At no more than 90 minutes long, Five Dates isn't the deepest love story you'll ever see, but it has the heart, likeable characters, and great writing that make rom-coms enjoyable. It'll put a smile on your face, and that's all you can ask for.
"Five Dates" is a interactive video game following Vinny, a Londoner using a dating app during lockdown. Players decide his conversations and actions with five different women, impacting their interest in him. The game explores the unpredictable nature of modern dating, challenging the player's perceptions of attraction and compatibility. Published by Wales Interactive, known for "The Complex," "The Bunker," and "The Shapeshifting Detective."
The story of "Five Dates" centers around Vinny navigating online dating during the COVID-19 pandemic, but it suffers from a lack of depth and meaningful choices, leading to a predictable and often superficial narrative. While the characters have distinct personalities and backstories, the uneven storytelling and minimal impact of player decisions detract from the overall experience, making it feel more like a linear script than an interactive adventure. Despite its charming premise and decent acting, many players found the story lacking in engagement and depth, leaving them wanting more from the narrative.
“At its core, Five Dates is an interactive story that revolves around the main character, Vinny, who is navigating the world of online dating during the COVID-19 pandemic.”
“Five Dates presents a unique concept that merges interactive storytelling with the world of modern dating apps, allowing players to navigate the complexities of romantic relationships from the comfort of their screens.”
“The writing, the performances, and the plot are all very good, making it a well-written mix of a dating sim and a romantic comedy story.”
“The choices don’t feel impactful or meaningful, with the story largely following a predictable path regardless of your decisions.”
“It’s hard to feel invested in a story when it feels like you’re just hitting 'next' without any real consequences or deeper involvement.”
“The story in Five Dates is supposed to explore modern online dating and the connections that can form in the age of virtual communication, but it doesn’t dive deep enough into any of these themes to be meaningful.”
humor
126 mentions Positive Neutral Negative
98%
2%
The humor in the game is a mixed bag, with some players finding it genuinely funny and relatable, particularly in the interactions between characters, while others criticize it as cringe-worthy and forced. Many appreciate the blend of humor and heart, noting that it captures the awkwardness of online dating effectively, though some moments may fall flat. Overall, the game offers a charming experience with unique characters and humorous dialogue, making it enjoyable for those who appreciate light-hearted dating sims.
“If you're looking for a light-hearted, funny, and surprisingly heartfelt dating sim with actors that aren't cheesy and b-list, then it's well worth the time.”
“Five Dates doesn't just embrace the world of online dating; it dives headfirst into the pool of innuendos, creating an experience that's both hilarious and surprisingly relatable.”
“I had to smile regularly and sometimes even laughed out loud at the funny banter between Vinny and his best mate Callum in between dates.”
“The problem is that the others aren't just unfunny, they are grating, especially Saffron.”
gameplay
112 mentions Positive Neutral Negative
5%
91%
4%
The gameplay is largely criticized for its simplicity and lack of interactivity, primarily revolving around clicking through dialogues and making minimal choices, which can quickly become repetitive and unengaging. While some players appreciate the straightforward mechanics typical of visual novels, many find the experience shallow and lacking emotional depth, leading to an overall feeling of boredom and forgettability. Despite a few positive remarks about the decision-making aspect, the gameplay is generally viewed as rigid and lacking significant consequences, making it feel more like a passive experience than an engaging game.
“Simple gameplay that’s easy to pick up.”
“The gameplay is easy to follow since it's all just making choices, and if you struggle with that you can even pause the choices so the game doesn't carry on without your input.”
“Instead of intense action or complex mechanics, it's all about choosing dialogue options and seeing where your conversations lead with five different women, each with their own personalities, quirks, and interests.”
“There’s no real gameplay beyond clicking through dialogues and occasionally making a choice, which quickly becomes repetitive.”
“The gameplay is shallow, the characters are forgettable, and the overall experience feels flat and lifeless.”
