Doko Roko
- September 9, 2022
- Eric Mack
Doko Roko is a 2D action platformer offering swift, challenging combat as you ascend an ancient tower. Wield various swords, engage in boss battles, and uncover secrets while experiencing an ambient story and lush soundtrack. The game boasts a unique pixel-art style and a focus on evasive maneuvers.
Reviews
- Doko Roko features stunning visuals and excellent music, creating an immersive atmosphere.
- The fast-paced combat is enjoyable and challenging, providing a rewarding experience for players.
- Despite its flaws, many players see potential in the game and appreciate the effort put into its design.
- The game suffers from significant control issues, particularly with gamepad input, making it frustrating to play.
- There is a lack of direction and progression, with no save feature or checkpoints, leading to repetitive gameplay.
- Many players find the gameplay to be shallow and unengaging, with limited mechanics and depth.
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is characterized as quick and responsive, yet it suffers from a lack of depth and repetitiveness, with issues such as floaty controls and no pause menu or checkpoints. While some players find it challenging and interesting, many criticize it for being shallow and mechanically flawed, particularly when using a gamepad. Overall, the experience is seen as a mix of potential and frustration.
“The gameplay is quick, responsive, and challenging.”
“Simple gameplay but definitely hard to master.”
“I know the game has flaws and the game is not mechanically deep, but I still feel like it’s a good game.”
“As it stands, the gameplay is just too shallow, not to mention the gamepad is nearly unusable.”
“There's something in there that's super cool and interesting, but it's buried under a somewhat barren gameplay loop, gamepad issues, and simple combat.”
“Controls are very floaty, there is no pause menu - you can die when talking to NPCs or in the escape menu, there are no checkpoints, and the gameplay becomes repetitive, especially given the lack of checkpoints.”
- graphics4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics of the game are widely praised for their aesthetic appeal and artistic quality, with many reviewers highlighting the beautiful art style and music. However, some players feel that despite the visual strengths, there is an element that doesn't resonate fully, impacting their overall experience.
“The aesthetics of this game are on point.”
“The art style and music are brilliant!”
“This project has a ton of love poured into it and it's aesthetically gorgeous.”
- music4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music and sound design in the game have received overwhelmingly positive feedback, with users praising both the quality and brilliance of the music and art. Overall, the combination of art style and music is highlighted as a standout feature.
“I can't say enough good things about the music and sound design.”
“The art style and music are brilliant!”
“The music and art are good.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect for tougher weapons to be somewhat tedious, as it primarily involves selecting swords based on their intended use, whether for boss battles or world farming.
“Grinding for tougher weapons is a bit boring.”
“The choices revolve around picking swords and thinking about what you will use them for: fighting the boss or farming in the world.”