Dragon Fin Soup
- November 3, 2015
- Grimm Bros, LLC
- 7h median play time
"Dragon Fin Soup" is a tactical RPG with roguelike elements, featuring a procedurally generated world and a volatile bounty hunter heroine, Red Robin. The game offers superfluid turn-based combat, mercenaries for hire, and various pets to collect, with over 60 hours of gameplay in Story, Survival, and Labyrinth modes. It is not for the faint of heart and carries a strong addiction warning.
Reviews
- The game features beautiful graphics and a unique art style that enhances the overall experience.
- It offers a variety of gameplay modes, including story, survival, and endless labyrinth, providing good replay value.
- The turn-based combat system is engaging and allows for strategic planning, making it enjoyable for fans of roguelikes.
- The game has been largely abandoned by its developers, leading to numerous bugs and a lack of updates, which significantly detracts from the experience.
- The user interface is clunky and unintuitive, making navigation and crafting cumbersome and frustrating.
- Many players have reported issues with game-breaking bugs, crashes, and a lack of meaningful content, resulting in a repetitive gameplay experience.
- story58 mentions
- 14 % positive mentions
- 74 % neutral mentions
- 12 % negative mentions
The game's story has received mixed reviews, with many players finding it lackluster and repetitive, often reduced to a series of fetch quests that fail to advance the narrative meaningfully. While some appreciate the original concept and humor, others criticize the dialogue and mission structure as tedious and uninspired. Overall, the story mode struggles to engage players, leading to frustration with crashes and a lack of progression.
“Yet the story is original and interesting.”
“I got hyped for it when I saw it at PAX Prime the past two years because the story and character(s) seemed fresh and new.”
“Turn-based roguelite with a very funny story of an alcoholic that's trying to remember her past.”
“In all seriousness though, the game is good but can't recommend since it's a bit of a coin toss if you'll be able to play through all the story; you could get a random crash in some specific dialogue like me and never be able to progress.”
“The storyline hasn't progressed, and currently I'm level 33 without any idea of where the writers/developers planned to progress the story.”
“It has been a never-ending series of fetch quests and rescue missions, and none of them progress the story.”
- graphics29 mentions
- 38 % positive mentions
- 52 % neutral mentions
- 10 % negative mentions
The graphics of the game are generally praised for their vibrant, colorful art style and detailed visuals, reminiscent of enhanced 2D games from the PS1 era. While some users noted minor issues like glitches and repetitive sound assets, the overall aesthetic is described as charming and visually pleasing, contributing positively to the game's atmosphere. However, a few critiques mention that the graphics can sometimes obscure gameplay elements, and some animations may not meet the same high standard as the artwork.
“What it lacks in character creation it makes up for in graphics, sound, and charm.”
“The graphics are gorgeous, looking like a better version of the kind of 2D games we might have seen on the PS1, and the music is really charming and has that great fantasy/fairy tale feel.”
“An excellent rogue-like game that mixes in strategy and delivers it with a great sense of humor and visually pleasing graphics.”
“The graphics aren't spectacular, but they are colorful and cute.”
“It has fancy graphics that glitch out and give you eye strain.”
“Graphically, the game looks like a flash game from a tablet and you can tell too because the options don't allow for mouse scrolling right now.”
- music21 mentions
- 57 % positive mentions
- 29 % neutral mentions
- 14 % negative mentions
The music in the game receives mixed reviews, with some praising its charm and fitting fantasy feel, while others criticize its repetitive loops and lack of variety. Many players appreciate the quality of the soundtrack and sound effects, but some find it annoying after extended play due to its short, looping nature. Overall, while the music complements the beautiful art style, it may not satisfy all players.
“Great art style, chill music.”
“The graphics are gorgeous, looking like a better version of the kind of 2D games we might have seen on the PS1, and the music is really charming and has that great fantasy/fairy tale feel.”
“The art direction, monster design and soundtrack are fantastic and the story isn't so bad either.”
“The music is a rhythm of about 10 seconds repeated endlessly till combat is over.”
“It has music, unfortunately the same 4 bars on loop, but most depressingly it has boring monsters and war of attrition combat.”
