Dreamo Game Cover
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"Dreamo" is a single-player, mystery open-world puzzle game with a good story. As coma patient Jack Winslow, you must explore dreamlike landscapes and solve cube riddles based on your memories to regain consciousness, with the environment representing hidden chunks of your subconscious. Featuring a fully-voiced narration, the plot revolves around symbolism, morality, and the consequences of life choices.

  • Nintendo Switch
  • PC
  • Windows

Reviews

65%
Audience ScoreBased on 33 reviews
story12 positive mentions
gameplay3 negative mentions
  • The game features a captivating story that keeps players engaged throughout, with well-written dialogue and good voice acting.
  • The puzzles are unique and progressively challenging, providing a satisfying sense of accomplishment when solved.
  • The visual presentation is beautiful, with a colorful and soothing art style reminiscent of other popular puzzle games.
  • The game suffers from a broken ending, with many players unable to unlock final achievements or see a proper conclusion to the story.
  • Some puzzles, particularly towards the end, are excessively difficult and can lead to frustration, detracting from the overall experience.
  • The game lacks interaction with the environment outside of puzzles, which may disappoint players looking for exploration.
  • story39 mentions

    The game's story has received mixed reviews, with some players finding it engaging and well-integrated with the puzzle mechanics, while others feel it falls flat, particularly at the ending, which lacks a satisfying conclusion. Many appreciate the intriguing concepts and character relationships, but some criticize the delivery, noting that voice clips can be easily missed if players rush through the puzzles. Overall, while the story has its merits, it is often overshadowed by the puzzle gameplay, leading some to recommend the game primarily for its puzzles rather than its narrative.

    • “The story is engaging and keeps you guessing.”
    • “The story sees us taking the role of Jack, an airplane crash survivor who is trying to dig up his repressed memories and wake up from his coma.”
    • “The story is well thought out and easy to follow with great surprises waiting to be uncovered.”
    • “The end of the game is broken; when the player makes the final decision, the game cuts right to the credits and does not give the final achievements or show the end of the story.”
    • “No payoff to the story whatsoever.”
    • “But in the end, the story falls flat and I don't think the ending worked.”
  • graphics17 mentions

    The graphics are characterized by a lovely, colorful, and soothing polygonal art style that evokes comparisons to games like *The Witness* and *Outer Wilds*. While the visuals are simple and polished, they effectively enhance the gameplay experience, making it ideal for a relaxing puzzle-solving session. Overall, the art style is engaging and complements the game's intriguing narrative and unique puzzle mechanics.

    • “The graphics and colors are lovely, reminding me of The Witness.”
    • “The artwork is very surreal as you traverse a landscape of memories.”
    • “The graphics are colorful and simple, but very polished, ideal for the after-work chill experience.”
    • “Using a polygon graphics art style, the game gives some the witness vibe but the gameplay is linear.”
    • “Polygonal graphics remind a bit of the witness (but that game is like Mount Everest, compared to other games).”
    • “Dreamo has a lot to offer, with entrancing visuals and challenging puzzles, but is not without flaws, most notably, the repetitive nature of the puzzles.”
  • gameplay9 mentions

    The gameplay in "Dreamo" is characterized by engaging puzzles that introduce new mechanics gradually, maintaining a balanced difficulty curve. While the game features a linear progression reminiscent of "The Witness," it offers a satisfying experience for puzzle enthusiasts, particularly those skilled in visualizing mechanical and spatial relationships. The simple background graphics enhance the focus on crucial gameplay elements, contributing to a relaxing and immersive environment.

    • “I really enjoyed the puzzles and the way that you are introduced to new mechanics.”
    • “New mechanics are introduced along the game, so puzzles never get boring.”
    • “Using a polygon graphics art style, the game gives some The Witness vibe, but the gameplay is linear.”
    • “Difficulty is perfectly balanced throughout the game as it gradually increases as we progress and more mechanics are introduced.”
    • “The background graphics are simple, which helps crucial gameplay elements stand out better.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious, particularly due to the slow pacing of voice clips during puzzles, which detracts from the overall enjoyment. Many feel that the lack of engaging content does not justify a second playthrough, making the experience feel unnecessarily repetitive.

    • “People have reported unlocking achievements after playing the game a second time, but I don't think the game is interesting enough to warrant a second playthrough, especially as some of the puzzles get tedious.”
    • “This is just unnecessarily tedious when there are about three voice clips per puzzle; you have to stop and wait for each one, and they speak unnaturally slowly.”
  • music2 mentions

    The music in the game is described as soft and well-suited to the background, complementing the stylish art. While the voice acting is considered acceptable, the overall experience is somewhat marred by inconsistent framerate issues.

    • “The art is reasonably stylish, and the music is soft and goes well with the background.”
    • “All of that topped with a great art style and music.”
    • “The music is soft and goes well with the background, but it lacks variety and becomes repetitive over time.”
    • “While the art is reasonably stylish, the music fails to create an engaging atmosphere and often feels forgettable.”
    • “The voice acting was okay, but the music didn't enhance the experience and often felt out of place.”
  • atmosphere1 mentions

    The game's atmosphere is praised for its magical design and well-crafted levels, complemented by enjoyable dialogue between the two main characters.

    • “The levels are designed well, the atmosphere is magical, and the conversations between the two main characters are pleasant to listen to.”
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