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DON'T GET GOT Game Cover

About

"DON'T GET GOT" is a multiplayer co-op horror game where up to 8 players explore a school with randomized objectives and safe rooms. Players must find the key to escape while dealing with intelligent creatures and each other. Trust is crucial as social deception is a core element of gameplay with tools like scanners, flashlights, and decoys. Proximity chat adds to the immersive experience.

DON'T GET GOT screenshot
DON'T GET GOT screenshot
DON'T GET GOT screenshot

84%
Audience ScoreBased on 38 reviews
gameplay4 positive mentions
optimization3 negative mentions

  • The game is a lot of fun when played with friends, providing both laughs and scares.
  • It has a solid foundation and great potential for future updates, making it an exciting Early Access title.
  • The horror elements, including jump scares and the creepy AI, create a thrilling atmosphere that keeps players engaged.
  • The game currently lacks balance, making it difficult to win without a full lobby, leading to frustrating gameplay experiences.
  • Performance issues, such as optimization problems and lag, detract from the overall enjoyment of the game.
  • The PvP elements feel underdeveloped, and the sanity mechanic can be more of an obstruction than a functional part of the gameplay.
  • gameplay
    12 mentions Positive Neutral Negative

    Players have noted that the gameplay can feel clunky and frustrating, particularly due to issues like rapid sanity depletion and difficulty in locating and utilizing music boxes, which detracts from the overall experience. Many have struggled to progress, with some matches ending without reaching a saferoom, indicating a need for smoother mechanics and better balance.

    • “So if you could fix that, it would make the gameplay smoother and more enjoyable.”
    • “I feel it drains a little too quickly, and with how hard it can be to find music boxes (and to use them), sanity feels more like an obstruction to the game than a functional mechanic.”
    • “[spoiler] Gonna preface this with: we ran several matches figuring out some of the gameplay, and none of us ever made it into a saferoom, lmao.”
    • “These are the problems I have encountered after 1.6 hours of gameplay.”
    • “[spoiler] I'm going to preface this with: we ran several matches figuring out some of the gameplay, and none of us ever made it into a saferoom, lmao.”
    • “Gameplay: https://youtu.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with many users noting significant performance issues that detract from the overall experience. This lack of optimization is considered one of the primary reasons for player dissatisfaction.

    • “First of all, it could be a bit more optimized.”
    • “I'm sure there could be more, but as I said, the performance issue is right now probably the worst and makes people not like the game.”
    • “The performance issues are really frustrating and detract from the overall experience.”
  • music
    4 mentions Positive Neutral Negative

    Players find the music system to be somewhat frustrating, as the sanity mechanic drains too quickly and the music boxes needed to restore it are difficult to locate and utilize. This leads to a perception that the sanity feature acts more as an obstruction rather than a beneficial gameplay element.

    • “I feel it drains a little too quickly, and with how hard it can be to find music boxes (and to use them), sanity feels more like an obstruction to the game than a functional mechanic.”
    • “Scattered around, there are music boxes that you can use to restore sanity (or sabotage, unsure what that does because we never tried it).”

Buy DON'T GET GOT

5h Median play time
4h Average play time
2-6h Spent by most gamers
*Based on 4 analyzed playthroughs

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