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Drywall Eating Simulator Game Cover

About Drywall Eating Simulator

Drywall Eating Simulator is a single player casual shooter game with horror and comedy themes. It was developed by Peripheral Playbox and was released on December 10, 2025. It received mostly positive reviews from players.

Aren't you tired of being nice? Don’t you just want to… bite something? The Struggle Is Real Drywall Eating Simulator is a physics-based 3D adventure carefully constructed to simulate the delights of late capitalist life. Engage in small talk, hit your KPIs, and maximize value for shareholders. And when you can’t take it anymore you go and eat some drywall. Wall Buffet Peek into your neighbor’s ap…

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Looking for games like Drywall Eating Simulator? Here are top casual shooter recommendations with a horror and comedy focus, selected from player-similarity data — start with Mail Time, Dream or IMSCARED.

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Reviews

75%Audience ScoreBased on 60 reviews
humor11 positive mentions
stability3 negative mentions

  • Clever, funny, and well-written satire capturing modern work life and anti-AI/anti-capitalist themes with charming character art.
  • Engaging and cathartic gameplay loop that provides a unique outlet for stress through humorous drywall eating mechanics.
  • Short and sweet experience with appealing music, distinctive art style, and relevant social commentary that resonates with players.
  • Numerous bugs and softlocks severely impact gameplay progression, making some parts unplayable or frustrating.
  • Visual effects like the CRT/stress filter can cause discomfort or headaches, with no option to disable or adjust them.
  • Gameplay can feel repetitive or shallow, with limited motivation to eat drywall and fetch quests that sometimes lack clear guidance.
  • gameplay

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The gameplay is simple and well-paced, delivering an engaging loop that fits its concept as a drywall eating simulator. However, it suffers from notable mechanical issues such as incorrect button prompts, brief instructional text, and environmental sticking problems that can hinder the experience. Overall, while the core gameplay is approachable and fits the game's unique premise, technical glitches detract from its smoothness.

    • “The gameplay loop is simple and easy to get the gist of.”
    • “Presentation and gameplay works well for what it wants to do.”
    • “Engaging gameplay loop, well paced levels.”
    • “At the very beginning of the game, it told me to use the wrong buttons to do stuff; text boxes don't play on-screen; I got stuck in the presentation office and had to exit and re-enter; I didn't even know I could eat the drywall after breaking the walls until the second level because the text box was supposed to educate me but only flashed on screen for a frame.”
    • “In fact, the gameplay often incentivizes you to not eat the drywall.”
    • “I felt myself too easily getting stuck on things in the environment as I moved around.”
  • humor

    11 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its charm, clever writing, and hilarious satire of modern life and tech culture. Players appreciate its quirky moments, witty dialogue, and the absurdity that makes the experience both funny and engaging. Despite some technical issues, the game delivers a consistently amusing and enjoyable comedic experience.

    • “A cute and funny exploration of the various pitfalls and stressors of modern life.”
    • “Excellent writing, hilarious send-up of modern tech culture.”
    • “So I was pleasantly surprised by the humor and how much fun pretending to eat drywall can actually be, along with the hyperbolic depiction of how society has transformed in recent years.”
  • story

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The story is praised as engaging and phenomenal, particularly highlighting unique quests like the coffee quest and presentation scandal. However, the experience is significantly marred by a broken and buggy quest system, which causes repetitive dialogue, halted progress, and frustration throughout the game.

    • “The most engaging part was the coffee quest and the presentation scandal. I really thought there would be more like it as the game continued, where you have to go back to previous areas to bring back an item or view some dialogue.”
    • “Phenomenal story.”
    • “A short story.”
    • “Level 3's quest logger is still broken and is now halting progress even after a new save file. For example, the coffee quest NPC was still present despite the game indicating he was gone, and the drywall behind him lacked the usual red indicator when angry.”
    • “Played until the final level and could not finish due to the broken and extremely buggy quest system that fails even after restarting the game.”
    • “The to-do list/quest logger does not work and is extremely easy to break when speaking to a quest giver.”
  • graphics

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game's graphics feature a unique and adorable art style that complements its comedic and thematic elements. While the intentional pixelated, glitchy visuals effectively depict the simulation's decay and player stress, they can be visually overwhelming, and an accessibility option for photosensitive players would be beneficial. Overall, the art enhances the captivating and therapeutic atmosphere of the game.

    • “I actually quite like the art style; I love the concept of getting so mad with the state of the world that you just want to ram your head through walls and eat it, and I love the message that comes along with it.”
    • “Other than that, the premise is captivating and oddly therapeutic for those who've been thrown into the workforce, the snippets of music are fun and sometimes playfully infuriating, and the art style is unique and adorable.”
    • “My only issue is the pixely glitchy visuals that I know are intentional depiction of the decay of madness in the simulation when your stress levels become too high, but aspects of it can be a bit visually overwhelming, and it would be nice to have an accessibility feature for photosensitive individuals to adjust it.”
  • character development

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    Users praise the character development for its strong and appealing character designs, noting that it enhances the overall enjoyment of the game with memorable and well-crafted characters. The blend of engaging visuals and lighthearted writing contributes positively to the experience.

    • “The character design is initially what brought me into the game, reminding me of Great God Grove or Smile For Me.”
    • “It's a fun time with silly writing and really solid character designs 10/10 :d”
    • “Nice character designs”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from persistent stability issues, particularly with a broken and buggy quest system that causes frequent progression blocks. Despite some levels improving with patches, critical quests remain stuck, preventing completion and requiring players to brute force through segments.

    • “Update: I was able to finish the game with my original save file after the recent patch but decided to play the game again just to test if things are working all round and unfortunately level 3 is even more buggy than last time and I can't get past it. Level 2 now works however, which is great to see.”
    • “Played until the final level and I annoyingly could not finish it as a problem that plagues the entire game is its broken quest system that's extremely buggy and won't work even after closing and opening the game again.”
    • “Spent 2-3 hours of this just wondering what I was even supposed to do because of it being in a stuck buggy state. I pretty much had to brute force it to get to the end but even with that I couldn't complete it due to drywall never respawning so I can't even talk to the NPCs needed to progress as the list of people you need to speak to won't even load.”
  • music

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music is well-composed, enjoyable, and adds a playful yet occasionally frustrating element to the game, complementing its unique and charming art style.

    • “Great writing and music.”
    • “The snippets of music are fun and sometimes playfully infuriating.”
  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is considered tedious and frustrating, as players must repeatedly complete tasks to build up anger, only to quickly lose it by calming down, making progress feel slow and repetitive.

    • “I figured out after the first level that reaching the point of anger is quite annoying (e.g., stocking, where gaining anger requires completing a task each time). It's tedious to get angry enough to break a wall to another area, only to calm down immediately by eating the drywall.”
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Frequently Asked Questions

Drywall Eating Simulator is a casual shooter game with horror and comedy themes. Common tags for Drywall Eating Simulator include first-person, indie, linear, surreal, psychological and others.

Drywall Eating Simulator is available on PC, Steam Deck and Windows.

Drywall Eating Simulator was released on December 10, 2025.

Drywall Eating Simulator was developed by Peripheral Playbox.

Drywall Eating Simulator has received mostly positive reviews from players. Most players liked Drywall Eating Simulator for its humor but disliked it for its gameplay.

Drywall Eating Simulator is a single player game.

Similar games include Mail Time, Dream, IMSCARED, Smile For Me, Hyperbolica and others.