Drink Pro Tycoon
- March 5, 2018
- World Map Tycoon
- 3h median play time
In Drink Pro Tycoon you create your dreams company and dominate world drink industry. Create best drinks and make best advertisement campaigns. Invent newest technologies and market your drinks in the best way.
Reviews
- The game has an interesting concept and can be fun if players are willing to learn and work around its quirks.
- Once players understand the mechanics, the game offers a good amount of enjoyment and can be rewarding.
- There are minor updates being made, indicating that the developers are working towards improving the game.
- The game is plagued by numerous bugs that severely impact gameplay, making it frustrating and often unplayable.
- The tutorial is poorly designed, leading to confusion and a lack of guidance for new players.
- Many players feel that the game lacks polish and should have been released as early access due to its unfinished state.
- monetization4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game has received negative feedback from users, primarily due to its reliance on micro-management and the need for constant advertising to progress. While some players find the game playable and manageable with strategic planning, they express concerns about the game's saving functionality and the slow pace of updates to address existing bugs. Overall, the monetization strategy appears to require significant player investment in time and resources.
“I can completely understand why everyone has given a negative rating for this game; however, it is playable and they seem to be doing slow but minor updates from what I can see. Hopefully, one day they will iron out most of the bugs. Personally, I was determined to work this game out and I think I've got it figured out so far. As long as you balance things once you get this far, I can't see an issue, especially once you get the advisors researched. However, the monetization aspect feels a bit off, as it often requires excessive micro-managing and can be frustrating.”
“The monetization in this game is frustratingly aggressive. It feels like you can't progress without spending real money, which really detracts from the overall experience. It's disappointing to see a game that could be enjoyable turned into a cash grab.”
“The game has potential, but the monetization system is a major turn-off. It often feels like you're being pushed to spend money to enjoy the game fully, which can be very discouraging for players who want to experience it without constant financial pressure.”
- gameplay4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay is significantly hindered by major bugs and broken mechanics, leading to quick failures and a frustrating lack of progression for players.
“Some major bugs that affect gameplay.”
“It's sad, but the mechanics are broken; failure is always quick, and growth is impossible.”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story received mixed reviews, with a consistent score of 6/10 from users, indicating that while it has some engaging elements, it may lack depth or originality. Overall, it seems to be a decent narrative but not particularly memorable.
- graphics2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The graphics received consistently low ratings of 3/10, indicating a significant dissatisfaction with the visual quality of the game. Reviewers noted that the graphics fell short of expectations, lacking detail and polish.
“The graphics are a major letdown, feeling outdated and lacking detail.”
“I expected more from the visuals; they look bland and uninspired.”
“The art style is inconsistent, making the game feel disjointed and unpolished.”
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been criticized for its low replayability, with multiple users rating it a disappointing 1 out of 10. This suggests that players find little incentive to revisit the game after completing it.
“Replay value 1/10”
“Replay value 1/10”