Dungeon of gain
- July 15, 2014
- Defroids team
In "Dungeon of Gain" , explore a once-prosperous city now desolate and rumored to be hiding ancient wealth. After its destruction, the City Council offers a tribute to those who can find a lost stamp. With many hoping to strike it rich, competition is fierce, and only the most daring adventurers will uncover the city's secrets while avoiding a grisly fate. This immersive, story-driven RPG challenges you to navigate treacherous dungeons, outsmart dangerous creatures, and unravel the mysteries of this forgotten city.
Reviews
- The game features three playable classes, providing some variety in character choice.
- Equipping items is straightforward and user-friendly.
- The game has the potential to improve if the developers address the numerous issues.
- The game is plagued by constant crashes and bugs, making it nearly unplayable.
- The graphics and UI are poorly designed, leading to a frustrating user experience.
- Gameplay is repetitive and lacks depth, with a combat system that feels non-existent.
- gameplay9 mentions
- 22 % positive mentions
- 44 % neutral mentions
- 33 % negative mentions
The gameplay has been widely criticized for being tedious and unengaging, with a limited field of view that hampers exploration in large environments. Users report numerous bugs, poor graphics, and a lack of depth in game mechanics, leading to an overall experience that feels simplistic and uninteresting. The user interface is also described as a non-interactive mess, further detracting from the gameplay experience.
“It has some kind of an exploration aspect to it, but your field of view is 3x3 squares when the whole screen gameplay area is around 14x10 and rooms can be large.”
“Not just because it seems they're having such a hard time getting the basics to work, but also because there seems to be little in the way of underlying structure on which to build such mechanics or achieve depth.”
“The gameplay is buggy and the graphics are poor.”
“Worse still, even setting aside such brokenness, the underlying game mechanics exposed by the game leave a lot to be desired - in its current state, the game just isn't very interesting.”
“It's very barebones and simplistic, and while I suppose it might be possible that their development plan calls for them to first get the basics of moving around and fighting working before working on depth and more intricate mechanics, I am skeptical.”
- graphics8 mentions
- 13 % positive mentions
- 50 % neutral mentions
- 38 % negative mentions
The graphics of the game have received mixed reviews, with many users criticizing them as mediocre and buggy, citing issues like poor art style and graphical glitches. While some players are willing to overlook certain imperfections, the overall consensus leans towards dissatisfaction due to the game's unreliable performance and visual inconsistencies.
“I like the graphics.”
“Apart from the mediocre graphics, the game is unreliable and crashes within minutes of launch.”
“The gameplay is buggy and the graphics are poor.”
“Even if the gameplay was changed to be more fluid, the art style still turns me off.”
- stability6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with frequent bugs, crashes, and poor graphics detracting from the overall experience. Players report frustrating gameplay due to unfulfilled quests and difficulty spikes, making it challenging to enjoy for extended periods. Overall, the game feels incomplete and unstable.
“Unfortunately, the gameplay is still somewhat buggy, with wretched difficulty spikes and an odd questing system (you can get quests that are impossible to fulfill) that make it impossible to enjoy for long periods of time.”
“Laggy and buggy top-down dungeon crawler/RPG game with no quest text or item descriptions.”
“Still buggy and incomplete.”
- story5 mentions
- 20 % positive mentions
- 20 % neutral mentions
- 60 % negative mentions
The game's story is criticized for its lack of depth and coherence, with many players noting the absence of meaningful narrative elements and quest descriptions. Instead of a well-crafted progression, the developer relied on repetitive procedural generation, leading to a disjointed experience. Overall, the story fails to engage players, hampered by technical issues and frustrating gameplay mechanics.
“The moral of the story is that you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“The developer wasn't capable of proper level, story, or progression design, so they used repetitive, samey procedural generation algorithms as a substitute for adding content to the game.”
“Controls are slow, and the story and text are non-existent.”
“Laggy and buggy top-down dungeon crawler/RPG game with no quest text or item descriptions.”
- music4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The music in the game has been widely criticized for being tedious, repetitive, and of low quality, contributing to an overall negative experience. Many users found it annoying and unengaging, overshadowing any positive aspects of the game.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“Everything about this game is just bad; the UI, the annoying sounds, tedious music, boring gameplay.”
“- Tablet-grade sprites and repetitive looped music of low quality.”
“Compared to the music and sound effects, bugs and crashes are its good points.”
- grinding3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessively tedious and frustrating, with complaints about repetitive actions and annoying sound effects that detract from the overall experience. The constant need to engage in monotonous tasks, such as walking into walls, contributes to a sense of boredom and dissatisfaction.
“Yeah, consider that lost with the constant grinding sound of repeatedly walking into a wall every split second with a full suit of armor on when you're walking down another hall, stuck on absolutely nothing, or just at a full stop standing there.”
“Everything about this game is just bad; the UI, the annoying sounds, tedious music, boring gameplay.”
“It's tedious buying 30.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is widely criticized for being poorly optimized, with many users labeling it as unfinished and lacking essential performance improvements.
“Unfinished, unoptimized garbage.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game is criticized as being exploitative, with users labeling it a cash grab by the developer.
“This game feels like a cash grab by the developer.”
“The monetization strategy is overly aggressive and detracts from the overall experience.”
“I can't enjoy the game without being constantly bombarded by ads and in-game purchases.”