DON'T GET GOT
- January 24, 2025
- Bossa Studios
- 5h median play time
DON’T GET GOT is a multiplayer co-op horror game of deception. You’re locked inside and something is out to get you. Find the key. Use the environment and collaborate with other players until they no longer serve your needs. Make it to the safe room. Survival not guaranteed.
Reviews
- The game is a lot of fun when played with friends, providing both laughs and scares.
- It has a solid foundation and great potential for future updates, making it an exciting Early Access title.
- The concept of working together to escape while dealing with creepy AI adds an interesting dynamic to the gameplay.
- The game currently lacks balance, making it difficult to win without a full lobby, leading to frustrating experiences.
- Performance issues, such as optimization and lag, detract from the overall enjoyment of the game.
- The sanity mechanic feels more like an obstruction than a functional part of the gameplay, making it hard to enjoy.
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Players have noted that the gameplay can feel clunky and frustrating, particularly due to issues like rapid resource depletion and the difficulty in locating and utilizing key items, which detracts from the overall experience. Additionally, the challenge of progressing through matches without reaching safe zones has been a common complaint, suggesting that improvements are needed for a smoother and more enjoyable gameplay experience.
“I feel it drains a little too quickly, and with how hard it can be to find music boxes (and to use them), sanity feels more like an obstruction to the game than a functional mechanic.”
“So if you could fix that, it would make the gameplay more smooth and enjoyable.”
“[spoiler] Gonna preface this with: we ran several matches figuring out some of the gameplay, and none of us ever made it into a saferoom, lmao.”
“These are the problems I have encountered during 1.6 hours of gameplay.”
“We ran several matches trying to figure out some of the gameplay, and none of us ever made it into a saferoom, lmao.”
“Gameplay: https://youtu.”
- optimization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's optimization has been criticized, with many users noting significant performance issues that detract from the overall experience and lead to dissatisfaction among players.
“First of all, it could be a bit more optimized.”
“I'm sure there could be more, but as I said, the performance issue is right now probably the worst and makes people not like the game.”
- music2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The music aspect of the game is criticized for its limited availability and effectiveness, as players find it challenging to locate and utilize music boxes, which are intended to restore sanity. This mechanic is perceived more as an obstruction than a beneficial feature, leading to frustration rather than enhancement of the gameplay experience.
“The music boxes scattered around the game add an intriguing layer to the gameplay, allowing players to restore sanity or potentially sabotage their experience.”
“The soundtrack enhances the atmosphere, making each moment feel more immersive and engaging.”
“The variety of music tracks keeps the experience fresh and adds depth to the overall game environment.”
“I feel it drains a little too quickly, and with how hard it can be to find music boxes (and to use them), sanity feels more like an obstruction to the game than a functional mechanic.”
“Scattered around, there are music boxes that you can use to restore sanity (or sabotage, unsure what that does because we never tried it).”