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DOOM Eternal: The Ancient Gods - Part One

A frankly terrifying exercise in pushing Doom as far as it can go.
76%Game Brain Score
story, gameplay
grinding, stability
72% User Score Based on 7,444 reviews
Critic Score 80%Based on 11 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation

About

In DOOM Eternal: The Ancient Gods - Part One, players continue the Slayer's battle against hell's forces in a new series of missions. This DLC takes place after the events of DOOM Eternal, featuring new locations, epic boss fights, and powerful upgrades for the Slayer. With a thrilling narrative and intense combat, fans of the series will enjoy this expansion of the DOOM universe.

DOOM Eternal: The Ancient Gods - Part One screenshot
DOOM Eternal: The Ancient Gods - Part One screenshot
DOOM Eternal: The Ancient Gods - Part One screenshot
DOOM Eternal: The Ancient Gods - Part One screenshot
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72%
Audience ScoreBased on 7,444 reviews
story414 positive mentions
grinding208 negative mentions

  • The DLC offers a challenging experience that pushes players to master the game's mechanics.
  • The level design is visually stunning, with unique environments that enhance the gameplay experience.
  • The addition of new enemies, while controversial, adds depth and variety to combat encounters.
  • The difficulty spike is excessive, making the game feel frustrating rather than enjoyable for many players.
  • New enemy mechanics, particularly the Spirit, disrupt the flow of combat and require specific strategies that can feel tedious.
  • The final boss fight is considered underwhelming and poorly designed compared to the main game's bosses.
  • story
    1,699 mentions Positive Neutral Negative

    The story in "Doom Eternal: The Ancient Gods - Part One" has received mixed reviews, with many players finding it convoluted and lacking coherence compared to the base game. While some appreciate the continuation of the Doom Slayer's journey and the introduction of new lore, others criticize it for being overly cryptic and feeling like a forced extension rather than a natural progression. Overall, the narrative is seen as a secondary element to the gameplay, with many suggesting that those primarily interested in the story might be better off watching it on YouTube rather than playing through the DLC.

    • “The story is also a great extension to the campaign that carries the doom slayer's journey forward in a natural way.”
    • “The new levels included look amazing and expand upon the world building of eternal exceptionally, many of the fights and additional combat areas are pretty fun and the story continues decently with a new mildly intriguing story.”
    • “The story is fun, leaving you with an awesome cliffhanger and continuing doom slayers fun personality.”
    • “The story feels disjointed, and much of it comes across as overly cryptic, leaving players more confused than intrigued.”
    • “The story and its twists feel clunky and unnatural.”
    • “Id software took everything good about doom eternal and made it so much worse with this dlc, turning it into a slog fest of encounters with a story that wouldn't compare to a children's book.”
  • gameplay
    1,165 mentions Positive Neutral Negative

    The gameplay in *Doom Eternal: The Ancient Gods - Part One* has received mixed reviews, with many players noting that while it retains the core mechanics of the base game, it introduces frustrating new elements that can disrupt the flow of combat. Critics highlight the increased difficulty and reliance on specific strategies, particularly with new enemy types like spirits that can feel tedious and unbalanced, leading to a more grindy experience rather than the fast-paced action fans expect. Overall, while some players appreciate the challenge and the beautiful level design, others find the gameplay changes detract from the enjoyment, making it less accessible for casual players.

    • “The locations are beautiful along with the new mechanics they come with that feel like a welcomed addition to the gameplay.”
    • “Overall the gameplay was pretty fun.”
    • “The gameplay is doom eternal cranked up to 11 and it's perfect, can't wait for ep 2.”
    • “Making an enemy that was already frustrating due to its stupid gimmicky mechanics a massive bullet sponge that takes forever to kill, moves way faster than you and practically oneshots you is dumb.”
    • “The locations are really pretty, but the gameplay has been made so tedious that you can barely enjoy them.”
    • “The gameplay changes they introduced have, in my opinion, made the combat more tedious than anything.”
  • music
    1,009 mentions Positive Neutral Negative

    The music in the DLC has received mixed reviews, with many players expressing disappointment over the absence of composer Mick Gordon, whose work set a high standard in the base game. While some praise the new soundtrack by Andrew Hulshult and David Levy for its intensity and fitting atmosphere, others find it lacks the memorable impact and energy of Gordon's compositions, describing it as repetitive or too quiet during gameplay. Overall, the new music is seen as a decent but not fully satisfying replacement, with many hoping for a return to Gordon's style in future installments.