“Limited gameplay mechanics, shallow relationships, uneven storytelling, and occasional technical hiccups hinder its potential.”
replayability
108 mentions Positive Neutral Negative
28%
66%
6%
The game's replayability is generally viewed as fair to good, with many players appreciating the numerous choices and multiple endings that encourage exploration of different character storylines. However, some reviewers noted that the need to replay certain sections can feel tedious, and once all endings are achieved, the replay value diminishes significantly. Overall, while it offers a decent amount of replayability, it may not satisfy those seeking a highly replayable experience.
“Good replay value here as there are a lot of choices to make and multiple endings to see.”
“The fact there are choices at several intervals also gives the game good replay value, to both collect missed achievements (you cannot get them all in one playthrough) and to further explore the characters of the dates.”
“Those decisions can lead to several different outcomes meaning this FMV has huge replay value.”
“One playthrough is too fast, and the replayability is questionable.”
“Part of the problem is there are multiple questions you really should ask and that might be somewhat obvious but you never get an answer for unless you start the game again to choose different, needing to replay a character multiple times in completely new games is a needlessly tedious way to try to create replay value when just getting more time with each character in one playthrough would have just made more sense.”
“Edit: after you 'get' each of the five girls, the replayability is pretty low and the 'skip what I've seen' function does not always work, sadly.”
graphics
66 mentions Positive Neutral Negative
9%
86%
5%
The graphics of the game receive mixed reviews, with some users noting that while the full-motion video (FMV) adds a nice touch, the overall visual quality is basic and lacks vibrancy, scoring around 5/10. Others appreciate the polished look of the video footage and find the graphics lifelike, contributing to a visually appealing experience, despite some technical issues on platforms like Steam Deck. Overall, many players feel that graphics are not a primary focus of the game, with some stating that they don't significantly impact gameplay.
“The graphics are surprisingly polished, considering the main setting is a video call.”
“Graphics are lifelike.”
“The graphics and sound are also top-notch, making the game visually appealing and fun to play.”
“Quality: FD is a FMV game, so there isn’t much in the way of graphics.”
“The graphics in this game come down to the quality of the video footage.”
“Only problem was it was Steam Deck verified but it kept crashing even when I modified the graphical settings down and such.”
music
66 mentions Positive Neutral Negative
21%
74%
5%
The music in the game has received mixed reviews, with many users noting its limited presence and lack of memorable tracks, often describing it as standard background fare. While some players appreciated the occasional background music that enhances specific moments, others felt it lacked continuity and depth, leading to a less immersive experience. Overall, the soundtrack is seen as competent but not particularly noteworthy, with a few standout moments that some players enjoyed.
“Crisp video with dreamy music - which you can enjoy listening to in the main menu only - a smart choice.”
“The music at the beginning of the game is really good and all the button presses/UI sound great.”
“Soothing and situation-adapting music, loved the way it enhances the gameplay.”
“The music in Five Dates is standard background fare, with a few tracks that might set the tone, but nothing memorable.”
“The music also needs some work; there should have been some continuation or transition that could have helped with the continuation issue, but instead, the music just dies down after each option is chosen.”
“Music is very limited; there are a few cases of music, but no background music to speak of.”
emotional
64 mentions Positive Neutral Negative
100%
The emotional aspect of the game is polarizing; while some players find it deeply touching and authentic, leading to genuine connections with the characters, others criticize the performances as stiff and unconvincing, resulting in a lack of emotional investment. The narrative and character depth resonate well with many, creating heartwarming moments, but some players feel the overall emotional impact is shallow and unsatisfying. Overall, the game offers a mix of heartfelt experiences and moments that can evoke strong feelings, making it a memorable, albeit uneven, emotional journey.
“It was a touching and authentic moment that made the experience feel real and meaningful.”
“Sometimes it's the shortest games that provide the most powerful, emotional, and authentic experiences.”
“Every one of these 5 women made me happy and made me feel special in one way or another; they understood me and filled an empty hole in my life.”
optimization
36 mentions Positive Neutral Negative
50%
42%
8%
The game's optimization is generally solid, with a minimalist design that allows it to run well on less powerful PCs, resulting in no significant performance issues. However, while some performances are praised for their quality, others are criticized as stiff and unconvincing, which detracts from the emotional connection to the characters. Overall, the performance ratings hover around 7/10, indicating a mixed reception.
