- July 20, 2023
- Tolga Ay
- 3h median play time
Dream Swing
Platforms
About
"Dream Swing" is a single-player sport game that offers 3 hours of playtime, focusing on fast-paced grappling hook mechanics. It features various game modes, a leaderboard, and ranks to achieve. The game provides a simple yet engaging experience, ideal for relaxing or waiting for matchmaking queues in other games, with the option to customize your kunai and rope as you rank up.
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- The movement mechanics are highly polished, providing a satisfying and smooth experience that feels great once mastered.
- The game offers addictive gameplay with a high skill ceiling, making it enjoyable for players who love to improve their performance and climb leaderboards.
- It's a fun and relaxing game that can be played casually, with beautiful graphics and a simple yet engaging concept.
- The game lacks content, with very few maps and modes, which can make it feel repetitive over time.
- Initial movement controls can feel awkward and floaty, leading to a steep learning curve that may frustrate new players.
- Some players find the game to be more of a tech demo than a fully fleshed-out experience, with limited variety in gameplay.
gameplay
23 mentions Positive Neutral NegativeThe gameplay is characterized by mind-blowing physics, addictive mechanics, and a high skill ceiling, particularly with the well-executed grappling hook system that enhances movement and routing. Players appreciate the satisfying loop of mastering simple mechanics for score chasing, although some express a desire for more content and variety in map design. Overall, the game offers a polished and innovative experience that rewards skill and optimization, making it highly engaging for those who enjoy mastering movement-based gameplay.
“Mind-blowing physics, addictive gameplay, great level design.”
“Mechanically robust and satisfying with an insanely high skill ceiling, the grappling is tight and feels incredibly good to use.”
“Addictive and simple gameplay with incredible skill expression and routing potential.”
“I got to 99 orbs with like 3 hours of gameplay in the most scrubby way of playing possible and hit a wall.”
“I feel like I don't get the full potential of gameplay and flow because of the lack of map design and variety.”
“And that's the whole appeal of the game: doing the same over and over and mastering the simple to pick up mechanics.”