Dread X Collection 5 Game Cover
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Dread X Collection 5 is a horror anthology featuring 10 indie games, each with unique themes and scares. Explore creepy mansions, conduct chilling experiments, and survive sinister forces in these unsettling experiences. With varied gameplay and narratives, it offers a diverse range of frights for horror enthusiasts.

Reviews

82%
Audience ScoreBased on 200 reviews
story57 positive mentions
stability10 negative mentions
  • The Dread X Collection 5 features a diverse range of horror games, showcasing unique concepts and creative storytelling.
  • Standout titles like 'We Never Left', 'Karao', and 'Gallerie' offer memorable experiences that highlight the strengths of indie horror.
  • The hub world, Outpost 3000, provides an engaging environment with puzzles and a narrative that ties the collection together.
  • Several games suffer from technical issues, including bugs and crashes, which can hinder the overall experience.
  • Some entries feel rushed or underdeveloped, leading to a lack of cohesion and depth compared to previous collections.
  • The reliance on pixelation filters and certain gameplay mechanics detracts from the visual quality and enjoyment of some games.
  • story137 mentions

    The story aspect of the game collection received mixed reviews, with some players praising its intriguing concepts and plot twists, while others found the conclusions disappointing or incoherent. Many highlighted the unique storytelling methods, such as comic book elements and environmental narratives, but noted that some games suffered from weak or confusing plots, particularly in their endings. Overall, while there are standout stories that resonate well with players, several entries struggle with clarity and cohesion, leading to a varied reception.

    • “The atmosphere is perfect and the storytelling is amazing.”
    • “The story was actually kind of sweet, in a really messed up way.”
    • “It's great with environmental storytelling, and the main theme song is...addictive.”
    • “The first guess you make at the story is almost certainly 100% what happens, and there really aren't any twists along the way at all or any surprises.”
    • “It feels so supremely janky and unfinished; there's utterly needless and pointless FMV, the performance is bad, the gameplay/physics are buggy and borderline broken, and the story is weak and barely makes any sense.”
    • “Speaking of the end, it is really bland and doesn’t really conclude the story well.”
  • gameplay112 mentions

    The gameplay across the reviewed games is notably varied, with some titles offering engaging mechanics and atmospheric experiences, while others suffer from clunky controls and repetitive loops. Many players appreciate unique elements like mini-games and puzzles, but express frustration with confusing mechanics, lack of interactivity, and a reliance on walking simulations. Overall, while some games shine with innovative gameplay and strong narratives, others fall short due to technical issues and uninspired design.

    • “Hunsvotti - one of my favorites in this collection, a fun story including fun and interesting gameplay.”
    • “The atmosphere and environments are amazing, the gameplay is quite fun, and the story/dialogue are quite interesting.”
    • “Diverse gameplay that keeps you thinking yet unknowing, super super good balance of fun and fear.”
    • “The QTEs are difficult and a lot of the mechanics are just confusing or unexplained.”
    • “It feels so supremely janky and unfinished; there's utterly needless and pointless FMV, the performance is bad, the gameplay/physics are buggy and borderline broken, and the story is weak and barely makes any sense.”
    • “The gameplay loop is very simple and very repetitive, and then it just ends.”
  • graphics93 mentions

    The graphics across the reviewed games are generally praised for their unique art styles and atmospheric visuals, with titles like "Karao" and "Gallerie" receiving particular acclaim for their stunning aesthetics. However, several games suffer from notable graphical glitches and performance issues, detracting from the overall experience. While many players appreciate the creativity and distinctiveness of indie graphics, some titles are criticized for their confusing or unappealing visual designs, impacting gameplay enjoyment.

