Test your mettle by fighting your way through waves of increasingly difficult enemies. Cast spells, earn loot, and upgrade your character to see how far into the dungeon can you delve.
Dungeon Delver is a fun and simple game that serves as a decent time-waster, especially for those looking for something mindless to play.
The game features impressive pixel art and animations, which add to its charm despite its simplicity.
It offers a roguelike experience with the ability to upgrade after each run, making it engaging for players who enjoy trial and error gameplay.
The game quickly becomes repetitive due to a lack of content, with only a few enemy types and environments to explore.
Technical issues, such as low-quality graphics and no customization options, detract from the overall experience and may not meet modern gaming standards.
Gameplay can feel unbalanced, as players can easily find a winning strategy that reduces the challenge, leading to boredom after a short period.
graphics
18 mentions Positive Neutral Negative
44%
39%
17%
The game's graphics feature a nostalgic retro pixel art style that some players find charming and reminiscent of old browser games. However, the lack of resolution options and customization leads to frustration over the low-quality visuals, making it difficult for players to engage beyond an initial session. While the art style is appreciated by some, it ultimately feels outdated and limits the overall experience.
“Reminiscent of an old browser game with lovely pixel graphics.”
“Interesting with an endearing art style.”
“First impression nice dungeon crawler, I love this art style!”
“A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
“There's no options to change the resolution for the game or customize the graphics settings.”
“There's no way for gamers to try to improve the low-quality graphics.”
gameplay
2 mentions Positive Neutral Negative
50%
50%
Gameplay is characterized by a straightforward design where players continuously progress down a corridor, facing waves of enemies that trigger basic turn-based combat. During battles, players select from one of four abilities each turn, resulting in a repetitive yet accessible experience.
“Gameplay is very simple; you march along a corridor endlessly and encounter waves of enemies, which switches to a basic turn-based combat system where you choose between one of four abilities each turn.”
“Gameplay is very simple; you march along a corridor endlessly and encounter waves of enemies, which switches to a basic turn-based combat, where you choose between one of four abilities each turn.”