- January 24, 2025
- Bossa Studios
- 5h median play time
DON'T GET GOT
Platforms
About
"DON'T GET GOT" is a multiplayer co-op horror game where up to 8 players explore a school with randomized objectives and safe rooms. Players must find the key to escape while dealing with intelligent creatures and each other. Trust is crucial as social deception is a core element of gameplay with tools like scanners, flashlights, and decoys. Proximity chat adds to the immersive experience.



- The game is a lot of fun when played with friends, providing both laughs and scares.
- It has a solid foundation and great potential for future updates, making it an exciting Early Access title.
- The horror elements, including jump scares and the creepy AI, create a thrilling atmosphere that keeps players engaged.
- The game currently lacks balance, making it difficult to win without a full lobby, leading to frustrating gameplay experiences.
- Performance issues, such as optimization problems and lag, detract from the overall enjoyment of the game.
- The PvP elements feel underdeveloped, and the sanity mechanic can be more of an obstruction than a functional part of the gameplay.
gameplay
12 mentions Positive Neutral NegativePlayers have noted that the gameplay can feel clunky and frustrating, particularly due to issues like rapid sanity depletion and difficulty in locating and utilizing music boxes, which detracts from the overall experience. Many have struggled to progress, with some matches ending without reaching a saferoom, indicating a need for smoother mechanics and better balance.
“So if you could fix that, it would make the gameplay smoother and more enjoyable.”
“I feel it drains a little too quickly, and with how hard it can be to find music boxes (and to use them), sanity feels more like an obstruction to the game than a functional mechanic.”
“[spoiler] Gonna preface this with: we ran several matches figuring out some of the gameplay, and none of us ever made it into a saferoom, lmao.”
“These are the problems I have encountered after 1.6 hours of gameplay.”
“[spoiler] I'm going to preface this with: we ran several matches figuring out some of the gameplay, and none of us ever made it into a saferoom, lmao.”
“Gameplay: https://youtu.”