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Dungeon Minesweeper

35%Game Brain Score
optimization
story, gameplay
46% User Score Based on 26 reviews

Platforms

PCPCWindowsWindows

About

Dungeon Minesweeper is a unique roguelike based on a minesweeper! Story campaign The game is filled with a small plot that will make you think. The main character is a lost dwarf who miraculously ended up in a dungeon. There is a portal near you that needs to be repaired. This is only possible if you collect all 4 relics! You need to complete tasks, learn all the mysteries of the dungeon, upgra…

Dungeon Minesweeper screenshot
Dungeon Minesweeper screenshot
Dungeon Minesweeper screenshot
Dungeon Minesweeper screenshot
Dungeon Minesweeper screenshot
Dungeon Minesweeper screenshot

46%
Audience ScoreBased on 26 reviews
optimization2 positive mentions
story4 negative mentions

  • The game offers a unique combination of Minesweeper mechanics with dungeon crawling elements, providing an interesting gameplay experience.
  • The procedurally generated dungeons and variety of enemies add replayability and keep the gameplay engaging.
  • The Minesweeper aspect is well-executed, allowing for enjoyable puzzle-solving within the dungeon environment.
  • The game is plagued by numerous bugs and technical issues, including a lack of save functionality and poor performance as the game progresses.
  • The user interface is criticized for being messy and unresponsive, making the overall experience frustrating.
  • The game appears to be abandoned by the developers, with no responses to reported issues, leading to a lack of community support and updates.
  • story
    26 mentions Positive Neutral Negative

    The game's story is criticized for being simplistic and poorly executed, with inconsequential plot twists that fail to engage players. While it introduces gameplay elements and mechanics through quests and challenges, the overall narrative lacks depth and polish, making it less compelling. Players can choose between normal and hardcore difficulties, but the buggy nature of the game detracts from the experience, especially if not played in one uninterrupted session.

    • “There is a story to help push the plot and introduce new gameplay elements and mechanics.”
    • “The goal in story is to find all relics and defeat the boss.”
    • “In story mode, you don’t need to clear the whole level, just enough for the quests, and not even that, there’s a shortcut exit in a corner that counts as a win.”
    • “The 'story' is dumb, the plot twist is poorly executed and inconsequential.”
    • “You only have 3+1 save slots, shared across story and plain mode, and there’s no info about the save slots; you have to remember which is which.”
    • “Overall, this is an interesting concept, and with some polishing it could be a good game, but unless you play it in one go without saving for an uninterrupted couple of hours, or only play the non-story mode, it is too buggy to be recommended.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay is primarily based on a minesweeper mechanic within a large turn-based dungeon environment, where players flag or destroy walls while navigating various enemies and hazards. However, the execution has been criticized as poor, failing to revitalize the two genres it draws from, and the save mechanic has also been noted as problematic. Despite the inclusion of a story and various power-ups, the overall gameplay experience has left many players dissatisfied.

    • “The gameplay is turn-based, which means that enemies react or move with each step you take.”
    • “The game's unique mechanic is minesweeper-based.”
    • “Many power-ups and mechanics, a variety of enemies and hazards, and a pretty sweet large scale minesweeper!”
    • “Gameplay-wise, it's terrible and doesn't do anything to help two old, dead genres.”
    • “Also, the save mechanic is problematic.”
    • “The core gameplay is minesweeper, where you click to flag or destroy walls in a huge (120x120) dungeon.”
  • stability
    10 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting numerous bugs that hinder gameplay, especially when saving progress. While it features Steam cloud saves and achievements, many of these are also problematic. Overall, players recommend waiting for significant improvements or discounts before purchasing due to its unstable nature.

    • “Overall, this is an interesting concept, and with some polishing it could be a good game, but unless you play it in one go without saving for an uninterrupted couple of hours, or only play the non-story mode, it is too buggy to be recommended.”
    • “Steam cloud saves and achievements, but some of them are buggy.”
    • “Much too buggy.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is a mixed bag, with some tracks being enjoyable while others fall flat, leading to a somewhat underwhelming overall experience. However, players appreciate the option to disable the music if desired, and some have found the soundtrack to be surprisingly good.

    • “The soundtrack will surprise you!”
    • “The soundtrack will surprise you!”
    • “The music also leaves a little something to be desired.”
    • “Some songs are okay, others are not - at least there's an option to disable music.”
    • “Some songs are okay, others are not - at least there's an option to disable music.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game rely on outdated retro pixel art, which many users find disappointing compared to modern PC graphics. Additionally, there are no options to adjust the resolution or make meaningful graphics tweaks, limiting customization for players.

    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of Gamemaker Studio is often criticized for facilitating the creation of low-quality, retro-style games that are perceived as cash grabs, suggesting a prevalence of shovelware in its user-generated content.

    • “Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
  • replayability
    2 mentions Positive Neutral Negative

    The replayability of the game is considered lacking, particularly for a roguelike, with users expressing disappointment in its ability to encourage multiple playthroughs.

    • “For a roguelike, the replay value is not very good.”
  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, with players reporting a drastic decline in frame rates as they progress and explore the map, often dropping to single digits. Urgent optimization is needed to enhance performance and gameplay experience.

    • “The game has a great concept, but as I explore the map, the frame rate drops significantly, eventually reaching single digits. This urgently needs optimization.”
    • “The game's idea is solid, but the performance deteriorates as I progress, with frame rates falling to single digits. Optimization is crucial.”
    • “It's a good idea for the game, but as the game progresses and the map is explored, the frame rate becomes lower and lower, and finally it is only in single digits, which needs to be optimized urgently.”

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