DREAM LOGIC Game Cover
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Dream Logic is a surreal exploration game where players navigate through a series of abstract landscapes, each with its own unique puzzles and challenges. The game explores themes of introspection and self-discovery, as players uncover secrets and piece together the story of their own mind. Utilizing a telekinetic glove, players manipulate the environment in unexpected ways to progress through each level, offering a fresh take on the puzzle-platformer genre.

  • PC
  • Windows

Reviews

90%
Audience ScoreBased on 372 reviews
graphics74 positive mentions
grinding2 negative mentions
  • The game features stunning graphics and a beautiful atmosphere that effectively captures the eerie essence of liminal spaces.
  • The soundtrack is well-crafted and enhances the overall experience, fitting each level perfectly.
  • The light puzzle-solving elements are enjoyable and logical, making for a relaxing gameplay experience.
  • The game is very short, typically taking only 30 to 45 minutes to complete, which leaves players wanting more content.
  • The story is minimal and lacks depth, with many players feeling it doesn't provide a satisfying narrative resolution.
  • Some gameplay elements, such as the chase sequences, feel tacked on and disrupt the otherwise calm atmosphere of the game.
  • graphics114 mentions

    The graphics of the game have received widespread praise for their beauty and polish, creating a captivating atmosphere that enhances the overall experience. Many players noted that the visuals are not only aesthetically pleasing but also well-optimized, making the game accessible on various hardware. While some comparisons to other titles suggest that the graphics may not be the absolute best in the genre, they are consistently described as stunning and a highlight of the gameplay.

    • “The graphics are amazing and it's aesthetically pleasing to look at, which you normally wouldn't expect from a horror genre game.”
    • “The graphics were stunning along with the level designs.”
    • “A great game with excellent graphics, I highly recommend it.”
    • “The atmosphere was subsequently ruined by 'collecting keyboards' and plastic-looking puzzles that juxtaposed the decently realistic graphics in an ugly fashion.”
    • “There are many other backrooms/liminal space games with better graphics than this game.”
    • “The graphics are not 'bad' but certainly not as good as 'Complex', 'Lost Tapes', or even the 'Dreamcore' demo.”
  • atmosphere76 mentions

    The atmosphere of the game is widely praised for its beauty and immersive qualities, with many reviewers highlighting its stunning visuals, effective sound design, and engaging soundtrack. While some players appreciate the relaxing and eerie ambiance, others feel that certain gameplay elements disrupt the overall experience. Overall, the game is recognized as a strong atmospheric horror experience, particularly within the liminal space genre.

    • “Fantastic soundtrack, beautiful atmosphere, efficient storytelling, doesn't overstay its welcome.”
    • “The atmosphere of the poolrooms is phenomenal; I think this is one of the few liminal space-esque games I've played that uses a different atmosphere in other parts of the poolrooms, and I appreciate the approach.”
    • “Good use of shadows and color grading to create an oppressive, foreboding atmosphere that has you constantly wondering what's around each dark corner.”
    • “The atmosphere was subsequently ruined by 'collecting keyboards' and plastic-looking puzzles that juxtaposed the decently realistic graphics in an ugly fashion.”
    • “If this 'game' focused more on the atmosphere it had already been developing beautifully and put its neck-scratching incessant desire to hop on backrooms buzzword scary horror, it would make a great tech demo for a dev's portfolio, rather than another piece of slop tossed onto the pile of underwhelming 'psychological horror', a descriptor with the same weight as the word 'literally'.”
    • “Not a huge fan of jump scare liminal space games as it made me have a hard time appreciating the atmosphere and environment of the surroundings to immerse myself.”
  • story62 mentions

    The game's story is generally perceived as minimal and underdeveloped, with many reviewers noting a lack of substantial plot and direction. While some appreciate the atmospheric elements and the potential for a more engaging narrative, others criticize the execution, describing it as anti-climactic and unsatisfying. Overall, players suggest that the story could benefit from deeper exploration and clearer storytelling to enhance the experience.