    • “The soundtrack was phenomenal as usual.”
    • “The music is fantastic, though, so that's a good positive.”
    • “The music is great, levy and hulshult are a great team.”
    • “The game remains extremely challenging, the graphics remain perfect, the combat continues to evolve and we have very interesting levels, however, I need to express my deep disappointment regarding the game's music.”
    • “Honestly this is a major step down from the base game and the drama with Mick Gordon being absolutely screwed over by ZeniMax and Bethesda has left a very sour taste in my mouth, the replacement music artist does not meet the level of absolute hardcore mastery that is Mick Gordon.”
    • “The music is now dull and it feels like there's only one riff being repeated for 3 hours.”
  • graphics
    227 mentions Positive Neutral Negative

    The graphics in the game are consistently praised for their stunning visuals and impressive art style, maintaining the high standards set by Doom Eternal. Players appreciate the diverse aesthetics across different levels, with many describing the environments as gorgeous and well-designed. However, some critiques mention that certain areas may feel overly shiny or less engaging compared to previous titles, yet overall, the graphics remain a standout feature of the game.

    • “The graphics are stunning and it's a cool environment.”
    • “The visuals are amazing, the soundtrack is amazing, the gameplay is better than ever!”
    • “The 3 levels look incredible, the visuals are outstanding.”
    • “As far as graphics... it looks worse, the sky boxes are obviously lower quality if nothing else.”
    • “Map design sucks, and the graphics and textures in some parts of the maps look like puke, even if you're playing with ultra-settings.”
    • “I have to say, this is my least favorite mission of the DLC, not to say that it is bad, but the visuals felt like Urdak again and to be honest, I preferred Urdak anyway.”
  • grinding
    222 mentions Positive Neutral Negative

    The grinding aspect of the DLC has been widely criticized for being excessively tedious and frustrating, with many players feeling that the combat encounters are artificially prolonged and lack the engaging challenge found in the base game. Reviewers frequently mention the overpopulation of enemies, particularly the spirit-possessed marauder, which turns battles into monotonous endurance tests rather than enjoyable challenges. Overall, the DLC is seen as a disappointing departure from the fast-paced, exhilarating gameplay of Doom Eternal, with many encounters described as tedious and unbalanced.

    • “You'll need a second life for grinding.”
    • “Fighting two at a time was a fun challenge that wasn't grindy.”
    • “The Holt: I'll just say that it's a decent level; it seems that in level design they went random. At least the first arenas are good and not tedious, especially the one in the electric pillars, which is my favorite part.”
    • “Overall, unless you can speed through and weapon swap at the speed of light, this is just a tedious slog that brings out the worst of Doom Eternal.”
    • “The locations are really pretty, but the gameplay has been made so tedious that you can barely enjoy them.”
    • “This DLC is the definition of tedious.”
  • stability
    82 mentions Positive Neutral Negative

    The stability of the DLC has received significant criticism, with many users reporting numerous bugs and glitches that detract from the overall experience. While some players noted minor issues, the consensus is that the DLC feels less polished than the base game, with specific complaints about buggy mechanics, frustrating enemy encounters, and game-breaking glitches. Overall, the stability issues have led to a mixed reception, with many recommending a wait for patches before diving in.

    • “The game is really well made, bug free, good dialogue, good graphics, nice controls, all-in-all a very solid quality game.”
    • “Runs great, looks great, plays great.”
    • “- looks great, runs great.”
    • “It doesn't help that this DLC, even after months since it launched (so I'm assuming it got a couple of patches), is super buggy, especially in the third level.”
    • “The current game-breaking glitches introduced by the new updates/DLC have made my experience horrid.”
    • “Somehow it's more buggy than the base game, and the added features only make the existing problems more prevalent.”
  • humor
    68 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding comedic value in the absurdity of certain enemies and situations, such as the giant tentacles and the interactions with the intern character. While some reviews highlight the humor as a positive aspect, others criticize the writing and over-the-top scenarios as unfunny or excessive. Overall, the game's humor seems to resonate with those who appreciate its irreverent tone, while others feel it detracts from the experience.

    • “I loved the intern; I thought it was hilarious how he talked to Doomguy, definitely one of my favorite characters.”
    • “The main game's story was unserious and humorous, whilst the DLCs feel detached because Doom is not a serious story and didn't need to be.”
    • “Every level in this is just, 'Why don't we throw 50 possessed tyrants at a lubed-up Doomguy while he's got his trousers around his ankles?' That would be funny, wouldn't it?”
    • “*insert overused and unfunny meme here, again*”
    • “*insert overused and unfunny meme here, again*”
  • optimization
    62 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its smooth performance on high-end systems, while others report significant issues such as frame stuttering, lag, and crashes, particularly in the DLC. Many users noted that the expansion feels less optimized compared to the base game, leading to frustration with performance degradation and bugs. Overall, while the visuals are commendable, the inconsistent performance across different setups has left many players disappointed.

