Dragons' Twilight
- July 24, 2017
- G. A. Williams
- 13h median play time
In "Dragons' Twilight," players guide a trio of unlikely heroes on a quest to restore a fallen dragon and prevent the obliteration of mankind by another dragon-god. The game features no random encounters, dungeon puzzles, and over 100 abilities to find and master. With minimal level grinding required and the ability to easily swap ability sets by changing equipment, this RPG offers an accessible experience for newbies. Additionally, reading the developer's free novel is encouraged.
Reviews
- Engaging story with quirky humor and interesting character dynamics.
- Innovative combat system where skills are tied to equipment, adding strategic depth.
- Minimal grinding required, making for a more enjoyable and accessible gameplay experience.
- Character development is lacking for some party members, leaving them feeling underexplored.
- Repetitive combat and default assets detract from the overall experience.
- Several spelling and grammatical errors throughout the game can be distracting.
- story37 mentions
- 49 % positive mentions
- 43 % neutral mentions
- 8 % negative mentions
The game's story is generally well-received, featuring an interesting plot with engaging characters and some unexpected twists, though it leans on familiar fantasy tropes. While many players appreciate the humor and character development, some feel that certain character motivations are underexplored and the overall narrative can feel clichéd at times. Despite these critiques, the story maintains player interest and offers a satisfying experience, balancing lightheartedness with genuine moments.
“I loved the story, I loved the characters, and I had fun with the little hunt for all the ultimates.”
“The story has a great tone of subversion and messing with you, and a fun deadpan sense of humor that lets it keep a straight face where it counts, so the genuine parts of the story aren't undermining what's funny, and the funny parts don't undermine what's genuine.”
“This game is beautifully made, with a very interesting storyline that keeps you guessing who the bad guys are.”
“While the story isn't necessarily bad, I just found it uninteresting.”
“As for the story, it spends the first large chunk of the game switching between two disparate story threads, one about a down-on-his-luck hunter who's getting followed by a weird magic dog, and the other about a kid from a backwater village who none-too-subtly has a big destiny ahead of him, despite the boy being somewhat of a kindhearted idiot.”
“- story and storytelling gaps (some of the party's character motivations are never properly developed, others are hurried along)”
- humor11 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is widely praised for its humor, featuring quirky and witty dialogue that keeps players entertained throughout. Many reviewers highlight the effective blend of genuine moments with comedic elements, alongside fun easter eggs and character interactions. While the humor is consistently strong, some noted that the finale did not quite match the comedic highs of earlier moments.
“It has quirky humor that I really loved, fun easter eggs, and actual character development!”
“This game is hilarious and very witty and will have you chuckling a lot as you play.”
“The story has a great tone of subversion and messing with you, and a fun deadpan sense of humor that lets it keep a straight face where it counts, so the genuine parts of the story aren't undermining what's funny, and the funny parts don't undermine what's genuine.”
- grinding11 mentions
- 18 % positive mentions
- 0 % neutral mentions
- 82 % negative mentions
Overall, players appreciate the minimal grinding required in the game, noting that it enhances the experience rather than detracts from it. Many reviewers highlight the balance between challenge and enjoyment, with some mentioning a brief period of tedium early on but ultimately finding the gameplay engaging and rewarding without excessive grinding. The game's design allows for a meaningful story and character development without the frustration often associated with grinding in other titles.
“Balance is excellent, and there was no grinding necessary except for the end bosses, who can be quite hard.”
“I think one area where the game does shine is in the 'no grinding.' Grinding in these games is often a gratuitous way to extend the game.”
“It can feel a bit tedious early on in the game for about an hour or two, prompting some to get bored and quit.”
“14 hours of gameplay and finished with all the best gear, and after doing some small grinding (got my characters to levels 43-41).”
“Each dungeon area serves its purpose with none of the dreaded 'when will this end' feeling you get in many games where, as the game goes on, dungeons become longer and more tedious.”
- character development4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Character development in the game is generally well-received, featuring clever writing and engaging storylines that enhance the experience. However, some players feel that certain party members lack adequate development, which detracts from the overall depth of the characters. Despite this, the humor and Easter eggs contribute positively to the character dynamics.
“It has quirky humor that I really loved, fun easter eggs, and actual character development!”
“Although being quite different from the Avernum series by Spiderweb Software, the clever writing, satisfying combat, and character development are right up there.”
“The story is quite engaging with some rather decent character development.”
“Inadequate character development for some of the party members.”
“The character arcs feel rushed and lack depth.”
“Many characters seem one-dimensional and fail to evolve throughout the story.”
- gameplay3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The gameplay is characterized by traditional JRPG elements, featuring turn-based mechanics and a conventional plot. While it is shorter than some RPGs, it remains engaging and well-designed, with forgiving puzzles and non-permanent death, allowing for a more accessible experience.
“Nothing spectacular, traditional JRPG plot, traditional turn-based mechanics.”
“The gameplay, while rather short compared to other RPGs I've played, was well thought out and engaging.”
“The turn-based gameplay and puzzles are forgiving (death isn't permanent unless you make some really bad dialogue choices).”
- music2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The music in the game is generally considered catchy and well-composed, though some players find it repetitive, particularly in conjunction with the dungeons. Overall, while the sound effects are unobtrusive, the music contributes to a somewhat lackluster experience.
“The art is clean and well-drawn, the music is catchy and the sound effects are unobtrusive.”
“The music and dungeons are a bit repetitive, but this game feels a bit lackluster.”
“The music is catchy, but it doesn't stand out enough to make a lasting impression.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are noted as unoriginal, but the engaging story compensates for this, keeping players invested and leading to quick completion times.