    • “Fantastic soundtrack, beautiful atmosphere, efficient storytelling, doesn't overstay its welcome.”
    • “Perfectly catches the idea of the liminal spaces and gives a satisfying detective story to follow.”
    • “The story too was simple yet intriguing, though I felt quite claustrophobic at the last cut scene.”
    • “The story, however, is where things really take a dip in my opinion.”
    • “Instead, the game led to an anti-climactic letter essentially ending the game with the head of 'Project Backrooms' stating to 'shut down the project or everyone will go to prison to keep quiet.' Just when the game gets super intense and even more intriguing, it comes to an abrupt end where you're buried alive...? Ultimately, the story is a bit of a mess from my perspective, wanting to be too many different things with none of those things being executed properly. It really falls flat and leaves you with an unsatisfying ending.”
    • “It says it's a 'story-driven' experience, but there's no actual story to be had besides 'there are some missing people, you should do detective work about it,' but... there's no detective work to be had.”
  • music50 mentions

    The music in the game is widely praised for its atmospheric quality and ability to enhance the overall experience, with many reviewers highlighting its unique sound design tailored to each level. While some found the soundtrack to be exceptional and evocative, others noted that the game's short length (approximately 30 minutes) detracted from its overall impact. Overall, the combination of well-crafted music and stunning visuals creates a memorable and immersive experience, despite some mixed feelings about the game's brevity.

    • “Fantastic soundtrack, beautiful atmosphere, efficient storytelling, doesn't overstay its welcome.”
    • “For me, one of the most gorgeous game soundtracks I've ever heard; I wasted no time rushing to find and buy the download.”
    • “Each level showcases its own unique sound design, varying in different sound effects and eerie music tracks, customized specifically for the vibes and aesthetic of each level.”
    • “Tldr: the only things going for this 30 minute 'game' are graphics and mediocre music.”
    • “Only to be further insulting by having a skibidi liminal screamer chase after you with loud music and jarring running bobbing, finishing off with a complete wet fart of an ending.”
    • “But always with those reassuring blue tiles and spa music.”
  • gameplay38 mentions

    The gameplay is generally described as short and straightforward, typical of the genre, with some players appreciating the atmospheric elements and graphics. However, many reviewers noted a lack of depth, with repetitive environments and minimal challenge, leading to a mixed reception regarding replayability. Overall, while the experience can be engaging, it may not satisfy those seeking more substantial gameplay or complexity.

    • “Awesome graphics, more like a walking sim but still good gameplay. I almost died in real life due to the atmosphere, had a panic attack, and finished the game with a new fear of being alone in huge places.”
    • “It takes what the backrooms games are famous for and makes the gameplay and mazes less frustrating, with in-game progression smooth as butter.”
    • “Gameplay: 9.5/10”
    • “A lot of repeated hallways, the gameplay is insultingly easy and the few scares there are are too few to actually make me want to play it again.”
    • “Other than a couple of run-for-your-life scary situations, the game lacks much gameplay or interest.”
    • “It's very short, doesn't have the cool procedurally-generated maps of some of the other clones, and it leaves out survival horror mechanics.”
  • grinding8 mentions

    Players consistently express that grinding in the game is excessively time-consuming, often requiring a significant investment of time to collect items or complete objectives. Many find the process tedious, especially when attempting to achieve completion in a faster playthrough.

    • “You'll need a second life for grinding.”
    • “I found like 4 out of 7 in a 'speedy' playthrough, and trying to find collectibles in this kind of game can be tedious.”
  • humor6 mentions

    The humor in the game is characterized by a blend of scary and funny moments, particularly during unexpected tonal shifts that enhance the dreamlike experience. Players find the mix of tension and comedy, such as being chased by characters in surreal settings, to be both entertaining and amusing.

    • “I had MC ride chase me through the backrooms, which was equal parts scary and hilarious.”
    • “This can be quite funny!”
    • “Tonal shifts are kind of funny at times, but I think that adds to the dreamlike feeling.”
  • replayability4 mentions

    The game offers limited replayability due to its short length, leaving players wanting more. However, the inclusion of a "custom entity mode" and the challenge of finding all 7 collectibles in each level provide some additional replay value, albeit in a lighthearted manner.

    • “The 'custom entity mode' adds a decent amount of replayability, providing a fun extra mode that keeps you engaged.”
    • “The 'custom entity mode' adds a decent amount of replayability, making the experience enjoyable even after completing the main game.”
    • “There is some replayability if you want to locate all 7 collectibles (1 per level).”
  • monetization2 mentions

    The monetization strategy of the game is criticized as a cash grab, with users expressing disappointment in its lack of coherence and depth, suggesting that it prioritizes profit over quality.

    • “I'm embarrassed that I was intrigued by the social media advertisements of this cash-grab trend-hopper, with a story less coherent than Garten of Banban.”
Positive mentions (%)Positive
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