“The game’s minimalist design means it doesn’t require a beefy PC, and there are no significant performance issues.”
“Performance: fd ran fine on my desktop computer.”
“💰 price - performance 💰”
“The performances, unfortunately, come off as stiff and unconvincing, making it difficult to feel any emotional connection to the characters.”
“Poor voice acting and stiff performances.”
“And to be sure, there are some well written and acted moments when dates take an unexpected turn, but that's also where some of the questionable writing and weaker performances crop up.”
grinding
14 mentions Positive Neutral Negative
7%
22%
71%
Players find the grinding aspect of the game to be tedious and unfulfilling, as multiple playthroughs are required to explore different character paths without significant story changes or character development. While the ability to skip previously seen scenes helps alleviate some monotony, the overall experience is described as boring and lacking depth, making the grind feel more like a chore than a rewarding endeavor.
“You'll need a second life for grinding.”
“While there are some branching paths, the lack of depth in character development or significant story changes makes multiple playthroughs feel tedious rather than rewarding.”
“Part of the problem is there are multiple questions you really should ask and that might be somewhat obvious but you never get an answer for unless you start the game again to choose different options. Needing to replay a character multiple times in completely new games is a needlessly tedious way to try to create replay value when just getting more time with each character in one playthrough would have just made more sense.”
“Getting the third date achievements is a bit grindy because you can only pick one at a time, so you’ll need several playthroughs, but the game allows you to skip scenes you already saw.”
atmosphere
14 mentions Positive Neutral Negative
29%
50%
21%
The atmosphere in the game is praised for effectively capturing the nuances of dating, both in-person and online, with well-rounded characters and engaging interactions. Players appreciate the subtle recreation of first-date nervousness and the charm of awkward moments, which contribute to a relatable and immersive experience. Despite a lack of flashy visuals, the setting and communication scenes are noted for their ability to evoke genuine emotions and scenarios typical of dating.
“The whole online dating thing just didn't work for me (I'm aware of the irony), Ten Dates has a much better atmosphere in the bar talking face to face and with more well-rounded characters.”
“There’s nothing flashy to look at but it sets the scene well, and some date scenes actually had a lot of atmosphere despite this.”
“The communication scenes here are simply infinitely beautiful, very subtly recreating the atmosphere of nervousness of the first date, very silly but funny mistakes, strange awkward situations, and of course, all-consuming flirting.”
“The whole online dating thing just didn't work for me (I'm aware of the irony); 'Ten Dates' has a much better atmosphere in the bar, talking face to face with more well-rounded characters.”
“I did like all the storylines; you get to experience various scenes, atmospheres, and personalities through all of the characters' interactions.”
“The atmosphere of dating from home is captured well.”
stability
6 mentions Positive Neutral Negative
100%
Overall, the game's stability is generally strong, with no reported crashes or significant graphical or audio issues. However, the innovative video call format does experience occasional technical glitches that can interrupt the immersive experience.
“Technical limitations: the video call format, while innovative, occasionally suffers from technical glitches that can disrupt the immersion.”
“[h1]bugs/glitches/crashes/compatibility[/h1]”
“No crashes, no graphical glitches or sound cutting out, no problem starting or closing down the game.”
character development
4 mentions Positive Neutral Negative
50%
50%
Character development in the game is criticized for its lack of depth and inconsistency, leading to a tedious experience during multiple playthroughs. While there are branching paths, the variations in storytelling quality result in uneven character arcs that fail to provide significant changes or rewards.
“While there are some branching paths, the lack of depth in character development or significant story changes makes multiple playthroughs feel tedious rather than rewarding.”
“Uneven storytelling: the quality of writing and character development varies between the different storylines.”
monetization
2 mentions Positive Neutral Negative
100%
Reviews indicate that the monetization strategy is heavily criticized for excessive NHS advertising, which detracts from the overall gaming experience.