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DON'T FACE UP Game Cover

About DON'T FACE UP

DON'T FACE UP is a single player and multiplayer simulation game with horror and thriller themes. It was developed by tesakiza and was released on February 2, 2024. It received positive reviews from players.

DON'T FACE UP is a first-person horror game.Story You wake up in a building you don't recognize. No, you can't remember who you are, let alone the building. You have lost your memory. The words "DON'T FACE UP" are left at your feet. Unsure of what it means, you proceed to explore the building. You will have to find out what happened to you and what happened to this place.Rule They will …

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Looking for games like DON'T FACE UP? Here are top simulation recommendations with a horror and thriller focus, selected from player-similarity data — start with We Went Back, Amenti or Imscared.

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Reviews

83%Audience ScoreBased on 71 reviews
story10 positive mentions

  • Unique and innovative gameplay mechanic where avoiding looking directly at enemies creates sustained psychological tension.
  • Strong atmosphere with creepy environments, effective audio design, and gradual suspense that enhances immersion.
  • Engaging puzzle-solving that fits naturally in the game world, combined with an intriguing, mysterious story that unfolds through exploration.
  • Some puzzles are overly complicated, confusing, or poorly explained, requiring players to seek external guides to progress.
  • Translation and localization issues make the story and hints harder to understand, reducing narrative clarity.
  • Gameplay can feel repetitive and slow-paced, with occasional frustrating controls and bugs that interrupt flow.
  • story

    33 mentions Positive Neutral Negative
    30% positive mentions, 61% neutral mentions, 9% negative mentions

    The story offers an intriguing, atmospheric horror experience with a mysterious awakening and SCP-like lore, praised for its psychological tension and exploration-driven narrative. However, its minimalist and sometimes unclear storytelling, compounded by poor localization, can leave players confused or wanting clearer plot explanations. Overall, the story is engaging for fans who enjoy piecing together lore through optional content despite some pacing and clarity issues.

    • “For fans of atmospheric horror, psychological tension, and exploration-driven storytelling, Don't Face Up offers a memorable journey into uncertainty and fear.”
    • “The relatively complex story elements you pick up piece by piece really go a long way.”
    • “I appreciate the story; not that it's groundbreaking, but it's serviceable and presents a fun mystery to piece together through optional files as you play.”
    • “The story line makes no sense and mostly just confuses the player.”
    • “The plot with the phones and text messages made no sense.”
    • “The plot felt kind of all over the place, filled with supplemental material that gives context on Tesakiza’s Patreon and gameplay that while it succeeded in its goal of providing a tense experience did get kind of tiresome on certain occasions.”
  • gameplay

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The gameplay is praised for its unique central mechanic that builds genuine tension and offers a fresh take on horror through puzzle-solving and cautious exploration. While the core idea is clever and engaging, some players find certain sequences repetitive and frustrating, particularly with the added threat of patrolling enemies. Overall, it delivers a tense and rewarding experience despite occasional pacing and translation issues.

    • “What makes the game stand out is its central mechanic.”
    • “Rather than relying on familiar horror conventions, it builds fear around a unique gameplay idea and explores it thoroughly.”
    • “The mechanics are clever, and the mystery unfolds in a way that feels both rewarding and haunting.”
    • “I feel like the rest of the actual gameplay gets kind of frustrating when they introduce "the scientist" with the weird glasses who patrols the halls and will keep you locked in a room nearby if he catches you.”
    • “The plot felt kind of all over the place, filled with supplemental material that gives context on tesakiza’s Patreon and gameplay that, while it succeeded in its goal of providing a tense experience, did get kind of tiresome on certain occasions.”
    • “All the dialogue feels terribly translated, the hints are just "look around a bit more and don't face up", the gameplay is extremely repetitive but the monster is caked up so 10/10.”
  • atmosphere

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The game excels in creating a sustained, anxiety-filled atmosphere through its minimalist visuals, eerie audio design, and effective storytelling, which together foster psychological tension and fear. The dark, drab environments and ambient noises enhance the horror experience, though some elements like the alien monster may detract slightly from the overall mood. Overall, atmosphere is a standout strength, immersing players in a haunting and suspenseful journey.

    • “The constant awareness that a single glance could be disastrous creates an atmosphere of sustained anxiety that remains effective throughout much of the experience.”
    • “For fans of atmospheric horror, psychological tension, and exploration-driven storytelling, Don't Face Up offers a memorable journey into uncertainty and fear.”
    • “The game masterfully blends puzzle-solving with an eerie, mysterious atmosphere that keeps you on edge.”
    • “Also the weird alien monster doesn't add anything to the atmosphere, and is more of a nuisance.”
    • “However, I feel like it sort of adds to the flavor of the game now, between the total darkness and the drab office atmosphere, it lends itself pretty well to avoiding enemies lurking in the dark.”
    • “The audio design on the other hand helped enhance the creepy atmosphere a decent bit without the addition of voice acting and music.”
  • graphics

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The graphics in "Don't Face Up" prioritize atmosphere and mood over high complexity, featuring a distinctive yet simple visual style that some may initially find off-putting but ultimately complements the game's eerie tone. While not graphically advanced, the visuals effectively enhance the gameplay experience and contribute to the game's unique identity.

    • “Visually, Don't Face Up adopts a straightforward presentation that prioritizes atmosphere over graphical complexity.”
    • “Engaging visuals and gameplay.”
    • “At first I was a bit mixed on the graphics, thinking that it felt like a cheap asset flip, before I eventually kind of embraced it as a part of this game’s strange visual identity.”
    • “At first, I was a bit mixed on the graphics, thinking that it felt like a cheap asset flip, before I eventually kind of embraced it as a part of this game’s strange visual identity.”
    • “It’s a really solid game in these regards and gave me a few creeps, though if people don’t care for the graphics themselves I would understand.”
    • “Visually, Don’t Face Up adopts a straightforward presentation that prioritizes atmosphere over graphical complexity.”
  • music

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game lacks music and voice acting, but its audio design, including ambient sounds and creature noises, effectively enhances the creepy and intense atmosphere.

    • “The audio design, while lacking music and voice acting, uses sound effects like door creaks and creature screams to intensify the atmosphere.”
    • “The audio design significantly enhances the creepy atmosphere despite the absence of voice acting and music.”
  • stability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Users find the game largely stable with minimal glitches, which are often seen as enjoyable rather than disruptive. Overall, the stability is reliable and bug-free for the most part.

  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The character development is praised for its intriguing story and unique, cool designs, contributing to a compelling and immersive experience.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted by the hilarious monster and an entertaining jumpscare that remains enjoyable throughout the experience.

    • “The monster is hilarious and the jumpscare makes the whole game worth it, never gets old.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game's replayability is highlighted by its strong replay value, encouraging players to return and experience it multiple times.

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DON'T FACE UP is a simulation game with horror and thriller themes. Common tags for DON'T FACE UP include free to play, first-person, 3D, indie, psychological and others.

DON'T FACE UP is available on PC, Mac OS and Windows.

DON'T FACE UP was released on February 2, 2024.

DON'T FACE UP was developed by tesakiza.

DON'T FACE UP has received positive reviews from players. Most players liked DON'T FACE UP for its story but disliked it for its gameplay.

DON'T FACE UP is a single player game with multiplayer support.

Similar games include We Went Back, Amenti, Imscared, Rhome, The Mortuary Assistant and others.