Doko Roko
- September 9, 2022
- Eric Mack
Doko Roko is a 2D action platformer offering swift, challenging combat as you ascend an ancient tower. Wield various swords, engage in boss battles, and uncover secrets while experiencing an ambient story and lush soundtrack. The game boasts a unique pixel-art style and a focus on evasive maneuvers.
Reviews
- Doko Roko features stunning visuals and an impressive soundtrack that enhance the overall experience.
- The gameplay is fast-paced and challenging, providing an engaging roguelike experience.
- Many players appreciate the potential of the game and find enjoyment in its aesthetics and combat mechanics.
- The game suffers from significant control issues, particularly with gamepad input, making it frustrating to play.
- There is a lack of direction and progression, with no save feature or checkpoints, leading to repetitive gameplay.
- Some players find the gameplay too shallow and esoteric, lacking depth and variety in mechanics.
- gameplay12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay is characterized as quick and responsive, yet it suffers from a lack of depth and repetitiveness, with issues such as floaty controls and no pause menu or checkpoints. While some players find it challenging and enjoyable, many criticize it for being shallow and plagued by gamepad usability problems. Overall, the gameplay has potential but is hindered by its mechanical limitations.
“The gameplay is quick, responsive, and challenging.”
“Simple gameplay but definitely hard to master.”
“I know the game has flaws and the game is not mechanically deep, but I still feel like it’s a good game.”
“As it stands, the gameplay is just too shallow, not to mention the gamepad is nearly unusable.”
“There's something in there that's super cool and interesting, but it's buried under a somewhat barren gameplay loop, gamepad issues, and simple combat.”
“Controls are very floaty, there is no pause menu - you can die when talking to NPCs or in the escape menu, there are no checkpoints, and the gameplay becomes repetitive, especially given the lack of checkpoints.”
- graphics8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics of the game are widely praised for their aesthetic appeal and artistic quality, with many reviewers highlighting the beautiful art style and music. However, some players feel that despite the visual strengths, there is an element that doesn't resonate fully, impacting their overall experience.
“The aesthetics of this game is on point.”
“The art style and music are brilliant!”
“It's aesthetically gorgeous.”
- music8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music and sound design in the game have received overwhelmingly positive feedback, with many users praising their brilliance and quality. The combination of art and music is frequently highlighted as a standout feature, contributing significantly to the overall experience.
“I can't say enough good things about the music and sound design.”
“The art style and music are brilliant!”
“The music and art are very, very good.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding for tougher weapons to be somewhat tedious, as it primarily involves selecting swords and deciding their intended use, whether for boss battles or farming. This repetitive nature detracts from the overall excitement of the gameplay.
“Grinding for tougher weapons is a bit boring.”
“The choices revolve around picking swords and thinking about what you will use them for: fighting the boss or farming in the world.”