Dragons' Twilight Game Cover
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In "Dragons' Twilight," players guide a trio of unlikely heroes on a quest to restore a fallen dragon and prevent the obliteration of mankind by another dragon-god. The game features no random encounters, dungeon puzzles, and over 100 abilities to find and master. With minimal level grinding required and the ability to easily swap ability sets by changing equipment, this RPG offers an accessible experience for newbies. Additionally, reading the developer's free novel is encouraged.

  • PC
  • Windows

Reviews

98%
Audience ScoreBased on 86 reviews
story36 positive mentions
grinding18 negative mentions
  • Engaging story with quirky humor and interesting characters, reminiscent of classic JRPGs.
  • Minimal grinding required, making for a more enjoyable and accessible gameplay experience.
  • Unique combat system where skills are tied to equipment, adding strategic depth to battles.
  • Character development is lacking for some party members, leaving their backgrounds underexplored.
  • Numerous spelling and grammatical errors throughout the game detract from the overall experience.
  • The game feels short and could benefit from more side quests and world-building elements.
  • story74 mentions

    The game's story is generally well-received, featuring engaging characters and interesting plot twists, though it leans on familiar fantasy tropes like a hero saving the world from dragons. While some players appreciated the humor and depth of the narrative, others noted gaps in character development and a somewhat cliché final act. Overall, the story captivates many players, providing a mix of charm and intrigue, despite some criticisms regarding pacing and the use of standard RPG elements.

    • “I loved the story, I loved the characters, and I had fun with the little hunt for all the ultimates.”
    • “The story has a great tone of subversion and messing with you, and a fun deadpan sense of humor that lets it keep a straight face where it counts, so the genuine parts of the story aren't undermining what's funny, and the funny parts don't undermine what's genuine.”
    • “This game is beautifully made, with a very interesting storyline that keeps you guessing who the bad guys are.”
    • “While the story isn't necessarily bad, I just found it uninteresting.”
    • “As for the story, it spends the first large chunk of the game switching between two disparate story threads, one about a down-on-his-luck hunter who's being followed by a weird magic dog, and the other about a kid from a backwater village who none-too-subtly has a big destiny ahead of him, despite the boy being somewhat of a kindhearted idiot.”
    • “- story and storytelling gaps (some of the party's character motivations are never properly developed, others are hurried along)”
  • humor22 mentions

    The game is widely praised for its humor, featuring witty dialogue, quirky jokes, and clever Easter eggs that keep players entertained throughout. Many reviewers highlight the effective balance between genuine moments and comedic elements, although some noted that the finale lacked the same comedic impact. Overall, the humor is a standout aspect, contributing significantly to the game's fun and engaging experience.

    • “It has quirky humor that I really loved, fun easter eggs, and actual character development!”
    • “This game is hilarious and very witty and will have you chuckling a lot as you play.”
    • “The story has a great tone of subversion and messing with you, and a fun deadpan sense of humor that lets it keep a straight face where it counts, so the genuine parts of the story aren't undermining what's funny, and the funny parts don't undermine what's genuine.”
  • grinding22 mentions

    Overall, players appreciate the minimal grinding required in the game, noting that it enhances the experience rather than detracts from it. While some early sections may feel tedious, the balance of gameplay allows for a meaningful story and engaging characters without excessive grinding, making it a refreshing change from many other titles. Most players completed the game in a reasonable timeframe, often with only minor grinding needed for tougher end bosses.

    • “Balance is excellent and there was no grinding necessary except for the end bosses who can be quite hard.”
    • “I think one area where the game does shine is in the 'no grinding.' Grinding, in these games, is often a gratuitous way to extend the game.”
    • “It can feel a bit tedious early on in the game for about an hour or two, prompting some to get bored and quit.”
    • “Each dungeon area serves its purpose with none of the dreaded 'when will this end' feeling you get in many games where, as the game goes on, dungeons become longer and more tedious.”
    • “This lack of massive dungeons and lack of a need for grinding is incredibly refreshing.”
  • character development8 mentions

    Character development in the game is generally well-received, with engaging storytelling and clever writing that enhances the experience. However, some players feel that certain party members lack adequate development, which detracts from the overall depth of the characters. Despite this, the humor and Easter eggs contribute positively to the character arcs.

    • “It has quirky humor that I really loved, fun easter eggs, and actual character development!”
    • “Although being quite different from the Avernum series by Spiderweb Software, the clever writing, satisfying combat, and character development are right up there.”
    • “The story is quite engaging with some rather decent character development.”
    • “Inadequate character development for some of the party members.”
    • “Inadequate character development for some of the party members.”
  • gameplay6 mentions

    The gameplay features traditional turn-based mechanics typical of JRPGs, with a well-structured and engaging design, though it is shorter than many other RPGs. Players appreciate the forgiving nature of the puzzles and combat, as death is not permanent unless poor dialogue choices are made. Overall, while not groundbreaking, the gameplay is solid and enjoyable.

    • “Nothing spectacular, traditional JRPG plot, traditional turn-based mechanics.”
    • “The gameplay, while rather short compared to other RPGs I've played, was well thought out and engaging.”
    • “The turn-based gameplay and puzzles are forgiving (death isn't permanent unless you make some really bad dialogue choices).”
  • music4 mentions

    The music in the game is generally considered catchy and well-composed, though some players find it repetitive, which contributes to an overall feeling of the game being lackluster. The sound effects are noted to be unobtrusive, complementing the clean and well-drawn art style.

    • “The art is clean and well-drawn, the music is catchy and the sound effects are unobtrusive.”
    • “This is RPG Maker, and it is fairly good, the music and dungeons are a bit repetitive, but this game feels a bit lackluster.”
  • graphics2 mentions

    The graphics are noted to lack originality, but the engaging story compensates for this, keeping players invested and leading to quick completion times.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

13hMedian play time
13hAverage play time
12-16hSpent by most gamers
*Based on 14 analyzed playthroughs

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