- July 15, 2014
- Defroids team
Dungeon of gain
Platforms
About
In "Dungeon of Gain" , explore a once-prosperous city now desolate and rumored to be hiding ancient wealth. After its destruction, the City Council offers a tribute to those who can find a lost stamp. With many hoping to strike it rich, competition is fierce, and only the most daring adventurers will uncover the city's secrets while avoiding a grisly fate. This immersive, story-driven RPG challenges you to navigate treacherous dungeons, outsmart dangerous creatures, and unravel the mysteries of this forgotten city.











- The game features three playable classes, providing some variety in character choice.
- Equipping items is straightforward and user-friendly.
- The game has the potential to improve if the developers address the numerous issues.
- The game is plagued by constant crashes and bugs, making it nearly unplayable.
- The graphics and UI are poorly designed, leading to a frustrating user experience.
- Gameplay is repetitive and lacks depth, with a combat system that feels non-existent.
gameplay
9 mentions Positive Neutral NegativeThe gameplay has been widely criticized for being tedious and unengaging, with a limited field of view that hampers exploration in large environments. Users report numerous bugs, poor graphics, and a lack of depth in game mechanics, leading to an overall experience that feels simplistic and uninteresting. The user interface is also described as a non-interactive mess, further detracting from the gameplay experience.
“It has some kind of an exploration aspect to it, but your field of view is 3x3 squares when the whole screen gameplay area is around 14x10 and rooms can be large.”
“Not just because it seems they're having such a hard time getting the basics to work, but also because there seems to be little in the way of underlying structure on which to build such mechanics or achieve depth.”
“The gameplay is buggy and the graphics are poor.”
“Worse still, even setting aside such brokenness, the underlying game mechanics exposed by the game leave a lot to be desired - in its current state, the game just isn't very interesting.”
“It's very barebones and simplistic, and while I suppose it might be possible that their development plan calls for them to first get the basics of moving around and fighting working before working on depth and more intricate mechanics, I am skeptical.”