- April 24, 2022
- teamhen
Draco Knight
Platforms
About
Fight the forces of evil as a knight of the order Draco. Draco Knight is an action platformer that utilizes twin stick controls to provide easy to learn but hard to master gameplay. Prepare yourself for a fast paced, action packed and exciting combat experience, all whilst exploring a fantasy world filled with horrifying enemies and...











- The combat system is unique, fast-paced, and rewarding, requiring players to master precise controls and timing, similar to games like Sekiro and Dark Souls.
- The game features a beautifully hand-drawn world with fluid animations, and the level design encourages exploration and learning enemy patterns.
- Boss fights are well-designed and challenging, providing a satisfying sense of accomplishment when defeated, and the game offers a variety of skills that allow for personalized playstyles.
- The game's difficulty can feel overwhelming, especially in later stages where crowd control becomes a significant challenge, making it hard to manage multiple enemies at once.
- Some players find the controls to be finicky and difficult to master, which can lead to frustration, particularly for those not accustomed to precision combat mechanics.
- Backtracking can be tedious, and the lack of clear guidance on where to go next can lead to confusion and prolonged gameplay without progress.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is praised for its depth and intelligent design, offering a rewarding experience as players learn enemy patterns and master controls, reminiscent of titles like Dark Souls and Sekiro. While the mechanics may seem simple at first, they reveal a surprising complexity, particularly in combat and platforming, with a strong emphasis on skill and strategy. However, the mechanical control difficulty can be a barrier for some players, potentially limiting playtime despite the game's engaging challenges.
“The game is deep in the gameplay; it's absolutely clear that it is conceived in an intelligent and logical way. It's pleasing to learn the patterns of the enemies, and it's nice to reach a certain place and obtain a bonus after some hardcore platforming.”
“I couldn't help but be enchanted by the skill cap of the gameplay and all the cool things you can do as a draco knight once you master the controls.”
“I definitely will say that the game presents itself as deceptively simple at first, but behind that is a gameplay system with a surprising amount of depth.”
“The main drawback of the game and why I didn't put as many hours into it as I'd like is the mechanical control difficulty.”
“There are only really a few additional mechanics you gain in addition to jumping that are related to the platforming aspect, and likewise, you run into the same type of obstacles a lot, so the variety really comes into how those obstacles are structured.”
“I emphasize the phrase 'general mechanics' as the difficulty each boss possesses is not exclusively sui generis; rather, each boss becomes an instance of learning how fighting in this game works, and shallow mechanics are not introduced for specific purposes, very similar to the Sekiro experience.”