Dungeon of Rikka Game Cover
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Dungeon of Rikka is a turn based Rogue-like game with the goal to save your village from the impending doom of the beast that's been left to rot in the deepest corner of the Dungeon. The beast will break his shackles and ascend the Dungeon, becoming stronger the longer you take to get to him.

  • PC
  • Windows
  • Linux

Reviews

59%
Audience ScoreBased on 20 reviews
replayability1 positive mentions
gameplay3 negative mentions
  • Dungeon of Rikka offers a nostalgic roguelike experience with a strong Diablo influence, featuring procedural generation and a variety of classes to choose from.
  • The game includes engaging mechanics such as randomized loot, traps, and a unique boss escape system that adds tension and strategy to gameplay.
  • Players appreciate the hand-drawn art style and the simplicity of the interface, making it easy to understand and enjoyable to play.
  • The game suffers from technical issues, including bugs, slow animations, and a lack of customization options for graphics and controls.
  • Many players find the gameplay repetitive and lacking in depth, with procedural generation failing to provide meaningful content or level design.
  • The overall visual quality is criticized for being low, with some players feeling that the retro art style detracts from the gaming experience.
  • graphics11 mentions

    The game's graphics are characterized by a retro pixel art style that some players find charming and nostalgic, reminiscent of classic roguelikes. However, the lack of resolution options and customization limits the visual experience, leading to mixed feelings about the overall quality. While the simplistic graphics may deter some, others appreciate the hand-drawn elements and find the aesthetic fitting for the game's low price point and gameplay mechanics.

    • “It's a lot of fun, I admire the hand-drawn art style as well.”
    • “We have really nice retro graphics and the typical sound for it.”
    • “As I told the dev when they mentioned this game on Reddit, the graphic style reminds me of an old roguelike called Castle of the Winds, so it has that nostalgic feel I love.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no options to change the resolution for the game or customize the graphics settings.”
    • “There's no way for gamers to try to improve the low-quality graphics.”
  • gameplay6 mentions

    The gameplay is reminiscent of Nethack but is considered somewhat shallower, with some users suggesting alternatives like glhack for a better experience. While it features interesting mechanics, the controls can be awkward, requiring players to adapt to using "waxd" or the number pad. Overall, it offers an affordable roguelike experience, though it may not satisfy all players.

    • “An affordable roguelike with some cool mechanics.”
    • “The gameplay is a little awkward, as you either have to get used to using 'WASD' instead of the normal 'WASD', or use the number pad of your keyboard (if you have one).”
    • “Gameplay is very similar to Nethack but slightly shallower.”
    • “If you really, really want to play Rogue, you can play GLHack, which is free and open-source software, and has better graphics and gameplay than this does.”
    • “The gameplay is a little awkward, as you either have to get used to using 'waxd' instead of the normal 'WASD', or use the number pad of your keyboard (if you have one).”
  • story5 mentions

    The game's story is criticized for lacking proper level design and a coherent plot, relying instead on repetitive procedural generation, which detracts from the overall experience. While some players appreciate the idea that the story grows stronger with time, many feel that the absence of a compelling narrative makes it less engaging compared to other titles.

    • “The exciting thing about the story is that the longer it takes you to get to it, the stronger and more powerful it becomes.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “While I understand that's in some ways the point of a 'roguelike', when Rogue hit the ancient text displays of last century, there was no competition... gamers didn't have a game with a decent storyline to compare to it.”
    • “Hardly a success story; gamers just weren't all that interested in the game.”
  • replayability1 mentions

    The game offers strong replayability due to its four distinct classes, procedurally generated dungeons, and items with varying effects in each playthrough, encouraging experimentation. Additionally, the presence of an unlockable dungeon adds further incentive for players to return.

    • “The graphics are very simple and might put some off, but the interface is easy to understand. With 4 classes, procedurally generated dungeons, and items that change effects with every playthrough, you have to take risks and test them first. Plus, there's an unlockable dungeon that I have yet to beat. I liked the way the player is given hints to unlock it, which adds to the game's replay value.”
  • stability1 mentions

    The game experiences occasional bugs, but the developers are actively addressing issues, demonstrating a commitment to improving stability.

    • “The game crashes frequently, making it hard to enjoy the experience.”
    • “I've encountered numerous bugs that disrupt gameplay and hinder progress.”
    • “Stability issues are a major concern; I often find myself restarting the game due to freezes.”
  • music1 mentions

    Reviewers highlight that the music in the game complements the graphics effectively, creating a cohesive and immersive experience. The synergy between the audio and visual elements enhances the overall atmosphere, making gameplay more engaging.

    • “The music perfectly complements the stunning graphics, creating an immersive experience.”
    • “I love how the soundtrack enhances the overall atmosphere of the game.”
    • “The blend of music and visuals is simply mesmerizing, making every moment feel epic.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged.”
    • “While the graphics are impressive, the soundtrack is forgettable and doesn't enhance the experience.”
    • “The audio quality is subpar, and the music doesn't match the game's tone or atmosphere.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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