Dream Swing Game Cover
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"Dream Swing" is a single-player sport game that offers 3 hours of playtime, focusing on fast-paced grappling hook mechanics. It features various game modes, a leaderboard, and ranks to achieve. The game provides a simple yet engaging experience, ideal for relaxing or waiting for matchmaking queues in other games, with the option to customize your kunai and rope as you rank up.

  • PC
  • Windows

Reviews

95%
Audience ScoreBased on 103 reviews
gameplay14 positive mentions
story3 negative mentions
  • The movement mechanics are highly polished, providing a satisfying and smooth experience that feels great once mastered.
  • The game offers addictive gameplay with a high skill ceiling, making it enjoyable for players who love to improve their performance and climb leaderboards.
  • It's a fun and relaxing game that can be played casually, with beautiful graphics and a simple yet engaging concept.
  • The game lacks content, with very few maps and modes, which can make it feel repetitive over time.
  • Initial movement controls can feel awkward and floaty, leading to a steep learning curve that may frustrate new players.
  • Some players find the game to be more of a tech demo than a fully fleshed-out experience, with limited variety in gameplay.
  • gameplay23 mentions

    The gameplay is characterized by mind-blowing physics, addictive mechanics, and a high skill ceiling, particularly with the well-executed grappling hook system that enhances movement and routing. Players appreciate the satisfying loop of mastering simple mechanics for score chasing, although some express a desire for more content and variety in map design. Overall, the game offers a polished and innovative experience that rewards skill and optimization, making it highly engaging for those who enjoy mastering movement-based gameplay.

    • “Mind-blowing physics, addictive gameplay, great level design.”
    • “Mechanically robust and satisfying with an insanely high skill ceiling, the grappling is tight and feels incredibly good to use.”
    • “Addictive and simple gameplay with incredible skill expression and routing potential.”
    • “I got to 99 orbs with like 3 hours of gameplay in the most scrubby way of playing possible and hit a wall.”
    • “I feel like I don't get the full potential of gameplay and flow because of the lack of map design and variety.”
    • “And that's the whole appeal of the game: doing the same over and over and mastering the simple to pick up mechanics.”
  • music5 mentions

    The music in the game is highly praised for its relaxing and immersive qualities, making it enjoyable to play alongside other activities like listening to podcasts or chatting with friends. Reviewers highlight the great soundtrack that complements the gameplay, enhancing the overall experience and adding depth to the addictive nature of the game.

    • “Addictive game with a lot of depth, great soundtrack, and also very relaxing; it's very nice to zone out to.”
    • “The chill music fits the game perfectly and complements the gameplay well.”
    • “Great soundtrack as well.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged.”
    • “The soundtrack doesn't match the game's atmosphere, which detracts from the overall experience.”
    • “The audio quality is subpar, with some tracks sounding muffled and poorly mixed.”
  • replayability3 mentions

    The game offers significant replayability through features like leaderboards, weekly modes, and the challenge of mastering swinging mechanics and routing. Despite a seemingly limited amount of content, players find that the replay value enhances their overall experience.

    • “Super fun and has a ton of replay value with leaderboards and weekly modes!”
    • “Tons of replayability in mastering the swinging mechanics and routing.”
    • “While the game appears to have not much content, the content is delivered through replayability.”
    • “While the game appears to have limited content, the replayability is where it truly shines.”
    • “After completing the game once, there isn't much incentive to play it again.”
    • “The lack of diverse outcomes makes replaying the game feel redundant.”
  • graphics2 mentions

    The graphics of the game are widely praised as a spectacular piece of artwork, captivating players and encouraging extended gameplay as they strive to achieve personal bests and unlock aesthetic milestones.

    • “All combined together makes this a spectacular piece of artwork!”
    • “It's one of those games where you think you'll spend a few minutes on it and end up grinding the hours away trying to beat your friend's personal bests, or to hit the next aesthetic hook level (every 10).”
  • story2 mentions

    The story revolves around a quest to collect orbs, emphasizing player performance and control through mechanics like a grappling hook and air navigation. While the narrative is minimal, it focuses on the thrill of speed and skill in achieving objectives.

    • “The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
    • “Character development is shallow, leaving players with little emotional investment in their journeys.”
    • “The plot twists are predictable and fail to deliver any real surprises, resulting in a lackluster experience.”
  • emotional1 mentions

    The emotional aspect of the game is characterized by a sense of urgency and excitement, as players express enjoyment in quickly engaging with the game's mechanics.

  • optimization1 mentions

    The game's optimization is highly praised, as players can maximize their performance through precise control mechanics, particularly with the grappling hook and extensive air control, allowing for a fast-paced and responsive gameplay experience.

    • “On your quest to collect as many orbs as possible, you're limited only by your own performance -- the grappling hook and insane degree of air control ensure that you can go as fast as you can control.”
  • grinding1 mentions

    Players find the grinding aspect of the game addictive, often leading them to invest more time than anticipated as they strive to surpass friends' personal bests and reach new aesthetic milestones every ten levels.

    • “It's one of those games where you think you'll spend a few minutes on it and end up grinding for hours trying to beat your friend's personal bests or to reach the next aesthetic hook level (every 10).”
    • “The grinding feels endless and often tedious, making it hard to stay engaged with the game.”
    • “I found myself repeating the same tasks over and over just to progress, which quickly became frustrating.”
  • stability1 mentions

    The game demonstrates excellent stability, with users reporting smooth performance free from stutters, drops, or any disruptions that could affect gameplay.

    • “Runs great, no stutters, drops, or anything else that messes with the flow of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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