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Doko Roko

Doko Roko Game Cover
28%Game Brain Score
music, graphics
gameplay, grinding
36% User Score Based on 28 reviews

Platforms

LinuxPCMac OSWindows
Doko Roko Game Cover

About

Doko Roko is a single player action game. It was developed by Eric Mack and was released on September 9, 2022. It received negative reviews from players.

Doko Roko is a game by Eric Mack that was successfully crowd-funded in November 2015. It is being developed by Okobu Games with a planned release in Q4 2017.

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36%
Audience ScoreBased on 28 reviews
music8 positive mentions
grinding2 negative mentions

  • Doko Roko features stunning visuals and an impressive soundtrack that enhance the overall experience.
  • The fast-paced combat is engaging and provides a challenging gameplay experience.
  • Many players appreciate the potential of the game and find enjoyment in its aesthetics and action mechanics.
  • The game suffers from significant control issues, making it nearly unplayable for many users, especially with gamepad input.
  • There is a lack of direction and guidance, leading to confusion about objectives and navigation within the game.
  • The absence of save points and checkpoints contributes to a frustrating experience, as players must restart after dying.
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay is characterized as simple and arcadey, with a focus on combat that lacks depth and variety, leading to a repetitive experience. Players have noted significant issues with controller support, particularly during critical moments like death, which detracts from the overall enjoyment. While the game offers quick and responsive mechanics, it suffers from floaty controls, stingy hitboxes, and a lack of checkpoints, making it challenging yet frustrating to navigate.

    • “The gameplay is quick, responsive, and challenging.”
    • “Simple gameplay but definitely hard to master.”
    • “Gameplay wise, it's pretty purely an arcadey combat game.”
    • “I tried playing it on a PlayStation 4 controller and, as others have mentioned, only keyboard/mouse inputs work when you die, so that's super annoying considering the game expects you to die over and over again given the roguelike gameplay.”
    • “The cursor never disappears and affects gameplay even when the control method is set to 'controller'.”
    • “Controls are very floaty, there is no pause menu - you can die when talking to NPCs or in the escape menu, there are no checkpoints, and the gameplay becomes repetitive especially given the lack of checkpoints.”
  • music
    10 mentions Positive Neutral Negative

    Overall, the music in the game has received positive feedback, with many users praising its quality and contribution to the atmosphere. While some feel that the overall presentation, including music, seems incomplete, the soundtrack and sound design are frequently highlighted as standout elements, enhancing the game's appeal.

    • “And I can't say enough good things about the music and sound design.”
    • “The art style and music are brilliant!”
    • “It has beautiful graphics and music, an interesting lore/setting, and very smooth action, although bugs do appear on occasion.”
    • “Music, bosses, weapons, upgrades, areas, combat, enemies, general atmosphere all feel incomplete, like the developer had bigger ideas for these things but didn't have the time or resources to finish them.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beauty and artistic design, featuring a mixed art style complemented by impressive particle effects and smooth animations. However, some players find the visuals overwhelming or confusing in terms of navigation, and occasional bugs can detract from the overall experience. Despite these issues, the game's aesthetics and music are consistently highlighted as standout elements.

    • “But at release, I tried it and was surprised by the presentation - the graphics, the design, music, and sounds.”
    • “The aesthetics of this game are on point.”
    • “It has beautiful graphics and music, an interesting lore/setting, and very smooth action, although bugs do appear on occasion.”
    • “The first thing you'll notice is that the art style is very mixed.”
    • “That combined with a huge amount of particle effects is your art style.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect for tougher weapons to be somewhat tedious, as it primarily involves selecting swords based on their intended use, whether for boss battles or farming.

    • “Grinding for tougher weapons is a bit boring.”
    • “The choices revolve around picking swords and thinking about what you will use them for: fighting the boss or farming in the world.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers limited replayability after reaching the ending, as players encounter similar areas and enemies despite the variety of weapons available. However, engaging in challenge runs for achievements adds a layer of fun, making it enjoyable even if it doesn't reach the replayability levels of games like "The Binding of Isaac."

    • “Although the game may not have Isaac-tier replayability, it's still a very fun experience.”
    • “I'm not sure if the game has much replayability once you've reached the ending, because while there are a ton of different weapons, you'll still generally run into the same types of areas/enemies. To this end, I think greater area and boss variety could have been beneficial. But regardless, I've been having a lot of fun attempting challenge runs for achievements.”
    • “I'm not sure if the game has much replayability once you've reached the ending, because while there are a ton of different weapons, you'll still generally run into the same types of areas and enemies. I think greater area and boss variety could have been beneficial. Regardless, I've been having a lot of fun attempting challenge runs for achievements.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is perceived as lacking depth and cohesion, with players feeling that various elements such as music, bosses, and combat are underdeveloped, suggesting that the developers may have had more ambitious plans that were ultimately unfulfilled.

    • “The music, bosses, weapons, upgrades, areas, combat, enemies, and general atmosphere all feel incomplete, as if the developer had bigger ideas for these elements but didn't have the time or resources to finish them.”
    • “The overall atmosphere lacks depth and immersion, making it hard to feel connected to the game world.”
    • “Despite some interesting concepts, the atmosphere feels flat and uninspired, failing to draw players into the experience.”
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Frequently Asked Questions

Doko Roko is a action game.

Doko Roko is available on PC, Mac OS, Windows and Linux.

Doko Roko was released on September 9, 2022.

Doko Roko was developed by Eric Mack.

Doko Roko has received negative reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Doko Roko is a single player game.

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