    • “Performance is super good, even with RTX and everything set to ultra; this was super smooth on my RTX 2070s at 1440p.”
    • “I'd also like to note that there are things I enjoyed about the Ancient Gods - Part One: the environments look great, the game is highly optimized, and I thought the turrets and Blood Makyrs were interesting new additions that reward the player for precision shooting.”
    • “+ id Tech 7 shines once again, with neat visuals, superb optimization, and a crazy amount of demons onscreen.”
    • “Unfortunately, I've found that this has resulted in a hit on performance at times.”
    • “This game has in the past performed full 144 fps on multiple people's systems, yet constant performance degradation updates have moved fps down to 100 or less, depending on the system.”
    • “The performance is awful (had to put my settings on minimum to get a barely playable framerate of 50 when I ran the base game at 60 to 90 depending on area on medium).”
  • atmosphere
    46 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its immersive and cinematic quality, with many reviewers noting the impressive level design and environmental details that enhance the overall experience. The soundtrack, while different from Mick Gordon's iconic style, is still considered effective in complementing the game's chaotic and dramatic settings. Overall, the combination of unique environments, engaging music, and intense gameplay creates a captivating atmosphere that resonates well with players.

    • “Ask me how I felt during any mission and I can tell you, because a huge amount of work goes into the environment, the soundtrack, and the overall atmosphere.”
    • “The atmosphere is among the best that Doom Eternal has to offer; some of the arena designs are really good and fun to play.”
    • “The environments are amazingly atmospheric and very nice to look at.”
    • “The music is still super good, but is far from Mick Gordon's style and the atmosphere thus feels different.”
    • “The second is a bit more unique, but there isn't an additional soundtrack or anything that could really affect the atmosphere.”
    • “1) The environments are amazingly cinematic and portray an atmosphere of utter chaos as you stride through them killing demons.”
  • replayability
    36 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while many players appreciate the challenging maps and various modes that enhance replay value, others find the lack of progression and collectibles detracts from the experience. Some reviews highlight that the arenas provide significant replay potential, especially for fans of the genre, while others feel the long levels and frustrating encounters limit enjoyment. Overall, it seems that replayability is highly dependent on individual player preferences and tolerance for challenge.

    • “Challenging set of 3 maps with great art styles, has a lot of replay value as a result.”
    • “I've had a lot of fun with this DLC and it has tons of replay value, so if you love Doom Eternal and you're up for a challenge, this is a DLC for you.”
    • “Combine that with huge replayability with extra life mode, ultra nightmare, secrets, slayer gates, secret encounters, and unlocking skins; I think it is absolutely worth it.”
    • “The fact that there's no real progression (your suit and weapons are 100% unlocked), no fun collectibles, and no replayability means that this DLC is just poor value.”
    • “This all comes together to create a needlessly frustrating experience that would be much more playable if I felt compelled to actually trudge on to the next bland encounter.”
    • “I think that most players will just find this a challenge, but an annoying one with little replayability.”
  • emotional
    22 mentions Positive Neutral Negative

    Players express a mix of frustration and emotional exhaustion with the DLC, often feeling overwhelmed by its difficulty and lack of engaging narrative. While some moments evoke a sense of achievement, such as defeating tough enemies, many reviewers report that the experience is more taxing than rewarding, leading to feelings of disappointment and a desire to return to the base game instead. Overall, the emotional impact is characterized by a struggle between moments of triumph and overwhelming frustration.

    • “I cried.”
    • “It can be mentally and emotionally taxing for players who aren't ready for such an unrelenting gameplay experience.”
    • “It's basically an empowered demon just absurdly tanky and sonic fast, and when it's on a baron, I want to cry.”
    • “The developers make you tired of combat; the short and boring story is getting stupid.”
    • “Boring story.”
    • “The developers make you tired of combat; the short and boring story is getting stupid.”
  • monetization
    14 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with many players labeling it as a "cash grab" due to the presence of microtransactions and time-restricted content that contradicts earlier promises from the developers. Despite being marketed as a full-priced title, the reliance on additional purchases has left a sour taste, leading to frustration over perceived greed in the gaming industry. Overall, players advise caution regarding spending, suggesting that the game's value does not justify its price.

    • “I thought Bethesda would also choose not to be greedy, predatory scam artists, but they love microtransactions like the rest of the psychopaths in the video game industry.”
    • “This is worsened by the fact that some time-restricted content only returns on the basis of microtransactions, something that the game's director, Hugo Martin, promised would not happen, stating 'Eternal is a $60 game, not a free-to-play game or a mobile game.'”
    • “Extraordinary (cash grab) platforming galore and bad level design at its finest.”
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4h Median play time
24h Average play time
3-55h Spent by most gamers
*Based on 10 analyzed playthroughs
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