    • “Gallerie was absolutely stunning, the visuals were amazing and so beautiful in my opinion.”
    • “Beyond the curtain - I love the visuals and atmosphere of this game.”
    • “Colorfiction is incredibly good at creating cool visuals in games; I've never seen anything like what they do.”
    • “The biggest issue this game has is the visuals, as they all feel confusing and just genuinely unpleasant to look at.”
    • “One negative thing I can say is, too much use of Unreal Engine a lot of the time leads to unoptimized games with bugs, for example 'Rotten Stigma' where your melee weapon disappears and you might have to restart the game.”
    • “A strange and disjointed cartoon art style, a laughable villain that will randomly come through the walls and insta KO you, and frustratingly unresponsive flashlight controls made me give up mere minutes into this one.”
  • atmosphere38 mentions

    The atmosphere in these games is a standout feature, often described as immersive and expertly crafted, with many players appreciating the mood and tension it creates. While some titles excel in visual and sound design, enhancing the overall experience, others struggle with gameplay elements, leading to mixed feelings about their effectiveness. Overall, the atmospheric quality is frequently highlighted as a key strength, contributing significantly to the emotional engagement and storytelling within the games.

    • “The atmosphere is perfect and the storytelling is amazing.”
    • “Cool environment to explore, and for me, it successfully built up a scary atmosphere over time, building great tension.”
    • “This one thrives off of its strong atmosphere, amazing sound design, and interesting story.”
    • “Puzzles were fun enough to solve but there was absolutely no horror for me here, not in the enemy design nor the atmosphere.”
    • “Another walking sim coupled with a different genre of video games like we never left, minus the atmosphere.”
    • “The monster itself isn't even scary, just the sound design and atmosphere really got me.”
  • music27 mentions

    The music in the game has received mixed reviews, with some praising its ability to set the tone and enhance the atmosphere, particularly in creating a creepy environment. While certain tracks are described as catchy and memorable, others, like the karaoke song, are criticized for being repetitive and difficult to understand. Overall, the sound design is noted as a strong point, contributing significantly to the game's emotional impact and storytelling.

    • “The singular piece of music composed for this game is absolutely masterful in setting the tone for each section it's used in, and with it also serving as the main vehicle for the story made it feel super memorable.”
    • “The game itself is also an intense thriller similar to Hush and features some of the best music the Dread X series has ever featured.”
    • “These games have everything you could ever want in a psychological horror experience: the music is eerie and sends chills down my spine, the voice acting in the games that have them are incredible and believable, and the gameplay itself will leave you wide awake at night, scared of the characters that you run into.”
    • “Prepare to dread the sight of the karaoke machine as it has the worst song that you can't understand, but will be forced to hear it way too many times.”
    • “I don't know how else to describe the hub world besides empty; the most jarring thing that you will notice is the complete lack of ambiance and music, except in very specific scenes and the bar which has music but it quickly fades away once you leave the room, leaving you in silence again.”
    • “With a game trying to be Silent Hill, it only really uses the gameplay structure of those games without carrying over what made those games special, and it's their narratives, symbolism, and soundtracks.”
  • stability11 mentions

    Overall, the stability of the games reviewed varies significantly, with some titles experiencing minor bugs like controller issues and graphical glitches, while others suffer from more severe performance problems, including freezing and gameplay mechanics that feel broken. Notably, "The Book of Blood" and "We Never Left" are praised for their relative stability, whereas "Interim" is criticized for frequent freezing and technical issues. While many players express a willingness to overlook minor bugs, the overall sentiment suggests that stability remains a concern for several titles in the collection.

    • “The game isn't buggy, which is really the only good thing.”
    • “It feels so supremely janky and unfinished; the performance is bad, the gameplay and physics are buggy and borderline broken.”
    • “At the bottom, I'm afraid, is Phantom Sloth Games' Interim - technically, it's buggy, constantly freezing even on middling settings, and gameplay is obtuse and finicky, making progression difficult.”
    • “This one is unfortunately marred by bugs that keep me from smoothly playing through, especially returning to the hub which always freezes the game, forcing me to alt-f4 out and restart.”
  • optimization7 mentions

    Overall, the optimization of the games has been criticized for being janky and unfinished, with numerous bugs and performance issues, including low frame rates and disappearing weapons. While some users noted that the variety of content can outweigh these problems, many expressed frustration with the reliance on Unreal Engine leading to unoptimized experiences. Despite these challenges, some players still found enjoyment in the games, suggesting that the quality of the titles can mitigate the impact of the technical shortcomings.

