- January 29, 2024
- Dreaming Wizard Games
- 8h median play time
Dungeon Legends 2 : Tale of Light and Shadow
Platforms
About
Dungeon Legends 2: Tale of Light and ShadowDungeon Legends 2: Tale of Light and Shadow is a dungeon crawler RPG that draws inspiration from classic games, seamlessly blending the nostalgia of yesteryear with modern graphics and sound. As your city faces the onslaught of an army of chaos, your only recourse lies in exploring the mysterious dungeons of the long-abandoned Drakensberg Castle in search…











- The game offers a nostalgic old-school dungeon crawler experience with a decent atmosphere and sound effects.
- Exploration is enjoyable, with a variety of environments and some secret areas to discover.
- Despite its flaws, the game provides a fair amount of gameplay time for its low price.
- The game suffers from numerous software bugs, including critical items disappearing and issues with level progression.
- The user interface and controls are poorly designed, making navigation and interaction frustrating.
- Many quests and gameplay mechanics are buggy or simplistic, leading to a lack of engagement and replay value.
story
26 mentions Positive Neutral NegativeThe story is criticized for being shallow and simplistic, with basic RPG mechanics and a cluttered inventory system that hampers gameplay. Quests are often buggy, leading to issues with item retrieval and unclear objectives, which can result in soft-locks and hinder progression. Additionally, the introduction of a chat-bot interface to manage narrative elements has not been effective, as it frequently fails to register quest completions properly.
“The attempt to introduce a chat-bot interface to replace a menu-driven narrative sometimes does not register quest completions.”
“A shallow story matches very basic RPG mechanics and a rudimentary inventory full of clutter, but not much carry capacity from floor to floor.”
“Its quite possible that even though quest completion dialogue is shown, vital items are not taken or given, resulting in soft-locks and the inability to progress.”
“A lack of hand-holding can make quest objectives seem unclear.”