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Drywall Eating Simulator

Drywall Eating Simulator Game Cover
74%Game Brain Score
humor, character development
gameplay, story
78% User Score Based on 46 reviews

Platforms

PCSteam DeckWindows
Drywall Eating Simulator Game Cover

About

Drywall Eating Simulator is a single player casual simulation game. It was developed by Peripheral Playbox and was released on December 10, 2025. It received mostly positive reviews from players.

Aren't you tired of being nice? Don’t you just want to… bite something? The Struggle Is Real  Drywall Eating Simulator is a physics-based 3D adventure carefully constructed to simulate the delights of late capitalist life. Engage in small talk, hit your KPIs, and maximize value for shareholders. And when you can’t take it anymore you go and eat some drywall. Wall Buffet  Peek into your n…

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78%
Audience ScoreBased on 46 reviews
humor9 positive mentions
gameplay3 negative mentions

  • Excellent writing with humor that resonates as a sharp social commentary on modern tech culture and late-stage capitalism.
  • Charming and unique character designs plus engaging, well-paced gameplay loops that provide a surprisingly cathartic and meditative experience.
  • Short, satisfying experience with a distinct art style and atmosphere that captures the dullness and frustrations of office life and societal stress.
  • Game suffers from numerous bugs and softlocks, especially in mid to late levels, which often block progression and require repeated restarts.
  • Visual issues like an intense CRT-style stress filter can cause discomfort or headaches, lacking options to disable or tone down these effects.
  • Gameplay is repetitive and shallow, with limited depth or variety beyond eating drywall and dialogue interactions, leading to frustration and a desire for more content.
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever, charming, and hilarious writing, particularly its satirical take on modern tech culture. Players found the premise and exaggerated social commentary amusing and entertaining, making for a fun and memorable experience despite some technical issues. Overall, it's regarded as a short but highly enjoyable and funny game.

    • “Excellent writing, hilarious send-up of modern tech culture.”
    • “I was pleasantly surprised by the humor, especially how much fun pretending to eat drywall can be, and the exaggerated depiction of how society has transformed in recent years.”
    • “Highly recommended if you're looking for a short, funny little experience.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is simple, straightforward, and easy to grasp, featuring an engaging and well-paced loop. While some players appreciated its clear purpose as a drywall-eating simulator, occasional minor frustrations arose from getting stuck on environmental obstacles. Overall, the gameplay effectively supports the game's intended experience.

    • “Engaging gameplay loop, well paced levels.”
    • “Presentation and gameplay works well for what it wants to do.”
    • “Another small gameplay-related gripe: I felt myself too easily getting stuck on things in the environment as I moved around.”
    • “The gameplay in essence is simple.”
    • “The gameplay loop is simple and easy to get the gist of.”
  • story
    8 mentions Positive Neutral Negative

    The story is engaging and praised for its interesting quests and plot elements, but it is significantly hampered by a consistently broken and buggy quest system that disrupts progression and frustrates players.

    • “The most engaging part was the coffee quest and the presentation scandal. I really thought there would be more like it as the game continued where you have to go back to previous areas to bring back an item or view some dialogue.”
    • “Phenomenal story.”
    • “A short story.”
    • “Level 3's quest logger is still broken and is now halting progress (even after a new save file). For example, the coffee quest NPC was still present despite the game indicating he was gone, and the drywall behind him lacked the usual red indicator for interaction.”
    • “Played until the final level and annoyingly could not finish it due to the broken quest system, which is extremely buggy and fails to work even after restarting the game.”
    • “The quest logger/to-do list does not work and is very easy to break when speaking to a quest giver.”
  • character development
    4 mentions Positive Neutral Negative

    Users appreciate the game's strong character design, highlighting it as a key attraction with appealing and well-crafted visuals. The combination of engaging, lighthearted writing and solid character designs enhances the overall experience.

    • “The character design is initially what brought me into the game, reminding me of great God Grove or Smile For Me.”
    • “It's a fun time with silly writing and really solid character designs, 10/10 :D”
    • “Nice character designs”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics feature a unique and adorable art style that effectively conveys the game's themes, though the intentional pixelated, glitchy visuals representing madness can be visually overwhelming. An accessibility option to adjust these effects for photosensitive players would be beneficial. Overall, the visual design adds to the game's captivating and therapeutic experience.

    • “The art style is unique and adorable, adding a captivating and oddly therapeutic feel to the game.”
    • “I actually quite like the art style; it complements the concept of frustration and the game's deeper message very well.”
    • “The pixely, glitchy visuals intentionally depict the decay of madness in the simulation, creating an immersive and meaningful experience, though it could benefit from accessibility options for photosensitive players.”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from significant stability issues, primarily due to a persistently buggy quest system that hinders progression and causes frequent stuck states. While some patches have improved certain levels, others remain more problematic, making it difficult or impossible to complete the game.

    • “Played until the final level and annoyingly could not finish it due to a broken quest system that's extremely buggy and won't work even after restarting the game.”
    • “Spent 2-3 hours stuck in a buggy state, having to brute force progress, but still couldn't complete the game because essential NPCs never respawned and quest targets wouldn't load.”
    • “After the recent patch, I could finish the game on my original save, but replaying revealed level 3 is even more buggy than before and impossible to pass, though level 2 improved.”
  • music
    2 mentions Positive Neutral Negative

    The music is well-crafted, featuring fun and occasionally playfully frustrating snippets that complement the game's unique and adorable art style. Overall, the soundtrack enhances the captivating and therapeutic atmosphere for players.

    • “Great writing and music.”
    • “The snippets of music are fun and sometimes playfully infuriating.”
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Frequently Asked Questions

Drywall Eating Simulator is a casual simulation game.

Drywall Eating Simulator is available on PC, Steam Deck and Windows.

Drywall Eating Simulator was released on December 10, 2025.

Drywall Eating Simulator was developed by Peripheral Playbox.

Drywall Eating Simulator has received mostly positive reviews from players. Most players liked this game for its humor but disliked it for its gameplay.

Drywall Eating Simulator is a single player game.

Similar games include Here Comes Niko!, Dinocop, Peripeteia, Mail Time, Eternity Egg and others.