    • “Despite some performance issues and a few forgettable entries, the sheer volume and variety on offer, ranging from a sinister Scandinavian-style folklorish horror to a surreal supernatural museum tour simulator, will provide a terrifying treat to savor for discerning fans of indie horror.”
    • “It feels so supremely janky and unfinished; there's utterly needless and pointless FMV, the performance is bad, the gameplay/physics are buggy and borderline broken, and the story is weak and barely makes any sense.”
    • “One negative thing I can say is that too much use of Unreal Engine often leads to unoptimized games with bugs. For example, in 'Rotten Stigma,' your melee weapon can disappear, forcing you to restart the game (try alt+tabbing out, then back in and scrolling the mouse wheel both directions to fix the issue). There are also a few examples of games in previous collections with pixelated graphics that still run poorly (25-30 fps). However, it's not too much of an issue because good games outweigh the bugs and performance issues you may encounter.”
    • “The animations and performance were so simplistic and poor that it hurt the whole experience.”
  • humor5 mentions

    The humor in the game is described as a mix of comical and bizarre elements, with some characters, like the field guardians, being more cute than scary. Players noted memorable lines that evoke laughter, such as the absurdity of being "sacrificed for the ratings," while also pointing out that certain gameplay mechanics, like the peak button and the slow pace, add to the humor through their ineffectiveness. Overall, the game balances horror and humor, creating a unique but sometimes clunky experience.

    • “The art style is a little more comical than funny at times, but specifically the field guardians really took me out of the scares; they were weirdly cute rather than scary to me.”
    • “Though you'll definitely remember the hilarious line of being sacrificed for the ratings.”
    • “The games are half horrifying, half funny, so I'll be talking about the ones I've played so far.”
  • grinding4 mentions

    Reviews highlight that the grinding aspect in "Beyond the Curtain" and "Ludomalica" is characterized by excessively long and tedious walking segments, often through poorly designed environments. While "Beyond the Curtain" eventually picks up after a slow start, both games suffer from a lack of engaging content during these prolonged periods, leading to a frustrating experience for players.

    • “I can't even begin to describe how boring and tedious Ludomalica is.”
    • “The beginning is tedious, especially if you're not used to the really weird way of navigating the house.”
    • “Still glad I played it, but maybe ignore the advice to only run when necessary, as getting lost or misdirected just makes the walk back more tedious.”
  • emotional2 mentions

    The emotional aspect of "Vestige" is highlighted by its tragic yet heartwarming story, which stands out in the horror genre for its uplifting conclusion. Players find the game both moving and engaging, with a mix of horror and humor, particularly through unique elements like the motorcycle mini-game. Overall, it delivers a refreshing emotional experience that resonates long after playing.

    • “Finally, the ending is surprisingly heartwarming.”
    • “A tragic yet heartwarming story that's a breath of fresh air after a slew of horror games with bad endings.”
    • “A monster that's absolutely horrifying on its first encounter and keeps you on your toes the rest of the game.”
  • replayability1 mentions

    Players appreciate the game's unique aesthetic and mechanics, noting that it offers a refreshing experience that enhances its replayability. The potential for speedrunning adds an extra layer of enjoyment, making it a game that players are likely to revisit.

    • “I honestly really liked the way this game did it, with the visuals and the unique elements that set it apart from traditional monsters. It's short but sweet overall, and also highly replayable; it could be a fun speedrun game.”
    • “The variety of choices and outcomes in this game makes each playthrough feel fresh and exciting. I find myself coming back to explore different paths and strategies.”
    • “With multiple endings and hidden secrets, this game offers a lot of replay value. Each run feels like a new adventure, and I love discovering something new every time.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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