- October 28, 2020
- Retro Indie Josh
Domino House
Platforms
About
In "Domino House" , you are trapped in a spooky house filled with dominoes and interactive objects. Solve over 25 puzzlesIn 15 rooms and additional compartments, interact with objects, collect items, and minigames using logical solutions and visual clues. The game contains mature themes and is available in multiple languages. Note: trigger warning for self-harm. A demo is available to try.






- The game features a charming art style and a spooky yet friendly atmosphere, reminiscent of Tim Burton's work.
- Puzzles are well-crafted and challenging, providing a rewarding experience when solved.
- The ambiance, music, and overall design create an immersive experience that keeps players engaged throughout the gameplay.
- The game is quite short, with a playtime of around two hours, which may not justify the price for some players.
- There are significant bugs, including broken achievements and game-breaking issues that can force players to restart.
- The lack of in-game hints and guides can lead to frustration, especially with some puzzles being obscure or difficult to decipher.
graphics
18 mentions Positive Neutral NegativeThe graphics are praised for their unique black and white cartoon art style, which enhances the game's aesthetic and complements the puzzle-solving experience. Players appreciate the clear and legible visuals that make clue-hunting enjoyable, while the dark, quick-drawn aesthetic adds a charming yet slightly spooky atmosphere. However, some artwork may be triggering for certain individuals.
“I love the art style, and that it doesn't try too hard to be scary.”
“The black and white cartoon art style gives a nice aesthetic and works well with the puzzles.”
“What started out as a 'spooky' house you want to escape, slowly turned to a charming place with wonderful character and heart; you develop an attachment to Domino House as you learn its secrets and examine all the nooks and crannies in the wonderful artwork searching for clues to the puzzles.”
“But I would warn about some of the artwork as it could be a bit triggering.”
“It had a dark, quick-drawn aesthetic that plays well into the puzzles.”
“Otherwise, I felt my activity was fairly directed, understanding what to do from the visuals.”