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About

DON’T GET GOT is a multiplayer co-op horror game of deception. You’re locked inside and something is out to get you. Find the key. Use the environment and collaborate with other players until they no longer serve your needs. Make it to the safe room. Survival not guaranteed.

DON'T GET GOT screenshot
DON'T GET GOT screenshot
DON'T GET GOT screenshot
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78%
Audience ScoreBased on 27 reviews
graphics3 positive mentions
optimization2 negative mentions

  • The game is a lot of fun, especially when played with friends, providing a mix of horror and laughter.
  • The graphics are pretty good, and the game has a solid premise that keeps players engaged.
  • It offers a unique dynamic of cooperation and betrayal among players, enhancing the overall experience.
  • The game is extremely difficult, making it frustrating for smaller groups, as the AI is overly aggressive and hard to navigate.
  • There are several bugs and performance issues, including camera drift and optimization problems that affect gameplay.
  • The sanity mechanic feels more like an obstruction than a functional part of the game, detracting from the overall enjoyment.
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is described as fun but overstimulating, with a mechanic intended to indicate being followed that can get lost in the game's sound chaos. Players find it enjoyable in short bursts with friends, but it quickly becomes repetitive and lacks replayability, particularly due to issues with resource management and the challenge of navigating the game effectively. Overall, improvements in these areas could enhance the overall experience.

    • “I feel it drains a little too quickly, and with how hard it can be to find music boxes (and to use them), sanity feels more like an obstruction to the game than a functional mechanic.”
    • “So if you could fix that, it would make the gameplay more smooth and enjoyable.”
    • “It's alright, fun to play blind with a couple of friends but gets stale rather quickly and doesn't have much replayability after an hour of gameplay.”
    • “I understand that there is a mechanic to let you know you're being followed; however, there is so much happening in the sounds of the game that it's a bit overstimulating.”
    • “It's alright, fun to play blind with a couple of friends, but it gets stale rather quickly and doesn't have much replayability after an hour of gameplay.”
    • “These are the problems I have encountered during 1.6 hours of gameplay.”
  • music
    3 mentions Positive Neutral Negative

    The music aspect in the game is centered around music boxes that players can use to restore sanity, but their scarcity and the quick depletion of sanity make this mechanic feel more obstructive than beneficial. Players have noted the potential for sabotage with the music boxes, though this feature remains underexplored in practice. Overall, the music element adds an intriguing layer, but its implementation may frustrate players seeking a more balanced experience.

    • “Searching to restore some sanity, I found a music box in a room with only one way in and out. We both ran inside the room to get to the box first, started cranking to restore some sanity, while I kept watch outside.”
    • “The music adds an immersive layer to the gameplay, enhancing the atmosphere and tension as you navigate through the challenges.”
    • “I feel it drains a little too quickly, and with how hard it can be to find music boxes (and to use them), sanity feels more like an obstruction to the game than a functional mechanic.”
    • “Scattered around, there are music boxes that you can use to restore sanity (or sabotage, unsure what that does because we never tried it).”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization has been criticized, with many users noting significant performance issues that detract from the overall experience, suggesting that improvements are necessary to enhance player satisfaction.

    • “First of all, it could be a bit more optimized.”
    • “I'm sure there could be more, but as I said, the performance issue is right now probably the worst and makes people not like the game.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics are generally well-received, with users finding them appealing, but the gameplay is described as challenging, which may detract from the overall experience.

    • “The graphics are stunning and really enhance the overall experience of the game.”
    • “I was blown away by the level of detail in the graphics; everything looks so vibrant and lifelike.”
    • “The art style is unique and beautifully executed, making the game visually captivating.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers initial fun, especially when played with friends, but many users feel it becomes stale quickly, resulting in limited replayability after about an hour of gameplay.

    • “It's alright, fun to play blind with a couple of friends, but it gets stale rather quickly and doesn't have much replayability after an hour of gameplay.”
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5h Median play time
4h Average play time
2-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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