Divided We Fall
- October 2, 2017
- KAVA Game Studio
"Divided We Fall" is a WW2-themed multiplayer game that emphasizes teamwork and strategy. As a commander, you lead a small squad and manage resources, with success hinging on smart positioning, weapon choice, and cooperation with teammates. Choose from PvP or cooperative battles, with up to 120 soldiers in conflicts overseen by up to 15 players per team. Effective teamwork is vital, especially if you're an officer issuing battle plans and allocating weapons to subordinates.
Reviews
- The game has a unique and engaging gameplay style that emphasizes teamwork and strategy, reminiscent of classic RTS games.
- The community is close-knit and supportive, with many players willing to help newcomers learn the game.
- The graphics and audio effects are well done, contributing to an immersive experience in a World War II setting.
- The player base is extremely low, making it difficult to find matches, which severely limits the multiplayer experience.
- The game is plagued by bugs and crashes, leading to frustrating gameplay and a lack of polish.
- The combat often devolves into repetitive grenade spamming, overshadowing the tactical elements that the game aims to promote.
- gameplay36 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The gameplay of "Divided We Fall" combines classic RTS elements with modern graphics and mechanics, featuring a cover system and tactical depth. However, players note a lack of diverse game modes, repetitive gameplay, and a steep learning curve, which can detract from the overall experience. While the core mechanics are engaging, the limited player base and absence of a tutorial hinder its potential enjoyment.
“Divided We Fall takes the good old classic style of RTS from games such as Call of Combat and tries to bring it to a more modern design in regards to graphics and gameplay.”
“The game has mechanics of suppression, including for grenades, and also fog of war (though it's not indicated as fog on the map, your units have a limited field of view in a cone in front of them).”
“Gameplay elements are all there, combining fast thinking with deep tactics.”
“Lack of gameplay - there aren't really many modes to enjoy; there isn't any special objective mode, but mainly capture points or deathmatch.”
“However, in its current state, there are very few people playing, and the gameplay is mostly rather repetitive.”
“No tutorial, confusing game lobby, and way too many hand grenades, which personally ruins the fun as there is no mechanic for your troops to automatically run away.”
- graphics10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The graphics in "Divided We Fall" receive mixed reviews; while some players appreciate the smooth, well-optimized visuals and vibrant colors, others criticize the overall quality, claiming it looks poor even on the highest settings. Despite attempts to modernize the classic RTS style, many feel it fails to capture the charm of its predecessors.
“Divided We Fall takes the good old classic style of RTS from games such as Call of Combat and tries to bring it to a more modern design in regards to graphics and gameplay.”
“Graphics are very soft and smooth, very well optimized, and you don't need a beast computer to run this. Everything looks great, from the colors to the nice reflection effects and animations.”
“- graphics look awful despite being on the highest setting”
“Although they wanted to re-create the game with better graphics and physics, it just doesn't capture the magic that was Call of Combat.”
“Graphics 3/5”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, particularly in cooperative mode, where players frequently experience crashes at the end of matches or become stuck indefinitely. While the game shows potential, it is currently marred by bugs and a lack of polish.
“The game has potential, but it's unpolished and buggy.”
“Buggy - sadly the coop is broken, many times the game would crash at the end of the match or we would be stuck in the game forever until trying to close the game.”
- story4 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game is centered around an objective-based mode where players engage in tactical gameplay, such as defending or attacking key objectives like a flak 88. Additionally, the inclusion of destructible environments encourages strategic thinking, as players must adapt their tactics based on the changing battlefield.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players appreciate that the developers are consistently active in improving the game, alleviating concerns about stagnation in development. This ongoing support contributes to a more engaging experience, minimizing the feeling of grinding.
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game is widely criticized as a cash grab, with many users feeling that it does not justify continued support for the title.
“Just a cash grab for a game that isn't worth the support anymore.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised, with users noting its quality and effectiveness, while the audio effects, particularly for guns, are also described as top-notch.
“The music is great, and the audio effects (guns, etc.) sound top-notch!”