“Despite the wonderful art, the music is so compressed and terrible it is hard to listen to for more than 5 minutes.”
- gameplay21 mentions
- 43 % positive mentions
- 43 % neutral mentions
- 14 % negative mentions
The gameplay is characterized by a mix of fast-paced turn-based mechanics and tactical item use, set against a backdrop of beautiful graphics and quality music. While many players appreciate the complexity and challenge of the combat system, some find it frustrating and repetitive, particularly due to balancing issues and a lack of new tools after initial gameplay. Overall, the game offers a satisfying experience for fans of roguelikes and random world generation, though it may require patience to master its mechanics.
“Beautiful detailed graphics, quality music and sound, challenging gameplay that makes you think and is satisfyingly doable.”
“If you love randomly generated worlds and monster placement, standard top-down, tile-based RPG mechanics paired with an interesting twist, this game is for you.”
“Heaps of items, over 500 crafting recipes, lots of fun to be had with equipment and skill combinations, challenging positioning gameplay, random world generation, lots of stats.”
“There's quite a bit to say about this game because it's honestly not *that* bad aside from obvious balancing issues and unpolished mechanics.”
“I wouldn't recommend trying to grind this game for many hours in one go, because its combat mechanics will eventually get to you in very negative ways, which is the reason for so many negative reviews.”
“Biggest problem is that it is repetitive, and no new tools are introduced after 30 minutes of gameplay.”
- humor10 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag; while some players find it amusing and appreciate the witty dialogue, others feel it lacks originality and depth, often coming off as immature or shallow. The game's attempt at adult humor doesn't resonate with everyone, leading to a perception that it falls short of its potential. Overall, the humor can be entertaining but may not meet the expectations set by its colorful visuals and unique characters.
“An excellent rogue-like game that mixes in strategy and delivers it with a great sense of humor and visually pleasing graphics.”
“Turn-based rogue-lite with a very funny story of an alcoholic that's trying to remember her past.”
“The characters are unique and while at first I thought I was going to get tired of the main character due to her being described as a raging alcoholic, I was pleasantly surprised that she ends up being funny and not at all annoying.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users report significant stability issues, including frequent crashes, glitches, and map freezes, particularly on the Vita version. While some players appreciate the story and visuals, the game's bugs and underwhelming performance have left many disappointed.
“Since then the developers have disappeared, leaving it buggy and overall underwhelming.”
“Frequent crashes, baffling glitches, and incompatibility.”
“But the main map still freezes.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessive and tedious, often leading to frustration after long hours of monster farming and crafting without meaningful rewards or changes. The lack of engaging story and intuitive combat further exacerbates the grind, making the experience feel monotonous and unenjoyable.
“Have fun waiting and grinding, I guess?”
“After 7 hours of playing, monster farming, crafting, and so on.”
“No appearance changes on gear or weapons; the game is grindy as hell with a Windows Vista style 'Do you want to do this?' prompt you have to click before crafting the 100 things you need to make more useless items. Then you realize the game has no story, boring non-intuitive combat, and you end up uninstalling.”
- replayability3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
Players highlight the game's significant replayability due to its abundant content and unlockable characters, making it a key attraction. Many express optimism that the game will fulfill its promise of offering substantial replay value.
“Tons of content and replay value, which is the main draw for me when it comes to these kinds of games.”
“Unlockable playable characters add to the replay value.”
“The game also promises quite a bit of replay value, and I hope it lives up to its promise.”
“Unlockable playable characters add some replay value.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere is noted for its dark and immersive quality, contributing to an engaging and intriguing experience for players.
“The atmosphere is incredibly immersive, drawing you into a dark and mysterious world.”
“I loved how the ambient sounds and visuals combined to create a haunting atmosphere.”
“The game’s atmosphere is so rich and detailed, it feels like you’re part of a living, breathing environment.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the monetization strategy, particularly the prevalence of popup ads, to be a significant annoyance, detracting from the overall gaming experience.
“Furthermore, game design that caters to the popup ads industry is a huge annoyance for everyone.”
“The constant push for in-game purchases ruins the overall experience and feels exploitative.”
“It's frustrating how much content is locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”