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Don't make love

Thought provoking and emotionally charged, Don’t Make Love is a title worth trying for yourself, especially if you're in the mood for something less gamey and more poignant.
Don't make love Game Cover
81%Game Brain Score
story, emotional
grinding, character development
85% User Score Based on 283 reviews
Critic Score 60%Based on 1 reviews

Platforms

PCWindows
Don't make love Game Cover

About

Don't make love is a single player casual role playing game with romance and erotic themes. It was developed by Beurkeek and was released on October 26, 2017. It received neutral reviews from critics and positive reviews from players.

Assume the role of a praying mantis in a relationship. Constantly torn between their mutual love and the instinct to have sex – which could lead to the male mantis’s death – the couple are now on the verge of making a decision. Assume the role of either of the lovers, and try to keep their relationship in balance. Do your best to convey your feelings in a situation with no solution.

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85%
Audience ScoreBased on 283 reviews
story15 positive mentions
grinding2 negative mentions

  • Unique and emotionally touching narrative exploring the complex relationship and dilemmas of praying mantises with surprisingly realistic dialogue and interaction.
  • Strong replay value with multiple perspectives (male or female mantis), endings, and achievement hunting that encourage trying different conversation paths.
  • Beautiful hand-drawn art style combined with calming, atmospheric music creates an immersive and soothing experience.
  • Frequent crashing issues reported by many players, sometimes making the game unplayable.
  • The text input system can be hit-or-miss, often failing to recognize or properly respond to player input, leading to frustrating or repetitive dialogue loops.
  • Game is short and linear with limited player agency, causing some to find it monotonous or unsatisfying after a couple of playthroughs.
  • story
    46 mentions Positive Neutral Negative

    The story is a short, emotional romance centered on a praying mantis couple navigating the complexities of love and their nature, delivering a unique and touching experience. While the writing is heartfelt and well-crafted, the interactive text input often feels limited or gimmicky, restricting player agency and branching potential. Overall, it appeals to players seeking a brief, atmospheric, and layered narrative rather than a deeply interactive or expansive tale.

    • “It's a very good-looking game with such a heart-touching atmosphere and a beautiful story, it actually made me close to crying the first time I played it.”
    • “Honestly the story is unique, has real emotion, and you can tell that the creators really put heart into this game.”
    • “This is an extremely short game, a minigame you could say, but what it does it does good, it doesn't try to fill time with things that add nothing to it, it goes straight to the point and tells you a lovely story.”
  • emotional
    42 mentions Positive Neutral Negative

    The game is widely praised for its unexpectedly deep emotional impact, with many players moved to tears by its heartfelt story and genuine portrayal of love and relationships, despite its short length. Its unique narrative style and touching atmosphere create a memorable, bittersweet experience that resonates profoundly with players. However, some find the emotional depth less impactful, noting the game's brevity and simplicity.

    • “From just 20 minutes played, this game literally had me in tears at certain points; it was a very sweet and emotional experience.”
    • “This game brought me beautiful memories of my former relationship. It's hard for me to admit that I cried more than when I left. Thank you for letting me relive moments of happiness with my former imagined love in such a nice and short game.”
    • “It's a very good-looking game with such a heart-touching atmosphere and a beautiful story. It actually made me close to crying the first time I played it.”
  • gameplay
    23 mentions Positive Neutral Negative

    The gameplay primarily revolves around text-based dialogue, offering a unique but limited interactive experience that some find thought-provoking while others consider repetitive or simplistic. Although the mechanics support the game's themes effectively, many reviewers note the gameplay is brief, with minimal variety or traditional elements, which can lead to quick boredom or frustration.

    • “After 20 minutes of gameplay aka ~one good ending I had to pause this experience and focus on IRL stuff. For the next 5 hours I only thought about that game, really got in touch with characters. The game actually made me think about what love truly is. After coming back home I immediately launched the game and tried to find the best ending, which isn't surprising honestly.”
    • “Overall, the subject matter and mechanical concepts are both really interesting but the AI and general implementation aren’t adequate and the experience really falls short as a result.”
    • “To that extent, the mechanics of the game work quite well.”
    • “Maybe it's the mechanic of the text input that doesn't seem to work great because it doesn't recognise my sentence, or the story is just too fixed.”
    • “I don't see how this game is in any way entertaining as the gameplay is as annoying as dealing with insane mood swings from your significant other.”
    • “Charging people 5 dollars to play as a mantis in a 'game' which is essentially a chat box that lasts 10 minutes from beginning to the end, no gameplay no cutscene whatsoever, just you chatting with your partner mantis (by typing) about whether to have sex or not.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics are generally praised for their calming, warm atmosphere and beautiful, detailed art style, which contributes to a soothing and immersive experience. However, some users find the visuals repetitive or outdated, desiring more variety and interactive responses. Overall, the artwork is well-liked for its aesthetic appeal and harmonious integration with the game's mood.

