fun and I wasn't expecting the game to have such good character development and well-structured narratives.”
    • “The upgrade and character development trees are well thought out and expansive.”
    • “Even the Persona-style social link character development falls flat due to how forced it all feels.”
    • “Ugly character design, predictable boring stupid main character; the moment she said 'this was a mistake,' I knew I'd be skipping the entire story.”
    • “Throughout the game, she has zero character development; she stays the same woman that came to Hinterburg.”
  • humor
    21 mentions Positive Neutral Negative

    The game's humor is widely praised for its smart, witty writing and charming character interactions that blend irony, melancholy, and philosophical musings. It features a playful, culturally rich tone with funny dialogue, expressive details, and amusing situations that lighten the mood while complementing its narrative and setting. Overall, the humor adds a unique, relaxing charm that enhances the engaging story and cozy atmosphere.

    • “Great character design and a strong sense of humor.”
    • “The conversations are often laced with humor, melancholy, and thoughtful musings about identity, burnout, and ambition.”
    • “Dungeons of Hinterberg is a breezy, funny, charming take on dungeon crawling and adventure, with cozy Austrian mountain town vibes, endearing characters, and imaginative dungeons to explore and conquer.”
  • stability
    13 mentions Positive Neutral Negative

    The game demonstrates excellent stability, running smoothly and with minimal bugs across various platforms including Linux with Proton and the Steam Deck, even on low-powered hardware. Users consistently report a bug-free or nearly bug-free experience, contributing to an overall polished performance.

    • “Surprisingly bug free for an indie game - I haven't encountered any issues throughout my entire playthrough.”
    • “The game runs great on the Steam Deck, so even low-powered hardware won't have any trouble running it.”
    • “Runs great on Linux with Proton out of the box.”
    • “It isn't buggy or poorly made, but it's completely cardboard, soulless, and lifeless.”
    • “Despite the linear level design and a few glitches, I'm enjoying this game.”
  • replayability
    12 mentions Positive Neutral Negative

    Replayability opinions are mixed, with some praising multiple paths, side quests, and new game plus modes that add variety and challenge, while others find the gameplay and puzzles become stale quickly and see limited incentive for repeat playthroughs. Overall, the game offers a decent replay value for those who enjoy exploring different choices and challenges.

    • “Fun to play, a few challenges, puzzles and a lot to explore and upgrade, all in a perfectly packed story with replayability.”
    • “Overall a really good game and now that it has new game plus, with added replay value.”
    • “Replayability (7/10): multiple paths and side quests to ensure each playthrough feels fresh!”
    • “Incredibly mid, there's no replayability and the combat and puzzle solving gets stale rather quick.”
    • “I would say the game is not replayable, but not every game needs to be.”
  • monetization
    1 mentions Positive Neutral Negative

    The game’s monetization is praised for avoiding paywalls on cosmetics, offering them without locking content behind DLCs or microtransactions. However, some users feel the value is lacking relative to the effort required to obtain items.

    • “Despite my gripes with the lack of value versus the difficulty to find, it is good to see a game not hide its cosmetics behind DLCs, packs, or microtransactions.”
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23h Median play time
21h Average play time
18-30h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Dungeons of Hinterberg is a role playing game.

Dungeons of Hinterberg is available on Xbox Series X|S, PC, Steam Deck, Windows and others.

On average players spend around 21 hours playing Dungeons of Hinterberg.

Dungeons of Hinterberg was released on July 18, 2024.

Dungeons of Hinterberg was developed by Microbird Games.

Dungeons of Hinterberg has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Dungeons of Hinterberg for its story but disliked it for its grinding.

Dungeons of Hinterberg is a single player game.

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