"Dreams: Unlimited Links" is a third-person shooter game with unique heroes and exciting gameplay modes. Experience liquid bullet gameplay, where heroes transform into "Gluuue" and absorb liquids for special buffs and abilities. Choose from a diverse arsenal of weapons, and strategically combine and match them to enhance combat abilities. Team up with friends for thrilling multiplayer battles and team fights.
The game offers a fun and engaging gameplay loop with unique characters and mechanics inspired by Splatoon.
It is a budget-friendly alternative for players looking for a similar experience to Splatoon on PC.
The game has creative ideas, such as buildable structures and strategic movement mechanics, which enhance the overall experience.
The game suffers from a lack of active players, leading to matches often being filled with bots and high ping issues for non-Asian servers.
Recent server shutdowns have resulted in lost progress for many players, causing frustration and dissatisfaction.
The game has rough edges in terms of animations and UI, and some character designs may feel unoriginal or poorly executed.
gameplay
20 mentions Positive Neutral Negative
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The gameplay in "Dreams: Unlimited Links" draws heavily from the mechanics of Splatoon, featuring unique characters and a fun combat loop, though players noted less smooth movement and some clunky combat moments. The game introduces strategic elements with its gel (ink) mechanics, which are used for movement and building rather than simply painting the map, addressing some balance issues found in similar titles. While still in early access, the game shows promise for fans of competitive shooters and those familiar with the Splatoon series.
“Incredibly fun gameplay loop and each character is unique and represents certain weapons from Splatoon, so if you're coming from there, you will get used to it easily (not to mention I can actually land quick-scopes in this).”
“The gameplay is slightly different as when you move in jello form (squid mode), the gel (ink) is used up instead of staying, and also the map regularly destroys all ink and provides anybody who was in it during the reset a shield. I think that solves the biggest problem with Splatoon that once you've pushed into enemy spawn, you've essentially won, and here the gel (ink) is only for movement and building.”
“Cool game, cool competitive shooter similar to the Splatoon and Splatoon 3 series on Nintendo Switch. If you like this audience and the more familiar gameplay, then it’s worth picking up and playing if you wanted to try something like that but don’t have a console.”
“Gameplay feels clunky at times, especially during combat.”
“The gameplay is slightly different as when you move in jello form (squid mode) the gel (ink) is used up instead of staying, and the map regularly destroys all ink, providing anyone who was in it during the reset a shield. This change addresses a major issue with Splatoon, where pushing into the enemy spawn often guarantees victory. Here, the gel (ink) is only for movement and building.”
“I feel like it would lose a layer in its gameplay, but maybe replacing it with something else would be interesting; just a thought.”
character development
4 mentions Positive Neutral Negative
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Character development in the game is noted for its cute designs, particularly the character Bao Bao, which some players find appealing. However, there is a recurring concern about the depth and complexity of character design, suggesting that while obtaining characters is easy, their development may lack substance.
“Some of the character designs are pretty cute, and I don't think it's particularly hard to obtain the characters you want (some can be obtained by literally logging in).”
“What is a gigantic (also ironic) issue is character design (namely Bao Bao).”
“Some of the character designs are pretty cute, but I don't think it's particularly hard to obtain the characters you want (some can be obtained by literally logging in).”
story
2 mentions Positive Neutral Negative
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The story in the game adheres to a conventional mobile game structure, featuring daily and weekly tasks alongside a series of missions that present varying objectives. This format may feel familiar to players accustomed to mobile gaming, but it provides a consistent framework for progression.
“The story feels like a repetitive grind, following the typical mobile game system of dailies and weeklies without any real depth.”
“Despite the various missions, the narrative lacks engagement and fails to offer anything beyond the standard mobile game formula.”
“The plot is predictable and uninspired, making it hard to stay invested in the characters or their journeys.”
music
2 mentions Positive Neutral Negative
100%
Players express frustration with the limited music selection, noting that the repetitive loop can become annoying over time. There is a clear desire for a more varied and expansive soundtrack to enhance the gaming experience.
“I think the only thing that confuses me is the fact that both teams have the same glue color and that there needs to be way more music, since it's kind of annoying to hear the same loop on repeat.”