    • “Gorgeous graphics and very in depth.”
    • “Plus the graphic style is beautiful.”
    • “The dialogues are well studied and I liked the warm colors of the graphics as well as the sense of peace and tranquillity given by the music.”
    • “'Good-looking game'... honestly, you must have just time traveled from the 90s to call this good-looking (not just technically, even the art style is bad and repetitive).”
    • “Overall, the art style is decent.”
    • “It's sort of like the infamous Facade, only with far easier-to-take-seriously graphics and sound, fewer bugs (ironically), and less of an overreaction when you ask about melons.”
  • music
    14 mentions Positive Neutral Negative

    The music in the game is consistently praised for its calming, soothing, and atmospheric qualities that complement the narrative and visuals well. It enhances the overall peaceful and immersive experience, contributing significantly to the game's emotional depth and creative appeal.

    • “It was nice having the freedom to type whatever I wanted, and the accompanying background music fit each scene well.”
    • “Very calming, soothing music and beautiful visuals, and the story has multiple layers and branches to it.”
    • “From the creativity, to the music, to the outstanding dialogue, this is a game that you are going to want to play.”
  • humor
    10 mentions Positive Neutral Negative

    The humor in the game is often described as hilarious, quirky, and quirky, blending weird and funny elements that evoke genuine laughter. While some find the comedic concept and dialogue sharp and relatable, others note limitations in response variety that restrict cruder humor. Overall, the humor adds charm and emotional depth, making interactions both entertaining and heartfelt.

    • “A short, poignant, and often humorous text adventure about the love life of a praying mantis.”
    • “I had an innuendo-heavy conversation with my partner and ended up crying laughing at the overall exchange.”
    • “Weird and funny at the same time”
  • atmosphere
    8 mentions Positive Neutral Negative

    The atmosphere is widely praised for being warm, heartwarming, and emotionally touching, enhanced by beautiful artwork and relaxing music. Players frequently highlight its ability to create a heartfelt, immersive experience that deeply resonates with the story.

    • “It's a very good-looking game with such a heart-touching atmosphere and a beautiful story, it actually made me close to crying the first time I played it.”
    • “The atmosphere, the music, and the concept of the story is great.”
    • “The atmosphere, the lines, and the music makes it better!”
  • replayability
    7 mentions Positive Neutral Negative

    The game offers substantial replayability through multiple outcomes, gender-swapping options, and numerous achievements, encouraging players to explore different character responses and story paths. Though relatively short per run, it provides several hours of gameplay overall and is particularly appealing for roleplaying and those who enjoy conversation-driven experiences.

    • “There are quite a few different outcomes, and since you can switch genders, it provides more replay value to see how the characters respond to different things you say to them.”
    • “At around 3 hours, I have about half the achievements, so you could potentially get at least 6-8 hours in this game overall if you want to do the achievements; and a lot more time if you invest seriously into it and replay, as it has a lot of replay value.”
    • “It's a short but replayable experience centered around conversation, and while there isn't much to see, it's a unique experience that's worth trying if you enjoy the mellow and tactile.”
  • grinding
    3 mentions Positive Neutral Negative

    Grinding is described as quite demanding, often requiring significant time and effort, sometimes feeling like you need multiple lives to accomplish it. Achievements, in particular, are challenging and contribute to the extensive grinding experience.

    • “You'll need a second life for grinding.”
    • “But, achievement-wise, there will be a fair bit of grinding as the achievements are a tad hard to get.”
  • character development
    1 mentions Positive Neutral Negative

    Users appreciate the detailed and visually appealing character designs, finding them captivating and enjoyable to observe, though specific narrative development is not highlighted.

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Frequently Asked Questions

Don't make love is a casual role playing game with romance and erotic themes.

Don't make love is available on PC and Windows.

Don't make love was released on October 26, 2017.

Don't make love was developed by Beurkeek.

Don't make love has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Don't make love is a single player game.

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